/*
===========================================================================

Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).  

RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

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{"Info_SetValueForKey", (byte *)Info_SetValueForKey},
{"Info_Validate", (byte *)Info_Validate},
{"Info_RemoveKey_Big", (byte *)Info_RemoveKey_Big},
{"Info_RemoveKey", (byte *)Info_RemoveKey},
{"Info_NextPair", (byte *)Info_NextPair},
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{"BoundsIntersectPoint", (byte *)BoundsIntersectPoint},
{"BoundsIntersectSphere", (byte *)BoundsIntersectSphere},
{"BoundsIntersect", (byte *)BoundsIntersect},
{"AddPointToBounds", (byte *)AddPointToBounds},
{"ClearBounds", (byte *)ClearBounds},
{"RadiusFromBounds", (byte *)RadiusFromBounds},
{"SetPlaneSignbits", (byte *)SetPlaneSignbits},
{"AngleDelta", (byte *)AngleDelta},
{"AngleNormalize180", (byte *)AngleNormalize180},
{"AngleNormalize360", (byte *)AngleNormalize360},
{"AngleMod", (byte *)AngleMod},
{"AnglesSubtract", (byte *)AnglesSubtract},
{"AngleSubtract", (byte *)AngleSubtract},
{"LerpAngle", (byte *)LerpAngle},
{"Q_fabs", (byte *)Q_fabs},
{"Q_rsqrt", (byte *)Q_rsqrt},
{"VectorRotate", (byte *)VectorRotate},
{"MakeNormalVectors", (byte *)MakeNormalVectors},
{"ProjectPointOnPlane", (byte *)ProjectPointOnPlane},
{"AxisCopy", (byte *)AxisCopy},
{"AxisClear", (byte *)AxisClear},
{"AnglesToAxis", (byte *)AnglesToAxis},
{"vectoangles", (byte *)vectoangles},
{"RotateAroundDirection", (byte *)RotateAroundDirection},
{"RotatePointAroundVector", (byte *)RotatePointAroundVector},
{"PlaneFromPoints", (byte *)PlaneFromPoints},
{"NormalizeColor", (byte *)NormalizeColor},
{"ColorBytes4", (byte *)ColorBytes4},
{"ColorBytes3", (byte *)ColorBytes3},
{"ByteToDir", (byte *)ByteToDir},
{"DirToByte", (byte *)DirToByte},
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{"Q_crandom", (byte *)Q_crandom},
{"Q_random", (byte *)Q_random},
{"Q_rand", (byte *)Q_rand},
{"FireWeapon", (byte *)FireWeapon},
{"CalcMuzzlePoints", (byte *)CalcMuzzlePoints},
{"CalcMuzzlePointForActivate", (byte *)CalcMuzzlePointForActivate},
{"CalcMuzzlePoint", (byte *)CalcMuzzlePoint},
{"LogAccuracyHit", (byte *)LogAccuracyHit},
{"AddLean", (byte *)AddLean},
{"Weapon_LightningFire", (byte *)Weapon_LightningFire},
{"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire},
{"weapon_venom_fire", (byte *)weapon_venom_fire},
{"VenomPattern", (byte *)VenomPattern},
{"VenomPellet", (byte *)VenomPellet},
{"weapon_zombiespirit", (byte *)weapon_zombiespirit},
{"weapon_zombiespit", (byte *)weapon_zombiespit},
{"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire},
{"weapon_crowbar_throw", (byte *)weapon_crowbar_throw},
{"Bullet_Fire_Extended", (byte *)Bullet_Fire_Extended},
{"Bullet_Fire", (byte *)Bullet_Fire},
{"Bullet_Endpos", (byte *)Bullet_Endpos},
{"SniperSoundEFX", (byte *)SniperSoundEFX},
{"EmitterCheck", (byte *)EmitterCheck},
{"RubbleFlagCheck", (byte *)RubbleFlagCheck},
{"Tesla_Fire", (byte *)Tesla_Fire},
{"Cross_Fire", (byte *)Cross_Fire},
{"G_GetWeaponSpread", (byte *)G_GetWeaponSpread},
{"G_GetWeaponDamage", (byte *)G_GetWeaponDamage},
{"SnapVectorTowards", (byte *)SnapVectorTowards},
{"CheckMeleeAttack", (byte *)CheckMeleeAttack},
{"Weapon_Gauntlet", (byte *)Weapon_Gauntlet},
{"Weapon_Class_Special", (byte *)Weapon_Class_Special},
{"weapon_callAirStrike", (byte *)weapon_callAirStrike},
{"Weapon_Engineer", (byte *)Weapon_Engineer},
{"Weapon_Medic", (byte *)Weapon_Medic},
{"Weapon_Knife", (byte *)Weapon_Knife},
{"DebugLine", (byte *)DebugLine},
{"G_ProcessTagConnect", (byte *)G_ProcessTagConnect},
{"infront", (byte *)infront},
{"G_SetAngle", (byte *)G_SetAngle},
{"G_SetOrigin", (byte *)G_SetOrigin},
{"G_AnimScriptSound", (byte *)G_AnimScriptSound},
{"G_Sound", (byte *)G_Sound},
{"G_AddEvent", (byte *)G_AddEvent},
{"G_AddPredictableEvent", (byte *)G_AddPredictableEvent},
{"G_KillBox", (byte *)G_KillBox},
{"G_TempEntity", (byte *)G_TempEntity},
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{"G_EntitiesFree", (byte *)G_EntitiesFree},
{"G_Spawn", (byte *)G_Spawn},
{"G_InitGentity", (byte *)G_InitGentity},
{"G_SetMovedir", (byte *)G_SetMovedir},
{"vtosf", (byte *)vtosf},
{"vtos", (byte *)vtos},
{"G_UseTargets", (byte *)G_UseTargets},
{"G_PickTarget", (byte *)G_PickTarget},
{"G_Find", (byte *)G_Find},
{"G_TeamCommand", (byte *)G_TeamCommand},
{"G_SoundIndex", (byte *)G_SoundIndex},
{"G_ModelIndex", (byte *)G_ModelIndex},
{"G_FindConfigstringIndex", (byte *)G_FindConfigstringIndex},
{"BuildShaderStateConfig", (byte *)BuildShaderStateConfig},
{"AddRemap", (byte *)AddRemap},
{"SP_trigger_objective_info", (byte *)SP_trigger_objective_info},
{"Touch_objective_info", (byte *)Touch_objective_info},
{"SP_trigger_flagonly", (byte *)SP_trigger_flagonly},
{"Touch_flagonly", (byte *)Touch_flagonly},
{"SP_gas", (byte *)SP_gas},
{"gas_think", (byte *)gas_think},
{"gas_touch", (byte *)gas_touch},
{"SP_trigger_aidoor", (byte *)SP_trigger_aidoor},
{"trigger_aidoor_stayopen", (byte *)trigger_aidoor_stayopen},
{"SP_trigger_deathCheck", (byte *)SP_trigger_deathCheck},
{"SP_trigger_once", (byte *)SP_trigger_once},
{"SP_func_timer", (byte *)SP_func_timer},
{"func_timer_use", (byte *)func_timer_use},
{"func_timer_think", (byte *)func_timer_think},
{"SP_trigger_hurt", (byte *)SP_trigger_hurt},
{"hurt_use", (byte *)hurt_use},
{"hurt_think", (byte *)hurt_think},
{"hurt_touch", (byte *)hurt_touch},
{"SP_trigger_teleport", (byte *)SP_trigger_teleport},
{"trigger_teleporter_touch", (byte *)trigger_teleporter_touch},
{"SP_target_push", (byte *)SP_target_push},
{"Use_target_push", (byte *)Use_target_push},
{"SP_trigger_push", (byte *)SP_trigger_push},
{"trigger_push_use", (byte *)trigger_push_use},
{"AimAtTarget", (byte *)AimAtTarget},
{"trigger_push_touch", (byte *)trigger_push_touch},
{"SP_trigger_always", (byte *)SP_trigger_always},
{"trigger_always_think", (byte *)trigger_always_think},
{"SP_trigger_multiple", (byte *)SP_trigger_multiple},
{"Enable_Trigger_Touch", (byte *)Enable_Trigger_Touch},
{"Touch_Multi", (byte *)Touch_Multi},
{"Use_Multi", (byte *)Use_Multi},
{"multi_trigger", (byte *)multi_trigger},
{"multi_wait", (byte *)multi_wait},
{"InitTrigger", (byte *)InitTrigger},
{"SP_camera_reset_player", (byte *)SP_camera_reset_player},
{"reset_players_pos", (byte *)reset_players_pos},
{"mark_players_pos", (byte *)mark_players_pos},
{"SP_screen_fade", (byte *)SP_screen_fade},
{"screen_fade_use", (byte *)screen_fade_use},
{"SP_camera_cam", (byte *)SP_camera_cam},
{"camera_cam_firstthink", (byte *)camera_cam_firstthink},
{"camera_cam_use", (byte *)camera_cam_use},
{"camera_cam_think", (byte *)camera_cam_think},
{"Init_Camera", (byte *)Init_Camera},
{"delayOnthink", (byte *)delayOnthink},
{"SP_truck_cam", (byte *)SP_truck_cam},
{"truck_cam_think", (byte *)truck_cam_think},
{"truck_cam_touch", (byte *)truck_cam_touch},
{"SP_props_me109", (byte *)SP_props_me109},
{"InitPlaneSpeaker", (byte *)InitPlaneSpeaker},
{"PlaneUse", (byte *)PlaneUse},
{"Think_SetupAirplaneWaypoints", (byte *)Think_SetupAirplaneWaypoints},
{"props_me109_think", (byte *)props_me109_think},
{"Plane_Attack", (byte *)Plane_Attack},
{"Plane_Fire_Lead", (byte *)Plane_Fire_Lead},
{"props_me109_pain", (byte *)props_me109_pain},
{"props_me109_die", (byte *)props_me109_die},
{"ExplodePlaneSndFx", (byte *)ExplodePlaneSndFx},
{"SP_plane_waypoint", (byte *)SP_plane_waypoint},
{"plane_AIScript_AlertEntity", (byte *)plane_AIScript_AlertEntity},
{"SP_func_tramcar", (byte *)SP_func_tramcar},
{"Blocked_Tramcar", (byte *)Blocked_Tramcar},
{"TramCarUse", (byte *)TramCarUse},
{"Tramcar_die", (byte *)Tramcar_die},
{"Reached_Tramcar", (byte *)Reached_Tramcar},
{"GetNextTrack", (byte *)GetNextTrack},
{"Calc_Roll", (byte *)Calc_Roll},
{"InitTramcar", (byte *)InitTramcar},
{"SP_team_WOLF_checkpoint", (byte *)SP_team_WOLF_checkpoint},
{"checkpoint_spawntouch", (byte *)checkpoint_spawntouch},
{"checkpoint_touch", (byte *)checkpoint_touch},
{"checkpoint_think", (byte *)checkpoint_think},
{"checkpoint_use", (byte *)checkpoint_use},
{"SP_team_WOLF_objective", (byte *)SP_team_WOLF_objective},
{"SP_team_CTF_bluespawn", (byte *)SP_team_CTF_bluespawn},
{"SP_team_CTF_redspawn", (byte *)SP_team_CTF_redspawn},
{"SP_team_CTF_blueplayer", (byte *)SP_team_CTF_blueplayer},
{"SP_team_CTF_redplayer", (byte *)SP_team_CTF_redplayer},
{"CheckTeamStatus", (byte *)CheckTeamStatus},
{"TeamplayInfoMessage", (byte *)TeamplayInfoMessage},
{"SelectCTFSpawnPoint", (byte *)SelectCTFSpawnPoint},
{"SelectRandomTeamSpawnPoint", (byte *)SelectRandomTeamSpawnPoint},
{"FindFarthestObjectiveIndex", (byte *)FindFarthestObjectiveIndex},
{"Team_GetLocationMsg", (byte *)Team_GetLocationMsg},
{"Team_GetLocation", (byte *)Team_GetLocation},
{"Pickup_Team", (byte *)Pickup_Team},
{"Team_TouchEnemyFlag", (byte *)Team_TouchEnemyFlag},
{"Team_TouchOurFlag", (byte *)Team_TouchOurFlag},
{"Team_DroppedFlagThink", (byte *)Team_DroppedFlagThink},
{"Team_FreeEntity", (byte *)Team_FreeEntity},
{"Team_ReturnFlag", (byte *)Team_ReturnFlag},
{"Team_ReturnFlagSound", (byte *)Team_ReturnFlagSound},
{"Team_ResetFlags", (byte *)Team_ResetFlags},
{"Team_ResetFlag", (byte *)Team_ResetFlag},
{"Team_CheckHurtCarrier", (byte *)Team_CheckHurtCarrier},
{"Team_FragBonuses", (byte *)Team_FragBonuses},
{"OnSameTeam", (byte *)OnSameTeam},
{"TeamColorString", (byte *)TeamColorString},
{"TeamName", (byte *)TeamName},
{"OtherTeam", (byte *)OtherTeam},
{"Team_InitGame", (byte *)Team_InitGame},
{"SP_target_rumble", (byte *)SP_target_rumble},
{"target_rumble_use", (byte *)target_rumble_use},
{"target_rumble_think", (byte *)target_rumble_think},
{"SP_target_script_trigger", (byte *)SP_target_script_trigger},
{"target_script_trigger_use", (byte *)target_script_trigger_use},
{"SP_target_smoke", (byte *)SP_target_smoke},
{"smoke_init", (byte *)smoke_init},
{"smoke_toggle", (byte *)smoke_toggle},
{"smoke_think", (byte *)smoke_think},
{"SP_target_alarm", (byte *)SP_target_alarm},
{"Use_Target_Alarm", (byte *)Use_Target_Alarm},
{"SP_target_lock", (byte *)SP_target_lock},
{"Use_Target_Lock", (byte *)Use_Target_Lock},
{"SP_target_autosave", (byte *)SP_target_autosave},
{"SP_target_counter", (byte *)SP_target_counter},
{"SP_target_fog", (byte *)SP_target_fog},
{"Use_target_fog", (byte *)Use_target_fog},
{"Use_Target_Counter", (byte *)Use_Target_Counter},
{"Use_Target_Autosave", (byte *)Use_Target_Autosave},
{"SP_target_location", (byte *)SP_target_location},
{"target_location_linkup", (byte *)target_location_linkup},
{"SP_target_position", (byte *)SP_target_position},
{"SP_target_kill", (byte *)SP_target_kill},
{"target_kill_use", (byte *)target_kill_use},
{"SP_target_relay", (byte *)SP_target_relay},
{"relay_AIScript_AlertEntity", (byte *)relay_AIScript_AlertEntity},
{"target_relay_use", (byte *)target_relay_use},
{"SP_target_teleporter", (byte *)SP_target_teleporter},
{"target_teleporter_use", (byte *)target_teleporter_use},
{"SP_target_laser", (byte *)SP_target_laser},
{"target_laser_start", (byte *)target_laser_start},
{"target_laser_use", (byte *)target_laser_use},
{"target_laser_off", (byte *)target_laser_off},
{"target_laser_on", (byte *)target_laser_on},
{"target_laser_think", (byte *)target_laser_think},
{"SP_target_speaker", (byte *)SP_target_speaker},
{"target_speaker_multiple", (byte *)target_speaker_multiple},
{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
{"SP_target_print", (byte *)SP_target_print},
{"Use_Target_Print", (byte *)Use_Target_Print},
{"SP_target_score", (byte *)SP_target_score},
{"Use_Target_Score", (byte *)Use_Target_Score},
{"SP_target_delay", (byte *)SP_target_delay},
{"Use_Target_Delay", (byte *)Use_Target_Delay},
{"Think_Target_Delay", (byte *)Think_Target_Delay},
{"SP_target_remove_powerups", (byte *)SP_target_remove_powerups},
{"Use_target_remove_powerups", (byte *)Use_target_remove_powerups},
{"SP_target_give", (byte *)SP_target_give},
{"Use_Target_Give", (byte *)Use_Target_Give},
{"trap_Alloc", (byte *)trap_Alloc},
{"trap_GeneticParentsAndChildSelection", (byte *)trap_GeneticParentsAndChildSelection},
{"trap_BotResetWeaponState", (byte *)trap_BotResetWeaponState},
{"trap_BotFreeWeaponState", (byte *)trap_BotFreeWeaponState},
{"trap_BotAllocWeaponState", (byte *)trap_BotAllocWeaponState},
{"trap_BotLoadWeaponWeights", (byte *)trap_BotLoadWeaponWeights},
{"trap_BotGetWeaponInfo", (byte *)trap_BotGetWeaponInfo},
{"trap_BotChooseBestFightWeapon", (byte *)trap_BotChooseBestFightWeapon},
{"trap_BotInitAvoidReach", (byte *)trap_BotInitAvoidReach},
{"trap_BotInitMoveState", (byte *)trap_BotInitMoveState},
{"trap_BotFreeMoveState", (byte *)trap_BotFreeMoveState},
{"trap_BotAllocMoveState", (byte *)trap_BotAllocMoveState},
{"trap_BotPredictVisiblePosition", (byte *)trap_BotPredictVisiblePosition},
{"trap_BotMovementViewTarget", (byte *)trap_BotMovementViewTarget},
{"trap_BotReachabilityArea", (byte *)trap_BotReachabilityArea},
{"trap_BotResetLastAvoidReach", (byte *)trap_BotResetLastAvoidReach},
{"trap_BotResetAvoidReach", (byte *)trap_BotResetAvoidReach},
{"trap_BotMoveInDirection", (byte *)trap_BotMoveInDirection},
{"trap_BotMoveToGoal", (byte *)trap_BotMoveToGoal},
{"trap_BotResetMoveState", (byte *)trap_BotResetMoveState},
{"trap_BotFreeGoalState", (byte *)trap_BotFreeGoalState},
{"trap_BotAllocGoalState", (byte *)trap_BotAllocGoalState},
{"trap_BotMutateGoalFuzzyLogic", (byte *)trap_BotMutateGoalFuzzyLogic},
{"trap_BotSaveGoalFuzzyLogic", (byte *)trap_BotSaveGoalFuzzyLogic},
{"trap_BotInterbreedGoalFuzzyLogic", (byte *)trap_BotInterbreedGoalFuzzyLogic},
{"trap_BotFreeItemWeights", (byte *)trap_BotFreeItemWeights},
{"trap_BotLoadItemWeights", (byte *)trap_BotLoadItemWeights},
{"trap_BotUpdateEntityItems", (byte *)trap_BotUpdateEntityItems},
{"trap_BotInitLevelItems", (byte *)trap_BotInitLevelItems},
{"trap_BotAvoidGoalTime", (byte *)trap_BotAvoidGoalTime},
{"trap_BotGetMapLocationGoal", (byte *)trap_BotGetMapLocationGoal},
{"trap_BotGetNextCampSpotGoal", (byte *)trap_BotGetNextCampSpotGoal},
{"trap_BotGetLevelItemGoal", (byte *)trap_BotGetLevelItemGoal},
{"trap_BotItemGoalInVisButNotVisible", (byte *)trap_BotItemGoalInVisButNotVisible},
{"trap_BotTouchingGoal", (byte *)trap_BotTouchingGoal},
{"trap_BotChooseNBGItem", (byte *)trap_BotChooseNBGItem},
{"trap_BotChooseLTGItem", (byte *)trap_BotChooseLTGItem},
{"trap_BotGetSecondGoal", (byte *)trap_BotGetSecondGoal},
{"trap_BotGetTopGoal", (byte *)trap_BotGetTopGoal},
{"trap_BotGoalName", (byte *)trap_BotGoalName},
{"trap_BotDumpGoalStack", (byte *)trap_BotDumpGoalStack},
{"trap_BotDumpAvoidGoals", (byte *)trap_BotDumpAvoidGoals},
{"trap_BotEmptyGoalStack", (byte *)trap_BotEmptyGoalStack},
{"trap_BotPopGoal", (byte *)trap_BotPopGoal},
{"trap_BotPushGoal", (byte *)trap_BotPushGoal},
{"trap_BotRemoveFromAvoidGoals", (byte *)trap_BotRemoveFromAvoidGoals},
{"trap_BotResetAvoidGoals", (byte *)trap_BotResetAvoidGoals},
{"trap_BotResetGoalState", (byte *)trap_BotResetGoalState},
{"trap_BotSetChatName", (byte *)trap_BotSetChatName},
{"trap_BotSetChatGender", (byte *)trap_BotSetChatGender},
{"trap_BotLoadChatFile", (byte *)trap_BotLoadChatFile},
{"trap_BotReplaceSynonyms", (byte *)trap_BotReplaceSynonyms},
{"trap_UnifyWhiteSpaces", (byte *)trap_UnifyWhiteSpaces},
{"trap_BotMatchVariable", (byte *)trap_BotMatchVariable},
{"trap_BotFindMatch", (byte *)trap_BotFindMatch},
{"trap_StringContains", (byte *)trap_StringContains},
{"trap_BotGetChatMessage", (byte *)trap_BotGetChatMessage},
{"trap_BotEnterChat", (byte *)trap_BotEnterChat},
{"trap_BotChatLength", (byte *)trap_BotChatLength},
{"trap_BotReplyChat", (byte *)trap_BotReplyChat},
{"trap_BotNumInitialChats", (byte *)trap_BotNumInitialChats},
{"trap_BotInitialChat", (byte *)trap_BotInitialChat},
{"trap_BotNumConsoleMessages", (byte *)trap_BotNumConsoleMessages},
{"trap_BotNextConsoleMessage", (byte *)trap_BotNextConsoleMessage},
{"trap_BotRemoveConsoleMessage", (byte *)trap_BotRemoveConsoleMessage},
{"trap_BotQueueConsoleMessage", (byte *)trap_BotQueueConsoleMessage},
{"trap_BotFreeChatState", (byte *)trap_BotFreeChatState},
{"trap_BotAllocChatState", (byte *)trap_BotAllocChatState},
{"trap_Characteristic_String", (byte *)trap_Characteristic_String},
{"trap_Characteristic_BInteger", (byte *)trap_Characteristic_BInteger},
{"trap_Characteristic_Integer", (byte *)trap_Characteristic_Integer},
{"trap_Characteristic_BFloat", (byte *)trap_Characteristic_BFloat},
{"trap_Characteristic_Float", (byte *)trap_Characteristic_Float},
{"trap_BotFreeCharacter", (byte *)trap_BotFreeCharacter},
{"trap_BotLoadCharacter", (byte *)trap_BotLoadCharacter},
{"trap_EA_ResetInput", (byte *)trap_EA_ResetInput},
{"trap_EA_GetInput", (byte *)trap_EA_GetInput},
{"trap_EA_EndRegular", (byte *)trap_EA_EndRegular},
{"trap_EA_View", (byte *)trap_EA_View},
{"trap_EA_Move", (byte *)trap_EA_Move},
{"trap_EA_MoveRight", (byte *)trap_EA_MoveRight},
{"trap_EA_MoveLeft", (byte *)trap_EA_MoveLeft},
{"trap_EA_MoveBack", (byte *)trap_EA_MoveBack},
{"trap_EA_MoveForward", (byte *)trap_EA_MoveForward},
{"trap_EA_MoveDown", (byte *)trap_EA_MoveDown},
{"trap_EA_MoveUp", (byte *)trap_EA_MoveUp},
{"trap_EA_Crouch", (byte *)trap_EA_Crouch},
{"trap_EA_DelayedJump", (byte *)trap_EA_DelayedJump},
{"trap_EA_Jump", (byte *)trap_EA_Jump},
{"trap_EA_Respawn", (byte *)trap_EA_Respawn},
{"trap_EA_Use", (byte *)trap_EA_Use},
{"trap_EA_Reload", (byte *)trap_EA_Reload},
{"trap_EA_Attack", (byte *)trap_EA_Attack},
{"trap_EA_Talk", (byte *)trap_EA_Talk},
{"trap_EA_SelectWeapon", (byte *)trap_EA_SelectWeapon},
{"trap_EA_Command", (byte *)trap_EA_Command},
{"trap_EA_Gesture", (byte *)trap_EA_Gesture},
{"trap_EA_DropInv", (byte *)trap_EA_DropInv},
{"trap_EA_UseInv", (byte *)trap_EA_UseInv},
{"trap_EA_DropItem", (byte *)trap_EA_DropItem},
{"trap_EA_UseItem", (byte *)trap_EA_UseItem},
{"trap_EA_SayTeam", (byte *)trap_EA_SayTeam},
{"trap_EA_Say", (byte *)trap_EA_Say},
{"trap_AAS_SetAASBlockingEntity", (byte *)trap_AAS_SetAASBlockingEntity},
{"trap_AAS_GetRouteFirstVisPos", (byte *)trap_AAS_GetRouteFirstVisPos},
{"trap_AAS_FindAttackSpotWithinRange", (byte *)trap_AAS_FindAttackSpotWithinRange},
{"trap_AAS_RT_GetHidePos", (byte *)trap_AAS_RT_GetHidePos},
{"trap_AAS_RT_ShowRoute", (byte *)trap_AAS_RT_ShowRoute},
{"trap_AAS_PredictClientMovement", (byte *)trap_AAS_PredictClientMovement},
{"trap_AAS_Swimming", (byte *)trap_AAS_Swimming},
{"trap_AAS_AreaTravelTimeToGoalArea", (byte *)trap_AAS_AreaTravelTimeToGoalArea},
{"trap_AAS_AreaReachability", (byte *)trap_AAS_AreaReachability},
{"trap_AAS_IntForBSPEpairKey", (byte *)trap_AAS_IntForBSPEpairKey},
{"trap_AAS_FloatForBSPEpairKey", (byte *)trap_AAS_FloatForBSPEpairKey},
{"trap_AAS_VectorForBSPEpairKey", (byte *)trap_AAS_VectorForBSPEpairKey},
{"trap_AAS_ValueForBSPEpairKey", (byte *)trap_AAS_ValueForBSPEpairKey},
{"trap_AAS_NextBSPEntity", (byte *)trap_AAS_NextBSPEntity},
{"trap_AAS_PointContents", (byte *)trap_AAS_PointContents},
{"trap_AAS_TraceAreas", (byte *)trap_AAS_TraceAreas},
{"trap_AAS_PointAreaNum", (byte *)trap_AAS_PointAreaNum},
{"trap_AAS_SetCurrentWorld", (byte *)trap_AAS_SetCurrentWorld},
{"trap_AAS_Time", (byte *)trap_AAS_Time},
{"trap_AAS_PresenceTypeBoundingBox", (byte *)trap_AAS_PresenceTypeBoundingBox},
{"trap_AAS_Initialized", (byte *)trap_AAS_Initialized},
{"trap_AAS_EntityInfo", (byte *)trap_AAS_EntityInfo},
{"trap_BotUserCommand", (byte *)trap_BotUserCommand},
{"trap_BotGetServerCommand", (byte *)trap_BotGetServerCommand},
{"trap_BotGetSnapshotEntity", (byte *)trap_BotGetSnapshotEntity},
{"trap_BotLibTest", (byte *)trap_BotLibTest},
{"trap_BotLibUpdateEntity", (byte *)trap_BotLibUpdateEntity},
{"trap_BotLibLoadMap", (byte *)trap_BotLibLoadMap},
{"trap_BotLibStartFrame", (byte *)trap_BotLibStartFrame},
{"trap_BotLibDefine", (byte *)trap_BotLibDefine},
{"trap_BotLibVarGet", (byte *)trap_BotLibVarGet},
{"trap_BotLibVarSet", (byte *)trap_BotLibVarSet},
{"trap_BotLibShutdown", (byte *)trap_BotLibShutdown},
{"trap_BotLibSetup", (byte *)trap_BotLibSetup},
{"trap_GetTag", (byte *)trap_GetTag},
{"trap_SnapVector", (byte *)trap_SnapVector},
{"trap_RealTime", (byte *)trap_RealTime},
{"trap_DebugPolygonDelete", (byte *)trap_DebugPolygonDelete},
{"trap_DebugPolygonCreate", (byte *)trap_DebugPolygonCreate},
{"trap_GetEntityToken", (byte *)trap_GetEntityToken},
{"trap_GetUsercmd", (byte *)trap_GetUsercmd},
{"trap_BotFreeClient", (byte *)trap_BotFreeClient},
{"trap_BotAllocateClient", (byte *)trap_BotAllocateClient},
{"trap_EntityContactCapsule", (byte *)trap_EntityContactCapsule},
{"trap_EntityContact", (byte *)trap_EntityContact},
{"trap_EntitiesInBox", (byte *)trap_EntitiesInBox},
{"trap_UnlinkEntity", (byte *)trap_UnlinkEntity},
{"trap_LinkEntity", (byte *)trap_LinkEntity},
{"trap_AreasConnected", (byte *)trap_AreasConnected},
{"trap_AdjustAreaPortalState", (byte *)trap_AdjustAreaPortalState},
{"trap_InPVSIgnorePortals", (byte *)trap_InPVSIgnorePortals},
{"trap_InPVS", (byte *)trap_InPVS},
{"trap_PointContents", (byte *)trap_PointContents},
{"trap_TraceCapsule", (byte *)trap_TraceCapsule},
{"trap_Trace", (byte *)trap_Trace},
{"trap_SetBrushModel", (byte *)trap_SetBrushModel},
{"trap_GetServerinfo", (byte *)trap_GetServerinfo},
{"trap_SetUserinfo", (byte *)trap_SetUserinfo},
{"trap_GetUserinfo", (byte *)trap_GetUserinfo},
{"trap_GetConfigstring", (byte *)trap_GetConfigstring},
{"trap_SetConfigstring", (byte *)trap_SetConfigstring},
{"trap_SendServerCommand", (byte *)trap_SendServerCommand},
{"trap_DropClient", (byte *)trap_DropClient},
{"trap_LocateGameData", (byte *)trap_LocateGameData},
{"trap_Cvar_VariableStringBuffer", (byte *)trap_Cvar_VariableStringBuffer},
{"trap_Cvar_VariableIntegerValue", (byte *)trap_Cvar_VariableIntegerValue},
{"trap_Cvar_Set", (byte *)trap_Cvar_Set},
{"trap_Cvar_Update", (byte *)trap_Cvar_Update},
{"trap_Cvar_Register", (byte *)trap_Cvar_Register},
{"trap_SendConsoleCommand", (byte *)trap_SendConsoleCommand},
{"trap_FS_GetFileList", (byte *)trap_FS_GetFileList},
{"trap_FS_CopyFile", (byte *)trap_FS_CopyFile},
{"trap_FS_FCloseFile", (byte *)trap_FS_FCloseFile},
{"trap_FS_Rename", (byte *)trap_FS_Rename},
{"trap_FS_Write", (byte *)trap_FS_Write},
{"trap_FS_Read", (byte *)trap_FS_Read},
{"trap_FS_FOpenFile", (byte *)trap_FS_FOpenFile},
{"trap_Argv", (byte *)trap_Argv},
{"trap_Argc", (byte *)trap_Argc},
{"trap_Milliseconds", (byte *)trap_Milliseconds},
{"trap_Endgame", (byte *)trap_Endgame},
{"trap_Error", (byte *)trap_Error},
{"trap_Print", (byte *)trap_Print},
#ifndef Q3_VM
{"PASSFLOAT", (byte *)PASSFLOAT},
{"dllEntry", (byte *)dllEntry},
#endif
{"ConsoleCommand", (byte *)ConsoleCommand},
{"Svcmd_ForceTeam_f", (byte *)Svcmd_ForceTeam_f},
{"ClientForString", (byte *)ClientForString},
{"Svcmd_EntityList_f", (byte *)Svcmd_EntityList_f},
{"Svcmd_RemoveIP_f", (byte *)Svcmd_RemoveIP_f},
{"Svcmd_AddIP_f", (byte *)Svcmd_AddIP_f},
{"G_ProcessIPBans", (byte *)G_ProcessIPBans},
{"G_FilterPacket", (byte *)G_FilterPacket},
{"G_SpawnEntitiesFromString", (byte *)G_SpawnEntitiesFromString},
{"SP_worldspawn", (byte *)SP_worldspawn},
{"G_ParseSpawnVars", (byte *)G_ParseSpawnVars},
{"G_AddSpawnVarToken", (byte *)G_AddSpawnVarToken},
{"G_SpawnGEntityFromSpawnVars", (byte *)G_SpawnGEntityFromSpawnVars},
{"G_ParseField", (byte *)G_ParseField},
{"G_NewString", (byte *)G_NewString},
{"G_CallSpawn", (byte *)G_CallSpawn},
{"G_SpawnVector", (byte *)G_SpawnVector},
{"G_SpawnInt", (byte *)G_SpawnInt},
{"G_SpawnFloat", (byte *)G_SpawnFloat},
{"G_SpawnString", (byte *)G_SpawnString},
{"G_WriteSessionData", (byte *)G_WriteSessionData},
{"G_InitWorldSession", (byte *)G_InitWorldSession},
{"G_InitSessionData", (byte *)G_InitSessionData},
{"G_ReadSessionData", (byte *)G_ReadSessionData},
{"G_WriteClientSessionData", (byte *)G_WriteClientSessionData},
{"SP_script_multiplayer", (byte *)SP_script_multiplayer},
{"SP_script_camera", (byte *)SP_script_camera},
{"SP_script_model_med", (byte *)SP_script_model_med},
{"script_model_med_use", (byte *)script_model_med_use},
{"script_model_med_spawn", (byte *)script_model_med_spawn},
{"SP_script_mover", (byte *)SP_script_mover},
{"script_mover_blocked", (byte *)script_mover_blocked},
{"script_mover_use", (byte *)script_mover_use},
{"script_mover_spawn", (byte *)script_mover_spawn},
{"script_mover_pain", (byte *)script_mover_pain},
{"script_mover_die", (byte *)script_mover_die},
{"script_linkentity", (byte *)script_linkentity},
{"G_Script_ScriptRun", (byte *)G_Script_ScriptRun},
{"G_Script_ScriptEvent", (byte *)G_Script_ScriptEvent},
{"G_Script_ScriptChange", (byte *)G_Script_ScriptChange},
{"G_Script_ScriptParse", (byte *)G_Script_ScriptParse},
{"G_Script_ScriptLoad", (byte *)G_Script_ScriptLoad},
{"G_Script_ActionForString", (byte *)G_Script_ActionForString},
{"G_Script_EventForString", (byte *)G_Script_EventForString},
{"G_Script_EventMatch_IntInRange", (byte *)G_Script_EventMatch_IntInRange},
{"G_Script_EventMatch_StringEqual", (byte *)G_Script_EventMatch_StringEqual},
{"G_ScriptAction_SetHealth", (byte *)G_ScriptAction_SetHealth},
{"G_ScriptAction_RestoreScript", (byte *)G_ScriptAction_RestoreScript},
{"G_ScriptAction_BackupScript", (byte *)G_ScriptAction_BackupScript},
{"G_ScriptAction_SetRoundTimelimit", (byte *)G_ScriptAction_SetRoundTimelimit},
{"G_ScriptAction_EndRound", (byte *)G_ScriptAction_EndRound},
{"G_ScriptAction_Announce", (byte *)G_ScriptAction_Announce},
{"G_ScriptAction_SetObjectiveStatus", (byte *)G_ScriptAction_SetObjectiveStatus},
{"G_ScriptAction_SetWinner", (byte *)G_ScriptAction_SetWinner},
{"G_ScriptAction_ObjectiveAlliedDesc", (byte *)G_ScriptAction_ObjectiveAlliedDesc},
{"G_ScriptAction_ObjectiveAxisDesc", (byte *)G_ScriptAction_ObjectiveAxisDesc},
{"G_ScriptAction_NumberofObjectives", (byte *)G_ScriptAction_NumberofObjectives},
{"G_ScriptAction_AlliedRespawntime", (byte *)G_ScriptAction_AlliedRespawntime},
{"G_ScriptAction_AxisRespawntime", (byte *)G_ScriptAction_AxisRespawntime},
{"G_ScriptAction_MapDescription", (byte *)G_ScriptAction_MapDescription},
{"G_ScriptAction_AIScriptName", (byte *)G_ScriptAction_AIScriptName},
{"G_ScriptAction_EntityScriptName", (byte *)G_ScriptAction_EntityScriptName},
{"G_ScriptStartCam", (byte *)G_ScriptStartCam},
{"G_ScriptAction_StartCam", (byte *)G_ScriptAction_StartCam},
{"G_ScriptAction_StartCamBlack", (byte *)G_ScriptAction_StartCamBlack},
{"G_ScriptAction_StopSound", (byte *)G_ScriptAction_StopSound},
{"G_ScriptAction_Halt", (byte *)G_ScriptAction_Halt},
{"G_ScriptAction_TagConnect", (byte *)G_ScriptAction_TagConnect},
{"G_ScriptAction_ResetScript", (byte *)G_ScriptAction_ResetScript},
{"G_ScriptAction_FaceAngles", (byte *)G_ScriptAction_FaceAngles},
{"G_ScriptAction_Print", (byte *)G_ScriptAction_Print},
{"G_ScriptAction_MissionSuccess", (byte *)G_ScriptAction_MissionSuccess},
{"G_ScriptAction_MissionFailed", (byte *)G_ScriptAction_MissionFailed},
{"G_ScriptAction_Accum", (byte *)G_ScriptAction_Accum},
{"G_ScriptAction_AlertEntity", (byte *)G_ScriptAction_AlertEntity},
{"G_ScriptAction_PlayAnim", (byte *)G_ScriptAction_PlayAnim},
{"G_ScriptAction_MusicQueue", (byte *)G_ScriptAction_MusicQueue},
{"G_ScriptAction_MusicFade", (byte *)G_ScriptAction_MusicFade},
{"G_ScriptAction_MusicStop", (byte *)G_ScriptAction_MusicStop},
{"G_ScriptAction_MusicPlay", (byte *)G_ScriptAction_MusicPlay},
{"G_ScriptAction_MusicStart", (byte *)G_ScriptAction_MusicStart},
{"G_ScriptAction_PlaySound", (byte *)G_ScriptAction_PlaySound},
{"G_ScriptAction_Trigger", (byte *)G_ScriptAction_Trigger},
{"G_ScriptAction_Wait", (byte *)G_ScriptAction_Wait},
{"G_ScriptAction_GotoMarker", (byte *)G_ScriptAction_GotoMarker},
{"SP_props_flamethrower", (byte *)SP_props_flamethrower},
{"props_flamethrower_init", (byte *)props_flamethrower_init},
{"props_flamethrower_use", (byte *)props_flamethrower_use},
{"props_flamethrower_think", (byte *)props_flamethrower_think},
{"SP_props_footlocker", (byte *)SP_props_footlocker},
{"props_locker_death", (byte *)props_locker_death},
{"props_locker_mass", (byte *)props_locker_mass},
{"props_locker_spawn_item", (byte *)props_locker_spawn_item},
{"init_locker", (byte *)init_locker},
{"props_locker_pain", (byte *)props_locker_pain},
{"props_locker_use", (byte *)props_locker_use},
{"props_locker_endrattle", (byte *)props_locker_endrattle},
{"Spawn_Junk", (byte *)Spawn_Junk},
{"SP_props_statueBRUSH", (byte *)SP_props_statueBRUSH},
{"SP_props_statue", (byte *)SP_props_statue},
{"props_statue_touch", (byte *)props_statue_touch},
{"props_statue_death", (byte *)props_statue_death},
{"props_statue_animate", (byte *)props_statue_animate},
{"props_statue_blocked", (byte *)props_statue_blocked},
{"SP_skyportal", (byte *)SP_skyportal},
{"SP_props_decor_Scale", (byte *)SP_props_decor_Scale},
{"SP_props_decorBRUSH", (byte *)SP_props_decorBRUSH},
{"SP_props_decoration", (byte *)SP_props_decoration},
{"props_touch", (byte *)props_touch},
{"Use_props_decoration", (byte *)Use_props_decoration},
{"props_decoration_death", (byte *)props_decoration_death},
{"props_decoration_animate", (byte *)props_decoration_animate},
{"SP_props_ExploPart", (byte *)SP_props_ExploPart},
{"props_ExploPartInit", (byte *)props_ExploPartInit},
{"props_ExploPartUse", (byte *)props_ExploPartUse},
{"SP_propsFireColumn", (byte *)SP_propsFireColumn},
{"propsFireColumnInit", (byte *)propsFireColumnInit},
{"propsFireColumnUse", (byte *)propsFireColumnUse},
{"SP_props_snowGenerator", (byte *)SP_props_snowGenerator},
{"props_snowGenerator_use", (byte *)props_snowGenerator_use},
{"props_snowGenerator_think", (byte *)props_snowGenerator_think},
{"SP_props_castlebed", (byte *)SP_props_castlebed},
{"props_castlebed_die", (byte *)props_castlebed_die},
{"props_castlebed_animate", (byte *)props_castlebed_animate},
{"props_castlebed_touch", (byte *)props_castlebed_touch},
{"SP_Props_58x112tablew", (byte *)SP_Props_58x112tablew},
{"props_58x112tablew_die", (byte *)props_58x112tablew_die},
{"props_58x112tablew_think", (byte *)props_58x112tablew_think},
{"SP_Props_Flipping_Table", (byte *)SP_Props_Flipping_Table},
{"props_flippy_blocked", (byte *)props_flippy_blocked},
{"props_flippy_table_die", (byte *)props_flippy_table_die},
{"flippy_table_animate", (byte *)flippy_table_animate},
{"flippy_table_use", (byte *)flippy_table_use},
{"SP_Props_Crate32x64", (byte *)SP_Props_Crate32x64},
{"props_crate32x64_die", (byte *)props_crate32x64_die},
{"props_crate32x64_think", (byte *)props_crate32x64_think},
{"SP_crate_32", (byte *)SP_crate_32},
{"SP_crate_64", (byte *)SP_crate_64},
{"crate_die", (byte *)crate_die},
{"crate_animate", (byte *)crate_animate},
{"touch_crate_64", (byte *)touch_crate_64},
{"SP_Props_Flamebarrel", (byte *)SP_Props_Flamebarrel},
{"Props_Barrel_Think", (byte *)Props_Barrel_Think},
{"Props_OilSlickSlippery", (byte *)Props_OilSlickSlippery},
{"Props_Barrel_Die", (byte *)Props_Barrel_Die},
{"OilSlick_remove", (byte *)OilSlick_remove},
{"OilSlick_remove_think", (byte *)OilSlick_remove_think},
{"Props_Barrel_Pain", (byte *)Props_Barrel_Pain},
{"SP_OilParticles", (byte *)SP_OilParticles},
{"validOilSlickSpawnPoint", (byte *)validOilSlickSpawnPoint},
{"Delayed_Leak_Think", (byte *)Delayed_Leak_Think},
{"OilParticles_think", (byte *)OilParticles_think},
{"SP_OilSlick", (byte *)SP_OilSlick},
{"smoker_think", (byte *)smoker_think},
{"barrel_smoke", (byte *)barrel_smoke},
{"Props_Barrel_Animate", (byte *)Props_Barrel_Animate},
{"Props_Barrel_Touch", (byte *)Props_Barrel_Touch},
{"SP_Props_Desklamp", (byte *)SP_Props_Desklamp},
{"SP_props_shard_generator", (byte *)SP_props_shard_generator},
{"Use_Props_Shard_Generator", (byte *)Use_Props_Shard_Generator},
{"SP_Props_DamageInflictor", (byte *)SP_Props_DamageInflictor},
{"Use_DamageInflictor", (byte *)Use_DamageInflictor},
{"SP_Props_ChairHiback", (byte *)SP_Props_ChairHiback},
{"SP_Props_ChairSide", (byte *)SP_Props_ChairSide},
{"SP_Props_ChairChatArm", (byte *)SP_Props_ChairChatArm},
{"SP_Props_ChairChat", (byte *)SP_Props_ChairChat},
{"SP_Props_GenericChair", (byte *)SP_Props_GenericChair},
{"SP_Props_Chair", (byte *)SP_Props_Chair},
{"Props_Chair_Skyboxtouch", (byte *)Props_Chair_Skyboxtouch},
{"Props_Chair_Die", (byte *)Props_Chair_Die},
{"Prop_Break_Sound", (byte *)Prop_Break_Sound},
{"Spawn_Shard", (byte *)Spawn_Shard},
{"Props_Chair_Animate", (byte *)Props_Chair_Animate},
{"Props_Chair_Touch", (byte *)Props_Chair_Touch},
{"Prop_Check_Ground", (byte *)Prop_Check_Ground},
{"Prop_Touch", (byte *)Prop_Touch},
{"Props_Chair_Think", (byte *)Props_Chair_Think},
{"Props_Activated", (byte *)Props_Activated},
{"Props_TurnLightsOff", (byte *)Props_TurnLightsOff},
{"Just_Got_Thrown", (byte *)Just_Got_Thrown},
{"SP_Props_Locker_Tall", (byte *)SP_Props_Locker_Tall},
{"props_locker_tall_die", (byte *)props_locker_tall_die},
{"locker_tall_think", (byte *)locker_tall_think},
{"SP_Props_RadioSEVEN", (byte *)SP_Props_RadioSEVEN},
{"props_radio_dieSEVEN", (byte *)props_radio_dieSEVEN},
{"SP_Props_Radio", (byte *)SP_Props_Radio},
{"props_radio_die", (byte *)props_radio_die},
{"SP_Props_Bench", (byte *)SP_Props_Bench},
{"props_bench_die", (byte *)props_bench_die},
{"props_bench_think", (byte *)props_bench_think},
{"InitProp", (byte *)InitProp},
{"propExplosion", (byte *)propExplosion},
{"propExplosionLarge", (byte *)propExplosionLarge},
{"SP_Dust", (byte *)SP_Dust},
{"dust_angles_think", (byte *)dust_angles_think},
{"dust_use", (byte *)dust_use},
{"SP_SmokeDust", (byte *)SP_SmokeDust},
{"smokedust_use", (byte *)smokedust_use},
{"SP_props_gunsparks", (byte *)SP_props_gunsparks},
{"SP_props_sparks", (byte *)SP_props_sparks},
{"sparks_angles_think", (byte *)sparks_angles_think},
{"Psparks_think", (byte *)Psparks_think},
{"PGUNsparks_use", (byte *)PGUNsparks_use},
{"prop_smoke", (byte *)prop_smoke},
{"Psmoke_think", (byte *)Psmoke_think},
{"SP_props_box_64", (byte *)SP_props_box_64},
{"touch_props_box_64", (byte *)touch_props_box_64},
{"SP_props_box_48", (byte *)SP_props_box_48},
{"touch_props_box_48", (byte *)touch_props_box_48},
{"SP_props_box_32", (byte *)SP_props_box_32},
{"touch_props_box_32", (byte *)touch_props_box_32},
{"moveit", (byte *)moveit},
{"DropToFloor", (byte *)DropToFloor},
{"DropToFloorG", (byte *)DropToFloorG},
{"G_Activate", (byte *)G_Activate},
{"func_invisible_user", (byte *)func_invisible_user},
{"use_invisible_user", (byte *)use_invisible_user},
{"SP_func_explosive", (byte *)SP_func_explosive},
{"InitExplosive", (byte *)InitExplosive},
{"func_explosive_spawn", (byte *)func_explosive_spawn},
{"func_explosive_alert", (byte *)func_explosive_alert},
{"func_explosive_use", (byte *)func_explosive_use},
{"func_explosive_touch", (byte *)func_explosive_touch},
{"func_explosive_explode", (byte *)func_explosive_explode},
{"ClearExplosive", (byte *)ClearExplosive},
{"ThrowDebris", (byte *)ThrowDebris},
{"SP_target_effect", (byte *)SP_target_effect},
{"use_target_effect", (byte *)use_target_effect},
{"SP_func_door_rotating", (byte *)SP_func_door_rotating},
{"SP_func_pendulum", (byte *)SP_func_pendulum},
{"SP_func_bobbing", (byte *)SP_func_bobbing},
{"SP_func_rotating", (byte *)SP_func_rotating},
{"Use_Func_Rotate", (byte *)Use_Func_Rotate},
{"SP_func_static", (byte *)SP_func_static},
{"SP_func_leaky", (byte *)SP_func_leaky},
{"G_BlockThink", (byte *)G_BlockThink},
{"Static_Pain", (byte *)Static_Pain},
{"Use_Static", (byte *)Use_Static},
{"SP_func_train_rotating", (byte *)SP_func_train_rotating},
{"Think_SetupTrainTargets_rotating", (byte *)Think_SetupTrainTargets_rotating},
{"Reached_Train_rotating", (byte *)Reached_Train_rotating},
{"Think_BeginMoving_rotating", (byte *)Think_BeginMoving_rotating},
{"SP_func_bats", (byte *)SP_func_bats},
{"FuncEndSpiritsThink", (byte *)FuncEndSpiritsThink},
{"FuncBatsActivate", (byte *)FuncBatsActivate},
{"BatDie", (byte *)BatDie},
{"BatMoveThink", (byte *)BatMoveThink},
{"FuncBatsReached", (byte *)FuncBatsReached},
{"SP_func_train_particles", (byte *)SP_func_train_particles},
{"Func_train_particles_reached", (byte *)Func_train_particles_reached},
{"SP_func_train", (byte *)SP_func_train},
{"SP_path_corner", (byte *)SP_path_corner},
{"Think_SetupTrainTargets", (byte *)Think_SetupTrainTargets},
{"Reached_Train", (byte *)Reached_Train},
{"Think_BeginMoving", (byte *)Think_BeginMoving},
{"SP_func_button", (byte *)SP_func_button},
{"Touch_Button", (byte *)Touch_Button},
{"SP_func_plat", (byte *)SP_func_plat},
{"SpawnPlatTrigger", (byte *)SpawnPlatTrigger},
{"Touch_PlatCenterTrigger", (byte *)Touch_PlatCenterTrigger},
{"Touch_Plat", (byte *)Touch_Plat},
{"SP_func_secret", (byte *)SP_func_secret},
{"SP_func_door", (byte *)SP_func_door},
{"G_TryDoor", (byte *)G_TryDoor},
{"DoorSetSounds", (byte *)DoorSetSounds},
{"Door_reverse_sounds", (byte *)Door_reverse_sounds},
{"finishSpawningKeyedMover", (byte *)finishSpawningKeyedMover},
{"findNonAIBrushTargeter", (byte *)findNonAIBrushTargeter},
{"Think_MatchTeam", (byte *)Think_MatchTeam},
{"Think_SpawnNewDoorTrigger", (byte *)Think_SpawnNewDoorTrigger},
{"Touch_DoorTrigger", (byte *)Touch_DoorTrigger},
{"Blocked_DoorRotate", (byte *)Blocked_DoorRotate},
{"Blocked_Door", (byte *)Blocked_Door},
{"InitMoverRotate", (byte *)InitMoverRotate},
{"InitMover", (byte *)InitMover},
{"Use_BinaryMover", (byte *)Use_BinaryMover},
{"Use_TrinaryMover", (byte *)Use_TrinaryMover},
{"Reached_TrinaryMover", (byte *)Reached_TrinaryMover},
{"IsBinaryMoverBlocked", (byte *)IsBinaryMoverBlocked},
{"Reached_BinaryMover", (byte *)Reached_BinaryMover},
{"ReturnToPos1Rotate", (byte *)ReturnToPos1Rotate},
{"GotoPos3", (byte *)GotoPos3},
{"ReturnToPos2", (byte *)ReturnToPos2},
{"ReturnToPos1", (byte *)ReturnToPos1},
{"MatchTeamReverseAngleOnSlaves", (byte *)MatchTeamReverseAngleOnSlaves},
{"MatchTeam", (byte *)MatchTeam},
{"SetMoverState", (byte *)SetMoverState},
{"G_RunMover", (byte *)G_RunMover},
{"G_MoverTeam", (byte *)G_MoverTeam},
{"G_MoverPush", (byte *)G_MoverPush},
{"G_TryPushingEntity", (byte *)G_TryPushingEntity},
{"G_RotatePoint", (byte *)G_RotatePoint},
{"G_TransposeMatrix", (byte *)G_TransposeMatrix},
{"G_CreateRotationMatrix", (byte *)G_CreateRotationMatrix},
{"G_TestEntityMoveTowardsPos", (byte *)G_TestEntityMoveTowardsPos},
{"G_TestEntityDropToFloor", (byte *)G_TestEntityDropToFloor},
{"G_TestEntityPosition", (byte *)G_TestEntityPosition},
{"fire_mortar", (byte *)fire_mortar},
{"visible", (byte *)visible},
{"fire_lead", (byte *)fire_lead},
{"fire_flamebarrel", (byte *)fire_flamebarrel},
{"fire_crowbar", (byte *)fire_crowbar},
{"fire_zombiespirit", (byte *)fire_zombiespirit},
{"fire_zombiespit", (byte *)fire_zombiespit},
{"fire_rocket", (byte *)fire_rocket},
{"fire_grenade", (byte *)fire_grenade},
{"G_RunCrowbar", (byte *)G_RunCrowbar},
{"G_RunSpit", (byte *)G_RunSpit},
{"G_PredictMissile", (byte *)G_PredictMissile},
{"G_PredictBounceMissile", (byte *)G_PredictBounceMissile},
{"G_RunMissile", (byte *)G_RunMissile},
{"G_ExplodeMissilePoisonGas", (byte *)G_ExplodeMissilePoisonGas},
{"G_MissileDie", (byte *)G_MissileDie},
{"G_ExplodeMissile", (byte *)G_ExplodeMissile},
{"M_think", (byte *)M_think},
{"Concussive_fx", (byte *)Concussive_fx},
{"Concussive_think", (byte *)Concussive_think},
{"G_MissileImpact", (byte *)G_MissileImpact},
{"G_BounceMissile", (byte *)G_BounceMissile},
{"SP_misc_firetrails", (byte *)SP_misc_firetrails},
{"misc_firetrails_finishspawning", (byte *)misc_firetrails_finishspawning},
{"SP_misc_tagemitter", (byte *)SP_misc_tagemitter},
{"misc_tagemitter_finishspawning", (byte *)misc_tagemitter_finishspawning},
{"tagemitter_use", (byte *)tagemitter_use},
{"tagemitter_die", (byte *)tagemitter_die},
{"firetrail_use", (byte *)firetrail_use},
{"firetrail_die", (byte *)firetrail_die},
{"SP_misc_spawner", (byte *)SP_misc_spawner},
{"misc_spawner_use", (byte *)misc_spawner_use},
{"misc_spawner_think", (byte *)misc_spawner_think},
{"SP_misc_flak", (byte *)SP_misc_flak},
{"flak_spawn", (byte *)flak_spawn},
{"SP_mg42", (byte *)SP_mg42},
{"mg42_spawn", (byte *)mg42_spawn},
{"mg42_use", (byte *)mg42_use},
{"mg42_die", (byte *)mg42_die},
{"mg42_think", (byte *)mg42_think},
{"Flak_Animate", (byte *)Flak_Animate},
{"mg42_track", (byte *)mg42_track},
{"mg42_touch", (byte *)mg42_touch},
{"clamp_playerbehindgun", (byte *)clamp_playerbehindgun},
{"clamp_hweapontofirearc", (byte *)clamp_hweapontofirearc},
{"Fire_Lead", (byte *)Fire_Lead},
{"mg42_muzzleflash", (byte *)mg42_muzzleflash},
{"flakPuff", (byte *)flakPuff},
{"SP_Bubbles", (byte *)SP_Bubbles},
{"SP_Snow", (byte *)SP_Snow},
{"snow_think", (byte *)snow_think},
{"snowInPVS", (byte *)snowInPVS},
{"SP_dlight", (byte *)SP_dlight},
{"use_dlight", (byte *)use_dlight},
{"shutoff_dlight", (byte *)shutoff_dlight},
{"dlight_finish_spawning", (byte *)dlight_finish_spawning},
{"SP_corona", (byte *)SP_corona},
{"use_corona", (byte *)use_corona},
{"SP_sniper_brush", (byte *)SP_sniper_brush},
{"sniper_brush_init", (byte *)sniper_brush_init},
{"brush_activate_sniper", (byte *)brush_activate_sniper},
{"SP_shooter_sniper", (byte *)SP_shooter_sniper},
{"SP_shooter_grenade", (byte *)SP_shooter_grenade},
{"SP_shooter_tesla", (byte *)SP_shooter_tesla},
{"shooter_tesla_finish_spawning", (byte *)shooter_tesla_finish_spawning},
{"use_shooter_tesla", (byte *)use_shooter_tesla},
{"SP_shooter_zombiespit", (byte *)SP_shooter_zombiespit},
{"SP_shooter_rocket", (byte *)SP_shooter_rocket},
{"SP_shooter_mortar", (byte *)SP_shooter_mortar},
{"InitShooter", (byte *)InitShooter},
{"Use_Shooter", (byte *)Use_Shooter},
{"SP_misc_portal_camera", (byte *)SP_misc_portal_camera},
{"SP_misc_portal_surface", (byte *)SP_misc_portal_surface},
{"locateCamera", (byte *)locateCamera},
{"SP_misc_light_surface", (byte *)SP_misc_light_surface},
{"SP_misc_vis_dummy_multiple", (byte *)SP_misc_vis_dummy_multiple},
{"SP_misc_vis_dummy", (byte *)SP_misc_vis_dummy},
{"locateMaster", (byte *)locateMaster},
{"SP_misc_gamemodel", (byte *)SP_misc_gamemodel},
{"SP_misc_model", (byte *)SP_misc_model},
{"SP_misc_spotlight", (byte *)SP_misc_spotlight},
{"spotlight_finish_spawning", (byte *)spotlight_finish_spawning},
{"spotlight_die", (byte *)spotlight_die},
{"use_spotlight", (byte *)use_spotlight},
{"SP_misc_grabber_trap", (byte *)SP_misc_grabber_trap},
{"grabber_wake_touch", (byte *)grabber_wake_touch},
{"grabber_use", (byte *)grabber_use},
{"grabber_wake", (byte *)grabber_wake},
{"grabber_pain", (byte *)grabber_pain},
{"grabber_close", (byte *)grabber_close},
{"grabber_attack", (byte *)grabber_attack},
{"grabber_die", (byte *)grabber_die},
{"grabber_think_hit", (byte *)grabber_think_hit},
{"grabber_think_idle", (byte *)grabber_think_idle},
{"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest},
{"TeleportPlayer", (byte *)TeleportPlayer},
{"SP_lightJunior", (byte *)SP_lightJunior},
{"SP_light", (byte *)SP_light},
{"SP_info_notnull_big", (byte *)SP_info_notnull_big},
{"SP_info_notnull", (byte *)SP_info_notnull},
{"SP_info_null", (byte *)SP_info_null},
{"SP_info_camp", (byte *)SP_info_camp},
{"Svcmd_GameMem_f", (byte *)Svcmd_GameMem_f},
{"G_InitMemory", (byte *)G_InitMemory},
{"G_Alloc", (byte *)G_Alloc},
{"G_RunFrame", (byte *)G_RunFrame},
{"G_RunThink", (byte *)G_RunThink},
{"CheckCvars", (byte *)CheckCvars},
{"CheckReloadStatus", (byte *)CheckReloadStatus},
{"CheckVote", (byte *)CheckVote},
{"CheckTournement", (byte *)CheckTournement},
{"CheckExitRules", (byte *)CheckExitRules},
{"ScoreIsTied", (byte *)ScoreIsTied},
{"CheckIntermissionExit", (byte *)CheckIntermissionExit},
{"LogExit", (byte *)LogExit},
{"G_LogPrintf", (byte *)G_LogPrintf},
{"ExitLevel", (byte *)ExitLevel},
{"BeginIntermission", (byte *)BeginIntermission},
{"FindIntermissionPoint", (byte *)FindIntermissionPoint},
{"MoveClientToIntermission", (byte *)MoveClientToIntermission},
{"SendScoreboardMessageToAllClients", (byte *)SendScoreboardMessageToAllClients},
{"CalculateRanks", (byte *)CalculateRanks},
{"SortRanks", (byte *)SortRanks},
{"AdjustTournamentScores", (byte *)AdjustTournamentScores},
{"RemoveTournamentLoser", (byte *)RemoveTournamentLoser},
{"AddTournamentQueue", (byte *)AddTournamentQueue},
{"AddTournamentPlayer", (byte *)AddTournamentPlayer},
{"Com_Printf", (byte *)Com_Printf},
{"Com_Error", (byte *)Com_Error},
{"G_ShutdownGame", (byte *)G_ShutdownGame},
{"G_InitGame", (byte *)G_InitGame},
{"G_SendMissionStats", (byte *)G_SendMissionStats},
{"G_SpawnScriptCamera", (byte *)G_SpawnScriptCamera},
{"G_UpdateCvars", (byte *)G_UpdateCvars},
{"G_RegisterCvars", (byte *)G_RegisterCvars},
{"G_RemapTeamShaders", (byte *)G_RemapTeamShaders},
{"G_FindTeams", (byte *)G_FindTeams},
{"G_CheckForCursorHints", (byte *)G_CheckForCursorHints},
{"G_EndGame", (byte *)G_EndGame},
{"G_canStealthStab", (byte *)G_canStealthStab},
{"G_Error", (byte *)G_Error},
{"G_DPrintf", (byte *)G_DPrintf},
{"G_Printf", (byte *)G_Printf},
{"G_RunItem", (byte *)G_RunItem},
{"G_RunItemProp", (byte *)G_RunItemProp},
{"G_BounceItem", (byte *)G_BounceItem},
{"G_SpawnItem", (byte *)G_SpawnItem},
{"SaveRegisteredItems", (byte *)SaveRegisteredItems},
{"RegisterItem", (byte *)RegisterItem},
{"ClearRegisteredItems", (byte *)ClearRegisteredItems},
{"G_CheckTeamItems", (byte *)G_CheckTeamItems},
{"FinishSpawningItem", (byte *)FinishSpawningItem},
{"Use_Item", (byte *)Use_Item},
{"Drop_Item", (byte *)Drop_Item},
{"LaunchItem", (byte *)LaunchItem},
{"Touch_Item", (byte *)Touch_Item},
{"Touch_Item_Auto", (byte *)Touch_Item_Auto},
{"RespawnItem", (byte *)RespawnItem},
{"Pickup_Armor", (byte *)Pickup_Armor},
{"Pickup_Health", (byte *)Pickup_Health},
{"Pickup_Weapon", (byte *)Pickup_Weapon},
{"Pickup_Ammo", (byte *)Pickup_Ammo},
{"Add_Ammo", (byte *)Add_Ammo},
{"Fill_Clip", (byte *)Fill_Clip},
{"Pickup_Holdable", (byte *)Pickup_Holdable},
{"UseHoldableItem", (byte *)UseHoldableItem},
{"Pickup_Treasure", (byte *)Pickup_Treasure},
{"Pickup_Clipboard", (byte *)Pickup_Clipboard},
{"Pickup_Key", (byte *)Pickup_Key},
{"Pickup_Powerup", (byte *)Pickup_Powerup},
{"G_RadiusDamage", (byte *)G_RadiusDamage},
{"CanDamage", (byte *)CanDamage},
{"G_Damage", (byte *)G_Damage},
{"G_ArmorDamage", (byte *)G_ArmorDamage},
{"IsHeadShot", (byte *)IsHeadShot},
{"IsHeadShotWeapon", (byte *)IsHeadShotWeapon},
{"CheckArmor", (byte *)CheckArmor},
{"player_die", (byte *)player_die},
{"body_die", (byte *)body_die},
{"GibEntity", (byte *)GibEntity},
{"GibHead", (byte *)GibHead},
{"LookAtKiller", (byte *)LookAtKiller},
{"TossClientItems", (byte *)TossClientItems},
{"AddScore", (byte *)AddScore},
{"ClientCommand", (byte *)ClientCommand},
{"Cmd_SetSpawnPoint_f", (byte *)Cmd_SetSpawnPoint_f},
{"Cmd_EntityCount_f", (byte *)Cmd_EntityCount_f},
{"Cmd_ClientDamage_f", (byte *)Cmd_ClientDamage_f},
{"ClientDamage", (byte *)ClientDamage},
{"Cmd_WolfKick_f", (byte *)Cmd_WolfKick_f},
{"Cmd_Activate_f", (byte *)Cmd_Activate_f},
{"G_ThrowChair", (byte *)G_ThrowChair},
{"Cmd_InterruptCamera_f", (byte *)Cmd_InterruptCamera_f},
{"Cmd_SetCameraOrigin_f", (byte *)Cmd_SetCameraOrigin_f},
{"Cmd_StopCamera_f", (byte *)Cmd_StopCamera_f},
{"Cmd_StartCamera_f", (byte *)Cmd_StartCamera_f},
{"Cmd_SetViewpos_f", (byte *)Cmd_SetViewpos_f},
{"G_canPickupMelee", (byte *)G_canPickupMelee},
{"Cmd_Vote_f", (byte *)Cmd_Vote_f},
{"Cmd_CallVote_f", (byte *)Cmd_CallVote_f},
{"Cmd_Where_f", (byte *)Cmd_Where_f},
{"G_Say", (byte *)G_Say},
{"G_SayTo", (byte *)G_SayTo},
{"Cmd_FollowCycle_f", (byte *)Cmd_FollowCycle_f},
{"Cmd_Follow_f", (byte *)Cmd_Follow_f},
{"Cmd_Team_f", (byte *)Cmd_Team_f},
{"StopFollowing", (byte *)StopFollowing},
{"SetWolfData", (byte *)SetWolfData},
{"SetTeam", (byte *)SetTeam},
{"Cmd_Kill_f", (byte *)Cmd_Kill_f},
{"Cmd_LevelShot_f", (byte *)Cmd_LevelShot_f},
{"Cmd_Noclip_f", (byte *)Cmd_Noclip_f},
{"Cmd_Notarget_f", (byte *)Cmd_Notarget_f},
{"Cmd_Nofatigue_f", (byte *)Cmd_Nofatigue_f},
{"Cmd_God_f", (byte *)Cmd_God_f},
{"Cmd_Give_f", (byte *)Cmd_Give_f},
{"Cmd_Fogswitch_f", (byte *)Cmd_Fogswitch_f},
{"G_setfog", (byte *)G_setfog},
{"ClientNumberFromString", (byte *)ClientNumberFromString},
{"StringIsInteger", (byte *)StringIsInteger},
{"ConcatArgs", (byte *)ConcatArgs},
{"CheatsOk", (byte *)CheatsOk},
{"Cmd_Score_f", (byte *)Cmd_Score_f},
{"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage},
{"G_RetrieveMoveSpeedsFromClient", (byte *)G_RetrieveMoveSpeedsFromClient},
{"ClientDisconnect", (byte *)ClientDisconnect},
{"ClientSpawn", (byte *)ClientSpawn},
{"ClientBegin", (byte *)ClientBegin},
{"ClientConnect", (byte *)ClientConnect},
{"ClientUserinfoChanged", (byte *)ClientUserinfoChanged},
{"G_ParseAnimationFiles", (byte *)G_ParseAnimationFiles},
{"G_GetModelInfo", (byte *)G_GetModelInfo},
{"G_CheckForExistingModelInfo", (byte *)G_CheckForExistingModelInfo},
{"SetWolfSpawnWeapons", (byte *)SetWolfSpawnWeapons},
{"SetWolfSkin", (byte *)SetWolfSkin},
{"ForceClientSkin", (byte *)ForceClientSkin},
{"PickTeam", (byte *)PickTeam},
{"ClientRespawn", (byte *)ClientRespawn},
{"reinforce", (byte *)reinforce},
{"limbo", (byte *)limbo},
{"SetClientViewAngle", (byte *)SetClientViewAngle},
{"CopyToBodyQue", (byte *)CopyToBodyQue},
{"BodySink", (byte *)BodySink},
{"InitBodyQue", (byte *)InitBodyQue},
{"SelectSpectatorSpawnPoint", (byte *)SelectSpectatorSpawnPoint},
{"SelectInitialSpawnPoint", (byte *)SelectInitialSpawnPoint},
{"SelectSpawnPoint", (byte *)SelectSpawnPoint},
{"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint},
{"SelectNearestDeathmatchSpawnPoint", (byte *)SelectNearestDeathmatchSpawnPoint},
{"SpotWouldTelefrag", (byte *)SpotWouldTelefrag},
{"SP_info_player_intermission", (byte *)SP_info_player_intermission},
{"SP_info_player_start", (byte *)SP_info_player_start},
{"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch},
{"G_GetBotInfoByName", (byte *)G_GetBotInfoByName},
{"G_GetBotInfoByNumber", (byte *)G_GetBotInfoByNumber},
{"Svcmd_AddBot_f", (byte *)Svcmd_AddBot_f},
{"G_BotConnect", (byte *)G_BotConnect},
{"G_QueueBotBegin", (byte *)G_QueueBotBegin},
{"G_CheckBotSpawn", (byte *)G_CheckBotSpawn},
{"G_CheckMinimumPlayers", (byte *)G_CheckMinimumPlayers},
{"G_CountBotPlayers", (byte *)G_CountBotPlayers},
{"G_CountHumanPlayers", (byte *)G_CountHumanPlayers},
{"G_RemoveRandomBot", (byte *)G_RemoveRandomBot},
{"G_AddRandomBot", (byte *)G_AddRandomBot},
{"G_GetArenaInfoByMap", (byte *)G_GetArenaInfoByMap},
{"SP_alarm_box", (byte *)SP_alarm_box},
{"alarmbox_finishspawning", (byte *)alarmbox_finishspawning},
{"alarmbox_die", (byte *)alarmbox_die},
{"alarmbox_use", (byte *)alarmbox_use},
{"alarmbox_updateparts", (byte *)alarmbox_updateparts},
{"alarmExplosion", (byte *)alarmExplosion},
{"ClientEndFrame", (byte *)ClientEndFrame},
{"SpectatorClientEndFrame", (byte *)SpectatorClientEndFrame},
{"G_RunClient", (byte *)G_RunClient},
{"ClientThink", (byte *)ClientThink},
{"ClientThink_real", (byte *)ClientThink_real},
{"SendPendingPredictableEvents", (byte *)SendPendingPredictableEvents},
{"ClientEvents", (byte *)ClientEvents},
{"ClientIntermissionThink", (byte *)ClientIntermissionThink},
{"ClientTimerActions", (byte *)ClientTimerActions},
{"ClientInactivityTimer", (byte *)ClientInactivityTimer},
{"SpectatorThink", (byte *)SpectatorThink},
{"G_TouchTriggers", (byte *)G_TouchTriggers},
{"ClientImpacts", (byte *)ClientImpacts},
{"G_SetClientSound", (byte *)G_SetClientSound},
{"P_WorldEffects", (byte *)P_WorldEffects},
{"P_DamageFeedback", (byte *)P_DamageFeedback},
{"PM_StepSlideMove", (byte *)PM_StepSlideMove},
{"PM_SlideMove", (byte *)PM_SlideMove},
{"PM_AdjustAimSpreadScale", (byte *)PM_AdjustAimSpreadScale},
{"PM_CoolWeapons", (byte *)PM_CoolWeapons},
{"PM_WeaponClipEmpty", (byte *)PM_WeaponClipEmpty},
{"PM_WeaponAmmoAvailable", (byte *)PM_WeaponAmmoAvailable},
{"PM_WeaponUseAmmo", (byte *)PM_WeaponUseAmmo},
{"PM_CheckForReload", (byte *)PM_CheckForReload},
{"PM_AddFallEvent", (byte *)PM_AddFallEvent},
{"PM_ClipVelocity", (byte *)PM_ClipVelocity},
{"PM_AddTouchEnt", (byte *)PM_AddTouchEnt},
{"PM_AddEvent", (byte *)PM_AddEvent},
{"Com_GetFlamethrowerRange", (byte *)Com_GetFlamethrowerRange},
{"BG_PlayerStateToEntityStateExtraPolate", (byte *)BG_PlayerStateToEntityStateExtraPolate},
{"BG_PlayerStateToEntityState", (byte *)BG_PlayerStateToEntityState},
{"BG_AddPredictableEventToPlayerstate", (byte *)BG_AddPredictableEventToPlayerstate},
{"BG_GetMarkDir", (byte *)BG_GetMarkDir},
{"BG_EvaluateTrajectoryDelta", (byte *)BG_EvaluateTrajectoryDelta},
{"BG_EvaluateTrajectory", (byte *)BG_EvaluateTrajectory},
{"BG_CanItemBeGrabbed", (byte *)BG_CanItemBeGrabbed},
{"isClipOnly", (byte *)isClipOnly},
{"BG_PlayerTouchesItem", (byte *)BG_PlayerTouchesItem},
{"BG_FindItem2", (byte *)BG_FindItem2},
{"BG_FindItem", (byte *)BG_FindItem},
{"BG_FindItemForAmmo", (byte *)BG_FindItemForAmmo},
{"BG_FindItemForKey", (byte *)BG_FindItemForKey},
{"BG_AkimboFireSequence", (byte *)BG_AkimboFireSequence},
{"BG_FindAmmoForWeapon", (byte *)BG_FindAmmoForWeapon},
{"BG_FindClipForWeapon", (byte *)BG_FindClipForWeapon},
{"BG_FindItemForWeapon", (byte *)BG_FindItemForWeapon},
{"BG_FindItemForHoldable", (byte *)BG_FindItemForHoldable},
{"BG_FindItemForPowerup", (byte *)BG_FindItemForPowerup},
{"BG_AnimGetFootstepGap", (byte *)BG_AnimGetFootstepGap},
{"BG_AnimUpdatePlayerStateConditions", (byte *)BG_AnimUpdatePlayerStateConditions},
{"BG_GetAnimationForIndex", (byte *)BG_GetAnimationForIndex},
{"BG_GetAnimScriptEvent", (byte *)BG_GetAnimScriptEvent},
{"BG_GetAnimScriptAnimation", (byte *)BG_GetAnimScriptAnimation},
{"BG_GetConditionValue", (byte *)BG_GetConditionValue},
{"BG_UpdateConditionValueStrings", (byte *)BG_UpdateConditionValueStrings},
{"BG_UpdateConditionValue", (byte *)BG_UpdateConditionValue},
{"BG_GetAnimString", (byte *)BG_GetAnimString},
{"BG_ValidAnimScript", (byte *)BG_ValidAnimScript},
{"BG_AnimScriptEvent", (byte *)BG_AnimScriptEvent},
{"BG_AnimScriptStateChange", (byte *)BG_AnimScriptStateChange},
{"BG_AnimScriptCannedAnimation", (byte *)BG_AnimScriptCannedAnimation},
{"BG_AnimScriptAnimation", (byte *)BG_AnimScriptAnimation},
{"BG_ExecuteCommand", (byte *)BG_ExecuteCommand},
{"BG_PlayAnimName", (byte *)BG_PlayAnimName},
{"BG_PlayAnim", (byte *)BG_PlayAnim},
{"BG_FirstValidItem", (byte *)BG_FirstValidItem},
{"BG_EvaluateConditions", (byte *)BG_EvaluateConditions},
{"BG_AnimParseAnimScript", (byte *)BG_AnimParseAnimScript},
{"BG_ParseCommands", (byte *)BG_ParseCommands},
{"BG_ParseConditions", (byte *)BG_ParseConditions},
{"BG_ParseConditionBits", (byte *)BG_ParseConditionBits},
{"BG_AnimParseAnimConfig", (byte *)BG_AnimParseAnimConfig},
{"BG_InitWeaponStrings", (byte *)BG_InitWeaponStrings},
{"BG_CopyStringIntoBuffer", (byte *)BG_CopyStringIntoBuffer},
{"BG_IndexForString", (byte *)BG_IndexForString},
{"BG_AnimationForString", (byte *)BG_AnimationForString},
{"BG_AnimationIndexForString", (byte *)BG_AnimationIndexForString},
{"BG_ModelInfoForModelname", (byte *)BG_ModelInfoForModelname},
{"BG_ModelInfoForClient", (byte *)BG_ModelInfoForClient},
{"BG_AnimParseError", (byte *)BG_AnimParseError},
{"AICast_IdleReload", (byte *)AICast_IdleReload},
{"AICast_DeadClipWalls", (byte *)AICast_DeadClipWalls},
{"AICast_QueryThink", (byte *)AICast_QueryThink},
{"AICast_RequestCrouchAttack", (byte *)AICast_RequestCrouchAttack},
{"AICast_EvaluatePmove", (byte *)AICast_EvaluatePmove},
{"AICast_Blocked", (byte *)AICast_Blocked},
{"AICast_GetAvoid", (byte *)AICast_GetAvoid},
{"AICast_PredictMovement", (byte *)AICast_PredictMovement},
{"AICast_StartServerFrame", (byte *)AICast_StartServerFrame},
{"AICast_StartFrame", (byte *)AICast_StartFrame},
{"AICast_Think", (byte *)AICast_Think},
{"AICast_UpdateInput", (byte *)AICast_UpdateInput},
{"AICast_InputToUserCommand", (byte *)AICast_InputToUserCommand},
{"AICast_ChangeViewAngles", (byte *)AICast_ChangeViewAngles},
{"AICast_ProcessAIFunctions", (byte *)AICast_ProcessAIFunctions},
{"AICast_SightUpdate", (byte *)AICast_SightUpdate},
{"AICast_UpdateNonVisibility", (byte *)AICast_UpdateNonVisibility},
{"AICast_UpdateVisibility", (byte *)AICast_UpdateVisibility},
{"AICast_CheckVisibility", (byte *)AICast_CheckVisibility},
{"AICast_VisibleFromPos", (byte *)AICast_VisibleFromPos},
{"AICast_InFieldOfVision", (byte *)AICast_InFieldOfVision},
{"SP_ai_trigger", (byte *)SP_ai_trigger},
{"ai_trigger_use", (byte *)ai_trigger_use},
{"ai_trigger_activate", (byte *)ai_trigger_activate},
{"AICast_Touch_Trigger", (byte *)AICast_Touch_Trigger},
{"AICast_trigger_trigger", (byte *)AICast_trigger_trigger},
{"AICast_trigger_wait", (byte *)AICast_trigger_wait},
{"SP_ai_effect", (byte *)SP_ai_effect},
{"ai_effect_think", (byte *)ai_effect_think},
{"SP_ai_marker", (byte *)SP_ai_marker},
{"AICast_ScriptRun", (byte *)AICast_ScriptRun},
{"AICast_ForceScriptEvent", (byte *)AICast_ForceScriptEvent},
{"AICast_ScriptEvent", (byte *)AICast_ScriptEvent},
{"AICast_ScriptChange", (byte *)AICast_ScriptChange},
{"AICast_ScriptParse", (byte *)AICast_ScriptParse},
{"AICast_ScriptLoad", (byte *)AICast_ScriptLoad},
{"AICast_ActionForString", (byte *)AICast_ActionForString},
{"AICast_EventForString", (byte *)AICast_EventForString},
{"AICast_EventMatch_IntInRange", (byte *)AICast_EventMatch_IntInRange},
{"AICast_EventMatch_StringEqual", (byte *)AICast_EventMatch_StringEqual},
{"AICast_ScriptAction_CatchFire", (byte *)AICast_ScriptAction_CatchFire},
{"AICast_ScriptAction_PushAway", (byte *)AICast_ScriptAction_PushAway},
{"AICast_ScriptAction_AnimCondition", (byte *)AICast_ScriptAction_AnimCondition},
{"AICast_ScriptAction_LockPlayer", (byte *)AICast_ScriptAction_LockPlayer},
{"AICast_ScriptAction_ExplicitRouting", (byte *)AICast_ScriptAction_ExplicitRouting},
{"AICast_ScriptAction_MusicQueue", (byte *)AICast_ScriptAction_MusicQueue},
{"AICast_ScriptAction_MusicFade", (byte *)AICast_ScriptAction_MusicFade},
{"AICast_ScriptAction_MusicStop", (byte *)AICast_ScriptAction_MusicStop},
{"AICast_ScriptAction_MusicPlay", (byte *)AICast_ScriptAction_MusicPlay},
{"AICast_ScriptAction_MusicStart", (byte *)AICast_ScriptAction_MusicStart},
{"AICast_ScriptAction_Cvar", (byte *)AICast_ScriptAction_Cvar},
{"AICast_ScriptAction_NoTarget", (byte *)AICast_ScriptAction_NoTarget},
{"AICast_ScriptAction_SetHealth", (byte *)AICast_ScriptAction_SetHealth},
{"AICast_ScriptAction_AIScriptName", (byte *)AICast_ScriptAction_AIScriptName},
{"AICast_ScriptAction_EntityScriptName", (byte *)AICast_ScriptAction_EntityScriptName},
{"AICast_ScriptAction_Parachute", (byte *)AICast_ScriptAction_Parachute},
{"AICast_ScriptAction_Cigarette", (byte *)AICast_ScriptAction_Cigarette},
{"AICast_ScriptAction_StopCam", (byte *)AICast_ScriptAction_StopCam},
{"AICast_ScriptAction_StopCamBlack", (byte *)AICast_ScriptAction_StopCamBlack},
{"AICast_ScriptAction_StartCamBlack", (byte *)AICast_ScriptAction_StartCamBlack},
{"AICast_ScriptAction_StartCam", (byte *)AICast_ScriptAction_StartCam},
{"ScriptStartCam", (byte *)ScriptStartCam},
{"AICast_ScriptAction_Zoom", (byte *)AICast_ScriptAction_Zoom},
{"AICast_ScriptAction_KnockBack", (byte *)AICast_ScriptAction_KnockBack},
{"AICast_ScriptAction_StateType", (byte *)AICast_ScriptAction_StateType},
{"AICast_ScriptAction_RestoreScript", (byte *)AICast_ScriptAction_RestoreScript},
{"AICast_ScriptAction_BackupScript", (byte *)AICast_ScriptAction_BackupScript},
{"AICast_ScriptAction_Headlook", (byte *)AICast_ScriptAction_Headlook},
{"AICast_ScriptAction_LightningDamage", (byte *)AICast_ScriptAction_LightningDamage},
{"AICast_ScriptAction_DenyAction", (byte *)AICast_ScriptAction_DenyAction},
{"AICast_ScriptAction_Attrib", (byte *)AICast_ScriptAction_Attrib},
{"AICast_ScriptAction_Avoid", (byte *)AICast_ScriptAction_Avoid},
{"AICast_ScriptAction_NoAvoid", (byte *)AICast_ScriptAction_NoAvoid},
{"AICast_ScriptAction_Sight", (byte *)AICast_ScriptAction_Sight},
{"AICast_ScriptAction_NoSight", (byte *)AICast_ScriptAction_NoSight},
{"AICast_ScriptAction_FoundSecret", (byte *)AICast_ScriptAction_FoundSecret},
{"AICast_ScriptAction_ChangeLevel", (byte *)AICast_ScriptAction_ChangeLevel},
{"AICast_ScriptAction_EndGame", (byte *)AICast_ScriptAction_EndGame},
{"AICast_ScriptAction_Teleport", (byte *)AICast_ScriptAction_Teleport},
{"AICast_ScriptAction_SavePersistant", (byte *)AICast_ScriptAction_SavePersistant},
{"AICast_ScriptAction_Unmount", (byte *)AICast_ScriptAction_Unmount},
{"AICast_ScriptAction_Mount", (byte *)AICast_ScriptAction_Mount},
{"AICast_ScriptAction_ResetScript", (byte *)AICast_ScriptAction_ResetScript},
{"AICast_ScriptAction_FaceTargetAngles", (byte *)AICast_ScriptAction_FaceTargetAngles},
{"AICast_ScriptAction_Print", (byte *)AICast_ScriptAction_Print},
{"AICast_ScriptAction_NoAIDamage", (byte *)AICast_ScriptAction_NoAIDamage},
{"AICast_ScriptAction_ObjectiveMet", (byte *)AICast_ScriptAction_ObjectiveMet},
{"AICast_ScriptAction_ObjectivesNeeded", (byte *)AICast_ScriptAction_ObjectivesNeeded},
{"AICast_ScriptAction_MissionFailed", (byte *)AICast_ScriptAction_MissionFailed},
{"AICast_ScriptAction_SpawnCast", (byte *)AICast_ScriptAction_SpawnCast},
{"AICast_ScriptAction_Accum", (byte *)AICast_ScriptAction_Accum},
{"AICast_ScriptAction_GodMode", (byte *)AICast_ScriptAction_GodMode},
{"AICast_ScriptAction_FireAtTarget", (byte *)AICast_ScriptAction_FireAtTarget},
{"AICast_ScriptAction_SaveGame", (byte *)AICast_ScriptAction_SaveGame},
{"AICast_ScriptAction_AlertEntity", (byte *)AICast_ScriptAction_AlertEntity},
{"AICast_ScriptAction_Movetype", (byte *)AICast_ScriptAction_Movetype},
{"AICast_ScriptAction_GiveInventory", (byte *)AICast_ScriptAction_GiveInventory},
{"AICast_ScriptAction_TakeWeapon", (byte *)AICast_ScriptAction_TakeWeapon},
{"AICast_ScriptAction_GiveWeapon", (byte *)AICast_ScriptAction_GiveWeapon},
{"AICast_ScriptAction_GiveArmor", (byte *)AICast_ScriptAction_GiveArmor},
{"AICast_ScriptAction_SetArmor", (byte *)AICast_ScriptAction_SetArmor},
{"AICast_ScriptAction_SelectWeapon", (byte *)AICast_ScriptAction_SelectWeapon},
{"AICast_ScriptAction_SuggestWeapon", (byte *)AICast_ScriptAction_SuggestWeapon},
{"AICast_ScriptAction_SetClip", (byte *)AICast_ScriptAction_SetClip},
{"AICast_ScriptAction_SetAmmo", (byte *)AICast_ScriptAction_SetAmmo},
{"AICast_ScriptAction_ClearAnim", (byte *)AICast_ScriptAction_ClearAnim},
{"AICast_ScriptAction_PlayAnim", (byte *)AICast_ScriptAction_PlayAnim},
{"AICast_ScriptAction_Attack", (byte *)AICast_ScriptAction_Attack},
{"AICast_ScriptAction_NoAttack", (byte *)AICast_ScriptAction_NoAttack},
{"AICast_ScriptAction_PlaySound", (byte *)AICast_ScriptAction_PlaySound},
{"AICast_ScriptAction_FollowCast", (byte *)AICast_ScriptAction_FollowCast},
{"AICast_ScriptAction_Trigger", (byte *)AICast_ScriptAction_Trigger},
{"AICast_ScriptAction_Wait", (byte *)AICast_ScriptAction_Wait},
{"AICast_ScriptAction_AbortIfLoadgame", (byte *)AICast_ScriptAction_AbortIfLoadgame},
{"AICast_ScriptAction_CrouchToCast", (byte *)AICast_ScriptAction_CrouchToCast},
{"AICast_ScriptAction_WalkToCast", (byte *)AICast_ScriptAction_WalkToCast},
{"AICast_ScriptAction_GotoCast", (byte *)AICast_ScriptAction_GotoCast},
{"AICast_ScriptAction_CrouchToMarker", (byte *)AICast_ScriptAction_CrouchToMarker},
{"AICast_ScriptAction_WalkToMarker", (byte *)AICast_ScriptAction_WalkToMarker},
{"AICast_ScriptAction_GotoMarker", (byte *)AICast_ScriptAction_GotoMarker},
{"AICast_NoAttackIfNotHurtSinceLastScriptAction", (byte *)AICast_NoAttackIfNotHurtSinceLastScriptAction},
{"AIFunc_DefaultStart", (byte *)AIFunc_DefaultStart},
{"AIFunc_BattleStart", (byte *)AIFunc_BattleStart},
{"AIFunc_Battle", (byte *)AIFunc_Battle},
{"AIFunc_GrenadeKickStart", (byte *)AIFunc_GrenadeKickStart},
{"AIFunc_GrenadeKick", (byte *)AIFunc_GrenadeKick},
{"AIFunc_InspectBodyStart", (byte *)AIFunc_InspectBodyStart},
{"AIFunc_InspectBody", (byte *)AIFunc_InspectBody},
{"AIFunc_BattleMG42Start", (byte *)AIFunc_BattleMG42Start},
{"AIFunc_BattleMG42", (byte *)AIFunc_BattleMG42},
{"AIFunc_GrenadeFlushStart", (byte *)AIFunc_GrenadeFlushStart},
{"AIFunc_GrenadeFlush", (byte *)AIFunc_GrenadeFlush},
{"AIFunc_BattleTakeCoverStart", (byte *)AIFunc_BattleTakeCoverStart},
{"AIFunc_BattleTakeCover", (byte *)AIFunc_BattleTakeCover},
{"AIFunc_AvoidDangerStart", (byte *)AIFunc_AvoidDangerStart},
{"AIFunc_AvoidDanger", (byte *)AIFunc_AvoidDanger},
{"AIFunc_BattleChaseStart", (byte *)AIFunc_BattleChaseStart},
{"AIFunc_BattleChase", (byte *)AIFunc_BattleChase},
{"AIFunc_BattleAmbushStart", (byte *)AIFunc_BattleAmbushStart},
{"AIFunc_BattleAmbush", (byte *)AIFunc_BattleAmbush},
{"AIFunc_BattleHuntStart", (byte *)AIFunc_BattleHuntStart},
{"AIFunc_BattleHunt", (byte *)AIFunc_BattleHunt},
{"AIFunc_FlipMoveStart", (byte *)AIFunc_FlipMoveStart},
{"AIFunc_FlipMove", (byte *)AIFunc_FlipMove},
{"AIFunc_BattleDiveStart", (byte *)AIFunc_BattleDiveStart},
{"AIFunc_BattleRollStart", (byte *)AIFunc_BattleRollStart},
{"AIFunc_BattleRoll", (byte *)AIFunc_BattleRoll},
{"AIFunc_DoorMarkerStart", (byte *)AIFunc_DoorMarkerStart},
{"AIFunc_DoorMarker", (byte *)AIFunc_DoorMarker},
{"AIFunc_ChaseGoalStart", (byte *)AIFunc_ChaseGoalStart},
{"AIFunc_ChaseGoal", (byte *)AIFunc_ChaseGoal},
{"AIFunc_ChaseGoalIdleStart", (byte *)AIFunc_ChaseGoalIdleStart},
{"AIFunc_ChaseGoalIdle", (byte *)AIFunc_ChaseGoalIdle},
{"AIFunc_InspectAudibleEventStart", (byte *)AIFunc_InspectAudibleEventStart},
{"AIFunc_InspectAudibleEvent", (byte *)AIFunc_InspectAudibleEvent},
{"AIFunc_InspectBulletImpactStart", (byte *)AIFunc_InspectBulletImpactStart},
{"AIFunc_InspectBulletImpact", (byte *)AIFunc_InspectBulletImpact},
{"AIFunc_InspectFriendlyStart", (byte *)AIFunc_InspectFriendlyStart},
{"AIFunc_InspectFriendly", (byte *)AIFunc_InspectFriendly},
{"AIFunc_IdleStart", (byte *)AIFunc_IdleStart},
{"AIFunc_Idle", (byte *)AIFunc_Idle},
{"AICast_SpecialFunc", (byte *)AICast_SpecialFunc},
{"AICast_SpeedScaleForDistance", (byte *)AICast_SpeedScaleForDistance},
{"AICast_MoveToPos", (byte *)AICast_MoveToPos},
{"AICast_GetRandomViewAngle", (byte *)AICast_GetRandomViewAngle},
{"AIFunc_Restore", (byte *)AIFunc_Restore},
{"AIFunc_Heinrich_SpawnSpiritsStart", (byte *)AIFunc_Heinrich_SpawnSpiritsStart},
{"AIFunc_Heinrich_RaiseDeadStart", (byte *)AIFunc_Heinrich_RaiseDeadStart},
{"AIFunc_Heinrich_RaiseDead", (byte *)AIFunc_Heinrich_RaiseDead},
{"AIFunc_Heinrich_MeleeStart", (byte *)AIFunc_Heinrich_MeleeStart},
{"AIFunc_Heinrich_Earthquake", (byte *)AIFunc_Heinrich_Earthquake},
{"AIFunc_Heinrich_SwordSideSlashStart", (byte *)AIFunc_Heinrich_SwordSideSlashStart},
{"AIFunc_Heinrich_SwordSideSlash", (byte *)AIFunc_Heinrich_SwordSideSlash},
{"AIFunc_Heinrich_SwordKnockbackStart", (byte *)AIFunc_Heinrich_SwordKnockbackStart},
{"AIFunc_Heinrich_SwordKnockback", (byte *)AIFunc_Heinrich_SwordKnockback},
{"AIFunc_Heinrich_SwordLungeStart", (byte *)AIFunc_Heinrich_SwordLungeStart},
{"AIFunc_Heinrich_SwordLunge", (byte *)AIFunc_Heinrich_SwordLunge},
{"AICast_Heinrich_Taunt", (byte *)AICast_Heinrich_Taunt},
{"AICast_Heinrich_SoundPrecache", (byte *)AICast_Heinrich_SoundPrecache},
{"AIFunc_FlameZombie_PortalStart", (byte *)AIFunc_FlameZombie_PortalStart},
{"AIFunc_FlameZombie_Portal", (byte *)AIFunc_FlameZombie_Portal},
{"AIFunc_Helga_MeleeStart", (byte *)AIFunc_Helga_MeleeStart},
{"AIFunc_Helga_Melee", (byte *)AIFunc_Helga_Melee},
{"AIFunc_Helga_SpiritAttack_Start", (byte *)AIFunc_Helga_SpiritAttack_Start},
{"AIFunc_Helga_SpiritAttack", (byte *)AIFunc_Helga_SpiritAttack},
{"AIFunc_WarriorZombieDefenseStart", (byte *)AIFunc_WarriorZombieDefenseStart},
{"AIFunc_WarriorZombieDefense", (byte *)AIFunc_WarriorZombieDefense},
{"AIFunc_WarriorZombieSightStart", (byte *)AIFunc_WarriorZombieSightStart},
{"AIFunc_WarriorZombieSight", (byte *)AIFunc_WarriorZombieSight},
{"AIFunc_WarriorZombieMeleeStart", (byte *)AIFunc_WarriorZombieMeleeStart},
{"AIFunc_WarriorZombieMelee", (byte *)AIFunc_WarriorZombieMelee},
{"AIFunc_RejectAttack1Start", (byte *)AIFunc_RejectAttack1Start},
{"AIFunc_RejectAttack1", (byte *)AIFunc_RejectAttack1},
{"AIFunc_BlackGuardAttack1Start", (byte *)AIFunc_BlackGuardAttack1Start},
{"AIFunc_BlackGuardAttack1", (byte *)AIFunc_BlackGuardAttack1},
{"AIFunc_StimSoldierAttack2Start", (byte *)AIFunc_StimSoldierAttack2Start},
{"AIFunc_StimSoldierAttack2", (byte *)AIFunc_StimSoldierAttack2},
{"AIFunc_StimSoldierAttack1Start", (byte *)AIFunc_StimSoldierAttack1Start},
{"AIFunc_StimSoldierAttack1", (byte *)AIFunc_StimSoldierAttack1},
{"AIFunc_LoperAttack3Start", (byte *)AIFunc_LoperAttack3Start},
{"AIFunc_LoperAttack3", (byte *)AIFunc_LoperAttack3},
{"AIFunc_LoperAttack2Start", (byte *)AIFunc_LoperAttack2Start},
{"AIFunc_LoperAttack2", (byte *)AIFunc_LoperAttack2},
{"AIFunc_LoperAttack1Start", (byte *)AIFunc_LoperAttack1Start},
{"AIFunc_LoperAttack1", (byte *)AIFunc_LoperAttack1},
{"AIFunc_ZombieMeleeStart", (byte *)AIFunc_ZombieMeleeStart},
{"AIFunc_ZombieMelee", (byte *)AIFunc_ZombieMelee},
{"AIFunc_ZombieAttack2Start", (byte *)AIFunc_ZombieAttack2Start},
{"AIFunc_ZombieAttack2", (byte *)AIFunc_ZombieAttack2},
{"AIFunc_ZombieFlameAttackStart", (byte *)AIFunc_ZombieFlameAttackStart},
{"AIFunc_ZombieFlameAttack", (byte *)AIFunc_ZombieFlameAttack},
{"AICast_AudibleEvent", (byte *)AICast_AudibleEvent},
{"AICast_ProcessBullet", (byte *)AICast_ProcessBullet},
{"AICast_AllowFlameDamage", (byte *)AICast_AllowFlameDamage},
{"AICast_HasFiredWeapon", (byte *)AICast_HasFiredWeapon},
{"AICast_CheckDangerousEntity", (byte *)AICast_CheckDangerousEntity},
{"AICast_SafeMissileFire", (byte *)AICast_SafeMissileFire},
{"AICast_WantToRetreat", (byte *)AICast_WantToRetreat},
{"AICast_GetAccuracy", (byte *)AICast_GetAccuracy},
{"AICast_StopAndAttack", (byte *)AICast_StopAndAttack},
{"AICast_GetWeaponSoundRange", (byte *)AICast_GetWeaponSoundRange},
{"AICast_RecordWeaponFire", (byte *)AICast_RecordWeaponFire},
{"AICast_AIDamageOK", (byte *)AICast_AIDamageOK},
{"AICast_GetTakeCoverPos", (byte *)AICast_GetTakeCoverPos},
{"AICast_ProcessAttack", (byte *)AICast_ProcessAttack},
{"AICast_RandomTriggerRelease", (byte *)AICast_RandomTriggerRelease},
{"AICast_CanMoveWhileFiringWeapon", (byte *)AICast_CanMoveWhileFiringWeapon},
{"AICast_AimAtEnemy", (byte *)AICast_AimAtEnemy},
{"AICast_WeaponSway", (byte *)AICast_WeaponSway},
{"AICast_CombatMove", (byte *)AICast_CombatMove},
{"AICast_WantsToTakeCover", (byte *)AICast_WantsToTakeCover},
{"AICast_WantsToChase", (byte *)AICast_WantsToChase},
{"AICast_Aggression", (byte *)AICast_Aggression},
{"AICast_ChooseWeapon", (byte *)AICast_ChooseWeapon},
{"AICast_WeaponUsable", (byte *)AICast_WeaponUsable},
{"AICast_GotEnoughAmmoForWeapon", (byte *)AICast_GotEnoughAmmoForWeapon},
{"AICast_WeaponWantScale", (byte *)AICast_WeaponWantScale},
{"AICast_UpdateBattleInventory", (byte *)AICast_UpdateBattleInventory},
{"AICast_CheckAttack", (byte *)AICast_CheckAttack},
{"AICast_CheckAttackAtPos", (byte *)AICast_CheckAttackAtPos},
{"AICast_CheckAttack_real", (byte *)AICast_CheckAttack_real},
{"AICast_WeaponRange", (byte *)AICast_WeaponRange},
{"AICast_SameTeam", (byte *)AICast_SameTeam},
{"AICast_QueryEnemy", (byte *)AICast_QueryEnemy},
{"AICast_HostileEnemy", (byte *)AICast_HostileEnemy},
{"AICast_EntityVisible", (byte *)AICast_EntityVisible},
{"AICast_ScanForEnemies", (byte *)AICast_ScanForEnemies},
{"AICast_StateChange", (byte *)AICast_StateChange},
{"AICast_RecordScriptSound", (byte *)AICast_RecordScriptSound},
{"AICast_ProcessActivate", (byte *)AICast_ProcessActivate},
{"AICast_AIDoor_Touch", (byte *)AICast_AIDoor_Touch},
{"AICast_EndChase", (byte *)AICast_EndChase},
{"AICast_Die", (byte *)AICast_Die},
{"AICast_Pain", (byte *)AICast_Pain},
{"AICast_Sight", (byte *)AICast_Sight},
{"AICast_DBG_Cmd_f", (byte *)AICast_DBG_Cmd_f},
{"AICast_DBG_Spawn_f", (byte *)AICast_DBG_Spawn_f},
{"AICast_DBG_RouteTable_f", (byte *)AICast_DBG_RouteTable_f},
{"AICast_DebugFrame", (byte *)AICast_DebugFrame},
{"AICast_DBG_ListAIFuncs", (byte *)AICast_DBG_ListAIFuncs},
{"AICast_DBG_AddAIFunc", (byte *)AICast_DBG_AddAIFunc},
{"AICast_DBG_InitAIFuncs", (byte *)AICast_DBG_InitAIFuncs},
{"SP_ai_blackguard", (byte *)SP_ai_blackguard},
{"SP_ai_protosoldier", (byte *)SP_ai_protosoldier},
{"SP_ai_supersoldier", (byte *)SP_ai_supersoldier},
{"SP_ai_stimsoldier_tesla", (byte *)SP_ai_stimsoldier_tesla},
{"SP_ai_stimsoldier_rocket", (byte *)SP_ai_stimsoldier_rocket},
{"SP_ai_stimsoldier_dual", (byte *)SP_ai_stimsoldier_dual},
{"SP_ai_frogman", (byte *)SP_ai_frogman},
{"SP_ai_eliteguard", (byte *)SP_ai_eliteguard},
{"SP_ai_civilian", (byte *)SP_ai_civilian},
{"SP_ai_partisan", (byte *)SP_ai_partisan},
{"SP_ai_boss_heinrich", (byte *)SP_ai_boss_heinrich},
{"SP_ai_boss_helga", (byte *)SP_ai_boss_helga},
{"SP_ai_loper", (byte *)SP_ai_loper},
{"SP_ai_venom", (byte *)SP_ai_venom},
{"SP_ai_warzombie", (byte *)SP_ai_warzombie},
{"SP_ai_zombie", (byte *)SP_ai_zombie},
{"SP_ai_american", (byte *)SP_ai_american},
{"SP_ai_soldier", (byte *)SP_ai_soldier},
{"AIChar_spawn", (byte *)AIChar_spawn},
{"AIChar_AttackSound", (byte *)AIChar_AttackSound},
{"AIChar_Sight", (byte *)AIChar_Sight},
{"AIChar_Pain", (byte *)AIChar_Pain},
{"AIChar_GetPainLocation", (byte *)AIChar_GetPainLocation},
{"AIChar_Death", (byte *)AIChar_Death},
{"AIChar_SetBBox", (byte *)AIChar_SetBBox},
{"AICast_RegisterPain", (byte *)AICast_RegisterPain},
{"AICast_NumAttempts", (byte *)AICast_NumAttempts},
{"AICast_PlayTime", (byte *)AICast_PlayTime},
{"AICast_NoReload", (byte *)AICast_NoReload},
{"AICast_AgePlayTime", (byte *)AICast_AgePlayTime},
{"AICast_AdjustIdealYawForMover", (byte *)AICast_AdjustIdealYawForMover},
{"G_SetAASBlockingEntity", (byte *)G_SetAASBlockingEntity},
{"AICast_SetFlameDamage", (byte *)AICast_SetFlameDamage},
{"AICast_NoFlameDamage", (byte *)AICast_NoFlameDamage},
{"AICast_Activate", (byte *)AICast_Activate},
{"AICast_SolidsInBBox", (byte *)AICast_SolidsInBBox},
{"AICast_CheckLoadGame", (byte *)AICast_CheckLoadGame},
{"AICast_EnableRenderingThink", (byte *)AICast_EnableRenderingThink},
{"AICast_CastScriptThink", (byte *)AICast_CastScriptThink},
{"AICast_DelayedSpawnCast", (byte *)AICast_DelayedSpawnCast},
{"AIChar_AIScript_AlertEntity", (byte *)AIChar_AIScript_AlertEntity},
{"AICast_TravEntityForName", (byte *)AICast_TravEntityForName},
{"AICast_FindEntityForName", (byte *)AICast_FindEntityForName},
{"AICast_Init", (byte *)AICast_Init},
{"AICast_CreateCharacter", (byte *)AICast_CreateCharacter},
{"AICast_SetAASIndex", (byte *)AICast_SetAASIndex},
{"AICast_CheckLevelAttributes", (byte *)AICast_CheckLevelAttributes},
{"AICast_AddCastToGame", (byte *)AICast_AddCastToGame},
{"AICast_ShutdownClient", (byte *)AICast_ShutdownClient},
{"AICast_SetupClient", (byte *)AICast_SetupClient},
{"AICast_GetCastState", (byte *)AICast_GetCastState},
{"AICast_Printf", (byte *)AICast_Printf},
{0, 0}
