/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors

This file is part of the OpenJK source code.

OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/

#pragma once

// Filename:-	stringed_interface.h
//
// These are the functions that get replaced by game-specific ones (or StringEd code) so SGE can access files etc
//

#include <string>

unsigned char *	SE_LoadFileData			( const char *psFileName, int *piLoadedLength = 0);
void			SE_FreeFileDataAfterLoad( unsigned char *psLoadedFile );
int				SE_BuildFileList		( const char *psStartDir, std::string &strResults );

////////////////// eof ///////////////////
