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/*!
  \class SoGLRenderPassElement Inventor/elements/SoGLRenderPassElement.h
  \brief The SoGLRenderPassElement class is yet to be documented.
  \ingroup elements

  FIXME: write doc.
*/

#include <Inventor/elements/SoGLRenderPassElement.h>

/*!
  \fn SoGLRenderPassElement::passnr

  FIXME: write doc.
*/

SO_ELEMENT_SOURCE(SoGLRenderPassElement);

/*!
  This static method initializes static data for the
  SoGLRenderPassElement class.
*/

void
SoGLRenderPassElement::initClass(void)
{
  SO_ELEMENT_INIT_CLASS(SoGLRenderPassElement, inherited);
}

/*!
  The destructor.
*/

SoGLRenderPassElement::~SoGLRenderPassElement(void)
{
}

//! FIXME: write doc.

void
SoGLRenderPassElement::init(SoState * state)
{
  inherited::init(state);
  this->passnr = 0;
}

//! FIXME: write doc.

SbBool
SoGLRenderPassElement::matches(const SoElement * element) const
{
  return this->passnr == ((SoGLRenderPassElement*)element)->passnr;
}

//! FIXME: write doc.

SoElement *
SoGLRenderPassElement::copyMatchInfo(void) const
{
  SoGLRenderPassElement * elem = (SoGLRenderPassElement*) this->getTypeId().createInstance();
  elem->passnr = this->passnr;
  return elem;
}

//! FIXME: write doc.

void
SoGLRenderPassElement::set(SoState * const state,
                           const int pass)
{
  SoGLRenderPassElement * element = (SoGLRenderPassElement *)
    getElement(state, classStackIndex);
  if (element) {
    element->passnr = pass;
  }
}

//! FIXME: write doc.

int
SoGLRenderPassElement::get(SoState * const state)
{
  const SoGLRenderPassElement * element = (const SoGLRenderPassElement *)
    getConstElement(state, classStackIndex);
  return element->passnr;
}
