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/*!
  \class SbVec2f SbLinear.h Inventor/SbLinear.h
  \brief The SbVec2f class is a 2 dimensional vector with floating point coordinates.
  \ingroup base

  This vector class is used by many other classes in
  Coin. It provides storage for a vector in 2 dimensions aswell
  as simple floating point arithmetic operations on this vector.

  \sa SbVec2s, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4f, SbVec4d.
*/

#include <Inventor/SbVec2f.h>

#include <limits>
#include <cassert>

#include <Inventor/SbVec2d.h>
#include <Inventor/SbVec2b.h>
#include <Inventor/SbVec2s.h>
#include <Inventor/SbVec2i32.h>
#include <Inventor/fields/SoSFVec2f.h>

#include "coinString.h"

#if COIN_DEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // COIN_DEBUG

#include "tidbitsp.h" // coin_debug_normalize()

// *************************************************************************

/*!
  \fn SbVec2f::SbVec2f(void)

  The default constructor does nothing. The vector coordinates will be
  uninitialized until you do a setValue().
*/

/*!
  \fn SbVec2f::SbVec2f(const float v[2])

  Constructs an SbVec2f instance with initial values from \a v.
*/

/*!
  \fn SbVec2f::SbVec2f(float x, float y)

  Constructs an SbVec2f instance with the initial vector endpoints from
  \a x and \a y.
*/

/*!
  \fn SbVec2f::SbVec2f(const SbVec2d & v)

  Constructs an instance from an SbVec2d instance.

  \since Coin 2.5
*/

/*!
  \fn SbVec2f::SbVec2f(const SbVec2b & v)

  Constructs an instance from an SbVec2d instance.

  \since Coin 2.5
*/

/*!
  \fn SbVec2f::SbVec2f(const SbVec2s & v)

  Constructs an instance from an SbVec2d instance.

  \since Coin 2.5
*/

/*!
  \fn SbVec2f::SbVec2f(const SbVec2i32 & v)

  Constructs an instance from an SbVec2d instance.

  \since Coin 2.5
*/

/*!
  \fn float SbVec2f::dot(const SbVec2f & v) const

  Calculates and returns the result of taking the dot product of this
  vector and \a v.
*/

/*!
  Compares the vector with \a v and returns \c TRUE if the distance
  between the vectors is smaller or equal to the square root of
  \a tolerance.
*/

SbBool
SbVec2f::equals(const SbVec2f& v, float tolerance) const
{
#if COIN_DEBUG
  if(!(tolerance >= 0.0f))
    SoDebugError::postWarning("SbVec2f::equals",
                              "Tolerance should be >= 0.0f");
#endif // COIN_DEBUG

  float xdist = this->vec[0] - v[0];
  float ydist = this->vec[1] - v[1];

  if((xdist*xdist + ydist*ydist) <= tolerance) return TRUE;
  return FALSE;
}

/*!
  \fn const float * SbVec2f::getValue(void) const

  Returns a pointer to an array of two floats containing the x and y
  coordinates of the vector.

  \sa setValue().
*/

/*!
  \fn void SbVec2f::getValue(float & x, float & y) const

  Returns the x and y coordinates of the vector.

  \sa setValue().
*/

/*!
  Return length of vector.
*/

float
SbVec2f::length(void) const
{
  return static_cast<float>(sqrt(this->sqrLength()));
}

/*!
  \fn float SbVec2f::sqrLength(void) const

  Returns the square of the length of the vector.

  \since Coin 2.5
*/

/*!
  \fn void SbVec2f::negate(void)

  Negate the vector (i.e. point it in the opposite direction).
*/

/*!
  Normalize the vector to unit length. Return value is the original
  length of the vector before normalization.
*/

float
SbVec2f::normalize(void)
{
  float len = this->length();

  if (len > 0.0f) {
    operator/=(len);
  }
#if COIN_DEBUG
  else if (coin_debug_normalize()) {
    SoDebugError::postWarning("SbVec2f::normalize",
                              "The length of the vector should be > 0.0f "
                              "to be able to normalize.");
  }
#endif // COIN_DEBUG
  return len;
}

/*!
  \fn SbVec2f & SbVec2f::setValue(const float v[2])

  Set new x and y coordinates for the vector from \a v. Returns reference to
  self.

  \sa getValue().
*/

/*!
  \fn SbVec2f & SbVec2f::setValue(float x, float y)

  Set new x and y coordinates for the vector. Returns reference to self.

  \sa getValue().
*/

/*!
  Sets the value from an SbVec2d instance.

  \since Coin 2.5
*/

SbVec2f &
SbVec2f::setValue(const SbVec2d & v)
{
  vec[0] = static_cast<float>(v[0]);
  vec[1] = static_cast<float>(v[1]);
  return *this;
}

/*!
  Sets the value from an SbVec2b instance.

  \since Coin 2.5
*/

SbVec2f &
SbVec2f::setValue(const SbVec2b & v)
{
  vec[0] = static_cast<float>(v[0]);
  vec[1] = static_cast<float>(v[1]);
  return *this;
}

/*!
  Sets the value from an SbVec2s instance.

  \since Coin 2.5
*/

SbVec2f &
SbVec2f::setValue(const SbVec2s & v)
{
  vec[0] = static_cast<float>(v[0]);
  vec[1] = static_cast<float>(v[1]);
  return *this;
}

/*!
  Sets the value from an SbVec2i32 instance.

  \since Coin 2.5
*/

SbVec2f &
SbVec2f::setValue(const SbVec2i32 & v)
{
  vec[0] = static_cast<float>(v[0]);
  vec[1] = static_cast<float>(v[1]);
  return *this;
}

/*!
  \fn float & SbVec2f::operator [] (int i)

  Index operator. Returns modifiable x or y coordinate.

  \sa getValue() and setValue().
*/


/*!
  \fn const float & SbVec2f::operator [] (int i) const

  Index operator. Returns x or y coordinate.

  \sa getValue().
*/

/*!
  \fn SbVec2f & SbVec2f::operator *= (float d)

  Multiply components of vector with value \a d. Returns reference to self.
*/


/*!
  \fn SbVec2f & SbVec2f::operator /= (float d)

  Divides components of vector with value \a d. Returns reference to self.
*/

/*!
  \fn SbVec2f & SbVec2f::operator += (const SbVec2f & v)

  Adds this vector and vector \a u. Returns reference to self.
*/

/*!
  \fn SbVec2f & SbVec2f::operator -= (const SbVec2f & v)

  Subtracts vector \a u from this vector. Returns reference to self.
*/

/*!
  \fn SbVec2f SbVec2f::operator - (void) const

  Non-destructive negation operator. Returns a new SbVec2f instance which
  points in the opposite direction of this vector.

  \sa negate().
*/

/*!
  \fn SbVec2f operator * (const SbVec2f& v, float d)
  \relates SbVec2f

  Returns an SbVec2f instance which is the components of vector \a v
  multiplied with \a d.
*/

/*!
  \fn SbVec2f operator * (float d, const SbVec2f & v)
  \relates SbVec2f

  Returns an SbVec2f instance which is the components of vector \a v
  multiplied with \a d.
*/

/*!
  \fn SbVec2f operator / (const SbVec2f& v, float d)
  \relates SbVec2f

  Returns an SbVec2f instance which is the components of vector \a v
  divided on the scalar factor \a d.
*/

/*!
  \fn SbVec2f operator + (const SbVec2f & v1, const SbVec2f & v2)
  \relates SbVec2f

  Returns an SbVec2f instance which is the sum of vectors \a v1 and \a v2.
*/

/*!
  \fn SbVec2f operator -(const SbVec2f & v1, const SbVec2f & v2)
  \relates SbVec2f

  Returns an SbVec2f instance which is vector \a v2 subtracted from
  vector \a v1.
*/

/*!
  \fn int operator == (const SbVec2f & v1, const SbVec2f & v2)
  \relates SbVec2f

  Returns \a 1 if \a v1 and \a v2 are equal, \a 0 otherwise.

  \sa equals().
 */

/*!
  \fn int operator != (const SbVec2f & v1, const SbVec2f & v2)
  \relates SbVec2f

  Returns \a 1 if \a v1 and \a v2 are not equal, \a 0 if they are equal.

  \sa equals().
*/

/*!
  Return a string representation of this object
*/
SbString
SbVec2f::toString() const
{
  return CoinInternal::ToString(*this);
}

/*!
  Convert from a string representation, return wether this is a valid conversion
*/
SbBool
SbVec2f::fromString(const SbString & str)
{
  SbBool conversionOk;
  *this = CoinInternal::FromString<SbVec2f>(str,&conversionOk);
  return conversionOk;
}

/*!
  Dump the state of this object to the \a file stream. Only works in
  debug version of library, method does nothing in an optimized
  compile.
*/
void
SbVec2f::print(FILE * fp) const
{
#if COIN_DEBUG
  fputs(this->toString().getString(),fp);
#endif // COIN_DEBUG
}
