void main ()
{
  vec4 c_1;
  c_1.x = dot (gl_FragCoord.xyz, vec3(1.0, 2.0, 3.0));
  c_1.yzw = vec3(4.0, 5.0, 6.0);
  gl_FragColor = c_1;
}


// stats: 2 alu 0 tex 0 flow
// inputs: 1
//  #0: gl_FragCoord (high float) 4x1 [-1] loc 0
