varying vec2 xlv_VPOS;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1.zw = vec2(0.0, 0.0);
  tmpvar_1.xy = xlv_VPOS;
  gl_FragData[0] = tmpvar_1;
}


// stats: 1 alu 0 tex 0 flow
// inputs: 1
//  #0: xlv_VPOS (high float) 2x1 [-1]
