vec4 xlat_main( in vec4 uv, in vec4 foobar_xlv_foo );
vec4 xlat_main( in vec4 uv, in vec4 foobar_xlv_foo ) {
    vec4 c;
    c = vec4( 0.000000);
    return c;
}
varying vec4 xlv_TEXCOORD0;
varying vec4 xlv_TEXCOORD1;
void main() {
    vec4 xl_retval;
    xl_retval = xlat_main( vec4(xlv_TEXCOORD0), vec4(xlv_TEXCOORD1));
    gl_FragData[0] = vec4( xl_retval);
}
