uniform samplerCube _MainTex;
void main ()
{
  gl_FragData[0] = textureCube (_MainTex, gl_TexCoord[0].xyz);
}


// stats: 0 alu 1 tex 0 flow
// inputs: 1
//  #0: gl_TexCoord (high float) 4x1 [1] loc 4
// textures: 1
//  #0: _MainTex (high cube) 0x0 [-1]
