#version 300 es
in highp vec4 xlv_TEXCOORD0;
out mediump vec4 _fragData;
void main ()
{
  mediump vec4 c_1;
  c_1 = vec4(0.0, 0.0, 0.0, 0.0);
  highp float tmpvar_2;
  tmpvar_2 = (xlv_TEXCOORD0.x / 2.0);
  highp float tmpvar_3;
  tmpvar_3 = (fract(abs(tmpvar_2)) * 2.0);
  highp float tmpvar_4;
  if ((tmpvar_2 >= 0.0)) {
    tmpvar_4 = tmpvar_3;
  } else {
    tmpvar_4 = -(tmpvar_3);
  };
  c_1.x = tmpvar_4;
  highp vec2 tmpvar_5;
  tmpvar_5 = (xlv_TEXCOORD0.xy / vec2(2.0, 2.0));
  highp vec2 tmpvar_6;
  tmpvar_6 = (fract(abs(tmpvar_5)) * vec2(2.0, 2.0));
  highp float tmpvar_7;
  if ((tmpvar_5.x >= 0.0)) {
    tmpvar_7 = tmpvar_6.x;
  } else {
    tmpvar_7 = -(tmpvar_6.x);
  };
  highp float tmpvar_8;
  if ((tmpvar_5.y >= 0.0)) {
    tmpvar_8 = tmpvar_6.y;
  } else {
    tmpvar_8 = -(tmpvar_6.y);
  };
  highp vec2 tmpvar_9;
  tmpvar_9.x = tmpvar_7;
  tmpvar_9.y = tmpvar_8;
  c_1.xy = (c_1.xy + tmpvar_9);
  highp vec3 tmpvar_10;
  tmpvar_10 = (xlv_TEXCOORD0.xyz / vec3(2.0, 2.0, 2.0));
  highp vec3 tmpvar_11;
  tmpvar_11 = (fract(abs(tmpvar_10)) * vec3(2.0, 2.0, 2.0));
  highp float tmpvar_12;
  if ((tmpvar_10.x >= 0.0)) {
    tmpvar_12 = tmpvar_11.x;
  } else {
    tmpvar_12 = -(tmpvar_11.x);
  };
  highp float tmpvar_13;
  if ((tmpvar_10.y >= 0.0)) {
    tmpvar_13 = tmpvar_11.y;
  } else {
    tmpvar_13 = -(tmpvar_11.y);
  };
  highp float tmpvar_14;
  if ((tmpvar_10.z >= 0.0)) {
    tmpvar_14 = tmpvar_11.z;
  } else {
    tmpvar_14 = -(tmpvar_11.z);
  };
  highp vec3 tmpvar_15;
  tmpvar_15.x = tmpvar_12;
  tmpvar_15.y = tmpvar_13;
  tmpvar_15.z = tmpvar_14;
  c_1.xyz = (c_1.xyz + tmpvar_15);
  highp vec4 tmpvar_16;
  tmpvar_16 = (xlv_TEXCOORD0 / vec4(2.0, 2.0, 2.0, 2.0));
  highp vec4 tmpvar_17;
  tmpvar_17 = (fract(abs(tmpvar_16)) * vec4(2.0, 2.0, 2.0, 2.0));
  highp float tmpvar_18;
  if ((tmpvar_16.x >= 0.0)) {
    tmpvar_18 = tmpvar_17.x;
  } else {
    tmpvar_18 = -(tmpvar_17.x);
  };
  highp float tmpvar_19;
  if ((tmpvar_16.y >= 0.0)) {
    tmpvar_19 = tmpvar_17.y;
  } else {
    tmpvar_19 = -(tmpvar_17.y);
  };
  highp float tmpvar_20;
  if ((tmpvar_16.z >= 0.0)) {
    tmpvar_20 = tmpvar_17.z;
  } else {
    tmpvar_20 = -(tmpvar_17.z);
  };
  highp float tmpvar_21;
  if ((tmpvar_16.w >= 0.0)) {
    tmpvar_21 = tmpvar_17.w;
  } else {
    tmpvar_21 = -(tmpvar_17.w);
  };
  highp vec4 tmpvar_22;
  tmpvar_22.x = tmpvar_18;
  tmpvar_22.y = tmpvar_19;
  tmpvar_22.z = tmpvar_20;
  tmpvar_22.w = tmpvar_21;
  c_1 = (c_1 + tmpvar_22);
  highp float tmpvar_23;
  mediump float ip_24;
  highp int tmpvar_25;
  tmpvar_25 = int(xlv_TEXCOORD0.x);
  ip_24 = float(tmpvar_25);
  tmpvar_23 = (xlv_TEXCOORD0.x - ip_24);
  c_1.x = (c_1.x + tmpvar_23);
  highp vec2 tmpvar_26;
  highp ivec2 tmpvar_27;
  tmpvar_27 = ivec2(xlv_TEXCOORD0.xy);
  mediump vec2 tmpvar_28;
  tmpvar_28 = vec2(tmpvar_27);
  tmpvar_26 = (xlv_TEXCOORD0.xy - tmpvar_28);
  c_1.xy = (c_1.xy + tmpvar_26);
  highp vec3 tmpvar_29;
  highp ivec3 tmpvar_30;
  tmpvar_30 = ivec3(xlv_TEXCOORD0.xyz);
  mediump vec3 tmpvar_31;
  tmpvar_31 = vec3(tmpvar_30);
  tmpvar_29 = (xlv_TEXCOORD0.xyz - tmpvar_31);
  c_1.xyz = (c_1.xyz + tmpvar_29);
  highp vec4 tmpvar_32;
  highp ivec4 tmpvar_33;
  tmpvar_33 = ivec4(xlv_TEXCOORD0);
  mediump vec4 tmpvar_34;
  tmpvar_34 = vec4(tmpvar_33);
  tmpvar_32 = (xlv_TEXCOORD0 - tmpvar_34);
  c_1 = (c_1 + tmpvar_32);
  highp float tmpvar_35;
  tmpvar_35 = (float(mod (xlv_TEXCOORD0.x, tmpvar_34.x)));
  c_1.x = (c_1.x + tmpvar_35);
  highp vec2 tmpvar_36;
  tmpvar_36 = (vec2(mod (xlv_TEXCOORD0.xy, tmpvar_34.xy)));
  c_1.xy = (c_1.xy + tmpvar_36);
  highp vec3 tmpvar_37;
  tmpvar_37 = (vec3(mod (xlv_TEXCOORD0.xyz, tmpvar_34.xyz)));
  c_1.xyz = (c_1.xyz + tmpvar_37);
  highp float tmpvar_38;
  tmpvar_38 = (1.0/(xlv_TEXCOORD0.x));
  c_1.x = (c_1.x + tmpvar_38);
  highp float tmpvar_39;
  tmpvar_39 = max (0.0, tmpvar_38);
  c_1.x = (c_1.x + tmpvar_39);
  c_1.y = (c_1.y + (1.0/(c_1.z)));
  c_1.y = (c_1.y + max (0.0, (1.0/(c_1.w))));
  highp float tmpvar_40;
  tmpvar_40 = max (xlv_TEXCOORD0.x, c_1.z);
  c_1.x = (c_1.x + tmpvar_40);
  _fragData = c_1;
}


// stats: 73 alu 0 tex 10 flow
// inputs: 1
//  #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
