<Type Name="NvTextureShader" FullName="MonoMac.OpenGL.NvTextureShader">
  <TypeSignature Language="C#" Value="public enum NvTextureShader" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed NvTextureShader extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="ConstEyeNv">
      <MemberSignature Language="C#" Value="ConstEyeNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader ConstEyeNv = int32(34533)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CullFragmentNv">
      <MemberSignature Language="C#" Value="CullFragmentNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader CullFragmentNv = int32(34535)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CullModesNv">
      <MemberSignature Language="C#" Value="CullModesNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader CullModesNv = int32(34528)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DependentArTexture2DNv">
      <MemberSignature Language="C#" Value="DependentArTexture2DNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DependentArTexture2DNv = int32(34537)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DependentGbTexture2DNv">
      <MemberSignature Language="C#" Value="DependentGbTexture2DNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DependentGbTexture2DNv = int32(34538)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DotProductConstEyeReflectCubeMapNv">
      <MemberSignature Language="C#" Value="DotProductConstEyeReflectCubeMapNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DotProductConstEyeReflectCubeMapNv = int32(34547)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DotProductDepthReplaceNv">
      <MemberSignature Language="C#" Value="DotProductDepthReplaceNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DotProductDepthReplaceNv = int32(34541)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DotProductDiffuseCubeMapNv">
      <MemberSignature Language="C#" Value="DotProductDiffuseCubeMapNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DotProductDiffuseCubeMapNv = int32(34545)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DotProductNv">
      <MemberSignature Language="C#" Value="DotProductNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DotProductNv = int32(34540)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DotProductReflectCubeMapNv">
      <MemberSignature Language="C#" Value="DotProductReflectCubeMapNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DotProductReflectCubeMapNv = int32(34546)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DotProductTexture2DNv">
      <MemberSignature Language="C#" Value="DotProductTexture2DNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DotProductTexture2DNv = int32(34542)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DotProductTextureCubeMapNv">
      <MemberSignature Language="C#" Value="DotProductTextureCubeMapNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DotProductTextureCubeMapNv = int32(34544)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DotProductTextureRectangleNv">
      <MemberSignature Language="C#" Value="DotProductTextureRectangleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DotProductTextureRectangleNv = int32(34382)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DsBiasNv">
      <MemberSignature Language="C#" Value="DsBiasNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DsBiasNv = int32(34582)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Dsdt8Mag8Intensity8Nv">
      <MemberSignature Language="C#" Value="Dsdt8Mag8Intensity8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader Dsdt8Mag8Intensity8Nv = int32(34571)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Dsdt8Mag8Nv">
      <MemberSignature Language="C#" Value="Dsdt8Mag8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader Dsdt8Mag8Nv = int32(34570)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Dsdt8Nv">
      <MemberSignature Language="C#" Value="Dsdt8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader Dsdt8Nv = int32(34569)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DsdtMagIntensityNv">
      <MemberSignature Language="C#" Value="DsdtMagIntensityNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DsdtMagIntensityNv = int32(34524)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DsdtMagNv">
      <MemberSignature Language="C#" Value="DsdtMagNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DsdtMagNv = int32(34550)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DsdtMagVibNv">
      <MemberSignature Language="C#" Value="DsdtMagVibNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DsdtMagVibNv = int32(34551)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DsdtNv">
      <MemberSignature Language="C#" Value="DsdtNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DsdtNv = int32(34549)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DsScaleNv">
      <MemberSignature Language="C#" Value="DsScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DsScaleNv = int32(34576)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DtBiasNv">
      <MemberSignature Language="C#" Value="DtBiasNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DtBiasNv = int32(34583)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DtScaleNv">
      <MemberSignature Language="C#" Value="DtScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader DtScaleNv = int32(34577)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="HiBiasNv">
      <MemberSignature Language="C#" Value="HiBiasNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader HiBiasNv = int32(34580)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Hilo16Nv">
      <MemberSignature Language="C#" Value="Hilo16Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader Hilo16Nv = int32(34552)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="HiloNv">
      <MemberSignature Language="C#" Value="HiloNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader HiloNv = int32(34548)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="HiScaleNv">
      <MemberSignature Language="C#" Value="HiScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader HiScaleNv = int32(34574)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="LoBiasNv">
      <MemberSignature Language="C#" Value="LoBiasNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader LoBiasNv = int32(34581)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="LoScaleNv">
      <MemberSignature Language="C#" Value="LoScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader LoScaleNv = int32(34575)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MagnitudeBiasNv">
      <MemberSignature Language="C#" Value="MagnitudeBiasNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader MagnitudeBiasNv = int32(34584)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MagnitudeScaleNv">
      <MemberSignature Language="C#" Value="MagnitudeScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader MagnitudeScaleNv = int32(34578)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTexture2DBiasNv">
      <MemberSignature Language="C#" Value="OffsetTexture2DBiasNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTexture2DBiasNv = int32(34531)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTexture2DMatrixNv">
      <MemberSignature Language="C#" Value="OffsetTexture2DMatrixNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTexture2DMatrixNv = int32(34529)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTexture2DNv">
      <MemberSignature Language="C#" Value="OffsetTexture2DNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTexture2DNv = int32(34536)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTexture2DScaleNv">
      <MemberSignature Language="C#" Value="OffsetTexture2DScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTexture2DScaleNv = int32(34530)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTextureBiasNv">
      <MemberSignature Language="C#" Value="OffsetTextureBiasNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTextureBiasNv = int32(34531)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTextureMatrixNv">
      <MemberSignature Language="C#" Value="OffsetTextureMatrixNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTextureMatrixNv = int32(34529)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTextureRectangleNv">
      <MemberSignature Language="C#" Value="OffsetTextureRectangleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTextureRectangleNv = int32(34380)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTextureRectangleScaleNv">
      <MemberSignature Language="C#" Value="OffsetTextureRectangleScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTextureRectangleScaleNv = int32(34381)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="OffsetTextureScaleNv">
      <MemberSignature Language="C#" Value="OffsetTextureScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader OffsetTextureScaleNv = int32(34530)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="PassThroughNv">
      <MemberSignature Language="C#" Value="PassThroughNv" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="PreviousTextureInputNv">
      <MemberSignature Language="C#" Value="PreviousTextureInputNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader PreviousTextureInputNv = int32(34532)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RgbaUnsignedDotProductMappingNv">
      <MemberSignature Language="C#" Value="RgbaUnsignedDotProductMappingNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader RgbaUnsignedDotProductMappingNv = int32(34521)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ShaderConsistentNv">
      <MemberSignature Language="C#" Value="ShaderConsistentNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader ShaderConsistentNv = int32(34525)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ShaderOperationNv">
      <MemberSignature Language="C#" Value="ShaderOperationNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader ShaderOperationNv = int32(34527)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedAlpha8Nv">
      <MemberSignature Language="C#" Value="SignedAlpha8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedAlpha8Nv = int32(34566)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedAlphaNv">
      <MemberSignature Language="C#" Value="SignedAlphaNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedAlphaNv = int32(34565)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedHilo16Nv">
      <MemberSignature Language="C#" Value="SignedHilo16Nv" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedHiloNv">
      <MemberSignature Language="C#" Value="SignedHiloNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedHiloNv = int32(34553)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedIntensity8Nv">
      <MemberSignature Language="C#" Value="SignedIntensity8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedIntensity8Nv = int32(34568)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedIntensityNv">
      <MemberSignature Language="C#" Value="SignedIntensityNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedIntensityNv = int32(34567)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedLuminance8Alpha8Nv">
      <MemberSignature Language="C#" Value="SignedLuminance8Alpha8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedLuminance8Alpha8Nv = int32(34564)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedLuminance8Nv">
      <MemberSignature Language="C#" Value="SignedLuminance8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedLuminance8Nv = int32(34562)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedLuminanceAlphaNv">
      <MemberSignature Language="C#" Value="SignedLuminanceAlphaNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedLuminanceAlphaNv = int32(34563)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedLuminanceNv">
      <MemberSignature Language="C#" Value="SignedLuminanceNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedLuminanceNv = int32(34561)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedRgb8Nv">
      <MemberSignature Language="C#" Value="SignedRgb8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedRgb8Nv = int32(34559)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedRgb8UnsignedAlpha8Nv">
      <MemberSignature Language="C#" Value="SignedRgb8UnsignedAlpha8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedRgb8UnsignedAlpha8Nv = int32(34573)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedRgba8Nv">
      <MemberSignature Language="C#" Value="SignedRgba8Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedRgba8Nv = int32(34556)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedRgbaNv">
      <MemberSignature Language="C#" Value="SignedRgbaNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedRgbaNv = int32(34555)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedRgbNv">
      <MemberSignature Language="C#" Value="SignedRgbNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedRgbNv = int32(34558)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SignedRgbUnsignedAlphaNv">
      <MemberSignature Language="C#" Value="SignedRgbUnsignedAlphaNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader SignedRgbUnsignedAlphaNv = int32(34572)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureBorderValuesNv">
      <MemberSignature Language="C#" Value="TextureBorderValuesNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader TextureBorderValuesNv = int32(34586)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureDsSizeNv">
      <MemberSignature Language="C#" Value="TextureDsSizeNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader TextureDsSizeNv = int32(34589)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureDtSizeNv">
      <MemberSignature Language="C#" Value="TextureDtSizeNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader TextureDtSizeNv = int32(34590)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureHiSizeNv">
      <MemberSignature Language="C#" Value="TextureHiSizeNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader TextureHiSizeNv = int32(34587)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="TextureLoSizeNv">
      <MemberSignature Language="C#" Value="TextureLoSizeNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader TextureLoSizeNv = int32(34588)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureMagSizeNv">
      <MemberSignature Language="C#" Value="TextureMagSizeNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader TextureMagSizeNv = int32(34591)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureShaderNv">
      <MemberSignature Language="C#" Value="TextureShaderNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader TextureShaderNv = int32(34526)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="UnsignedInt88S8S8RevNv">
      <MemberSignature Language="C#" Value="UnsignedInt88S8S8RevNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader UnsignedInt88S8S8RevNv = int32(34523)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedIntS8S888Nv">
      <MemberSignature Language="C#" Value="UnsignedIntS8S888Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader UnsignedIntS8S888Nv = int32(34522)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="VibranceBiasNv">
      <MemberSignature Language="C#" Value="VibranceBiasNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader VibranceBiasNv = int32(34585)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="VibranceScaleNv">
      <MemberSignature Language="C#" Value="VibranceScaleNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTextureShader VibranceScaleNv = int32(34579)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTextureShader</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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</Type>
