<Type Name="ExtTexture" FullName="MonoMac.OpenGL.ExtTexture">
  <TypeSignature Language="C#" Value="public enum ExtTexture" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ExtTexture extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="Alpha12Ext">
      <MemberSignature Language="C#" Value="Alpha12Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Alpha12Ext = int32(32829)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Alpha16Ext">
      <MemberSignature Language="C#" Value="Alpha16Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Alpha16Ext = int32(32830)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Alpha4Ext">
      <MemberSignature Language="C#" Value="Alpha4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Alpha4Ext = int32(32827)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Alpha8Ext">
      <MemberSignature Language="C#" Value="Alpha8Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Alpha8Ext = int32(32828)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Intensity12Ext">
      <MemberSignature Language="C#" Value="Intensity12Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Intensity12Ext = int32(32844)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Intensity16Ext">
      <MemberSignature Language="C#" Value="Intensity16Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Intensity16Ext = int32(32845)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Intensity4Ext">
      <MemberSignature Language="C#" Value="Intensity4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Intensity4Ext = int32(32842)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Intensity8Ext">
      <MemberSignature Language="C#" Value="Intensity8Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Intensity8Ext = int32(32843)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="IntensityExt">
      <MemberSignature Language="C#" Value="IntensityExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture IntensityExt = int32(32841)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance12Alpha12Ext">
      <MemberSignature Language="C#" Value="Luminance12Alpha12Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance12Alpha12Ext = int32(32839)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance12Alpha4Ext">
      <MemberSignature Language="C#" Value="Luminance12Alpha4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance12Alpha4Ext = int32(32838)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance12Ext">
      <MemberSignature Language="C#" Value="Luminance12Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance12Ext = int32(32833)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance16Alpha16Ext">
      <MemberSignature Language="C#" Value="Luminance16Alpha16Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance16Alpha16Ext = int32(32840)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance16Ext">
      <MemberSignature Language="C#" Value="Luminance16Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance16Ext = int32(32834)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance4Alpha4Ext">
      <MemberSignature Language="C#" Value="Luminance4Alpha4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance4Alpha4Ext = int32(32835)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance4Ext">
      <MemberSignature Language="C#" Value="Luminance4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance4Ext = int32(32831)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance6Alpha2Ext">
      <MemberSignature Language="C#" Value="Luminance6Alpha2Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance6Alpha2Ext = int32(32836)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance8Alpha8Ext">
      <MemberSignature Language="C#" Value="Luminance8Alpha8Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance8Alpha8Ext = int32(32837)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Luminance8Ext">
      <MemberSignature Language="C#" Value="Luminance8Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Luminance8Ext = int32(32832)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ProxyTexture1DExt">
      <MemberSignature Language="C#" Value="ProxyTexture1DExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture ProxyTexture1DExt = int32(32867)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ProxyTexture2DExt">
      <MemberSignature Language="C#" Value="ProxyTexture2DExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture ProxyTexture2DExt = int32(32868)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ReplaceExt">
      <MemberSignature Language="C#" Value="ReplaceExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture ReplaceExt = int32(32866)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb10A2Ext">
      <MemberSignature Language="C#" Value="Rgb10A2Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb10A2Ext = int32(32857)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb10Ext">
      <MemberSignature Language="C#" Value="Rgb10Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb10Ext = int32(32850)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb12Ext">
      <MemberSignature Language="C#" Value="Rgb12Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb12Ext = int32(32851)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb16Ext">
      <MemberSignature Language="C#" Value="Rgb16Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb16Ext = int32(32852)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb2Ext">
      <MemberSignature Language="C#" Value="Rgb2Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb2Ext = int32(32846)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb4Ext">
      <MemberSignature Language="C#" Value="Rgb4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb4Ext = int32(32847)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb5A1Ext">
      <MemberSignature Language="C#" Value="Rgb5A1Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb5A1Ext = int32(32855)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb5Ext">
      <MemberSignature Language="C#" Value="Rgb5Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb5Ext = int32(32848)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb8Ext">
      <MemberSignature Language="C#" Value="Rgb8Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgb8Ext = int32(32849)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba12Ext">
      <MemberSignature Language="C#" Value="Rgba12Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgba12Ext = int32(32858)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba16Ext">
      <MemberSignature Language="C#" Value="Rgba16Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgba16Ext = int32(32859)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba2Ext">
      <MemberSignature Language="C#" Value="Rgba2Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgba2Ext = int32(32853)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba4Ext">
      <MemberSignature Language="C#" Value="Rgba4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgba4Ext = int32(32854)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba8Ext">
      <MemberSignature Language="C#" Value="Rgba8Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture Rgba8Ext = int32(32856)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureAlphaSizeExt">
      <MemberSignature Language="C#" Value="TextureAlphaSizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture TextureAlphaSizeExt = int32(32863)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureBlueSizeExt">
      <MemberSignature Language="C#" Value="TextureBlueSizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture TextureBlueSizeExt = int32(32862)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureGreenSizeExt">
      <MemberSignature Language="C#" Value="TextureGreenSizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture TextureGreenSizeExt = int32(32861)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureIntensitySizeExt">
      <MemberSignature Language="C#" Value="TextureIntensitySizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture TextureIntensitySizeExt = int32(32865)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureLuminanceSizeExt">
      <MemberSignature Language="C#" Value="TextureLuminanceSizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture TextureLuminanceSizeExt = int32(32864)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureRedSizeExt">
      <MemberSignature Language="C#" Value="TextureRedSizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture TextureRedSizeExt = int32(32860)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureTooLargeExt">
      <MemberSignature Language="C#" Value="TextureTooLargeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtTexture TextureTooLargeExt = int32(32869)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtTexture</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
