<Type Name="CGFunction" FullName="MonoMac.CoreGraphics.CGFunction">
  <TypeSignature Language="C#" Value="public class CGFunction : IDisposable, MonoMac.ObjCRuntime.INativeObject" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CGFunction extends System.Object implements class MonoMac.ObjCRuntime.INativeObject, class System.IDisposable" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>MonoMac.ObjCRuntime.INativeObject</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CGFunction (float[] domain, float[] range, MonoMac.CoreGraphics.CGFunction.CGFunctionEvaluate callback);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(float32[] domain, float32[] range, class MonoMac.CoreGraphics.CGFunction/CGFunctionEvaluate callback) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="domain" Type="System.Single[]" />
        <Parameter Name="range" Type="System.Single[]" />
        <Parameter Name="callback" Type="MonoMac.CoreGraphics.CGFunction+CGFunctionEvaluate" />
      </Parameters>
      <Docs>
        <param name="domain">To be added.</param>
        <param name="range">To be added.</param>
        <param name="callback">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public void Dispose ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Releases the resources used by the CGFunction object.</summary>
        <remarks>
          <para>The Dispose method releases the resources used by the CGFunction class.</para>
          <para>Calling the Dispose method when you are finished using the CGFunction ensures that all external resources used by this managed object are released as soon as possible.  Once you have invoked the Dispose method, the object is no longer useful and you should no longer make any calls to it.  For more information on releasing resources see ``Cleaning up Unmananaged Resources'' at http://msdn.microsoft.com/en-us/library/498928w2.aspx</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void Dispose(bool disposing) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="disposing" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="disposing">
          <para>If set to <see langword="true" />, the method is invoked directly and will dispose manage and unmanaged resources;   If set to <see langword="false" /> the method is being called by the garbage collector finalizer and should only release unmanaged resources.</para>
        </param>
        <summary>Releases the resources used by the CGFunction object.</summary>
        <remarks>
          <para>This Dispose method releases the resources used by the CGFunction class.</para>
          <para>This method is called by both the Dispose() method and the object finalizer (Finalize).    When invoked by the Dispose method, the parameter disposting <paramref name="disposing" /> is set to <see langword="true" /> and any managed object references that this object holds are also disposed or released;  when invoked by the object finalizer, on the finalizer thread the value is set to <see langword="false" />. </para>
          <para>Calling the Dispose method when you are finished using the CGFunction ensures that all external resources used by this managed object are released as soon as possible.  Once you have invoked the Dispose method, the object is no longer useful and you should no longer make any calls to it.</para>
          <para>  For more information on how to override this method and on the Dispose/IDisposable pattern, read the ``Implementing a Dispose Method'' document at http://msdn.microsoft.com/en-us/library/fs2xkftw.aspx</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="~CGFunction ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Finalize() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Finalizer for the CGFunction object</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Handle">
      <MemberSignature Language="C#" Value="public IntPtr Handle { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance native int Handle" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Handle (pointer) to the unmanaged object representation.</summary>
        <value>A pointer</value>
        <remarks>This IntPtr is a handle to the underlying unmanaged representation for this object.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
