<Type Name="NSOpenGLContext" FullName="MonoMac.AppKit.NSOpenGLContext">
  <TypeSignature Language="C#" Value="public class NSOpenGLContext : MonoMac.Foundation.NSObject" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit NSOpenGLContext extends MonoMac.Foundation.NSObject" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>MonoMac.Foundation.NSObject</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>MonoMac.Foundation.Register("NSOpenGLContext", true)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSOpenGLContext ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("init")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters />
      <Docs>
        <summary>Default constructor, initializes a new instance of this class.</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSOpenGLContext (MonoMac.Foundation.NSCoder coder);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSCoder coder) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("initWithCoder:")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="coder" Type="MonoMac.Foundation.NSCoder" />
      </Parameters>
      <Docs>
        <param name="coder">The unarchiver object.</param>
        <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
        <remarks>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization).</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSOpenGLContext (MonoMac.Foundation.NSObjectFlag t);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSObjectFlag t) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="t" Type="MonoMac.Foundation.NSObjectFlag" />
      </Parameters>
      <Docs>
        <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
        <summary>Constructor to call on derived classes when the derived class has an [Export] constructor.</summary>
        <remarks>
          <para>This constructor should be called by derived classes when they are initialized using an [Export] attribute. The argument value is ignore, typically the chaining would look like this:</para>
          <example>
            <code lang="C#">
public class MyClass : BaseClass {
    [Export ("initWithFoo:")]
    public MyClass (string foo) : base (NSObjectFlag.Empty)
    {
        ...
    }
</code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSOpenGLContext (IntPtr handle);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="handle" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="handle">Pointer (handle) to the unmanaged object.</param>
        <summary>A constructor used when creating managed representations of unmanaged objects;  Called by the runtime.</summary>
        <remarks>
          <para>This constructor is invoked by the runtime infrastructure (<see cref="M:MonoMac.ObjCRuntime.GetNSObject (System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object.    You should not invoke this method directly, instead you should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSOpenGLContext (MonoMac.AppKit.NSOpenGLPixelFormat format, MonoMac.AppKit.NSOpenGLContext shareContext);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.AppKit.NSOpenGLPixelFormat format, class MonoMac.AppKit.NSOpenGLContext shareContext) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("initWithFormat:shareContext:")</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="format" Type="MonoMac.AppKit.NSOpenGLPixelFormat" />
        <Parameter Name="shareContext" Type="MonoMac.AppKit.NSOpenGLContext" />
      </Parameters>
      <Docs>
        <param name="format">To be added.</param>
        <param name="shareContext">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CGLContext">
      <MemberSignature Language="C#" Value="public virtual MonoMac.OpenGL.CGLContext CGLContext { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.OpenGL.CGLContext CGLContext" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("CGLContextObj")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.CGLContext</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClassHandle">
      <MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The handle for this class.</summary>
        <value>The pointer to the Objective-C class.</value>
        <remarks>Each MonoMac class mirrors an unmanaged Objective-C class.   This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClearCurrentContext">
      <MemberSignature Language="C#" Value="public static void ClearCurrentContext ();" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void ClearCurrentContext() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("clearCurrentContext")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClearDrawable">
      <MemberSignature Language="C#" Value="public virtual void ClearDrawable ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void ClearDrawable() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("clearDrawable")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CopyAttributes">
      <MemberSignature Language="C#" Value="public virtual void CopyAttributes (MonoMac.AppKit.NSOpenGLContext context, uint mask);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void CopyAttributes(class MonoMac.AppKit.NSOpenGLContext context, unsigned int32 mask) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("copyAttributesFromContext:withMask:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="context" Type="MonoMac.AppKit.NSOpenGLContext" />
        <Parameter Name="mask" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <param name="context">To be added.</param>
        <param name="mask">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CreateTexture">
      <MemberSignature Language="C#" Value="public virtual void CreateTexture (int targetIdentifier, MonoMac.AppKit.NSView view, int format);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void CreateTexture(int32 targetIdentifier, class MonoMac.AppKit.NSView view, int32 format) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("createTexture:fromView:internalFormat:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="targetIdentifier" Type="System.Int32" />
        <Parameter Name="view" Type="MonoMac.AppKit.NSView" />
        <Parameter Name="format" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="targetIdentifier">To be added.</param>
        <param name="view">To be added.</param>
        <param name="format">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentContext">
      <MemberSignature Language="C#" Value="public static MonoMac.AppKit.NSOpenGLContext CurrentContext { get; }" />
      <MemberSignature Language="ILAsm" Value=".property class MonoMac.AppKit.NSOpenGLContext CurrentContext" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("currentContext")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AppKit.NSOpenGLContext</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentVirtualScreen">
      <MemberSignature Language="C#" Value="public virtual int CurrentVirtualScreen { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 CurrentVirtualScreen" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("currentVirtualScreen")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setCurrentVirtualScreen:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="protected override void Dispose (bool disposing);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Dispose(bool disposing) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="disposing" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="disposing">
          <para>If set to <see langword="true" />, the method is invoked directly and will dispose manage and unmanaged resources;   If set to <see langword="false" /> the method is being called by the garbage collector finalizer and should only release unmanaged resources.</para>
        </param>
        <summary>Releases the resources used by the NSOpenGLContext object.</summary>
        <remarks>
          <para>This Dispose method releases the resources used by the NSOpenGLContext class.</para>
          <para>This method is called by both the Dispose() method and the object finalizer (Finalize).    When invoked by the Dispose method, the parameter disposting <paramref name="disposing" /> is set to <see langword="true" /> and any managed object references that this object holds are also disposed or released;  when invoked by the object finalizer, on the finalizer thread the value is set to <see langword="false" />. </para>
          <para>Calling the Dispose method when you are finished using the NSOpenGLContext ensures that all external resources used by this managed object are released as soon as possible.  Once you have invoked the Dispose method, the object is no longer useful and you should no longer make any calls to it.</para>
          <para>  For more information on how to override this method and on the Dispose/IDisposable pattern, read the ``Implementing a Dispose Method'' document at http://msdn.microsoft.com/en-us/library/fs2xkftw.aspx</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="FlushBuffer">
      <MemberSignature Language="C#" Value="public virtual void FlushBuffer ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void FlushBuffer() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("flushBuffer")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetValues">
      <MemberSignature Language="C#" Value="public virtual void GetValues (IntPtr vals, MonoMac.AppKit.NSOpenGLContextParameter param);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void GetValues(native int vals, valuetype MonoMac.AppKit.NSOpenGLContextParameter param) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("getValues:forParameter:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="vals" Type="System.IntPtr" />
        <Parameter Name="param" Type="MonoMac.AppKit.NSOpenGLContextParameter" />
      </Parameters>
      <Docs>
        <param name="vals">To be added.</param>
        <param name="param">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="MakeCurrentContext">
      <MemberSignature Language="C#" Value="public virtual void MakeCurrentContext ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void MakeCurrentContext() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("makeCurrentContext")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PixelBuffer">
      <MemberSignature Language="C#" Value="public virtual MonoMac.AppKit.NSOpenGLPixelBuffer PixelBuffer { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.AppKit.NSOpenGLPixelBuffer PixelBuffer" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("pixelBuffer")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AppKit.NSOpenGLPixelBuffer</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PixelBufferCubeMapFace">
      <MemberSignature Language="C#" Value="public virtual int PixelBufferCubeMapFace { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 PixelBufferCubeMapFace" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("pixelBufferCubeMapFace")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PixelBufferMipMapLevel">
      <MemberSignature Language="C#" Value="public virtual int PixelBufferMipMapLevel { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 PixelBufferMipMapLevel" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("pixelBufferMipMapLevel")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="RasterizationEnabled">
      <MemberSignature Language="C#" Value="public bool RasterizationEnabled { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool RasterizationEnabled" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetFullScreen">
      <MemberSignature Language="C#" Value="public virtual void SetFullScreen ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetFullScreen() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("setFullScreen")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetOffScreen">
      <MemberSignature Language="C#" Value="public virtual void SetOffScreen (IntPtr baseaddr, int width, int height, int rowbytes);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetOffScreen(native int baseaddr, int32 width, int32 height, int32 rowbytes) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("setOffScreen:width:height:rowbytes:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="baseaddr" Type="System.IntPtr" />
        <Parameter Name="width" Type="System.Int32" />
        <Parameter Name="height" Type="System.Int32" />
        <Parameter Name="rowbytes" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="baseaddr">To be added.</param>
        <param name="width">To be added.</param>
        <param name="height">To be added.</param>
        <param name="rowbytes">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetPixelBuffer">
      <MemberSignature Language="C#" Value="public virtual void SetPixelBuffer (MonoMac.AppKit.NSOpenGLPixelBuffer pixelBuffer, MonoMac.AppKit.NSGLTextureCubeMap face, int level, int screen);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetPixelBuffer(class MonoMac.AppKit.NSOpenGLPixelBuffer pixelBuffer, valuetype MonoMac.AppKit.NSGLTextureCubeMap face, int32 level, int32 screen) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("setPixelBuffer:cubeMapFace:mipMapLevel:currentVirtualScreen:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pixelBuffer" Type="MonoMac.AppKit.NSOpenGLPixelBuffer" />
        <Parameter Name="face" Type="MonoMac.AppKit.NSGLTextureCubeMap" />
        <Parameter Name="level" Type="System.Int32" />
        <Parameter Name="screen" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="pixelBuffer">To be added.</param>
        <param name="face">To be added.</param>
        <param name="level">To be added.</param>
        <param name="screen">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetTextureImage">
      <MemberSignature Language="C#" Value="public virtual void SetTextureImage (MonoMac.AppKit.NSOpenGLPixelBuffer pixelBuffer, MonoMac.AppKit.NSGLColorBuffer source);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetTextureImage(class MonoMac.AppKit.NSOpenGLPixelBuffer pixelBuffer, valuetype MonoMac.AppKit.NSGLColorBuffer source) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("setTextureImageToPixelBuffer:colorBuffer:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pixelBuffer" Type="MonoMac.AppKit.NSOpenGLPixelBuffer" />
        <Parameter Name="source" Type="MonoMac.AppKit.NSGLColorBuffer" />
      </Parameters>
      <Docs>
        <param name="pixelBuffer">To be added.</param>
        <param name="source">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetValues">
      <MemberSignature Language="C#" Value="public virtual void SetValues (IntPtr vals, MonoMac.AppKit.NSOpenGLContextParameter param);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetValues(native int vals, valuetype MonoMac.AppKit.NSOpenGLContextParameter param) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("setValues:forParameter:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="vals" Type="System.IntPtr" />
        <Parameter Name="param" Type="MonoMac.AppKit.NSOpenGLContextParameter" />
      </Parameters>
      <Docs>
        <param name="vals">To be added.</param>
        <param name="param">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="StateValidation">
      <MemberSignature Language="C#" Value="public bool StateValidation { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool StateValidation" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SurfaceOpaque">
      <MemberSignature Language="C#" Value="public bool SurfaceOpaque { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool SurfaceOpaque" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SurfaceOrder">
      <MemberSignature Language="C#" Value="public MonoMac.AppKit.NSSurfaceOrder SurfaceOrder { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype MonoMac.AppKit.NSSurfaceOrder SurfaceOrder" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.AppKit.NSSurfaceOrder</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SwapInterval">
      <MemberSignature Language="C#" Value="public bool SwapInterval { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool SwapInterval" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SwapRectangle">
      <MemberSignature Language="C#" Value="public System.Drawing.Rectangle SwapRectangle { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Drawing.Rectangle SwapRectangle" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Drawing.Rectangle</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SwapRectangleEnabled">
      <MemberSignature Language="C#" Value="public bool SwapRectangleEnabled { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool SwapRectangleEnabled" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Update">
      <MemberSignature Language="C#" Value="public virtual void Update ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Update() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("update")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="View">
      <MemberSignature Language="C#" Value="public virtual MonoMac.AppKit.NSView View { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.AppKit.NSView View" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("view")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setView:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AppKit.NSView</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
