<Type Name="MesaPackedDepthStencil" FullName="MonoMac.OpenGL.MesaPackedDepthStencil">
  <TypeSignature Language="C#" Value="public enum MesaPackedDepthStencil" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed MesaPackedDepthStencil extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="DepthStencilMesa">
      <MemberSignature Language="C#" Value="DepthStencilMesa" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.MesaPackedDepthStencil DepthStencilMesa = int32(34640)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.MesaPackedDepthStencil</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="UnsignedInt248Mesa">
      <MemberSignature Language="C#" Value="UnsignedInt248Mesa" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.MesaPackedDepthStencil UnsignedInt248Mesa = int32(34641)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.MesaPackedDepthStencil</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="UnsignedInt824RevMesa">
      <MemberSignature Language="C#" Value="UnsignedInt824RevMesa" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.MesaPackedDepthStencil UnsignedInt824RevMesa = int32(34642)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.MesaPackedDepthStencil</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="UnsignedShort115RevMesa">
      <MemberSignature Language="C#" Value="UnsignedShort115RevMesa" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.MesaPackedDepthStencil UnsignedShort115RevMesa = int32(34644)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.MesaPackedDepthStencil</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="UnsignedShort151Mesa">
      <MemberSignature Language="C#" Value="UnsignedShort151Mesa" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.MesaPackedDepthStencil UnsignedShort151Mesa = int32(34643)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.MesaPackedDepthStencil</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
