<Type Name="GetPName" FullName="MonoMac.OpenGL.GetPName">
  <TypeSignature Language="C#" Value="public enum GetPName" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed GetPName extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="AccumAlphaBits">
      <MemberSignature Language="C#" Value="AccumAlphaBits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AccumAlphaBits = int32(3419)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AccumBlueBits">
      <MemberSignature Language="C#" Value="AccumBlueBits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AccumBlueBits = int32(3418)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AccumClearValue">
      <MemberSignature Language="C#" Value="AccumClearValue" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AccumClearValue = int32(2944)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AccumGreenBits">
      <MemberSignature Language="C#" Value="AccumGreenBits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AccumGreenBits = int32(3417)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AccumRedBits">
      <MemberSignature Language="C#" Value="AccumRedBits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AccumRedBits = int32(3416)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ActiveTexture">
      <MemberSignature Language="C#" Value="ActiveTexture" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ActiveTexture = int32(34016)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AliasedLineWidthRange">
      <MemberSignature Language="C#" Value="AliasedLineWidthRange" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AliasedLineWidthRange = int32(33902)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AliasedPointSizeRange">
      <MemberSignature Language="C#" Value="AliasedPointSizeRange" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AliasedPointSizeRange = int32(33901)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AlphaBias">
      <MemberSignature Language="C#" Value="AlphaBias" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AlphaBias = int32(3357)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AlphaBits">
      <MemberSignature Language="C#" Value="AlphaBits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AlphaBits = int32(3413)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AlphaScale">
      <MemberSignature Language="C#" Value="AlphaScale" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AlphaScale = int32(3356)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AlphaTest">
      <MemberSignature Language="C#" Value="AlphaTest" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AlphaTest = int32(3008)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AlphaTestFunc">
      <MemberSignature Language="C#" Value="AlphaTestFunc" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AlphaTestFunc = int32(3009)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AlphaTestRef">
      <MemberSignature Language="C#" Value="AlphaTestRef" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AlphaTestRef = int32(3010)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ArrayBufferBinding">
      <MemberSignature Language="C#" Value="ArrayBufferBinding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ArrayBufferBinding = int32(34964)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AsyncDrawPixelsSgix">
      <MemberSignature Language="C#" Value="AsyncDrawPixelsSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AsyncDrawPixelsSgix = int32(33629)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AsyncHistogramSgix">
      <MemberSignature Language="C#" Value="AsyncHistogramSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AsyncHistogramSgix = int32(33580)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AsyncMarkerSgix">
      <MemberSignature Language="C#" Value="AsyncMarkerSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AsyncMarkerSgix = int32(33577)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AsyncReadPixelsSgix">
      <MemberSignature Language="C#" Value="AsyncReadPixelsSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AsyncReadPixelsSgix = int32(33630)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AsyncTexImageSgix">
      <MemberSignature Language="C#" Value="AsyncTexImageSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AsyncTexImageSgix = int32(33628)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AttribStackDepth">
      <MemberSignature Language="C#" Value="AttribStackDepth" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AttribStackDepth = int32(2992)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AutoNormal">
      <MemberSignature Language="C#" Value="AutoNormal" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AutoNormal = int32(3456)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AuxBuffers">
      <MemberSignature Language="C#" Value="AuxBuffers" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName AuxBuffers = int32(3072)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Blend">
      <MemberSignature Language="C#" Value="Blend" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Blend = int32(3042)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendColorExt">
      <MemberSignature Language="C#" Value="BlendColorExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendColorExt = int32(32773)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendDst">
      <MemberSignature Language="C#" Value="BlendDst" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendDst = int32(3040)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendDstAlpha">
      <MemberSignature Language="C#" Value="BlendDstAlpha" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendDstAlpha = int32(32970)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendDstRgb">
      <MemberSignature Language="C#" Value="BlendDstRgb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendDstRgb = int32(32968)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendEquationAlpha">
      <MemberSignature Language="C#" Value="BlendEquationAlpha" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendEquationAlpha = int32(34877)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendEquationExt">
      <MemberSignature Language="C#" Value="BlendEquationExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendEquationExt = int32(32777)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendEquationRgb">
      <MemberSignature Language="C#" Value="BlendEquationRgb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendEquationRgb = int32(32777)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendSrc">
      <MemberSignature Language="C#" Value="BlendSrc" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendSrc = int32(3041)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendSrcAlpha">
      <MemberSignature Language="C#" Value="BlendSrcAlpha" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendSrcAlpha = int32(32971)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlendSrcRgb">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlendSrcRgb = int32(32969)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlueBias">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlueBias = int32(3355)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlueBits">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlueBits = int32(3412)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="BlueScale">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName BlueScale = int32(3354)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="CalligraphicFragmentSgix">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ClampFragmentColor">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClampFragmentColor = int32(35099)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ClampReadColor">
      <MemberSignature Language="C#" Value="ClampReadColor" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClampReadColor = int32(35100)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ClampVertexColor">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClampVertexColor = int32(35098)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClientActiveTexture">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClientActiveTexture = int32(34017)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ClientAttribStackDepth">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClientAttribStackDepth = int32(2993)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipPlane0">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipPlane1">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ClipPlane2">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClipPlane2 = int32(12290)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipPlane3">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClipPlane3 = int32(12291)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipPlane4">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClipPlane4 = int32(12292)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ClipPlane5">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ClipPlane5 = int32(12293)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorArray = int32(32886)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorArrayBufferBinding">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorArrayBufferBinding = int32(34968)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorArrayCountExt">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorArrayCountExt = int32(32900)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ColorArraySize">
      <MemberSignature Language="C#" Value="ColorArraySize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorArraySize = int32(32897)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorArrayStride">
      <MemberSignature Language="C#" Value="ColorArrayStride" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorArrayStride = int32(32899)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorArrayType">
      <MemberSignature Language="C#" Value="ColorArrayType" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorArrayType = int32(32898)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorClearValue">
      <MemberSignature Language="C#" Value="ColorClearValue" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorClearValue = int32(3106)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorLogicOp">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorLogicOp = int32(3058)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorMaterial">
      <MemberSignature Language="C#" Value="ColorMaterial" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorMaterial = int32(2903)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorMaterialFace">
      <MemberSignature Language="C#" Value="ColorMaterialFace" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorMaterialFace = int32(2901)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorMaterialParameter">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorMaterialParameter = int32(2902)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ColorMatrixSgi">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorMatrixSgi = int32(32945)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ColorMatrixStackDepthSgi">
      <MemberSignature Language="C#" Value="ColorMatrixStackDepthSgi" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ColorSum">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorSum = int32(33880)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ColorTableSgi">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorTableSgi = int32(32976)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ColorWritemask">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ColorWritemask = int32(3107)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="CompressedTextureFormats">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ContextFlags">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ContextFlags = int32(33310)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Convolution1DExt">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Convolution2DExt">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ConvolutionHintSgix">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CullFace = int32(2884)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="CullFaceMode">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CurrentColor = int32(2816)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CurrentIndex = int32(2817)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CurrentProgram = int32(35725)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="CurrentRasterColor">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="CurrentRasterDistance">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CurrentRasterDistance = int32(2825)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="CurrentRasterIndex">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CurrentRasterIndex = int32(2821)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="CurrentRasterPosition">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CurrentRasterPosition = int32(2823)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="CurrentRasterPositionValid">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="CurrentRasterSecondaryColor">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="CurrentRasterTextureCoords">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="CurrentSecondaryColor">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CurrentSecondaryColor = int32(33881)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="CurrentTextureCoords">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName CurrentTextureCoords = int32(2819)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="DeformationsMaskSgix">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DepthBias">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DepthRange = int32(2928)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DepthScale = int32(3358)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DepthTest = int32(2929)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="DistanceAttenuationSgis">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Dither = int32(3024)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Doublebuffer = int32(3122)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DrawBuffer = int32(3073)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer1">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DrawBuffer1 = int32(34854)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer10">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DrawBuffer10 = int32(34863)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer11">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DrawBuffer11 = int32(34864)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer12">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DrawBuffer12 = int32(34865)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer13">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DrawBuffer13 = int32(34866)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer14">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DrawBuffer14 = int32(34867)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer15">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName DrawBuffer15 = int32(34868)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer2">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer4">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer5">
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer6">
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        <summary>To be added.</summary>
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    <Member MemberName="DrawBuffer7">
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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    <Member MemberName="FogCoordArrayStride">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="FragmentInterpolationOffsetBits">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="FragmentLight0Sgix">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="FragmentLightingSgix">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="FragmentLightModelAmbientSgix">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Lighting = int32(2896)" />
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map1Vertex4">
      <MemberSignature Language="C#" Value="Map1Vertex4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map1Vertex4 = int32(3480)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2Color4">
      <MemberSignature Language="C#" Value="Map2Color4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2Color4 = int32(3504)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2GridDomain">
      <MemberSignature Language="C#" Value="Map2GridDomain" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2GridDomain = int32(3538)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2GridSegments">
      <MemberSignature Language="C#" Value="Map2GridSegments" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2GridSegments = int32(3539)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2Index">
      <MemberSignature Language="C#" Value="Map2Index" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2Index = int32(3505)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2Normal">
      <MemberSignature Language="C#" Value="Map2Normal" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2Normal = int32(3506)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2TextureCoord1">
      <MemberSignature Language="C#" Value="Map2TextureCoord1" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2TextureCoord1 = int32(3507)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2TextureCoord2">
      <MemberSignature Language="C#" Value="Map2TextureCoord2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2TextureCoord2 = int32(3508)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2TextureCoord3">
      <MemberSignature Language="C#" Value="Map2TextureCoord3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2TextureCoord3 = int32(3509)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2TextureCoord4">
      <MemberSignature Language="C#" Value="Map2TextureCoord4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2TextureCoord4 = int32(3510)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2Vertex3">
      <MemberSignature Language="C#" Value="Map2Vertex3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2Vertex3 = int32(3511)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Map2Vertex4">
      <MemberSignature Language="C#" Value="Map2Vertex4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Map2Vertex4 = int32(3512)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MapColor">
      <MemberSignature Language="C#" Value="MapColor" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MapColor = int32(3344)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MapStencil">
      <MemberSignature Language="C#" Value="MapStencil" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MapStencil = int32(3345)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MatrixMode">
      <MemberSignature Language="C#" Value="MatrixMode" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MatrixMode = int32(2976)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Max3DTextureSize">
      <MemberSignature Language="C#" Value="Max3DTextureSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Max3DTextureSize = int32(32883)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Max3DTextureSizeExt">
      <MemberSignature Language="C#" Value="Max3DTextureSizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Max3DTextureSizeExt = int32(32883)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Max4DTextureSizeSgis">
      <MemberSignature Language="C#" Value="Max4DTextureSizeSgis" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Max4DTextureSizeSgis = int32(33080)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxActiveLightsSgix">
      <MemberSignature Language="C#" Value="MaxActiveLightsSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxActiveLightsSgix = int32(33797)" />
      <MemberType>Field</MemberType>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxArrayTextureLayers">
      <MemberSignature Language="C#" Value="MaxArrayTextureLayers" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxArrayTextureLayers = int32(35071)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxAsyncDrawPixelsSgix">
      <MemberSignature Language="C#" Value="MaxAsyncDrawPixelsSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxAsyncDrawPixelsSgix = int32(33632)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxAsyncHistogramSgix">
      <MemberSignature Language="C#" Value="MaxAsyncHistogramSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxAsyncHistogramSgix = int32(33581)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxAsyncReadPixelsSgix">
      <MemberSignature Language="C#" Value="MaxAsyncReadPixelsSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxAsyncReadPixelsSgix = int32(33633)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxAsyncTexImageSgix">
      <MemberSignature Language="C#" Value="MaxAsyncTexImageSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxAsyncTexImageSgix = int32(33631)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxAttribStackDepth">
      <MemberSignature Language="C#" Value="MaxAttribStackDepth" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxAttribStackDepth = int32(3381)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxClientAttribStackDepth">
      <MemberSignature Language="C#" Value="MaxClientAttribStackDepth" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxClientAttribStackDepth = int32(3387)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxClipDistances">
      <MemberSignature Language="C#" Value="MaxClipDistances" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxClipDistances = int32(3378)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxClipmapDepthSgix">
      <MemberSignature Language="C#" Value="MaxClipmapDepthSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxClipmapDepthSgix = int32(33143)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxClipmapVirtualDepthSgix">
      <MemberSignature Language="C#" Value="MaxClipmapVirtualDepthSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxClipmapVirtualDepthSgix = int32(33144)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxClipPlanes">
      <MemberSignature Language="C#" Value="MaxClipPlanes" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxClipPlanes = int32(3378)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxColorAttachments">
      <MemberSignature Language="C#" Value="MaxColorAttachments" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxColorAttachments = int32(36063)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxColorAttachmentsExt">
      <MemberSignature Language="C#" Value="MaxColorAttachmentsExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxColorAttachmentsExt = int32(36063)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxColorMatrixStackDepthSgi">
      <MemberSignature Language="C#" Value="MaxColorMatrixStackDepthSgi" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxColorMatrixStackDepthSgi = int32(32947)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxColorTextureSamples">
      <MemberSignature Language="C#" Value="MaxColorTextureSamples" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxColorTextureSamples = int32(37134)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxCombinedFragmentUniformComponents">
      <MemberSignature Language="C#" Value="MaxCombinedFragmentUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxCombinedFragmentUniformComponents = int32(35379)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxCombinedGeometryUniformComponents">
      <MemberSignature Language="C#" Value="MaxCombinedGeometryUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxCombinedGeometryUniformComponents = int32(35378)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxCombinedTessControlUniformComponents">
      <MemberSignature Language="C#" Value="MaxCombinedTessControlUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxCombinedTessControlUniformComponents = int32(36382)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxCombinedTessEvaluationUniformComponents">
      <MemberSignature Language="C#" Value="MaxCombinedTessEvaluationUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxCombinedTessEvaluationUniformComponents = int32(36383)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxCombinedTextureImageUnits">
      <MemberSignature Language="C#" Value="MaxCombinedTextureImageUnits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxCombinedTextureImageUnits = int32(35661)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxCombinedUniformBlocks">
      <MemberSignature Language="C#" Value="MaxCombinedUniformBlocks" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxCombinedUniformBlocks = int32(35374)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxCombinedVertexUniformComponents">
      <MemberSignature Language="C#" Value="MaxCombinedVertexUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxCombinedVertexUniformComponents = int32(35377)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxCubeMapTextureSize">
      <MemberSignature Language="C#" Value="MaxCubeMapTextureSize" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxDepthTextureSamples">
      <MemberSignature Language="C#" Value="MaxDepthTextureSamples" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxDepthTextureSamples = int32(37135)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxDrawBuffers">
      <MemberSignature Language="C#" Value="MaxDrawBuffers" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxDrawBuffers = int32(34852)" />
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxDualSourceDrawBuffers">
      <MemberSignature Language="C#" Value="MaxDualSourceDrawBuffers" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxDualSourceDrawBuffers = int32(35068)" />
      <MemberType>Field</MemberType>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxElementsIndices">
      <MemberSignature Language="C#" Value="MaxElementsIndices" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxElementsIndices = int32(33001)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxElementsVertices">
      <MemberSignature Language="C#" Value="MaxElementsVertices" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxElementsVertices = int32(33000)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxEvalOrder">
      <MemberSignature Language="C#" Value="MaxEvalOrder" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxEvalOrder = int32(3376)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxFogFuncPointsSgis">
      <MemberSignature Language="C#" Value="MaxFogFuncPointsSgis" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxFragmentInputComponents">
      <MemberSignature Language="C#" Value="MaxFragmentInputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxFragmentInputComponents = int32(37157)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxFragmentInterpolationOffset">
      <MemberSignature Language="C#" Value="MaxFragmentInterpolationOffset" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxFragmentLightsSgix">
      <MemberSignature Language="C#" Value="MaxFragmentLightsSgix" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxFragmentUniformBlocks">
      <MemberSignature Language="C#" Value="MaxFragmentUniformBlocks" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxFragmentUniformBlocks = int32(35373)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxFragmentUniformComponents">
      <MemberSignature Language="C#" Value="MaxFragmentUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxFragmentUniformComponents = int32(35657)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxFragmentUniformVectors">
      <MemberSignature Language="C#" Value="MaxFragmentUniformVectors" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxFramezoomFactorSgix">
      <MemberSignature Language="C#" Value="MaxFramezoomFactorSgix" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxFramezoomFactorSgix = int32(33165)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxGeometryInputComponents">
      <MemberSignature Language="C#" Value="MaxGeometryInputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryInputComponents = int32(37155)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxGeometryOutputComponents">
      <MemberSignature Language="C#" Value="MaxGeometryOutputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryOutputComponents = int32(37156)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxGeometryOutputVertices">
      <MemberSignature Language="C#" Value="MaxGeometryOutputVertices" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryOutputVertices = int32(36320)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxGeometryShaderInvocations">
      <MemberSignature Language="C#" Value="MaxGeometryShaderInvocations" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryShaderInvocations = int32(36442)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxGeometryTextureImageUnits">
      <MemberSignature Language="C#" Value="MaxGeometryTextureImageUnits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryTextureImageUnits = int32(35881)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxGeometryTotalOutputComponents">
      <MemberSignature Language="C#" Value="MaxGeometryTotalOutputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryTotalOutputComponents = int32(36321)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxGeometryUniformBlocks">
      <MemberSignature Language="C#" Value="MaxGeometryUniformBlocks" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryUniformBlocks = int32(35372)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxGeometryUniformComponents">
      <MemberSignature Language="C#" Value="MaxGeometryUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryUniformComponents = int32(36319)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxGeometryVaryingComponents">
      <MemberSignature Language="C#" Value="MaxGeometryVaryingComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxGeometryVaryingComponents = int32(36317)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxIntegerSamples">
      <MemberSignature Language="C#" Value="MaxIntegerSamples" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxIntegerSamples = int32(37136)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxLights">
      <MemberSignature Language="C#" Value="MaxLights" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxLights = int32(3377)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxListNesting">
      <MemberSignature Language="C#" Value="MaxListNesting" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxListNesting = int32(2865)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxModelviewStackDepth">
      <MemberSignature Language="C#" Value="MaxModelviewStackDepth" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxModelviewStackDepth = int32(3382)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxNameStackDepth">
      <MemberSignature Language="C#" Value="MaxNameStackDepth" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxNameStackDepth = int32(3383)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxPixelMapTable">
      <MemberSignature Language="C#" Value="MaxPixelMapTable" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxPixelMapTable = int32(3380)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxProgramTexelOffset">
      <MemberSignature Language="C#" Value="MaxProgramTexelOffset" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxProgramTexelOffset = int32(35077)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxProgramTextureGatherComponents">
      <MemberSignature Language="C#" Value="MaxProgramTextureGatherComponents" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxProgramTextureGatherOffset">
      <MemberSignature Language="C#" Value="MaxProgramTextureGatherOffset" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxProjectionStackDepth">
      <MemberSignature Language="C#" Value="MaxProjectionStackDepth" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxProjectionStackDepth = int32(3384)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxRectangleTextureSize">
      <MemberSignature Language="C#" Value="MaxRectangleTextureSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxRectangleTextureSize = int32(34040)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxRenderbufferSize">
      <MemberSignature Language="C#" Value="MaxRenderbufferSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxRenderbufferSize = int32(34024)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxRenderbufferSizeExt">
      <MemberSignature Language="C#" Value="MaxRenderbufferSizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxRenderbufferSizeExt = int32(34024)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxSampleMaskWords">
      <MemberSignature Language="C#" Value="MaxSampleMaskWords" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxSampleMaskWords = int32(36441)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxSamples">
      <MemberSignature Language="C#" Value="MaxSamples" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxSamples = int32(36183)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxSubroutines">
      <MemberSignature Language="C#" Value="MaxSubroutines" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxSubroutines = int32(36327)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxSubroutineUniformLocations">
      <MemberSignature Language="C#" Value="MaxSubroutineUniformLocations" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxSubroutineUniformLocations = int32(36328)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxTessControlInputComponents">
      <MemberSignature Language="C#" Value="MaxTessControlInputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessControlInputComponents = int32(34924)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxTessControlOutputComponents">
      <MemberSignature Language="C#" Value="MaxTessControlOutputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessControlOutputComponents = int32(36483)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxTessControlTextureImageUnits">
      <MemberSignature Language="C#" Value="MaxTessControlTextureImageUnits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessControlTextureImageUnits = int32(36481)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxTessControlTotalOutputComponents">
      <MemberSignature Language="C#" Value="MaxTessControlTotalOutputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessControlTotalOutputComponents = int32(36485)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxTessControlUniformBlocks">
      <MemberSignature Language="C#" Value="MaxTessControlUniformBlocks" />
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTessControlUniformComponents">
      <MemberSignature Language="C#" Value="MaxTessControlUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessControlUniformComponents = int32(36479)" />
      <MemberType>Field</MemberType>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTessEvaluationInputComponents">
      <MemberSignature Language="C#" Value="MaxTessEvaluationInputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessEvaluationInputComponents = int32(34925)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTessEvaluationOutputComponents">
      <MemberSignature Language="C#" Value="MaxTessEvaluationOutputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessEvaluationOutputComponents = int32(36486)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTessEvaluationTextureImageUnits">
      <MemberSignature Language="C#" Value="MaxTessEvaluationTextureImageUnits" />
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      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTessEvaluationUniformBlocks">
      <MemberSignature Language="C#" Value="MaxTessEvaluationUniformBlocks" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessEvaluationUniformBlocks = int32(36490)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTessEvaluationUniformComponents">
      <MemberSignature Language="C#" Value="MaxTessEvaluationUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessEvaluationUniformComponents = int32(36480)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTessGenLevel">
      <MemberSignature Language="C#" Value="MaxTessGenLevel" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessGenLevel = int32(36478)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTessPatchComponents">
      <MemberSignature Language="C#" Value="MaxTessPatchComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTessPatchComponents = int32(36484)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTextureCoords">
      <MemberSignature Language="C#" Value="MaxTextureCoords" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTextureCoords = int32(34929)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTextureImageUnits">
      <MemberSignature Language="C#" Value="MaxTextureImageUnits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTextureImageUnits = int32(34930)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTextureLodBias">
      <MemberSignature Language="C#" Value="MaxTextureLodBias" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTextureSize">
      <MemberSignature Language="C#" Value="MaxTextureSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTextureSize = int32(3379)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTextureStackDepth">
      <MemberSignature Language="C#" Value="MaxTextureStackDepth" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTextureStackDepth = int32(3385)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTextureUnits">
      <MemberSignature Language="C#" Value="MaxTextureUnits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxTextureUnits = int32(34018)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxTransformFeedbackBuffers">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackBuffers" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxTransformFeedbackInterleavedComponents">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackInterleavedComponents" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxTransformFeedbackSeparateAttribs">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateAttribs" />
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      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxTransformFeedbackSeparateComponents">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateComponents" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxUniformBlockSize">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxUniformBlockSize = int32(35376)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxUniformBufferBindings">
      <MemberSignature Language="C#" Value="MaxUniformBufferBindings" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxUniformBufferBindings = int32(35375)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxVaryingComponents">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVaryingFloats">
      <MemberSignature Language="C#" Value="MaxVaryingFloats" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVaryingVectors">
      <MemberSignature Language="C#" Value="MaxVaryingVectors" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVaryingVectors = int32(36348)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxVertexAttribs">
      <MemberSignature Language="C#" Value="MaxVertexAttribs" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVertexAttribs = int32(34921)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="MaxVertexOutputComponents">
      <MemberSignature Language="C#" Value="MaxVertexOutputComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVertexOutputComponents = int32(37154)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxVertexStreams">
      <MemberSignature Language="C#" Value="MaxVertexStreams" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVertexStreams = int32(36465)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVertexTextureImageUnits">
      <MemberSignature Language="C#" Value="MaxVertexTextureImageUnits" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVertexTextureImageUnits = int32(35660)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVertexUniformBlocks">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVertexUniformBlocks = int32(35371)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVertexUniformComponents">
      <MemberSignature Language="C#" Value="MaxVertexUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVertexUniformComponents = int32(35658)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVertexUniformVectors">
      <MemberSignature Language="C#" Value="MaxVertexUniformVectors" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVertexUniformVectors = int32(36347)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVertexVaryingComponents">
      <MemberSignature Language="C#" Value="MaxVertexVaryingComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxVertexVaryingComponents = int32(36318)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxViewportDims">
      <MemberSignature Language="C#" Value="MaxViewportDims" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxViewportDims = int32(3386)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxViewports">
      <MemberSignature Language="C#" Value="MaxViewports" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MaxViewports = int32(33371)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MinFragmentInterpolationOffset">
      <MemberSignature Language="C#" Value="MinFragmentInterpolationOffset" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MinFragmentInterpolationOffset = int32(36443)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MinmaxExt">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MinmaxExt = int32(32814)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MinorVersion">
      <MemberSignature Language="C#" Value="MinorVersion" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MinorVersion = int32(33308)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MinProgramTexelOffset">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName MinProgramTexelOffset = int32(35076)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MinProgramTextureGatherOffset">
      <MemberSignature Language="C#" Value="MinProgramTextureGatherOffset" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MinSampleShadingValue">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ModelviewMatrix">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ModelviewStackDepth">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ModelviewStackDepth = int32(2979)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Multisample">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MultisampleSgis">
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="NumProgramBinaryFormats">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="NumShaderBinaryFormats">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PackCmykHintExt">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="PackImageDepthSgis">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="PackImageHeightExt">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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    <Member MemberName="PackSkipImagesExt">
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        <summary>To be added.</summary>
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    <Member MemberName="PackSkipPixels">
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        <summary>To be added.</summary>
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    <Member MemberName="PackSkipRows">
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        <summary>To be added.</summary>
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    <Member MemberName="PackSkipVolumesSgis">
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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    <Member MemberName="PixelMapIToISize">
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        <summary>To be added.</summary>
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    <Member MemberName="PixelMapIToRSize">
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PixelTileCacheSizeSgix">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PixelTileGridDepthSgix">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PixelTileGridHeightSgix">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PixelTileGridWidthSgix">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PixelTileHeightSgix">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PixelTileWidthSgix">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PointDistanceAttenuation">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PointFadeThresholdSize">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PointFadeThresholdSizeSgis">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PointSizeGranularity">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PointSizeMax">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PointSizeMaxSgis">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName PointSizeMin = int32(33062)" />
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="PointSizeMinSgis">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="PointSizeRange">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="PointSmoothHint">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="PolygonMode">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="PolygonOffsetBiasExt">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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    <Member MemberName="PolygonOffsetFill">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="PolygonOffsetLine">
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        <summary>To be added.</summary>
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    <Member MemberName="PolygonOffsetPoint">
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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    <Member MemberName="PostColorMatrixAlphaBiasSgi">
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        <summary>To be added.</summary>
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    <Member MemberName="PostColorMatrixAlphaScaleSgi">
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        <summary>To be added.</summary>
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    <Member MemberName="PostColorMatrixBlueBiasSgi">
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        <summary>To be added.</summary>
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    <Member MemberName="PostColorMatrixBlueScaleSgi">
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        <summary>To be added.</summary>
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    <Member MemberName="PostColorMatrixColorTableSgi">
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        <summary>To be added.</summary>
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    <Member MemberName="PostColorMatrixGreenBiasSgi">
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    <Member MemberName="PostColorMatrixGreenScaleSgi">
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        <summary>To be added.</summary>
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    <Member MemberName="PostColorMatrixRedBiasSgi">
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        <summary>To be added.</summary>
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    <Member MemberName="PostColorMatrixRedScaleSgi">
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    <Member MemberName="PostConvolutionAlphaBiasExt">
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        <summary>To be added.</summary>
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    <Member MemberName="PostConvolutionAlphaScaleExt">
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        <summary>To be added.</summary>
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    <Member MemberName="PostConvolutionBlueBiasExt">
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Texture4DSgis">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName Texture4DSgis = int32(33076)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureBinding1DArray">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureBinding2D">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="TextureBinding2DArray">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureBinding2DMultisample">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureBinding2DMultisampleArray">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="TextureBinding3D">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="TextureBindingCubeMap">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="TextureBindingRectangle">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName TextureBindingRectangle = int32(34038)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureColorTableSgi">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureCompressionHint">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureCoordArray">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureCoordArrayBufferBinding">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureCoordArrayCountExt">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="TextureCoordArraySize">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureCoordArrayStride">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="TextureCoordArrayType">
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="TextureCubeMap">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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    <Member MemberName="TransposeColorMatrix">
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        <summary>To be added.</summary>
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    <Member MemberName="TransposeModelviewMatrix">
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        <summary>To be added.</summary>
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    <Member MemberName="TransposeProjectionMatrix">
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        <summary>To be added.</summary>
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    <Member MemberName="TransposeTextureMatrix">
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        <summary>To be added.</summary>
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    <Member MemberName="UniformBufferOffsetAlignment">
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        <summary>To be added.</summary>
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    <Member MemberName="UnpackAlignment">
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        <summary>To be added.</summary>
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    <Member MemberName="UnpackCmykHintExt">
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        <summary>To be added.</summary>
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    <Member MemberName="UnpackImageDepthSgis">
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        <summary>To be added.</summary>
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    <Member MemberName="UnpackImageHeightExt">
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        <summary>To be added.</summary>
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    <Member MemberName="UnpackLsbFirst">
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        <summary>To be added.</summary>
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    <Member MemberName="UnpackResampleSgix">
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        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.GetPName</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.GetPName ZoomY = int32(3351)" />
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      <Docs>
        <summary>To be added.</summary>
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