<Type Name="AudioSettings" FullName="MonoMac.AVFoundation.AudioSettings">
  <TypeSignature Language="C#" Value="public class AudioSettings : MonoMac.Foundation.DictionaryContainer" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AudioSettings extends MonoMac.Foundation.DictionaryContainer" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>MonoMac.Foundation.DictionaryContainer</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>MonoMac.ObjCRuntime.Since(6, 0)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AudioSettings ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AudioSettings (MonoMac.Foundation.NSDictionary dictionary);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSDictionary dictionary) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="dictionary" Type="MonoMac.Foundation.NSDictionary" />
      </Parameters>
      <Docs>
        <param name="dictionary">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AudioQuality">
      <MemberSignature Language="C#" Value="public Nullable&lt;MonoMac.AVFoundation.AVAudioQuality&gt; AudioQuality { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;valuetype MonoMac.AVFoundation.AVAudioQuality&gt; AudioQuality" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;MonoMac.AVFoundation.AVAudioQuality&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ChannelLayout">
      <MemberSignature Language="C#" Value="public MonoMac.AudioToolbox.AudioChannelLayout ChannelLayout { set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.AudioToolbox.AudioChannelLayout ChannelLayout" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AudioChannelLayout</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EncoderBitDepthHint">
      <MemberSignature Language="C#" Value="public Nullable&lt;int&gt; EncoderBitDepthHint { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;int32&gt; EncoderBitDepthHint" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Int32&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EncoderBitRate">
      <MemberSignature Language="C#" Value="public Nullable&lt;int&gt; EncoderBitRate { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;int32&gt; EncoderBitRate" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Int32&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EncoderBitRatePerChannel">
      <MemberSignature Language="C#" Value="public Nullable&lt;int&gt; EncoderBitRatePerChannel { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;int32&gt; EncoderBitRatePerChannel" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Int32&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Format">
      <MemberSignature Language="C#" Value="public Nullable&lt;MonoMac.AudioToolbox.AudioFormatType&gt; Format { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;valuetype MonoMac.AudioToolbox.AudioFormatType&gt; Format" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;MonoMac.AudioToolbox.AudioFormatType&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LinearPcmBigEndian">
      <MemberSignature Language="C#" Value="public Nullable&lt;bool&gt; LinearPcmBigEndian { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;bool&gt; LinearPcmBigEndian" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Boolean&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LinearPcmBitDepth">
      <MemberSignature Language="C#" Value="public Nullable&lt;int&gt; LinearPcmBitDepth { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;int32&gt; LinearPcmBitDepth" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Int32&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LinearPcmFloat">
      <MemberSignature Language="C#" Value="public Nullable&lt;bool&gt; LinearPcmFloat { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;bool&gt; LinearPcmFloat" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Boolean&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LinearPcmNonInterleaved">
      <MemberSignature Language="C#" Value="public Nullable&lt;bool&gt; LinearPcmNonInterleaved { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;bool&gt; LinearPcmNonInterleaved" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Boolean&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NumberChannels">
      <MemberSignature Language="C#" Value="public Nullable&lt;int&gt; NumberChannels { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;int32&gt; NumberChannels" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Int32&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SampleRate">
      <MemberSignature Language="C#" Value="public Nullable&lt;float&gt; SampleRate { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;float32&gt; SampleRate" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;System.Single&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SampleRateConverterAudioQuality">
      <MemberSignature Language="C#" Value="public Nullable&lt;MonoMac.AVFoundation.AVAudioQuality&gt; SampleRateConverterAudioQuality { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1&lt;valuetype MonoMac.AVFoundation.AVAudioQuality&gt; SampleRateConverterAudioQuality" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Nullable&lt;MonoMac.AVFoundation.AVAudioQuality&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
