<Type Name="RenderbufferStorage" FullName="MonoMac.OpenGL.RenderbufferStorage">
  <TypeSignature Language="C#" Value="public enum RenderbufferStorage" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed RenderbufferStorage extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="Alpha12">
      <MemberSignature Language="C#" Value="Alpha12" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Alpha12 = int32(32829)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Alpha16">
      <MemberSignature Language="C#" Value="Alpha16" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Alpha16 = int32(32830)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Alpha4">
      <MemberSignature Language="C#" Value="Alpha4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Alpha4 = int32(32827)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Alpha8">
      <MemberSignature Language="C#" Value="Alpha8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Alpha8 = int32(32828)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Depth24Stencil8">
      <MemberSignature Language="C#" Value="Depth24Stencil8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Depth24Stencil8 = int32(35056)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Depth32fStencil8">
      <MemberSignature Language="C#" Value="Depth32fStencil8" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthComponent16">
      <MemberSignature Language="C#" Value="DepthComponent16" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage DepthComponent16 = int32(33189)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthComponent24">
      <MemberSignature Language="C#" Value="DepthComponent24" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage DepthComponent24 = int32(33190)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthComponent32">
      <MemberSignature Language="C#" Value="DepthComponent32" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage DepthComponent32 = int32(33191)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthComponent32f">
      <MemberSignature Language="C#" Value="DepthComponent32f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage DepthComponent32f = int32(36012)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R11fG11fB10f">
      <MemberSignature Language="C#" Value="R11fG11fB10f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R11fG11fB10f = int32(35898)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R16">
      <MemberSignature Language="C#" Value="R16" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R16 = int32(33322)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R16f">
      <MemberSignature Language="C#" Value="R16f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R16f = int32(33325)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R16i">
      <MemberSignature Language="C#" Value="R16i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R16i = int32(33331)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R16ui">
      <MemberSignature Language="C#" Value="R16ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R16ui = int32(33332)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R32f">
      <MemberSignature Language="C#" Value="R32f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R32f = int32(33326)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R32i">
      <MemberSignature Language="C#" Value="R32i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R32i = int32(33333)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R32ui">
      <MemberSignature Language="C#" Value="R32ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R32ui = int32(33334)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R3G3B2">
      <MemberSignature Language="C#" Value="R3G3B2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R3G3B2 = int32(10768)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R8">
      <MemberSignature Language="C#" Value="R8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R8 = int32(33321)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R8i">
      <MemberSignature Language="C#" Value="R8i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R8i = int32(33329)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="R8ui">
      <MemberSignature Language="C#" Value="R8ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage R8ui = int32(33330)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg16">
      <MemberSignature Language="C#" Value="Rg16" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg16 = int32(33324)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg16f">
      <MemberSignature Language="C#" Value="Rg16f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg16f = int32(33327)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg16i">
      <MemberSignature Language="C#" Value="Rg16i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg16i = int32(33337)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg16ui">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg16ui = int32(33338)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg32f">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg32f = int32(33328)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg32i">
      <MemberSignature Language="C#" Value="Rg32i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg32i = int32(33339)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg32ui">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg8">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg8 = int32(33323)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg8i">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg8i = int32(33335)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg8ui">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rg8ui = int32(33336)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb10">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rgb10 = int32(32850)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Rgb10A2">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Rgb10A2ui">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb12">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rgb12 = int32(32851)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb16">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rgb16 = int32(32852)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb16f">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Rgb16i">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rgb16i = int32(36233)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Rgb16ui">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Rgb32f">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rgb32f = int32(34837)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Rgb32i">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rgb32i = int32(36227)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Rgb32ui">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.RenderbufferStorage Rgb32ui = int32(36209)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.RenderbufferStorage</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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