<Type Name="NvVertexProgram3" FullName="MonoMac.OpenGL.NvVertexProgram3">
  <TypeSignature Language="C#" Value="public enum NvVertexProgram3" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed NvVertexProgram3 extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="ActiveAttributeMaxLength">
      <MemberSignature Language="C#" Value="ActiveAttributeMaxLength" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ActiveAttributeMaxLength = int32(35722)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ActiveAttributes">
      <MemberSignature Language="C#" Value="ActiveAttributes" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ActiveAttributes = int32(35721)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ActiveUniformMaxLength">
      <MemberSignature Language="C#" Value="ActiveUniformMaxLength" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ActiveUniformMaxLength = int32(35719)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ActiveUniforms">
      <MemberSignature Language="C#" Value="ActiveUniforms" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ActiveUniforms = int32(35718)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="AttachedShaders">
      <MemberSignature Language="C#" Value="AttachedShaders" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 AttachedShaders = int32(35717)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Bool">
      <MemberSignature Language="C#" Value="Bool" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 Bool = int32(35670)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BoolArb">
      <MemberSignature Language="C#" Value="BoolArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 BoolArb = int32(35670)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BoolVec2">
      <MemberSignature Language="C#" Value="BoolVec2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 BoolVec2 = int32(35671)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BoolVec2Arb">
      <MemberSignature Language="C#" Value="BoolVec2Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 BoolVec2Arb = int32(35671)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BoolVec3">
      <MemberSignature Language="C#" Value="BoolVec3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 BoolVec3 = int32(35672)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BoolVec3Arb">
      <MemberSignature Language="C#" Value="BoolVec3Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 BoolVec3Arb = int32(35672)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BoolVec4">
      <MemberSignature Language="C#" Value="BoolVec4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 BoolVec4 = int32(35673)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BoolVec4Arb">
      <MemberSignature Language="C#" Value="BoolVec4Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 BoolVec4Arb = int32(35673)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompileStatus">
      <MemberSignature Language="C#" Value="CompileStatus" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 CompileStatus = int32(35713)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DeleteStatus">
      <MemberSignature Language="C#" Value="DeleteStatus" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 DeleteStatus = int32(35712)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat2">
      <MemberSignature Language="C#" Value="FloatMat2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat2 = int32(35674)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat2Arb">
      <MemberSignature Language="C#" Value="FloatMat2Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat2Arb = int32(35674)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat2x3">
      <MemberSignature Language="C#" Value="FloatMat2x3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat2x3 = int32(35685)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat2x4">
      <MemberSignature Language="C#" Value="FloatMat2x4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat2x4 = int32(35686)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat3">
      <MemberSignature Language="C#" Value="FloatMat3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat3 = int32(35675)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat3Arb">
      <MemberSignature Language="C#" Value="FloatMat3Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat3Arb = int32(35675)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat3x2">
      <MemberSignature Language="C#" Value="FloatMat3x2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat3x2 = int32(35687)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat3x4">
      <MemberSignature Language="C#" Value="FloatMat3x4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat3x4 = int32(35688)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat4">
      <MemberSignature Language="C#" Value="FloatMat4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat4 = int32(35676)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat4Arb">
      <MemberSignature Language="C#" Value="FloatMat4Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat4Arb = int32(35676)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat4x2">
      <MemberSignature Language="C#" Value="FloatMat4x2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat4x2 = int32(35689)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatMat4x3">
      <MemberSignature Language="C#" Value="FloatMat4x3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatMat4x3 = int32(35690)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatVec2">
      <MemberSignature Language="C#" Value="FloatVec2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatVec2 = int32(35664)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatVec2Arb">
      <MemberSignature Language="C#" Value="FloatVec2Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatVec2Arb = int32(35664)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatVec3">
      <MemberSignature Language="C#" Value="FloatVec3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatVec3 = int32(35665)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatVec3Arb">
      <MemberSignature Language="C#" Value="FloatVec3Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatVec3Arb = int32(35665)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatVec4">
      <MemberSignature Language="C#" Value="FloatVec4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatVec4 = int32(35666)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FloatVec4Arb">
      <MemberSignature Language="C#" Value="FloatVec4Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FloatVec4Arb = int32(35666)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FragmentShader">
      <MemberSignature Language="C#" Value="FragmentShader" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FragmentShader = int32(35632)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FragmentShaderArb">
      <MemberSignature Language="C#" Value="FragmentShaderArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FragmentShaderArb = int32(35632)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FragmentShaderDerivativeHint">
      <MemberSignature Language="C#" Value="FragmentShaderDerivativeHint" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FragmentShaderDerivativeHint = int32(35723)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FragmentShaderDerivativeHintArb">
      <MemberSignature Language="C#" Value="FragmentShaderDerivativeHintArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 FragmentShaderDerivativeHintArb = int32(35723)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="InfoLogLength">
      <MemberSignature Language="C#" Value="InfoLogLength" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 InfoLogLength = int32(35716)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="IntVec2">
      <MemberSignature Language="C#" Value="IntVec2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 IntVec2 = int32(35667)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="IntVec2Arb">
      <MemberSignature Language="C#" Value="IntVec2Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 IntVec2Arb = int32(35667)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="IntVec3">
      <MemberSignature Language="C#" Value="IntVec3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 IntVec3 = int32(35668)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="IntVec3Arb">
      <MemberSignature Language="C#" Value="IntVec3Arb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 IntVec3Arb = int32(35668)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="IntVec4">
      <MemberSignature Language="C#" Value="IntVec4" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="IntVec4Arb">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="LinkStatus">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxCombinedTextureImageUnits">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxCombinedTextureImageUnitsArb">
      <MemberSignature Language="C#" Value="MaxCombinedTextureImageUnitsArb" />
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxFragmentUniformComponents">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxFragmentUniformComponentsArb">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVaryingFloats">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVaryingFloatsArb">
      <MemberSignature Language="C#" Value="MaxVaryingFloatsArb" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVertexTextureImageUnits">
      <MemberSignature Language="C#" Value="MaxVertexTextureImageUnits" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxVertexTextureImageUnitsArb">
      <MemberSignature Language="C#" Value="MaxVertexTextureImageUnitsArb" />
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      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxVertexUniformComponents">
      <MemberSignature Language="C#" Value="MaxVertexUniformComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 MaxVertexUniformComponents = int32(35658)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxVertexUniformComponentsArb">
      <MemberSignature Language="C#" Value="MaxVertexUniformComponentsArb" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectActiveAttributeMaxLengthArb">
      <MemberSignature Language="C#" Value="ObjectActiveAttributeMaxLengthArb" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectActiveAttributesArb">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ObjectActiveAttributesArb = int32(35721)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectActiveUniformMaxLengthArb">
      <MemberSignature Language="C#" Value="ObjectActiveUniformMaxLengthArb" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectActiveUniformsArb">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectAttachedObjectsArb">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectCompileStatusArb">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectDeleteStatusArb">
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectInfoLogLengthArb">
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectLinkStatusArb">
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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        <summary>To be added.</summary>
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    <Member MemberName="ObjectShaderSourceLengthArb">
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ObjectValidateStatusArb">
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        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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    <Member MemberName="Sampler1D">
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        <summary>To be added.</summary>
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    <Member MemberName="Sampler1DArb">
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Sampler1DShadow">
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Sampler1DShadowArb">
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Sampler2D">
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      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Sampler2DArb">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 Sampler2DArb = int32(35678)" />
      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Sampler2DRectArb">
      <MemberSignature Language="C#" Value="Sampler2DRectArb" />
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      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Sampler2DRectShadowArb">
      <MemberSignature Language="C#" Value="Sampler2DRectShadowArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 Sampler2DRectShadowArb = int32(35684)" />
      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Sampler2DShadow">
      <MemberSignature Language="C#" Value="Sampler2DShadow" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 Sampler2DShadow = int32(35682)" />
      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Sampler2DShadowArb">
      <MemberSignature Language="C#" Value="Sampler2DShadowArb" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Sampler3D">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 Sampler3D = int32(35679)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Sampler3DArb">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 Sampler3DArb = int32(35679)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="SamplerCube">
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      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="SamplerCubeArb">
      <MemberSignature Language="C#" Value="SamplerCubeArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 SamplerCubeArb = int32(35680)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ShaderObjectArb">
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        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ShaderSourceLength">
      <MemberSignature Language="C#" Value="ShaderSourceLength" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ShaderSourceLength = int32(35720)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ShaderType">
      <MemberSignature Language="C#" Value="ShaderType" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ShaderType = int32(35663)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ShadingLanguageVersion">
      <MemberSignature Language="C#" Value="ShadingLanguageVersion" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ShadingLanguageVersion = int32(35724)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ShadingLanguageVersionArb">
      <MemberSignature Language="C#" Value="ShadingLanguageVersionArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ShadingLanguageVersionArb = int32(35724)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ValidateStatus">
      <MemberSignature Language="C#" Value="ValidateStatus" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 ValidateStatus = int32(35715)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="VertexShader">
      <MemberSignature Language="C#" Value="VertexShader" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 VertexShader = int32(35633)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="VertexShaderArb">
      <MemberSignature Language="C#" Value="VertexShaderArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvVertexProgram3 VertexShaderArb = int32(35633)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvVertexProgram3</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
