<Type Name="ArbTextureCompressionBptc" FullName="MonoMac.OpenGL.ArbTextureCompressionBptc">
  <TypeSignature Language="C#" Value="public enum ArbTextureCompressionBptc" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ArbTextureCompressionBptc extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="CompressedRgbaBptcUnormArb">
      <MemberSignature Language="C#" Value="CompressedRgbaBptcUnormArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbTextureCompressionBptc CompressedRgbaBptcUnormArb = int32(36492)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbTextureCompressionBptc</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompressedRgbBptcSignedFloatArb">
      <MemberSignature Language="C#" Value="CompressedRgbBptcSignedFloatArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbTextureCompressionBptc CompressedRgbBptcSignedFloatArb = int32(36494)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbTextureCompressionBptc</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompressedRgbBptcUnsignedFloatArb">
      <MemberSignature Language="C#" Value="CompressedRgbBptcUnsignedFloatArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbTextureCompressionBptc CompressedRgbBptcUnsignedFloatArb = int32(36495)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbTextureCompressionBptc</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompressedSrgbAlphaBptcUnormArb">
      <MemberSignature Language="C#" Value="CompressedSrgbAlphaBptcUnormArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbTextureCompressionBptc CompressedSrgbAlphaBptcUnormArb = int32(36493)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbTextureCompressionBptc</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
