<Type Name="CGColorRenderingIntent" FullName="MonoMac.CoreGraphics.CGColorRenderingIntent">
  <TypeSignature Language="C#" Value="public enum CGColorRenderingIntent" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CGColorRenderingIntent extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>Determines how Quartz maps colors from the source color space to the gamut of the destination.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="AbsoluteColorimetric">
      <MemberSignature Language="C#" Value="AbsoluteColorimetric" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.CoreGraphics.CGColorRenderingIntent AbsoluteColorimetric = int32(1)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.CoreGraphics.CGColorRenderingIntent</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Clamps colors outside of the gamut of the device into the space supported by the device.</summary>
      </Docs>
    </Member>
    <Member MemberName="Default">
      <MemberSignature Language="C#" Value="Default" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.CoreGraphics.CGColorRenderingIntent Default = int32(0)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.CoreGraphics.CGColorRenderingIntent</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The default rendering intent.</summary>
      </Docs>
    </Member>
    <Member MemberName="Perceptual">
      <MemberSignature Language="C#" Value="Perceptual" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.CoreGraphics.CGColorRenderingIntent Perceptual = int32(3)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.CoreGraphics.CGColorRenderingIntent</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Preserves the color relationship by compressing the gamut of the graphics context to fit the output device.</summary>
      </Docs>
    </Member>
    <Member MemberName="RelativeColorimetric">
      <MemberSignature Language="C#" Value="RelativeColorimetric" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.CoreGraphics.CGColorRenderingIntent RelativeColorimetric = int32(2)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.CoreGraphics.CGColorRenderingIntent</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Shifts all colors to adjust for the requirements of the context.</summary>
      </Docs>
    </Member>
    <Member MemberName="Saturation">
      <MemberSignature Language="C#" Value="Saturation" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.CoreGraphics.CGColorRenderingIntent Saturation = int32(4)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.CoreGraphics.CGColorRenderingIntent</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Preserves the relative saturation.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
