<Type Name="ReadBufferMode" FullName="MonoMac.OpenGL.ReadBufferMode">
  <TypeSignature Language="C#" Value="public enum ReadBufferMode" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ReadBufferMode extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="Aux0">
      <MemberSignature Language="C#" Value="Aux0" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Back">
      <MemberSignature Language="C#" Value="Back" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BackRight">
      <MemberSignature Language="C#" Value="BackRight" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ReadBufferMode BackRight = int32(1027)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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        <ReturnType>MonoMac.OpenGL.ReadBufferMode</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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      <Docs>
        <summary>To be added.</summary>
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