<Type Name="ArbFramebufferObject" FullName="MonoMac.OpenGL.ArbFramebufferObject">
  <TypeSignature Language="C#" Value="public enum ArbFramebufferObject" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ArbFramebufferObject extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="ColorAttachment0">
      <MemberSignature Language="C#" Value="ColorAttachment0" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment0 = int32(36064)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment1">
      <MemberSignature Language="C#" Value="ColorAttachment1" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment1 = int32(36065)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment10">
      <MemberSignature Language="C#" Value="ColorAttachment10" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment10 = int32(36074)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment11">
      <MemberSignature Language="C#" Value="ColorAttachment11" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment11 = int32(36075)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment12">
      <MemberSignature Language="C#" Value="ColorAttachment12" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment12 = int32(36076)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment13">
      <MemberSignature Language="C#" Value="ColorAttachment13" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment13 = int32(36077)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment14">
      <MemberSignature Language="C#" Value="ColorAttachment14" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment14 = int32(36078)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment15">
      <MemberSignature Language="C#" Value="ColorAttachment15" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment15 = int32(36079)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment2">
      <MemberSignature Language="C#" Value="ColorAttachment2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment2 = int32(36066)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment3">
      <MemberSignature Language="C#" Value="ColorAttachment3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment3 = int32(36067)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment4">
      <MemberSignature Language="C#" Value="ColorAttachment4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment4 = int32(36068)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment5">
      <MemberSignature Language="C#" Value="ColorAttachment5" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment5 = int32(36069)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment6">
      <MemberSignature Language="C#" Value="ColorAttachment6" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment6 = int32(36070)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment7">
      <MemberSignature Language="C#" Value="ColorAttachment7" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment7 = int32(36071)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment8">
      <MemberSignature Language="C#" Value="ColorAttachment8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment8 = int32(36072)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment9">
      <MemberSignature Language="C#" Value="ColorAttachment9" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ColorAttachment9 = int32(36073)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Depth24Stencil8">
      <MemberSignature Language="C#" Value="Depth24Stencil8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject Depth24Stencil8 = int32(35056)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthAttachment">
      <MemberSignature Language="C#" Value="DepthAttachment" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject DepthAttachment = int32(36096)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthStencil">
      <MemberSignature Language="C#" Value="DepthStencil" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject DepthStencil = int32(34041)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthStencilAttachment">
      <MemberSignature Language="C#" Value="DepthStencilAttachment" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject DepthStencilAttachment = int32(33306)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DrawFramebuffer">
      <MemberSignature Language="C#" Value="DrawFramebuffer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject DrawFramebuffer = int32(36009)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DrawFramebufferBinding">
      <MemberSignature Language="C#" Value="DrawFramebufferBinding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject DrawFramebufferBinding = int32(36006)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Framebuffer">
      <MemberSignature Language="C#" Value="Framebuffer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject Framebuffer = int32(36160)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentAlphaSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentAlphaSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentAlphaSize = int32(33301)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentBlueSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentBlueSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentBlueSize = int32(33300)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentColorEncoding">
      <MemberSignature Language="C#" Value="FramebufferAttachmentColorEncoding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentColorEncoding = int32(33296)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentComponentType">
      <MemberSignature Language="C#" Value="FramebufferAttachmentComponentType" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentComponentType = int32(33297)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentDepthSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentDepthSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentDepthSize = int32(33302)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentGreenSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentGreenSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentGreenSize = int32(33299)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentObjectName">
      <MemberSignature Language="C#" Value="FramebufferAttachmentObjectName" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentObjectName = int32(36049)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentObjectType">
      <MemberSignature Language="C#" Value="FramebufferAttachmentObjectType" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentObjectType = int32(36048)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentRedSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentRedSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentRedSize = int32(33298)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentStencilSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentStencilSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentStencilSize = int32(33303)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureCubeMapFace">
      <MemberSignature Language="C#" Value="FramebufferAttachmentTextureCubeMapFace" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentTextureCubeMapFace = int32(36051)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureLayer">
      <MemberSignature Language="C#" Value="FramebufferAttachmentTextureLayer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentTextureLayer = int32(36052)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureLevel">
      <MemberSignature Language="C#" Value="FramebufferAttachmentTextureLevel" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferAttachmentTextureLevel = int32(36050)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferBinding">
      <MemberSignature Language="C#" Value="FramebufferBinding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferBinding = int32(36006)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferComplete">
      <MemberSignature Language="C#" Value="FramebufferComplete" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferComplete = int32(36053)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferDefault">
      <MemberSignature Language="C#" Value="FramebufferDefault" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferDefault = int32(33304)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteAttachment">
      <MemberSignature Language="C#" Value="FramebufferIncompleteAttachment" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferIncompleteAttachment = int32(36054)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteDrawBuffer">
      <MemberSignature Language="C#" Value="FramebufferIncompleteDrawBuffer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferIncompleteDrawBuffer = int32(36059)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteMissingAttachment">
      <MemberSignature Language="C#" Value="FramebufferIncompleteMissingAttachment" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferIncompleteMissingAttachment = int32(36055)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteMultisample">
      <MemberSignature Language="C#" Value="FramebufferIncompleteMultisample" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteReadBuffer">
      <MemberSignature Language="C#" Value="FramebufferIncompleteReadBuffer" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferUndefined">
      <MemberSignature Language="C#" Value="FramebufferUndefined" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferUndefined = int32(33305)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferUnsupported">
      <MemberSignature Language="C#" Value="FramebufferUnsupported" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject FramebufferUnsupported = int32(36061)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Index">
      <MemberSignature Language="C#" Value="Index" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject Index = int32(33314)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="InvalidFramebufferOperation">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject InvalidFramebufferOperation = int32(1286)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxColorAttachments">
      <MemberSignature Language="C#" Value="MaxColorAttachments" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject MaxColorAttachments = int32(36063)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxRenderbufferSize">
      <MemberSignature Language="C#" Value="MaxRenderbufferSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject MaxRenderbufferSize = int32(34024)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxSamples">
      <MemberSignature Language="C#" Value="MaxSamples" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject MaxSamples = int32(36183)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ReadFramebuffer">
      <MemberSignature Language="C#" Value="ReadFramebuffer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ReadFramebuffer = int32(36008)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ReadFramebufferBinding">
      <MemberSignature Language="C#" Value="ReadFramebufferBinding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject ReadFramebufferBinding = int32(36010)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Renderbuffer">
      <MemberSignature Language="C#" Value="Renderbuffer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject Renderbuffer = int32(36161)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferAlphaSize">
      <MemberSignature Language="C#" Value="RenderbufferAlphaSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferAlphaSize = int32(36179)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferBinding">
      <MemberSignature Language="C#" Value="RenderbufferBinding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferBinding = int32(36007)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferBlueSize">
      <MemberSignature Language="C#" Value="RenderbufferBlueSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferBlueSize = int32(36178)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferDepthSize">
      <MemberSignature Language="C#" Value="RenderbufferDepthSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferDepthSize = int32(36180)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferGreenSize">
      <MemberSignature Language="C#" Value="RenderbufferGreenSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferGreenSize = int32(36177)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferHeight">
      <MemberSignature Language="C#" Value="RenderbufferHeight" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferHeight = int32(36163)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferInternalFormat">
      <MemberSignature Language="C#" Value="RenderbufferInternalFormat" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferInternalFormat = int32(36164)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferRedSize">
      <MemberSignature Language="C#" Value="RenderbufferRedSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferRedSize = int32(36176)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferSamples">
      <MemberSignature Language="C#" Value="RenderbufferSamples" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferSamples = int32(36011)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferStencilSize">
      <MemberSignature Language="C#" Value="RenderbufferStencilSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferStencilSize = int32(36181)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="RenderbufferWidth">
      <MemberSignature Language="C#" Value="RenderbufferWidth" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject RenderbufferWidth = int32(36162)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="StencilAttachment">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject StencilAttachment = int32(36128)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="StencilIndex1">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject StencilIndex1 = int32(36166)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="StencilIndex16">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject StencilIndex16 = int32(36169)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="StencilIndex4">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject StencilIndex4 = int32(36167)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="StencilIndex8">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject StencilIndex8 = int32(36168)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureAlphaType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject TextureAlphaType = int32(35859)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureBlueType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject TextureBlueType = int32(35858)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureDepthType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject TextureDepthType = int32(35862)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureGreenType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject TextureGreenType = int32(35857)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureIntensityType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject TextureIntensityType = int32(35861)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureLuminanceType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject TextureLuminanceType = int32(35860)" />
      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureRedType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject TextureRedType = int32(35856)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="TextureStencilSize">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject TextureStencilSize = int32(35057)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedInt248">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedNormalized">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbFramebufferObject UnsignedNormalized = int32(35863)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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</Type>
