<Type Name="NvTransformFeedback" FullName="MonoMac.OpenGL.NvTransformFeedback">
  <TypeSignature Language="C#" Value="public enum NvTransformFeedback" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed NvTransformFeedback extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="ActiveVaryingMaxLengthNv">
      <MemberSignature Language="C#" Value="ActiveVaryingMaxLengthNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback ActiveVaryingMaxLengthNv = int32(35970)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ActiveVaryingsNv">
      <MemberSignature Language="C#" Value="ActiveVaryingsNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback ActiveVaryingsNv = int32(35969)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BackPrimaryColorNv">
      <MemberSignature Language="C#" Value="BackPrimaryColorNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback BackPrimaryColorNv = int32(35959)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BackSecondaryColorNv">
      <MemberSignature Language="C#" Value="BackSecondaryColorNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback BackSecondaryColorNv = int32(35960)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistanceNv">
      <MemberSignature Language="C#" Value="ClipDistanceNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback ClipDistanceNv = int32(35962)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="GenericAttribNv">
      <MemberSignature Language="C#" Value="GenericAttribNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback GenericAttribNv = int32(35965)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="InterleavedAttribs">
      <MemberSignature Language="C#" Value="InterleavedAttribs" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback InterleavedAttribs = int32(35980)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="InterleavedAttribsExt">
      <MemberSignature Language="C#" Value="InterleavedAttribsExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback InterleavedAttribsExt = int32(35980)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="InterleavedAttribsNv">
      <MemberSignature Language="C#" Value="InterleavedAttribsNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback InterleavedAttribsNv = int32(35980)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="LayerNv">
      <MemberSignature Language="C#" Value="LayerNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback LayerNv = int32(36266)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackInterleavedAttribsNv">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackInterleavedAttribsNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackInterleavedAttribsNv = int32(35978)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackInterleavedComponents">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackInterleavedComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackInterleavedComponents = int32(35978)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackInterleavedComponentsExt">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackInterleavedComponentsExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackInterleavedComponentsExt = int32(35978)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackSeparateAttribs">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateAttribs" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackSeparateAttribs = int32(35979)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackSeparateAttribsExt">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateAttribsExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackSeparateAttribsExt = int32(35979)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackSeparateAttribsNv">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateAttribsNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackSeparateAttribsNv = int32(35979)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackSeparateComponents">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateComponents" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackSeparateComponents = int32(35968)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackSeparateComponentsExt">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateComponentsExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackSeparateComponentsExt = int32(35968)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxTransformFeedbackSeparateComponentsNv">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateComponentsNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback MaxTransformFeedbackSeparateComponentsNv = int32(35968)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="NextBufferNv">
      <MemberSignature Language="C#" Value="NextBufferNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback NextBufferNv = int32(2)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="PrimitiveIdNv">
      <MemberSignature Language="C#" Value="PrimitiveIdNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback PrimitiveIdNv = int32(35964)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="PrimitivesGenerated">
      <MemberSignature Language="C#" Value="PrimitivesGenerated" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback PrimitivesGenerated = int32(35975)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="PrimitivesGeneratedExt">
      <MemberSignature Language="C#" Value="PrimitivesGeneratedExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback PrimitivesGeneratedExt = int32(35975)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="PrimitivesGeneratedNv">
      <MemberSignature Language="C#" Value="PrimitivesGeneratedNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback PrimitivesGeneratedNv = int32(35975)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RasterizerDiscard">
      <MemberSignature Language="C#" Value="RasterizerDiscard" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback RasterizerDiscard = int32(35977)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RasterizerDiscardExt">
      <MemberSignature Language="C#" Value="RasterizerDiscardExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback RasterizerDiscardExt = int32(35977)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RasterizerDiscardNv">
      <MemberSignature Language="C#" Value="RasterizerDiscardNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback RasterizerDiscardNv = int32(35977)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SeparateAttribs">
      <MemberSignature Language="C#" Value="SeparateAttribs" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback SeparateAttribs = int32(35981)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SeparateAttribsExt">
      <MemberSignature Language="C#" Value="SeparateAttribsExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback SeparateAttribsExt = int32(35981)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SeparateAttribsNv">
      <MemberSignature Language="C#" Value="SeparateAttribsNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback SeparateAttribsNv = int32(35981)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SkipComponents1Nv">
      <MemberSignature Language="C#" Value="SkipComponents1Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback SkipComponents1Nv = int32(6)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SkipComponents2Nv">
      <MemberSignature Language="C#" Value="SkipComponents2Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback SkipComponents2Nv = int32(5)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SkipComponents3Nv">
      <MemberSignature Language="C#" Value="SkipComponents3Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback SkipComponents3Nv = int32(4)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SkipComponents4Nv">
      <MemberSignature Language="C#" Value="SkipComponents4Nv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback SkipComponents4Nv = int32(3)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureCoordNv">
      <MemberSignature Language="C#" Value="TextureCoordNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TextureCoordNv = int32(35961)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackAttribsNv">
      <MemberSignature Language="C#" Value="TransformFeedbackAttribsNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackAttribsNv = int32(35966)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBuffer">
      <MemberSignature Language="C#" Value="TransformFeedbackBuffer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBuffer = int32(35982)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferBinding">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferBinding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferBinding = int32(35983)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferBindingExt">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferBindingExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferBindingExt = int32(35983)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferBindingNv">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferBindingNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferBindingNv = int32(35983)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferExt">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferExt = int32(35982)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferModeExt">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferModeExt" />
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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      <MemberSignature Language="C#" Value="TransformFeedbackBufferModeNv" />
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      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferNv">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferNv = int32(35982)" />
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferSize">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferSize = int32(35973)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferSizeExt">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferSizeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferSizeExt = int32(35973)" />
      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferSizeNv">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferSizeNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferSizeNv = int32(35973)" />
      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferStart">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferStart" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferStart = int32(35972)" />
      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferStartExt">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferStartExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferStartExt = int32(35972)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferStartNv">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferStartNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackBufferStartNv = int32(35972)" />
      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackPrimitivesWritten">
      <MemberSignature Language="C#" Value="TransformFeedbackPrimitivesWritten" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackPrimitivesWritten = int32(35976)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackPrimitivesWrittenExt">
      <MemberSignature Language="C#" Value="TransformFeedbackPrimitivesWrittenExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackPrimitivesWrittenExt = int32(35976)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackPrimitivesWrittenNv">
      <MemberSignature Language="C#" Value="TransformFeedbackPrimitivesWrittenNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackPrimitivesWrittenNv = int32(35976)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackRecordNv">
      <MemberSignature Language="C#" Value="TransformFeedbackRecordNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackRecordNv = int32(35974)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackVaryingMaxLength">
      <MemberSignature Language="C#" Value="TransformFeedbackVaryingMaxLength" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackVaryingMaxLength = int32(35958)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackVaryingMaxLengthExt">
      <MemberSignature Language="C#" Value="TransformFeedbackVaryingMaxLengthExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackVaryingMaxLengthExt = int32(35958)" />
      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackVaryings">
      <MemberSignature Language="C#" Value="TransformFeedbackVaryings" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackVaryings = int32(35971)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackVaryingsExt">
      <MemberSignature Language="C#" Value="TransformFeedbackVaryingsExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackVaryingsExt = int32(35971)" />
      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackVaryingsNv">
      <MemberSignature Language="C#" Value="TransformFeedbackVaryingsNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback TransformFeedbackVaryingsNv = int32(35971)" />
      <MemberType>Field</MemberType>
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        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="VertexIdNv">
      <MemberSignature Language="C#" Value="VertexIdNv" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.NvTransformFeedback VertexIdNv = int32(35963)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.NvTransformFeedback</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
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</Type>
