<Type Name="Version30" FullName="MonoMac.OpenGL.Version30">
  <TypeSignature Language="C#" Value="public enum Version30" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed Version30 extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="BgraInteger">
      <MemberSignature Language="C#" Value="BgraInteger" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 BgraInteger = int32(36251)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BgrInteger">
      <MemberSignature Language="C#" Value="BgrInteger" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 BgrInteger = int32(36250)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BlueInteger">
      <MemberSignature Language="C#" Value="BlueInteger" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 BlueInteger = int32(36246)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BufferAccessFlags">
      <MemberSignature Language="C#" Value="BufferAccessFlags" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 BufferAccessFlags = int32(37151)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BufferMapLength">
      <MemberSignature Language="C#" Value="BufferMapLength" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 BufferMapLength = int32(37152)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="BufferMapOffset">
      <MemberSignature Language="C#" Value="BufferMapOffset" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 BufferMapOffset = int32(37153)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClampFragmentColor">
      <MemberSignature Language="C#" Value="ClampFragmentColor" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClampFragmentColor = int32(35099)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClampReadColor">
      <MemberSignature Language="C#" Value="ClampReadColor" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClampReadColor = int32(35100)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClampVertexColor">
      <MemberSignature Language="C#" Value="ClampVertexColor" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClampVertexColor = int32(35098)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistance0">
      <MemberSignature Language="C#" Value="ClipDistance0" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClipDistance0 = int32(12288)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistance1">
      <MemberSignature Language="C#" Value="ClipDistance1" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClipDistance1 = int32(12289)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistance2">
      <MemberSignature Language="C#" Value="ClipDistance2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClipDistance2 = int32(12290)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistance3">
      <MemberSignature Language="C#" Value="ClipDistance3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClipDistance3 = int32(12291)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistance4">
      <MemberSignature Language="C#" Value="ClipDistance4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClipDistance4 = int32(12292)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistance5">
      <MemberSignature Language="C#" Value="ClipDistance5" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClipDistance5 = int32(12293)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistance6">
      <MemberSignature Language="C#" Value="ClipDistance6" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClipDistance6 = int32(12294)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ClipDistance7">
      <MemberSignature Language="C#" Value="ClipDistance7" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ClipDistance7 = int32(12295)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment0">
      <MemberSignature Language="C#" Value="ColorAttachment0" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment0 = int32(36064)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment1">
      <MemberSignature Language="C#" Value="ColorAttachment1" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment1 = int32(36065)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment10">
      <MemberSignature Language="C#" Value="ColorAttachment10" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment10 = int32(36074)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment11">
      <MemberSignature Language="C#" Value="ColorAttachment11" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment11 = int32(36075)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment12">
      <MemberSignature Language="C#" Value="ColorAttachment12" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment12 = int32(36076)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment13">
      <MemberSignature Language="C#" Value="ColorAttachment13" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment13 = int32(36077)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment14">
      <MemberSignature Language="C#" Value="ColorAttachment14" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment14 = int32(36078)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment15">
      <MemberSignature Language="C#" Value="ColorAttachment15" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment15 = int32(36079)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment2">
      <MemberSignature Language="C#" Value="ColorAttachment2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment2 = int32(36066)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment3">
      <MemberSignature Language="C#" Value="ColorAttachment3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment3 = int32(36067)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment4">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment4 = int32(36068)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment5">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment5 = int32(36069)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment6">
      <MemberSignature Language="C#" Value="ColorAttachment6" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment6 = int32(36070)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment7">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment8">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment8 = int32(36072)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment9">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ColorAttachment9 = int32(36073)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompareRefToTexture">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 CompareRefToTexture = int32(34894)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompressedRed">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 CompressedRed = int32(33317)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompressedRedRgtc1">
      <MemberSignature Language="C#" Value="CompressedRedRgtc1" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompressedRg">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 CompressedRg = int32(33318)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompressedRgRgtc2">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 CompressedRgRgtc2 = int32(36285)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="CompressedSignedRedRgtc1">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 CompressedSignedRedRgtc1 = int32(36284)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="CompressedSignedRgRgtc2">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 CompressedSignedRgRgtc2 = int32(36286)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ContextFlagForwardCompatibleBit">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ContextFlags">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 ContextFlags = int32(33310)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Depth24Stencil8">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Depth32fStencil8">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="DepthAttachment">
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      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthBuffer">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 DepthBuffer = int32(33315)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthComponent32f">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthStencil">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthStencilAttachment">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DrawFramebuffer">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DrawFramebufferBinding">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 DrawFramebufferBinding = int32(36006)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FixedOnly">
      <MemberSignature Language="C#" Value="FixedOnly" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 FixedOnly = int32(35101)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Float32UnsignedInt248Rev">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Framebuffer">
      <MemberSignature Language="C#" Value="Framebuffer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Framebuffer = int32(36160)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentAlphaSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentAlphaSize" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentBlueSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentBlueSize" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentColorEncoding">
      <MemberSignature Language="C#" Value="FramebufferAttachmentColorEncoding" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentComponentType">
      <MemberSignature Language="C#" Value="FramebufferAttachmentComponentType" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentDepthSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentDepthSize" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentGreenSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentGreenSize" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentObjectName">
      <MemberSignature Language="C#" Value="FramebufferAttachmentObjectName" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentObjectType">
      <MemberSignature Language="C#" Value="FramebufferAttachmentObjectType" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentRedSize">
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      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentStencilSize">
      <MemberSignature Language="C#" Value="FramebufferAttachmentStencilSize" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureCubeMapFace">
      <MemberSignature Language="C#" Value="FramebufferAttachmentTextureCubeMapFace" />
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      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureLayer">
      <MemberSignature Language="C#" Value="FramebufferAttachmentTextureLayer" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureLevel">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferBinding">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 FramebufferBinding = int32(36006)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="FramebufferComplete">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 FramebufferComplete = int32(36053)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="FramebufferDefault">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="FramebufferIncompleteAttachment">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="FramebufferIncompleteDrawBuffer">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="FramebufferIncompleteMissingAttachment">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="FramebufferIncompleteMultisample">
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      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="FramebufferIncompleteReadBuffer">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="FramebufferSrgb">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="FramebufferUndefined">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="FramebufferUnsupported">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="GreenInteger">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="HalfFloat">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Index">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="InterleavedAttribs">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="IntSampler1D">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="IntSampler1DArray">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="IntSampler2D">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="IntSampler2DArray">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="IntSampler3D">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="IntSamplerCube">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 IntSamplerCube = int32(36300)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="InvalidFramebufferOperation">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MajorVersion">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MajorVersion = int32(33307)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MapFlushExplicitBit">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MapInvalidateBufferBit">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MapInvalidateRangeBit">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MapReadBit">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MapReadBit = int32(1)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MapUnsynchronizedBit">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MapWriteBit">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MapWriteBit = int32(2)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxArrayTextureLayers">
      <MemberSignature Language="C#" Value="MaxArrayTextureLayers" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxClipDistances">
      <MemberSignature Language="C#" Value="MaxClipDistances" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MaxClipDistances = int32(3378)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxColorAttachments">
      <MemberSignature Language="C#" Value="MaxColorAttachments" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MaxColorAttachments = int32(36063)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxProgramTexelOffset">
      <MemberSignature Language="C#" Value="MaxProgramTexelOffset" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MaxProgramTexelOffset = int32(35077)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxRenderbufferSize">
      <MemberSignature Language="C#" Value="MaxRenderbufferSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MaxRenderbufferSize = int32(34024)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="MaxSamples">
      <MemberSignature Language="C#" Value="MaxSamples" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MaxSamples = int32(36183)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxTransformFeedbackInterleavedComponents">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackInterleavedComponents" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxTransformFeedbackSeparateAttribs">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateAttribs" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MaxTransformFeedbackSeparateAttribs = int32(35979)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxTransformFeedbackSeparateComponents">
      <MemberSignature Language="C#" Value="MaxTransformFeedbackSeparateComponents" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxVaryingComponents">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MinorVersion">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MinorVersion = int32(33308)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MinProgramTexelOffset">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 MinProgramTexelOffset = int32(35076)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="NumExtensions">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 NumExtensions = int32(33309)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="PrimitivesGenerated">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 PrimitivesGenerated = int32(35975)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ProxyTexture1DArray">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="ProxyTexture2DArray">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="QueryByRegionNoWait">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="QueryByRegionWait">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="QueryNoWait">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="QueryWait">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="R11fG11fB10f">
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="R16f">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="R16i">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="R16ui">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="R32i">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 R32i = int32(33333)" />
      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="R32ui">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 R32ui = int32(33334)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 R8 = int32(33321)" />
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="R8i">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 R8i = int32(33329)" />
      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="R8ui">
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      <MemberType>Field</MemberType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RasterizerDiscard">
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        <summary>To be added.</summary>
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    <Member MemberName="ReadFramebuffer">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="ReadFramebufferBinding">
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      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RedInteger">
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      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Renderbuffer">
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      <MemberType>Field</MemberType>
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferAlphaSize">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="RenderbufferBinding">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferBlueSize">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferDepthSize">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferGreenSize">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="RenderbufferHeight">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 RenderbufferHeight = int32(36163)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="RenderbufferInternalFormat">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferRedSize">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="RenderbufferSamples">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 RenderbufferSamples = int32(36011)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="RenderbufferStencilSize">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="RenderbufferWidth">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 RenderbufferWidth = int32(36162)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg">
      <MemberSignature Language="C#" Value="Rg" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg = int32(33319)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg16">
      <MemberSignature Language="C#" Value="Rg16" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg16 = int32(33324)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg16f">
      <MemberSignature Language="C#" Value="Rg16f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg16f = int32(33327)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg16i">
      <MemberSignature Language="C#" Value="Rg16i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg16i = int32(33337)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg16ui">
      <MemberSignature Language="C#" Value="Rg16ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg16ui = int32(33338)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg32f">
      <MemberSignature Language="C#" Value="Rg32f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg32f = int32(33328)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg32i">
      <MemberSignature Language="C#" Value="Rg32i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg32i = int32(33339)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg32ui">
      <MemberSignature Language="C#" Value="Rg32ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg32ui = int32(33340)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg8">
      <MemberSignature Language="C#" Value="Rg8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg8 = int32(33323)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg8i">
      <MemberSignature Language="C#" Value="Rg8i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg8i = int32(33335)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rg8ui">
      <MemberSignature Language="C#" Value="Rg8ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rg8ui = int32(33336)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb16f">
      <MemberSignature Language="C#" Value="Rgb16f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgb16f = int32(34843)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb16i">
      <MemberSignature Language="C#" Value="Rgb16i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgb16i = int32(36233)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb16ui">
      <MemberSignature Language="C#" Value="Rgb16ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgb16ui = int32(36215)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb32f">
      <MemberSignature Language="C#" Value="Rgb32f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgb32f = int32(34837)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb32i">
      <MemberSignature Language="C#" Value="Rgb32i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgb32i = int32(36227)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb32ui">
      <MemberSignature Language="C#" Value="Rgb32ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgb32ui = int32(36209)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb8i">
      <MemberSignature Language="C#" Value="Rgb8i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgb8i = int32(36239)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgb8ui">
      <MemberSignature Language="C#" Value="Rgb8ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgb8ui = int32(36221)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="Rgb9E5">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba16f">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgba16f = int32(34842)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Rgba16i">
      <MemberSignature Language="C#" Value="Rgba16i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgba16i = int32(36232)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="Rgba16ui">
      <MemberSignature Language="C#" Value="Rgba16ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgba16ui = int32(36214)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba32f">
      <MemberSignature Language="C#" Value="Rgba32f" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgba32f = int32(34836)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba32i">
      <MemberSignature Language="C#" Value="Rgba32i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgba32i = int32(36226)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba32ui">
      <MemberSignature Language="C#" Value="Rgba32ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgba32ui = int32(36208)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba8i">
      <MemberSignature Language="C#" Value="Rgba8i" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgba8i = int32(36238)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Rgba8ui">
      <MemberSignature Language="C#" Value="Rgba8ui" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Rgba8ui = int32(36220)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RgbaInteger">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 RgbaInteger = int32(36249)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RgbInteger">
      <MemberSignature Language="C#" Value="RgbInteger" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 RgbInteger = int32(36248)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="RgInteger">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 RgInteger = int32(33320)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Sampler1DArray">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Sampler1DArrayShadow">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Sampler2DArray">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Sampler2DArray = int32(36289)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="Sampler2DArrayShadow">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SamplerCubeShadow">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="SeparateAttribs">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="StencilAttachment">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="StencilBuffer">
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex1">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex16">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 StencilIndex16 = int32(36169)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex4">
      <MemberSignature Language="C#" Value="StencilIndex4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 StencilIndex4 = int32(36167)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex8">
      <MemberSignature Language="C#" Value="StencilIndex8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 StencilIndex8 = int32(36168)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Texture1DArray">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Texture1DArray = int32(35864)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Texture2DArray">
      <MemberSignature Language="C#" Value="Texture2DArray" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 Texture2DArray = int32(35866)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureAlphaType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureAlphaType = int32(35859)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureBinding1DArray">
      <MemberSignature Language="C#" Value="TextureBinding1DArray" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureBinding1DArray = int32(35868)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureBinding2DArray">
      <MemberSignature Language="C#" Value="TextureBinding2DArray" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureBinding2DArray = int32(35869)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureBlueType">
      <MemberSignature Language="C#" Value="TextureBlueType" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureBlueType = int32(35858)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureDepthType">
      <MemberSignature Language="C#" Value="TextureDepthType" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureDepthType = int32(35862)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureGreenType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureGreenType = int32(35857)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureIntensityType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureIntensityType = int32(35861)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureLuminanceType">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureLuminanceType = int32(35860)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureRedType">
      <MemberSignature Language="C#" Value="TextureRedType" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureRedType = int32(35856)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureSharedSize">
      <MemberSignature Language="C#" Value="TextureSharedSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureSharedSize = int32(35903)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureStencilSize">
      <MemberSignature Language="C#" Value="TextureStencilSize" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TextureStencilSize = int32(35057)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBuffer">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TransformFeedbackBuffer = int32(35982)" />
      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferBinding">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferBinding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TransformFeedbackBufferBinding = int32(35983)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferMode">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="TransformFeedbackBufferSize">
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      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TransformFeedbackBufferSize = int32(35973)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackBufferStart">
      <MemberSignature Language="C#" Value="TransformFeedbackBufferStart" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 TransformFeedbackBufferStart = int32(35972)" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="TransformFeedbackPrimitivesWritten">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TransformFeedbackVaryingMaxLength">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="TransformFeedbackVaryings">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="UnsignedInt10F11F11FRev">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="UnsignedInt248">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedInt5999Rev">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedIntSampler1D">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedIntSampler1DArray">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="UnsignedIntSampler2D">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="UnsignedIntSampler2DArray">
      <MemberSignature Language="C#" Value="UnsignedIntSampler2DArray" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    </Member>
    <Member MemberName="UnsignedIntSampler3D">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedIntSamplerCube">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedIntVec2">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedIntVec3">
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        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="UnsignedIntVec4">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="UnsignedNormalized">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="VertexArrayBinding">
      <MemberSignature Language="C#" Value="VertexArrayBinding" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 VertexArrayBinding = int32(34229)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="VertexAttribArrayInteger">
      <MemberSignature Language="C#" Value="VertexAttribArrayInteger" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.Version30 VertexAttribArrayInteger = int32(35069)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.Version30</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
