<Type Name="CGImageOptions" FullName="MonoMac.ImageIO.CGImageOptions">
  <TypeSignature Language="C#" Value="public class CGImageOptions" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CGImageOptions extends System.Object" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>Use an instance of this class to configure the CGImageSource.</summary>
    <remarks />
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CGImageOptions ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>Default constructor.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="BestGuessTypeIdentifier">
      <MemberSignature Language="C#" Value="public string BestGuessTypeIdentifier { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string BestGuessTypeIdentifier" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Provides the best guess for the file format that is going to be loaded.</summary>
        <value>A Uniform Type Identifier (UTI).</value>
        <remarks>To learn more about UTIs, you can read:

http://developer.apple.com/library/mac/#documentation/FileManagement/Conceptual/understanding_utis/understand_utis_intro/understand_utis_intro.html</remarks>
      </Docs>
    </Member>
    <Member MemberName="ShouldAllowFloat">
      <MemberSignature Language="C#" Value="public bool ShouldAllowFloat { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool ShouldAllowFloat" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Determines whether the image loaded will use floating point values for its components (if the source image has them).</summary>
        <value />
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="ShouldCache">
      <MemberSignature Language="C#" Value="public bool ShouldCache { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool ShouldCache" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Determines whether the loaded image should be cached.</summary>
        <value />
        <remarks />
      </Docs>
    </Member>
  </Members>
</Type>
