<Type Name="ExtFramebufferObject" FullName="MonoMac.OpenGL.ExtFramebufferObject">
  <TypeSignature Language="C#" Value="public enum ExtFramebufferObject" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ExtFramebufferObject extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="ColorAttachment0">
      <MemberSignature Language="C#" Value="ColorAttachment0" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment0 = int32(36064)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment0Ext">
      <MemberSignature Language="C#" Value="ColorAttachment0Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment0Ext = int32(36064)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment1">
      <MemberSignature Language="C#" Value="ColorAttachment1" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment1 = int32(36065)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment10">
      <MemberSignature Language="C#" Value="ColorAttachment10" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment10 = int32(36074)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment10Ext">
      <MemberSignature Language="C#" Value="ColorAttachment10Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment10Ext = int32(36074)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment11">
      <MemberSignature Language="C#" Value="ColorAttachment11" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment11 = int32(36075)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment11Ext">
      <MemberSignature Language="C#" Value="ColorAttachment11Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment11Ext = int32(36075)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment12">
      <MemberSignature Language="C#" Value="ColorAttachment12" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment12 = int32(36076)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment12Ext">
      <MemberSignature Language="C#" Value="ColorAttachment12Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment12Ext = int32(36076)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment13">
      <MemberSignature Language="C#" Value="ColorAttachment13" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment13 = int32(36077)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment13Ext">
      <MemberSignature Language="C#" Value="ColorAttachment13Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment13Ext = int32(36077)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment14">
      <MemberSignature Language="C#" Value="ColorAttachment14" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment14 = int32(36078)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment14Ext">
      <MemberSignature Language="C#" Value="ColorAttachment14Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment14Ext = int32(36078)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment15">
      <MemberSignature Language="C#" Value="ColorAttachment15" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment15 = int32(36079)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment15Ext">
      <MemberSignature Language="C#" Value="ColorAttachment15Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment15Ext = int32(36079)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment1Ext">
      <MemberSignature Language="C#" Value="ColorAttachment1Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment1Ext = int32(36065)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment2">
      <MemberSignature Language="C#" Value="ColorAttachment2" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment2 = int32(36066)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment2Ext">
      <MemberSignature Language="C#" Value="ColorAttachment2Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment2Ext = int32(36066)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment3">
      <MemberSignature Language="C#" Value="ColorAttachment3" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment3 = int32(36067)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment3Ext">
      <MemberSignature Language="C#" Value="ColorAttachment3Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment3Ext = int32(36067)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment4">
      <MemberSignature Language="C#" Value="ColorAttachment4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment4 = int32(36068)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment4Ext">
      <MemberSignature Language="C#" Value="ColorAttachment4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment4Ext = int32(36068)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment5">
      <MemberSignature Language="C#" Value="ColorAttachment5" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment5 = int32(36069)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment5Ext">
      <MemberSignature Language="C#" Value="ColorAttachment5Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment5Ext = int32(36069)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment6">
      <MemberSignature Language="C#" Value="ColorAttachment6" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment6 = int32(36070)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment6Ext">
      <MemberSignature Language="C#" Value="ColorAttachment6Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment6Ext = int32(36070)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment7">
      <MemberSignature Language="C#" Value="ColorAttachment7" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment7 = int32(36071)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment7Ext">
      <MemberSignature Language="C#" Value="ColorAttachment7Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment7Ext = int32(36071)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment8">
      <MemberSignature Language="C#" Value="ColorAttachment8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment8 = int32(36072)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment8Ext">
      <MemberSignature Language="C#" Value="ColorAttachment8Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment8Ext = int32(36072)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment9">
      <MemberSignature Language="C#" Value="ColorAttachment9" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment9 = int32(36073)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ColorAttachment9Ext">
      <MemberSignature Language="C#" Value="ColorAttachment9Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject ColorAttachment9Ext = int32(36073)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthAttachment">
      <MemberSignature Language="C#" Value="DepthAttachment" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject DepthAttachment = int32(36096)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="DepthAttachmentExt">
      <MemberSignature Language="C#" Value="DepthAttachmentExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject DepthAttachmentExt = int32(36096)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Framebuffer">
      <MemberSignature Language="C#" Value="Framebuffer" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject Framebuffer = int32(36160)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentObjectName">
      <MemberSignature Language="C#" Value="FramebufferAttachmentObjectName" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject FramebufferAttachmentObjectName = int32(36049)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentObjectNameExt">
      <MemberSignature Language="C#" Value="FramebufferAttachmentObjectNameExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject FramebufferAttachmentObjectNameExt = int32(36049)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentObjectType">
      <MemberSignature Language="C#" Value="FramebufferAttachmentObjectType" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject FramebufferAttachmentObjectType = int32(36048)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentObjectTypeExt">
      <MemberSignature Language="C#" Value="FramebufferAttachmentObjectTypeExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject FramebufferAttachmentObjectTypeExt = int32(36048)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTexture3DZoffsetExt">
      <MemberSignature Language="C#" Value="FramebufferAttachmentTexture3DZoffsetExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject FramebufferAttachmentTexture3DZoffsetExt = int32(36052)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureCubeMapFace">
      <MemberSignature Language="C#" Value="FramebufferAttachmentTextureCubeMapFace" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject FramebufferAttachmentTextureCubeMapFace = int32(36051)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureCubeMapFaceExt">
      <MemberSignature Language="C#" Value="FramebufferAttachmentTextureCubeMapFaceExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject FramebufferAttachmentTextureCubeMapFaceExt = int32(36051)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureLayer">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureLevel">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferAttachmentTextureLevelExt">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferBindingExt">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferComplete">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="FramebufferCompleteExt">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferExt">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteAttachment">
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteAttachmentExt">
      <MemberSignature Language="C#" Value="FramebufferIncompleteAttachmentExt" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteDimensionsExt">
      <MemberSignature Language="C#" Value="FramebufferIncompleteDimensionsExt" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="FramebufferIncompleteDrawBuffer">
      <MemberSignature Language="C#" Value="FramebufferIncompleteDrawBuffer" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteDrawBufferExt">
      <MemberSignature Language="C#" Value="FramebufferIncompleteDrawBufferExt" />
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      <MemberType>Field</MemberType>
      <AssemblyInfo>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferIncompleteFormatsExt">
      <MemberSignature Language="C#" Value="FramebufferIncompleteFormatsExt" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="FramebufferIncompleteMissingAttachment">
      <MemberSignature Language="C#" Value="FramebufferIncompleteMissingAttachment" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="FramebufferIncompleteMissingAttachmentExt">
      <MemberSignature Language="C#" Value="FramebufferIncompleteMissingAttachmentExt" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="FramebufferIncompleteReadBuffer">
      <MemberSignature Language="C#" Value="FramebufferIncompleteReadBuffer" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="FramebufferIncompleteReadBufferExt">
      <MemberSignature Language="C#" Value="FramebufferIncompleteReadBufferExt" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="FramebufferUnsupported">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="FramebufferUnsupportedExt">
      <MemberSignature Language="C#" Value="FramebufferUnsupportedExt" />
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      <MemberType>Field</MemberType>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="InvalidFramebufferOperationExt">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
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    <Member MemberName="MaxColorAttachments">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxColorAttachmentsExt">
      <MemberSignature Language="C#" Value="MaxColorAttachmentsExt" />
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="MaxRenderbufferSizeExt">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="Renderbuffer">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferAlphaSize">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferAlphaSizeExt">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferDepthSize">
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      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferDepthSizeExt">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferGreenSizeExt">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferHeight">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferHeightExt">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferInternalFormat">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferInternalFormatExt">
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferRedSize">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferRedSizeExt">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferStencilSize">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferStencilSizeExt">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
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    <Member MemberName="RenderbufferWidth">
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        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
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      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="RenderbufferWidthExt">
      <MemberSignature Language="C#" Value="RenderbufferWidthExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject RenderbufferWidthExt = int32(36162)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilAttachment">
      <MemberSignature Language="C#" Value="StencilAttachment" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilAttachment = int32(36128)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilAttachmentExt">
      <MemberSignature Language="C#" Value="StencilAttachmentExt" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilAttachmentExt = int32(36128)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex1">
      <MemberSignature Language="C#" Value="StencilIndex1" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilIndex1 = int32(36166)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex16">
      <MemberSignature Language="C#" Value="StencilIndex16" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilIndex16 = int32(36169)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex16Ext">
      <MemberSignature Language="C#" Value="StencilIndex16Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilIndex16Ext = int32(36169)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex1Ext">
      <MemberSignature Language="C#" Value="StencilIndex1Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilIndex1Ext = int32(36166)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex4">
      <MemberSignature Language="C#" Value="StencilIndex4" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilIndex4 = int32(36167)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex4Ext">
      <MemberSignature Language="C#" Value="StencilIndex4Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilIndex4Ext = int32(36167)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex8">
      <MemberSignature Language="C#" Value="StencilIndex8" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilIndex8 = int32(36168)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="StencilIndex8Ext">
      <MemberSignature Language="C#" Value="StencilIndex8Ext" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ExtFramebufferObject StencilIndex8Ext = int32(36168)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ExtFramebufferObject</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
