/*M///////////////////////////////////////////////////////////////////////////////////////
//
//  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
//  By downloading, copying, installing or using the software you agree to this license.
//  If you do not agree to this license, do not download, install,
//  copy or use the software.
//
//
//                          License Agreement
//                For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//   * Redistribution's of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//
//   * Redistribution's in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//
//   * The name of the copyright holders may not be used to endorse or promote products
//     derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/

#include "precomp.hpp"

namespace cv
{

size_t KeyPoint::hash() const
{
    size_t _Val = 2166136261U, scale = 16777619U;
    Cv32suf u;
    u.f = pt.x; _Val = (scale * _Val) ^ u.u;
    u.f = pt.y; _Val = (scale * _Val) ^ u.u;
    u.f = size; _Val = (scale * _Val) ^ u.u;
    u.f = angle; _Val = (scale * _Val) ^ u.u;
    u.f = response; _Val = (scale * _Val) ^ u.u;
    _Val = (scale * _Val) ^ ((size_t) octave);
    _Val = (scale * _Val) ^ ((size_t) class_id);
    return _Val;
}

void KeyPoint::convert(const std::vector<KeyPoint>& keypoints, std::vector<Point2f>& points2f,
                       const std::vector<int>& keypointIndexes)
{
    if( keypointIndexes.empty() )
    {
        points2f.resize( keypoints.size() );
        for( size_t i = 0; i < keypoints.size(); i++ )
            points2f[i] = keypoints[i].pt;
    }
    else
    {
        points2f.resize( keypointIndexes.size() );
        for( size_t i = 0; i < keypointIndexes.size(); i++ )
        {
            int idx = keypointIndexes[i];
            if( idx >= 0 )
                points2f[i] = keypoints[idx].pt;
            else
            {
                CV_Error( CV_StsBadArg, "keypointIndexes has element < 0. TODO: process this case" );
                //points2f[i] = Point2f(-1, -1);
            }
        }
    }
}

void KeyPoint::convert( const std::vector<Point2f>& points2f, std::vector<KeyPoint>& keypoints,
                        float size, float response, int octave, int class_id )
{
    keypoints.resize(points2f.size());
    for( size_t i = 0; i < points2f.size(); i++ )
        keypoints[i] = KeyPoint(points2f[i], size, -1, response, octave, class_id);
}

float KeyPoint::overlap( const KeyPoint& kp1, const KeyPoint& kp2 )
{
    float a = kp1.size * 0.5f;
    float b = kp2.size * 0.5f;
    float a_2 = a * a;
    float b_2 = b * b;

    Point2f p1 = kp1.pt;
    Point2f p2 = kp2.pt;
    float c = (float)norm( p1 - p2 );

    float ovrl = 0.f;

    // one circle is completely encovered by the other => no intersection points!
    if( std::min( a, b ) + c <= std::max( a, b ) )
        return std::min( a_2, b_2 ) / std::max( a_2, b_2 );

    if( c < a + b ) // circles intersect
    {
        float c_2 = c * c;
        float cosAlpha = ( b_2 + c_2 - a_2 ) / ( kp2.size * c );
        float cosBeta  = ( a_2 + c_2 - b_2 ) / ( kp1.size * c );
        float alpha = acos( cosAlpha );
        float beta = acos( cosBeta );
        float sinAlpha = sin(alpha);
        float sinBeta  = sin(beta);

        float segmentAreaA = a_2 * beta;
        float segmentAreaB = b_2 * alpha;

        float triangleAreaA = a_2 * sinBeta * cosBeta;
        float triangleAreaB = b_2 * sinAlpha * cosAlpha;

        float intersectionArea = segmentAreaA + segmentAreaB - triangleAreaA - triangleAreaB;
        float unionArea = (a_2 + b_2) * (float)CV_PI - intersectionArea;

        ovrl = intersectionArea / unionArea;
    }

    return ovrl;
}

} // cv
