/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2010  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#include "PrecompiledHeader.h"
#include "App.h"
#include "Utilities/TlsVariable.inl"

#include <wx/stackwalk.h>

class StackDump : public wxStackWalker
{
protected:
	FastFormatUnicode	m_stackTrace;
	wxString			m_srcFuncName;
	bool				m_ignoreDone;
	int					m_skipped;

public:
	StackDump( const FnChar_t* src_function_name )
	{
		if( src_function_name != NULL )
			m_srcFuncName = fromUTF8(src_function_name);

		m_ignoreDone	= false;
		m_skipped		= 0;
	}

	const wxChar* GetStackTrace() const { return m_stackTrace.c_str(); }

protected:
	virtual void OnStackFrame(const wxStackFrame& frame)
	{
		/*if( m_srcFuncName.IsEmpty() || m_srcFuncName == name )
		{
			// FIXME: This logic isn't reliable yet.
			// It's possible for our debug information to not match the function names returned by
			// __pxFUNCTION__ (might happen in linux a lot, and could happen in win32 due to
			// inlining on Dev aserts).  The better approach is a system the queues up all the
			// stacktrace info in individual wxStrings, and does a two-pass check -- first pass
			// for the function name and, if not found, a second pass that just skips the first
			// few stack entries.

			// It's important we only walk the stack once because Linux (argh, always linux!) has
			// a really god aweful slow stack walker.

			// I'm not doing it right now because I've worked on this mess enough for one week. --air

			m_ignoreDone = true;
		}

		if( !m_ignoreDone )
		{
			m_skipped++;
			return;
		}*/

		m_stackTrace.Write(pxsFmt( L"[%02d]", frame.GetLevel()-m_skipped).c_str());
		
		if (!frame.GetName().IsEmpty())
			m_stackTrace.Write(pxsFmt( L" %-44s", WX_STR(frame.GetName()) ).c_str());
		else
			m_stackTrace.Write(pxsFmt( L" 0x%-42p", frame.GetAddress() ).c_str());

		if( frame.HasSourceLocation() )
		{
			wxFileName wxfn(frame.GetFileName());

			wxfn.SetVolume( wxEmptyString );
			for( int i=0; i<2; ++i )
				wxfn.RemoveDir(0);

			m_stackTrace.Write( L" %s:%d", WX_STR(wxfn.GetFullPath()), frame.GetLine() );
		}
		
		m_stackTrace.Write(L"\n");
	}
};

static wxString pxGetStackTrace( const FnChar_t* calledFrom )
{
	StackDump dump( calledFrom );
	dump.Walk( 3 );
	return dump.GetStackTrace();
}

#ifdef __WXDEBUG__

// This override of wx's implementation provides thread safe assertion message reporting.
// If we aren't on the main gui thread then the assertion message box needs to be passed
// off to the main gui thread via messages.
void Pcsx2App::OnAssertFailure( const wxChar *file, int line, const wxChar *func, const wxChar *cond, const wxChar *msg )
{
	// Re-entrant assertions are bad mojo -- trap immediately.
	static DeclareTls(int) _reentrant_lock( 0 );
	RecursionGuard guard( _reentrant_lock );
	if( guard.IsReentrant() ) pxTrap();

	wxCharBuffer bleh( wxString(func).ToUTF8() );
	if( AppDoAssert( DiagnosticOrigin( file, line, bleh, cond ), msg ) )
	{
		pxTrap();
	}
}

#endif

bool AppDoAssert( const DiagnosticOrigin& origin, const wxChar *msg )
{
	// Used to allow the user to suppress future assertions during this application's session.
	static bool disableAsserts = false;
	if( disableAsserts ) return false;

	wxString trace( pxGetStackTrace(origin.function) );
	wxString dbgmsg( origin.ToString( msg ) );

	wxMessageOutputDebug().Printf( L"%s", WX_STR(dbgmsg) );

	Console.Error( L"%s", WX_STR(dbgmsg) );
	Console.WriteLn( L"%s", WX_STR(trace) );

	wxString windowmsg( L"Assertion failed: " );
	if( msg != NULL )
		windowmsg += msg;
	else if( origin.condition != NULL )
		windowmsg += origin.condition;

	int retval = Msgbox::Assertion( windowmsg, dbgmsg + L"\nStacktrace:\n" + trace );

	if( retval == wxID_YES ) return true;
	if( retval == wxID_IGNORE ) disableAsserts = true;

	return false;
}
