/*
 *	Copyright (C) 2007-2009 Gabest
 *	http://www.gabest.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with GNU Make; see the file COPYING.  If not, write to
 *  the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA USA.
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#pragma once

#include "GS.h"
#include "GSLocalMemory.h"
#include "GSDrawingContext.h"
#include "GSDrawingEnvironment.h"
#include "GSVertex.h"
#include "GSVertexTrace.h"
#include "GSUtil.h"
#include "GSPerfMon.h"
#include "GSVector.h"
#include "GSDevice.h"
#include "GSCrc.h"
#include "GSAlignedClass.h"
#include "GSDump.h"

class GSState : public GSAlignedClass<32>
{
	// RESTRICT prevents multiple loads of the same part of the register when accessing its bitfields (the compiler is happy to know that memory writes in-between will not go there)

	typedef void (GSState::*GIFPackedRegHandler)(const GIFPackedReg* RESTRICT r);

	GIFPackedRegHandler m_fpGIFPackedRegHandlers[16];
	GIFPackedRegHandler m_fpGIFPackedRegHandlerXYZ[8][4];

	void GIFPackedRegHandlerNull(const GIFPackedReg* RESTRICT r);
	void GIFPackedRegHandlerRGBA(const GIFPackedReg* RESTRICT r);
	void GIFPackedRegHandlerSTQ(const GIFPackedReg* RESTRICT r);
	void GIFPackedRegHandlerUV(const GIFPackedReg* RESTRICT r);
	void GIFPackedRegHandlerUV_Hack(const GIFPackedReg* RESTRICT r);
	template<uint32 prim, uint32 adc> void GIFPackedRegHandlerXYZF2(const GIFPackedReg* RESTRICT r);
	template<uint32 prim, uint32 adc> void GIFPackedRegHandlerXYZ2(const GIFPackedReg* RESTRICT r);
	void GIFPackedRegHandlerFOG(const GIFPackedReg* RESTRICT r);
	void GIFPackedRegHandlerA_D(const GIFPackedReg* RESTRICT r);
	void GIFPackedRegHandlerNOP(const GIFPackedReg* RESTRICT r);

	typedef void (GSState::*GIFRegHandler)(const GIFReg* RESTRICT r);

	GIFRegHandler m_fpGIFRegHandlers[256];
	GIFRegHandler m_fpGIFRegHandlerXYZ[8][4];

	typedef void (GSState::*GIFPackedRegHandlerC)(const GIFPackedReg* RESTRICT r, uint32 size);

	GIFPackedRegHandlerC m_fpGIFPackedRegHandlersC[2];
	GIFPackedRegHandlerC m_fpGIFPackedRegHandlerSTQRGBAXYZF2[8];
	GIFPackedRegHandlerC m_fpGIFPackedRegHandlerSTQRGBAXYZ2[8];

	template<uint32 prim> void GIFPackedRegHandlerSTQRGBAXYZF2(const GIFPackedReg* RESTRICT r, uint32 size);
	template<uint32 prim> void GIFPackedRegHandlerSTQRGBAXYZ2(const GIFPackedReg* RESTRICT r, uint32 size);
	void GIFPackedRegHandlerNOP(const GIFPackedReg* RESTRICT r, uint32 size);

	template<int i> void ApplyTEX0(GIFRegTEX0& TEX0);
	void ApplyPRIM(uint32 prim);

	void GIFRegHandlerNull(const GIFReg* RESTRICT r);
	void GIFRegHandlerPRIM(const GIFReg* RESTRICT r);
	void GIFRegHandlerRGBAQ(const GIFReg* RESTRICT r);
	void GIFRegHandlerST(const GIFReg* RESTRICT r);
	void GIFRegHandlerUV(const GIFReg* RESTRICT r);
	void GIFRegHandlerUV_Hack(const GIFReg* RESTRICT r);
	template<uint32 prim, uint32 adc> void GIFRegHandlerXYZF2(const GIFReg* RESTRICT r);
	template<uint32 prim, uint32 adc> void GIFRegHandlerXYZ2(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerTEX0(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerCLAMP(const GIFReg* RESTRICT r);
	void GIFRegHandlerFOG(const GIFReg* RESTRICT r);
	void GIFRegHandlerNOP(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerTEX1(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerTEX2(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r);
	void GIFRegHandlerPRMODECONT(const GIFReg* RESTRICT r);
	void GIFRegHandlerPRMODE(const GIFReg* RESTRICT r);
	void GIFRegHandlerTEXCLUT(const GIFReg* RESTRICT r);
	void GIFRegHandlerSCANMSK(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r);
	void GIFRegHandlerTEXA(const GIFReg* RESTRICT r);
	void GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r);
	void GIFRegHandlerTEXFLUSH(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerALPHA(const GIFReg* RESTRICT r);
	void GIFRegHandlerDIMX(const GIFReg* RESTRICT r);
	void GIFRegHandlerDTHE(const GIFReg* RESTRICT r);
	void GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerTEST(const GIFReg* RESTRICT r);
	void GIFRegHandlerPABE(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerFBA(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerFRAME(const GIFReg* RESTRICT r);
	template<int i> void GIFRegHandlerZBUF(const GIFReg* RESTRICT r);
	void GIFRegHandlerBITBLTBUF(const GIFReg* RESTRICT r);
	void GIFRegHandlerTRXPOS(const GIFReg* RESTRICT r);
	void GIFRegHandlerTRXREG(const GIFReg* RESTRICT r);
	void GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r);
	void GIFRegHandlerHWREG(const GIFReg* RESTRICT r);
	void GIFRegHandlerSIGNAL(const GIFReg* RESTRICT r);
	void GIFRegHandlerFINISH(const GIFReg* RESTRICT r);
	void GIFRegHandlerLABEL(const GIFReg* RESTRICT r);

	int m_version;
	int m_sssize;

	bool m_mt;
	void (*m_irq)();
	bool m_path3hack;
	bool m_init_read_fifo_supported;

	struct GSTransferBuffer
	{
		int x, y;
		int start, end, total;
		bool overflow;
		uint8* buff;

		GSTransferBuffer();
		virtual ~GSTransferBuffer();

		void Init(int tx, int ty);
		bool Update(int tw, int th, int bpp, int& len);

	} m_tr;

protected:
	bool IsBadFrame(int& skip, int UserHacks_SkipDraw);

	int UserHacks_WildHack;
	bool isPackedUV_HackFlag;
	int m_crc_hack_level;

	GSVertex m_v;
	float m_q;
	GSVector4i m_scissor;
	GSVector4i m_ofxy;
	bool m_texflush;
	
	struct 
	{
		GSVertex* buff; 
		size_t head, tail, next, maxcount; // head: first vertex, tail: last vertex + 1, next: last indexed + 1
		size_t xy_tail;
		uint64 xy[4];
	} m_vertex; 

	struct 
	{
		uint32* buff; 
		size_t tail;
	} m_index;

	void UpdateContext();
	void UpdateScissor();

	virtual void UpdateVertexKick();

	void GrowVertexBuffer();

	template<uint32 prim> 
	void VertexKick(uint32 skip);

	// following functions need m_vt to be initialized

	GSVertexTrace m_vt;

	void GetTextureMinMax(GSVector4i& r, const GIFRegTEX0& TEX0, const GIFRegCLAMP& CLAMP, bool linear);
	void GetAlphaMinMax();
	bool TryAlphaTest(uint32& fm, uint32& zm);
	bool IsOpaque();
	bool IsMipMapActive();

public:
	GIFPath m_path[4];
	GIFRegPRIM* PRIM;
	GSPrivRegSet* m_regs;
	GSLocalMemory m_mem;
	GSDrawingEnvironment m_env;
	GSDrawingContext* m_context;
	GSPerfMon m_perfmon;
	uint32 m_crc;
	int m_options;
	int m_frameskip;
	bool m_crcinited;
	bool m_framelimit;
	CRC::Game m_game;
	GSDump m_dump;
	bool m_nativeres;
	bool m_mipmap;

	int s_n;
	bool s_dump;
	bool s_save;
	bool s_savet;
	bool s_savez;
	bool s_savef;
	int s_saven;
	int s_savel;

public:
	GSState();
	virtual ~GSState();

	void ResetHandlers();

	GSVector4i GetDisplayRect(int i = -1);
	GSVector4i GetFrameRect(int i = -1);
	GSVector2i GetDeviceSize(int i = -1);

	bool IsEnabled(int i);

	float GetFPS();

	virtual void Reset();
	virtual void Flush();
	virtual void FlushPrim();
	virtual void FlushWrite();
	virtual void Draw() = 0;
	virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
	virtual void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut = false) {}

	void Move();
	void Write(const uint8* mem, int len);
	void Read(uint8* mem, int len);
	void InitReadFIFO(uint8* mem, int len);

	void SoftReset(uint32 mask);
	void WriteCSR(uint32 csr) {m_regs->CSR.u32[1] = csr;}
	void ReadFIFO(uint8* mem, int size);
	template<int index> void Transfer(const uint8* mem, uint32 size);
	int Freeze(GSFreezeData* fd, bool sizeonly);
	int Defrost(const GSFreezeData* fd);
	void GetLastTag(uint32* tag) {*tag = m_path3hack; m_path3hack = 0;}
	virtual void SetGameCRC(uint32 crc, int options);
	void SetFrameSkip(int skip);
	void SetRegsMem(uint8* basemem);
	void SetIrqCallback(void (*irq)());
	void SetMultithreaded(bool mt = true);
};

