/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "kyra/engine/sprites.h"
#include "kyra/resource/resource.h"
#include "kyra/graphics/animator_lok.h"

#include "common/system.h"

namespace Kyra {

Sprites::Sprites(KyraEngine_LoK *vm, OSystem *system) : _rnd("kyraSprites") {
	_vm = vm;
	_res = vm->resource();
	_screen = vm->screen();
	_system = system;
	_dat = 0;
	memset(_anims, 0, sizeof(_anims));
	memset(_sceneShapes, 0, sizeof(_sceneShapes));
	_spriteDefStart = 0;
	memset(_drawLayerTable, 0, sizeof(_drawLayerTable));
	_sceneAnimatorBeaconFlag = 0;
}

Sprites::~Sprites() {
	delete[] _dat;
	freeSceneShapes();
	for (int i = 0; i < MAX_NUM_ANIMS; i++) {
		if (_anims[i].background)
			delete[] _anims[i].background;
	}
}

void Sprites::setupSceneAnims() {
	uint8 *data;

	for (int i = 0; i < MAX_NUM_ANIMS; i++) {
		delete[] _anims[i].background;
		_anims[i].background = 0;

		if (_anims[i].script != 0) {
			data = _anims[i].script;

			assert(READ_LE_UINT16(data) == 0xFF86);
			data += 4;

			_anims[i].disable = READ_LE_UINT16(data) != 0;
			data += 4;
			_anims[i].unk2 = READ_LE_UINT16(data);
			data += 4;

			if ((_vm->_northExitHeight & 0xFF) > READ_LE_UINT16(data))
				_anims[i].drawY = _vm->_northExitHeight & 0xFF;
			else
				_anims[i].drawY = READ_LE_UINT16(data);
			data += 4;

			//sceneUnk2[i] = READ_LE_UINT16(data);
			data += 4;

			_anims[i].x = READ_LE_UINT16(data);
			data += 4;
			_anims[i].y = READ_LE_UINT16(data);
			data += 4;
			_anims[i].width = *(data);
			data += 4;
			_anims[i].height = *(data);
			data += 4;
			_anims[i].sprite = READ_LE_UINT16(data);
			data += 4;
			_anims[i].flipX = READ_LE_UINT16(data) != 0;
			data += 4;
			_anims[i].width2 = *(data);
			data += 4;
			_anims[i].height2 = *(data);
			data += 4;
			_anims[i].unk1 = READ_LE_UINT16(data) != 0;
			data += 4;
			_anims[i].play = READ_LE_UINT16(data) != 0;
			data += 2;

			_anims[i].script = data;
			_anims[i].curPos = data;

			int bkgdWidth = _anims[i].width;
			int bkgdHeight = _anims[i].height;

			if (_anims[i].width2 > 0)
				bkgdWidth += (_anims[i].width2 >> 3) + 1;

			if (_anims[i].height2 > 0)
				bkgdHeight += _anims[i].height2;

			_anims[i].background = new uint8[_screen->getRectSize(bkgdWidth + 1, bkgdHeight)];
			assert(_anims[i].background);
			memset(_anims[i].background, 0, _screen->getRectSize(bkgdWidth + 1, bkgdHeight));
		}
	}
}

void Sprites::updateSceneAnims() {
	uint32 currTime = _system->getMillis();
	bool update;
	uint8 *data;
	uint16 rndNr;
	uint16 anim;
	uint16 sound;

	for (int i = 0; i < MAX_NUM_ANIMS; i++) {
		if (_anims[i].script == 0 || !_anims[i].play || (_anims[i].nextRun != 0 && _anims[i].nextRun > currTime))
			continue;

		data = _anims[i].curPos;
		update = true;
		debugC(6, kDebugLevelSprites, "anim: %d 0x%.04X", i, READ_LE_UINT16(data));
		assert((data - _anims[i].script) < _anims[i].length);
		switch (READ_LE_UINT16(data)) {
		case 0xFF88:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set sprite image.");
			debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
			_anims[i].sprite = READ_LE_UINT16(data);
			data += 2;
			//debugC(6, kDebugLevelSprites, "Unused %i", READ_LE_UINT16(data));
			data += 2;
			debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
			_anims[i].x = READ_LE_UINT16(data);
			data += 2;
			debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
			_anims[i].y = READ_LE_UINT16(data);
			data += 2;
			_anims[i].flipX = false;
			_anims[i].lastRefresh = _system->getMillis();
			refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
			break;
		case 0xFF8D:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set sprite image, flipped.");
			debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
			_anims[i].sprite = READ_LE_UINT16(data);
			data += 2;
			data += 2;
			debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
			_anims[i].x = READ_LE_UINT16(data);
			data += 2;
			debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
			_anims[i].y = READ_LE_UINT16(data);
			data += 2;
			_anims[i].flipX = true;
			_anims[i].lastRefresh = _system->getMillis();
			refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
			break;
		case 0xFF8A:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set time to wait");
			debugC(6, kDebugLevelSprites, "Time %i", READ_LE_UINT16(data));
			_anims[i].nextRun = _system->getMillis() + READ_LE_UINT16(data) * _vm->tickLength();
			_anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh;
			data += 2;
			break;
		case 0xFFB3:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set time to wait to random value");
			rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2);
			debugC(6, kDebugLevelSprites, "Minimum time %i", READ_LE_UINT16(data));
			data += 2;
			debugC(6, kDebugLevelSprites, "Maximum time %i", READ_LE_UINT16(data));
			data += 2;
			_anims[i].nextRun = _system->getMillis() + rndNr * _vm->tickLength();
			_anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh;
			break;
		case 0xFF8C:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Wait until wait time has elapsed");
			update = (_anims[i].nextRun < currTime);
			//assert( _anims[i].nextRun > _system->getMillis());
			break;
		case 0xFF99:
			data += 2;
			debugC(1, kDebugLevelSprites, "func: Set value of unknown animation property to 1");
			_anims[i].unk1 = 1;
			break;
		case 0xFF9A:
			data += 2;
			debugC(1, kDebugLevelSprites, "func: Set value of unknown animation property to 0");
			_anims[i].unk1 = 0;
			break;
		case 0xFF97:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set default X coordinate of sprite");
			debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
			_anims[i].x = READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFF98:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set default Y coordinate of sprite");
			debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
			_anims[i].y = READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFF8B:
			debugC(6, kDebugLevelSprites, "func: Jump to start of script section");
			_anims[i].curPos = _anims[i].script;
			_anims[i].nextRun = _system->getMillis();
			update = false;
			break;
		case 0xFF8E:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Begin for () loop");
			debugC(6, kDebugLevelSprites, "Iterations: %i", READ_LE_UINT16(data));
			_anims[i].loopsLeft = READ_LE_UINT16(data);
			data += 2;
			_anims[i].loopStart = data;
			break;
		case 0xFF8F:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: End for () loop");
			if (_anims[i].loopsLeft > 0) {
				_anims[i].loopsLeft--;
				data = _anims[i].loopStart;
			}
			break;
		case 0xFF90:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set sprite image using default X and Y");
			debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
			_anims[i].sprite = READ_LE_UINT16(data);
			_anims[i].flipX = false;
			data += 2;
			_anims[i].lastRefresh = _system->getMillis();
			refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
			break;
		case 0xFF91:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set sprite image using default X and Y, flipped.");
			debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
			_anims[i].sprite = READ_LE_UINT16(data);
			_anims[i].flipX = true;
			data += 2;
			_anims[i].lastRefresh = _system->getMillis();
			refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
			break;
		case 0xFF92:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Increase value of default X-coordinate");
			debugC(6, kDebugLevelSprites, "Increment %i", READ_LE_UINT16(data));
			_anims[i].x += READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFF93:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Increase value of default Y-coordinate");
			debugC(6, kDebugLevelSprites, "Increment %i", READ_LE_UINT16(data));
			_anims[i].y += READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFF94:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Decrease value of default X-coordinate");
			debugC(6, kDebugLevelSprites, "Decrement %i", READ_LE_UINT16(data));
			_anims[i].x -= READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFF95:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Decrease value of default Y-coordinate");
			debugC(6, kDebugLevelSprites, "Decrement %i", READ_LE_UINT16(data));
			_anims[i].y -= READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFF96:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Stop animation");
			debugC(6, kDebugLevelSprites, "Animation index %i", READ_LE_UINT16(data));
			anim = READ_LE_UINT16(data);
			data += 2;
			_anims[anim].play = false;
			_anims[anim].sprite = -1;
			break;
/*		case 0xFF97:
			data += 2;
			debugC(1, kDebugLevelSprites, "func: Set value of animation property 34h to 0");
			break;*/
		case 0xFFAD:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set Brandon's X coordinate");
			debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
			_vm->currentCharacter()->x1 = READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFFAE:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set Brandon's Y coordinate");
			debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
			_vm->currentCharacter()->y1 = READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFFAF:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Set Brandon's sprite");
			debugC(6, kDebugLevelSprites, "Sprite %i", READ_LE_UINT16(data));
			_vm->currentCharacter()->currentAnimFrame = READ_LE_UINT16(data);
			data += 2;
			break;
		case 0xFFAA:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Reset Brandon's sprite");
			_vm->animator()->actors()->sceneAnimPtr = 0;
			_vm->animator()->actors()->bkgdChangeFlag = 1;
			_vm->animator()->actors()->refreshFlag = 1;
			_vm->animator()->restoreAllObjectBackgrounds();
			_vm->animator()->flagAllObjectsForRefresh();
			_vm->animator()->updateAllObjectShapes();
			break;
		case 0xFFAB:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Update Brandon's sprite");
			_vm->animator()->animRefreshNPC(0);
			_vm->animator()->flagAllObjectsForRefresh();
			_vm->animator()->updateAllObjectShapes();
			break;
		case 0xFFB0:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Play sound");
			debugC(6, kDebugLevelSprites, "Sound index %i", READ_LE_UINT16(data));
			_vm->snd_playSoundEffect(READ_LE_UINT16(data));
			data += 2;
			break;
		case 0xFFB1:
			data += 2;
			_sceneAnimatorBeaconFlag = 1;
			break;
		case 0xFFB2:
			data += 2;
			_sceneAnimatorBeaconFlag = 0;
			break;
		case 0xFFB4:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Play (at random) a certain sound at a certain percentage of time");
			debugC(6, kDebugLevelSprites, "Sound index %i", READ_LE_UINT16(data));
			sound = READ_LE_UINT16(data);
			data += 2;
			debugC(6, kDebugLevelSprites, "Percentage %i", READ_LE_UINT16(data));
			rndNr = _rnd.getRandomNumber(100);
			if (rndNr <= READ_LE_UINT16(data))
				_vm->snd_playSoundEffect(sound);
			data += 2;
			break;
		case 0xFFA7:
			data += 2;
			debugC(6, kDebugLevelSprites, "func: Play animation");
			debugC(6, kDebugLevelSprites, "Animation index %i", READ_LE_UINT16(data));
			_anims[READ_LE_UINT16(data)].play = 1;
			data += 2;
			break;
		default:
			warning("Unsupported anim command %X in script %i", READ_LE_UINT16(data), i);
			data += 2;
		}

		if (update)
			_anims[i].curPos = data;
		if (READ_LE_UINT16(data) == 0xFF87)
			_anims[i].play = false;
	}
}

void Sprites::loadDat(const char *filename, SceneExits &exits) {
	uint32 fileSize;

	delete[] _dat;
	_spriteDefStart = 0;

	_res->exists(filename, true);
	_dat = _res->fileData(filename, &fileSize);

	for (uint i = 0; i < MAX_NUM_ANIMS; ++i)
		delete[] _anims[i].background;

	memset(_anims, 0, sizeof(_anims));
	uint8 nextAnim = 0;

	assert(fileSize > 0x6D);

	memcpy(_drawLayerTable, (_dat + 0x0D), 8);
	_vm->_northExitHeight = READ_LE_UINT16(_dat + 0x15);
	if (_vm->_northExitHeight & 1)
		_vm->_northExitHeight += 1;

	// XXX
	_vm->_paletteChanged = 1;

	if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
		if (_vm->queryGameFlag(0xA0))
			_screen->copyPalette(3, 4);
		else
			_screen->copyPalette(3, 0);
	} else {
		if (_vm->queryGameFlag(0xA0))
			_screen->copyPalette(1, 3);
		else
			_screen->copyPalette(1, 0);

		_screen->getPalette(1).copy(_dat + 0x17, 0, 20, 228);
	}
	uint8 *data = _dat + 0x6B;

	uint16 length = READ_LE_UINT16(data);
	data += 2;

	if (length > 2) {
		assert( length < fileSize);
		uint8 *animstart;
		uint8 *start = data;

		while (1) {
			if (((uint16)(data - _dat) >= fileSize) || (data - start) >= length)
				break;

			if (READ_LE_UINT16(data) == 0xFF83) {
				//debugC(1, kDebugLevelSprites, "Body section end.");
				data += 2;
				break;
			}

			switch (READ_LE_UINT16(data)) {
			case 0xFF81:
				data += 2;
				//debugC(1, kDebugLevelSprites, "Body section start");
				break;
			case 0xFF82:
				data += 2;
				//debugC(1, kDebugLevelSprites, "Unknown 0xFF82 section");
				break;
			case 0xFF84:
				data += 2;
				_spriteDefStart = data;
				while (READ_LE_UINT16(data) != 0xFF85)
					data += 2;
				data += 2;
				break;
			case 0xFF86:
				assert(nextAnim < MAX_NUM_ANIMS);
				_anims[nextAnim].script = data;
				_anims[nextAnim].curPos = data;
				_anims[nextAnim].sprite = -1;
				_anims[nextAnim].play = true;
				animstart = data;
				data += 2;
				while (READ_LE_UINT16(data) != 0xFF87) {
					assert((uint16)(data - _dat) < fileSize);
					data += 2;
				}
				_anims[nextAnim].length = data - animstart;
				//debugC(1, kDebugLevelSprites, "Found an anim script of length %i", _anims[nextAnim].length);
				nextAnim++;
				data += 2;
				break;
			default:
				warning("Unknown code in DAT file '%s' offset %d: %x", filename, int(data - _dat), READ_LE_UINT16(data));
				data += 2;
			}
		}
	} else {
		data += 2;
	}

	assert(fileSize - (data - _dat) == 0xC);

	exits.northXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
	exits.northYPos = *data++ & 0xFFFE;
	exits.eastXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
	exits.eastYPos = *data++ & 0xFFFE;
	exits.southXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
	exits.southYPos = *data++ & 0xFFFE;
	exits.westXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
	exits.westYPos = *data++ & 0xFFFE;
}

void Sprites::freeSceneShapes() {
	for (int i = 0; i < ARRAYSIZE(_sceneShapes); i++) {
		delete[] _sceneShapes[i];
		_sceneShapes[i] = 0;
	}
}

void Sprites::loadSceneShapes() {
	uint8 *data = _spriteDefStart;
	int spriteNum, x, y, width, height;

	freeSceneShapes();
	memset( _sceneShapes, 0, sizeof(_sceneShapes));

	if (_spriteDefStart == 0)
		return;

	int bakPage = _screen->_curPage;
	_screen->_curPage = 3;

	while (READ_LE_UINT16(data) != 0xFF85) {
		spriteNum = READ_LE_UINT16(data);
		assert(spriteNum < ARRAYSIZE(_sceneShapes));
		data += 2;
		x = READ_LE_UINT16(data) * 8;
		data += 2;
		y = READ_LE_UINT16(data);
		data += 2;
		width = READ_LE_UINT16(data) * 8;
		data += 2;
		height = READ_LE_UINT16(data);
		data += 2;
		_sceneShapes[spriteNum] = _screen->encodeShape(x, y, width, height, 2);
	}
	_screen->_curPage = bakPage;
}

void Sprites::refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag) {
	Animator_LoK::AnimObject &anim = _vm->animator()->sprites()[animNum];
	anim.refreshFlag = 1;
	anim.bkgdChangeFlag = 1;

	if (unkFlag)
		anim.flags |= 0x0200;
	else
		anim.flags &= 0xFD00;

	if (flipX)
		anim.flags |= 1;
	else
		anim.flags &= 0xFE;

	anim.sceneAnimPtr = _sceneShapes[shapeNum];
	anim.animFrameNumber = -1;
	anim.x1 = x;
	anim.y1 = y;
}

int Sprites::getDrawLayer(int y) {
	uint8 returnValue = 0;
	for (int i = 0; i < ARRAYSIZE(_drawLayerTable); ++i) {
		uint8 temp = _drawLayerTable[i];
		if (temp) {
			if (temp <= y)
				returnValue = i;
		}
	}

	if (returnValue <= 0)
		returnValue = 1;
	else if (returnValue >= 7)
		returnValue = 6;

	return returnValue;
}
} // End of namespace Kyra
