/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the AUTHORS
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef CURSOR_H_
#define CURSOR_H_

#include "common/rect.h"

namespace Myst3 {

class Myst3Engine;

class Cursor {
public:
	Cursor(Myst3Engine *vm);
	virtual ~Cursor();

	void changeCursor(uint32 index);
	bool isPositionLocked() { return _lockedAtCenter; }
	void lockPosition(bool lock);

	Common::Point getPosition();
	void updatePosition(Common::Point &mouse);

	void getDirection(float &pitch, float &heading);

	void draw();
	void setVisible(bool show);
	bool isVisible();
private:
	Myst3Engine *_vm;

	uint32 _currentCursorID;
	int32 _hideLevel;

	/** Position of the cursor */
	Common::Point _position;

	bool _lockedAtCenter;

	void loadAvailableCursors();
};

} // End of namespace Myst3

#endif // CURSOR_H_
