/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GRIM_VIMATRACK_H
#define GRIM_VIMATRACK_H

#include "common/str.h"
#include "engines/grim/emi/sound/track.h"

namespace Grim {

struct SoundDesc;
class McmpMgr;

/**
 * @class Vima-implementation for the EMI-sound system
 * Vima is used for voices in the PC version of EMI, a
 * similar implementation for SCX will be required for PS2-support.
 */
class VimaTrack : public SoundTrack {
	Common::SeekableReadStream *_file;
	void parseSoundHeader(SoundDesc *sound, int &headerSize);
	int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size);
public:
	VimaTrack();
	virtual ~VimaTrack();

	bool isPlaying();
	bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
	void playTrack(const Audio::Timestamp *start);
	Audio::Timestamp getPos() override;
	SoundDesc *_desc;
	McmpMgr *_mcmp;
};

}

#endif
