/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file KX_IpoConvert.h
 *  \ingroup bgeconv
 */

#ifndef __KX_IPOCONVERT_H__
#define __KX_IPOCONVERT_H__

struct Object;

class SG_Controller *BL_CreateIPO(struct bAction *action,
	class KX_GameObject* gameobj,
	class KX_BlenderSceneConverter *converter);

void BL_ConvertIpos(struct Object* blenderobject,
	class KX_GameObject* gameobj, 
	class KX_BlenderSceneConverter *converter);

class SG_Controller *BL_CreateLampIPO(struct bAction *action,
	class KX_GameObject* lightobj,
	class KX_BlenderSceneConverter *converter);

void BL_ConvertLampIpos(struct Lamp* blenderlight,
	class KX_GameObject* lightobj, 
	class KX_BlenderSceneConverter *converter);

void BL_ConvertWorldIpos(struct World* blenderworld, 
	class KX_BlenderSceneConverter *converter);

class SG_Controller *BL_CreateCameraIPO(struct bAction *action,
	class KX_GameObject* cameraobj,
	class KX_BlenderSceneConverter *converter);

void BL_ConvertCameraIpos(struct Camera* blendercamera,
	class KX_GameObject* cameraobj, 
	class KX_BlenderSceneConverter *converter);

void BL_ConvertMaterialIpos(struct Object* blenderobject,
	class KX_GameObject* materialobj, 
	class KX_BlenderSceneConverter *converter);


#endif  /* __KX_IPOCONVERT_H__ */
