Class TAppearanceNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TAppearanceNode = class(TAbstractAppearanceNode)

Description

no description available, TAbstractAppearanceNode description follows
no description available, TAbstractNode description follows

Base X3D node.

Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassNodeTypeName: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public function MaterialProperty: TMaterialProperty;

Properties

Public property FdFillProperties: TSFNode read FFdFillProperties;
Public property FdLineProperties: TSFNode read FFdLineProperties;
Public property FdMaterial: TSFNode read FFdMaterial;
Public property FdShaders: TMFNodeShaders read FFdShaders;
Public property FdTexture: TSFNode read FFdTexture;
Public property FdTextureTransform: TSFNode read FFdTextureTransform;
Public property FdReceiveShadows: TMFNode read FFdReceiveShadows;
Public property FdShadowCaster: TSFBool read FFdShadowCaster;
Public property FdEffects: TMFNode read FFdEffects;
Public property FdNormalMap: TSFNode read FFdNormalMap;
Public property FdHeightMap: TSFNode read FFdHeightMap;
Public property FdHeightMapScale: TSFFloat read FFdHeightMapScale;
Public property FdBlendMode: TSFNode read FFdBlendMode;
Public property Texture: TAbstractTextureNode read GetTexture write SetTexture;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassNodeTypeName: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public function MaterialProperty: TMaterialProperty;
 

Properties

Public property FdFillProperties: TSFNode read FFdFillProperties;
 
Public property FdLineProperties: TSFNode read FFdLineProperties;
 
Public property FdMaterial: TSFNode read FFdMaterial;
 
Public property FdShaders: TMFNodeShaders read FFdShaders;
 
Public property FdTexture: TSFNode read FFdTexture;
 
Public property FdTextureTransform: TSFNode read FFdTextureTransform;
 
Public property FdReceiveShadows: TMFNode read FFdReceiveShadows;
 
Public property FdShadowCaster: TSFBool read FFdShadowCaster;
 
Public property FdEffects: TMFNode read FFdEffects;
 
Public property FdNormalMap: TSFNode read FFdNormalMap;
 
Public property FdHeightMap: TSFNode read FFdHeightMap;
 
Public property FdHeightMapScale: TSFFloat read FFdHeightMapScale;
 
Public property FdBlendMode: TSFNode read FFdBlendMode;
 
Public property Texture: TAbstractTextureNode read GetTexture write SetTexture;

The texture of this appearance. This is a shortcut for accessing "texture" field, checking whether nodes are set to appropriate types.


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