Animation Control
Animation Control is used
to set controls for animating frames and recording movies in
Workbench. Note: the speed of real time animation in Workbench is
largely dependent on your computer's processing speed.
- Image Source sets the Workbench
Window where you are performing the
animation. Only the currently Active
Tab of the Workbench Window you set here
will have the animation applied.
- Recording Control contains
settings for:
- Repeat Frames, which
allows one to set a number of
frames to be replicated per rotation/slice advancing step,
this allows one to control how slowly the movie advances,
e.g. if set to 0 the image rotates/slices advances quickly,
if 5 or 10 it rotates more slowly.
- Record button which
starts/stops recording of the movie. Upon stopping the
recording, the user is prompted to save the .mpg movie file.
- Rotation Control (for surfaces)
to set:
- X, Y, Z rotation of the
animation, which is applied per frame.
- Rotation Frame Count sets the
number of frames to which the set rotation will be applied
in the animation.
- Reverse Direction to set
whether a rotation of an equal number of frames in the
reverse direction will be applied in the animation.
- Slice Control (for volumes) to
set:
- Slice Increment Count sets the
number of volume slices the animation advances through in
the forward direction.
- Reverse direction sets whether
an animation that advances an equal number of slices in the
opposite direction will be applied.
- Interpolate Surfaces
to set whether the surface in Tab 1 of the source Workbench
Window will be interpolated (morphed) into the surface in Tab
2. This function only works for Tab 1 and Tab 2, so one must
set up the tabs accordingly.
- Interpolation Steps sets the
number of frames used to accomplish the interpolation. The
higher the number of steps the smoother the interpolation
will appear.
- Image Size to set the dimensions
of the animated image to the size of the viewing window of the
active tab or to custom dimensions (in pixels).
- Image Options to set a margin
around the image to be animated in the recorded movie.