CrystalSpace

Public API Reference

csParticleSystem Member List

This is the complete list of members for csParticleSystem, including all inherited members.

AddColor(const csColor &col)csParticleSystem [virtual]
AppendParticle(iMeshObject *mesh, iParticle *part, iSprite2DState *spr2d)csParticleSystem [inline]
AppendRectSprite(float width, float height, iMaterialWrapper *mat, bool lighted)csParticleSystem
AppendRegularSprite(int n, float radius, iMaterialWrapper *mat, bool lighted)csParticleSystem
bboxcsParticleSystem [protected]
BuildDecal(const csVector3 *pos, float decalRadius, iDecalBuilder *decalBuilder)csParticleSystem [inline, virtual]
change_alphacsParticleSystem [protected]
change_colorcsParticleSystem [protected]
change_rotationcsParticleSystem [protected]
change_sizecsParticleSystem [protected]
colorcsParticleSystem [protected]
csParticleSystem(iObjectRegistry *object_reg, iMeshObjectFactory *factory)csParticleSystem
GetAlpha() const csParticleSystem [inline]
GetBoundingBox() const csParticleSystem [inline]
GetChangeAlpha(float &factor) const csParticleSystem [inline]
GetChangeColor(csColor &col) const csParticleSystem [inline]
GetChangeRotation(float &angle) const csParticleSystem [inline]
GetChangeSize(float &factor) const csParticleSystem [inline]
GetNumParticles() const csParticleSystem [inline]
GetParticle(size_t idx) const csParticleSystem [inline]
GetParticleCount() const csParticleSystem [inline]
GetRandomDirection()csParticleSystem [protected]
GetRandomDirection(csVector3 const &magnitude, csVector3 const &offset)csParticleSystem [protected]
GetRandomPosition(csBox3 const &box)csParticleSystem [protected]
GetSelfDestruct() const csParticleSystem [inline]
GetTimeToLive() const csParticleSystem [inline]
matcsParticleSystem [protected]
MixModecsParticleSystem [protected]
part_poscsParticleSystem [protected]
partmeshescsParticleSystem [protected]
PositionChild(iMeshObject *, csTicks)csParticleSystem [inline, virtual]
prev_timecsParticleSystem [protected]
radiuscsParticleSystem [protected]
RemoveParticles()csParticleSystem
Rotate(float angle)csParticleSystem [virtual]
ScaleBy(float factor)csParticleSystem [virtual]
self_destructcsParticleSystem [protected]
SetAlpha(float alpha)csParticleSystem [inline]
SetChangeAlpha(float factor)csParticleSystem [inline]
SetChangeColor(const csColor &col)csParticleSystem [inline]
SetChangeRotation(float angle)csParticleSystem [inline]
SetChangeSize(float factor)csParticleSystem [inline]
SetParticleCount(size_t num)csParticleSystem [inline, virtual]
SetSelfDestruct(csTicks t)csParticleSystem [inline]
SetupBuffers(size_t part_sides)csParticleSystem [protected]
SetupColor()csParticleSystem [virtual]
SetupMixMode()csParticleSystem [virtual]
SetupObject()csParticleSystem [protected, virtual]
spr_factorycsParticleSystem [protected]
UnsetChangeAlpha()csParticleSystem [inline]
UnsetChangeColor()csParticleSystem [inline]
UnsetChangeRotation()csParticleSystem [inline]
UnsetChangeSize()csParticleSystem [inline]
UnSetSelfDestruct()csParticleSystem [inline]
Update(csTicks elapsed_time)csParticleSystem [virtual]
~csParticleSystem()csParticleSystem [virtual]


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