iengine/region.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2000 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IENGINE_REGION_H__ 00021 #define __CS_IENGINE_REGION_H__ 00022 00030 #include "csutil/scf.h" 00031 00032 struct iCameraPosition; 00033 struct iMaterialWrapper; 00034 struct iMeshWrapper; 00035 struct iMeshFactoryWrapper; 00036 struct iObject; 00037 struct iSector; 00038 struct iTextureWrapper; 00039 struct iShader; 00040 00052 #include "csutil/deprecated_warn_off.h" 00053 00054 struct CS_DEPRECATED_TYPE_MSG ("iRegion is deprecated. Use iCollection instead.") 00055 iRegion : public virtual iBase 00056 { 00057 SCF_INTERFACE(iRegion, 2,2,0); 00059 virtual iObject *QueryObject() = 0; 00060 00064 virtual void Add (iObject *obj) = 0; 00065 00069 virtual void Remove (iObject *obj) = 0; 00070 00075 virtual void Clear () = 0; 00076 00080 virtual void DeleteAll () = 0; 00081 00085 virtual bool PrepareTextures () = 0; 00086 00090 virtual bool ShineLights () = 0; 00091 00098 virtual bool Prepare () = 0; 00099 00101 virtual iSector *FindSector (const char *iName) = 0; 00103 virtual iMeshWrapper *FindMeshObject (const char *iName) = 0; 00105 virtual iMeshFactoryWrapper *FindMeshFactory (const char *iName) = 0; 00107 virtual iTextureWrapper *FindTexture (const char *iName) = 0; 00109 virtual iMaterialWrapper *FindMaterial (const char *iName) = 0; 00111 virtual iShader *FindShader (const char *iName) = 0; 00113 virtual iCameraPosition *FindCameraPosition (const char *iName) = 0; 00114 00120 virtual bool IsInRegion (iObject* obj) = 0; 00121 }; 00122 00129 struct iRegionList : public virtual iBase 00130 { 00131 SCF_INTERFACE(iRegionList, 2,0,0); 00133 virtual int GetCount () const = 0; 00134 00136 virtual iRegion *Get (int n) const = 0; 00137 00139 virtual int Add (iRegion *obj) = 0; 00140 00142 virtual bool Remove (iRegion *obj) = 0; 00143 00145 virtual bool Remove (int n) = 0; 00146 00148 virtual void RemoveAll () = 0; 00149 00151 virtual int Find (iRegion *obj) const = 0; 00152 00154 virtual iRegion *FindByName (const char *Name) const = 0; 00155 }; 00156 00157 #include "csutil/deprecated_warn_on.h" 00158 00161 #endif // __CS_IENGINE_REGION_H__
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