iengine/collection.h
00001 /* 00002 Copyright (C) 2008 by Jorrit Tyberghein and Michael Gist 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __IENGINE_COLLECTION_H__ 00020 #define __IENGINE_COLLECTION_H__ 00021 00022 #include "iutil/array.h" 00023 #include "csutil/scf.h" 00024 00025 struct iCameraPosition; 00026 struct iMaterialWrapper; 00027 struct iMeshWrapper; 00028 struct iMeshFactoryWrapper; 00029 struct iObject; 00030 struct iSector; 00031 struct iTextureWrapper; 00032 struct iShader; 00033 00039 struct iCollection : public virtual iBase 00040 { 00041 SCF_INTERFACE(iCollection, 1,0,0); 00042 00046 virtual iObject *QueryObject() = 0; 00047 00051 virtual void Add(iObject *obj) = 0; 00052 00056 virtual void Remove(iObject *obj) = 0; 00057 00061 virtual void ReleaseAllObjects(bool debug = false) = 0; 00062 00066 virtual bool IsParentOf(iObject* obj) = 0; 00067 00072 virtual iSector* FindSector(const char *name) = 0; 00073 00078 virtual iMeshWrapper* FindMeshObject(const char *name) = 0; 00079 00084 virtual iMeshFactoryWrapper* FindMeshFactory (const char *name) = 0; 00085 00090 virtual iTextureWrapper* FindTexture(const char *name) = 0; 00091 00096 virtual iMaterialWrapper* FindMaterial(const char *name) = 0; 00097 00102 virtual iShader* FindShader(const char *name) = 0; 00103 00108 virtual iCameraPosition* FindCameraPosition(const char *name) = 0; 00109 }; 00110 00114 struct iCollectionArray : public iArrayReadOnly<csRef<iCollection> > 00115 { 00116 SCF_IARRAYREADONLY_INTERFACE (iCollectionArray); 00117 }; 00118 00119 #endif // __IENGINE_COLLECTION_H__
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