iSkeletonPriorityNode2 Struct Reference
[Mesh plugins]
An animation node that blends together the sub-nodes based on their priority.
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#include <imesh/skeleton2anim.h>
Inheritance diagram for iSkeletonPriorityNode2:

Public Member Functions | |
virtual void | SetNodePriority (uint node, unsigned int priority)=0 |
Set the priority for a specific node. |
Detailed Description
An animation node that blends together the sub-nodes based on their priority.A sub-node with a higher priority will always replace a lower priority one, for the bones it animates. This is useful for example when you have a base walk animation and want to add a secondary motion on top of it
Definition at line 608 of file skeleton2anim.h.
Member Function Documentation
virtual void iSkeletonPriorityNode2::SetNodePriority | ( | uint | node, | |
unsigned int | priority | |||
) | [pure virtual] |
Set the priority for a specific node.
The documentation for this struct was generated from the following file:
- imesh/skeleton2anim.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8