iAnimatedMeshSubMesh Struct Reference
[Mesh plugins]
Sub mesh (part) of an animated mesh.
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#include <imesh/animesh.h>
Inheritance diagram for iAnimatedMeshSubMesh:

Public Member Functions | |
virtual iAnimatedMeshFactorySubMesh * | GetFactorySubMesh ()=0 |
Get the factory submesh. | |
virtual iMaterialWrapper * | GetMaterial () const =0 |
Get the material. | |
virtual iShaderVariableContext * | GetShaderVariableContext (size_t buffer) const =0 |
Get a shader variable context for this submesh. | |
virtual bool | IsRendering () const =0 |
Get current rendering state for this submesh. | |
virtual void | SetMaterial (iMaterialWrapper *material)=0 |
Set the material, or 0 to use factory material. | |
virtual void | SetRendering (bool doRender)=0 |
Set current rendering state for this submesh. |
Detailed Description
Sub mesh (part) of an animated mesh.Definition at line 501 of file animesh.h.
Member Function Documentation
virtual iAnimatedMeshFactorySubMesh* iAnimatedMeshSubMesh::GetFactorySubMesh | ( | ) | [pure virtual] |
Get the factory submesh.
virtual iMaterialWrapper* iAnimatedMeshSubMesh::GetMaterial | ( | ) | const [pure virtual] |
Get the material.
virtual iShaderVariableContext* iAnimatedMeshSubMesh::GetShaderVariableContext | ( | size_t | buffer | ) | const [pure virtual] |
Get a shader variable context for this submesh.
virtual bool iAnimatedMeshSubMesh::IsRendering | ( | ) | const [pure virtual] |
Get current rendering state for this submesh.
virtual void iAnimatedMeshSubMesh::SetMaterial | ( | iMaterialWrapper * | material | ) | [pure virtual] |
Set the material, or 0 to use factory material.
virtual void iAnimatedMeshSubMesh::SetRendering | ( | bool | doRender | ) | [pure virtual] |
Set current rendering state for this submesh.
The documentation for this struct was generated from the following file:
- imesh/animesh.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8