CrystalSpace

Public API Reference

iSkeletonPriorityNode2 Member List

This is the complete list of members for iSkeletonPriorityNode2, including all inherited members.

AddAnimationCallback(iSkeletonAnimCallback2 *callback)=0iSkeletonAnimNode2 [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
BlendState(csSkeletalState2 *state, float baseWeight=1.0f)=0iSkeletonAnimNode2 [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0iSkeletonAnimNode2 [pure virtual]
GetDuration() const =0iSkeletonAnimNode2 [pure virtual]
GetFactory() const =0iSkeletonAnimNode2 [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetPlaybackPosition() const =0iSkeletonAnimNode2 [pure virtual]
GetPlaybackSpeed() const =0iSkeletonAnimNode2 [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
IsActive() const =0iSkeletonAnimNode2 [pure virtual]
Play()=0iSkeletonAnimNode2 [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveAnimationCallback(iSkeletonAnimCallback2 *callback)=0iSkeletonAnimNode2 [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetNodePriority(uint node, unsigned int priority)=0iSkeletonPriorityNode2 [pure virtual]
SetPlaybackPosition(float time)=0iSkeletonAnimNode2 [pure virtual]
SetPlaybackSpeed(float speed)=0iSkeletonAnimNode2 [pure virtual]
Stop()=0iSkeletonAnimNode2 [pure virtual]
TickAnimation(float dt)=0iSkeletonAnimNode2 [pure virtual]
~iBase()iBase [inline, protected, virtual]


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