# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

# LOCALIZATION NOTE These strings are used inside the Animation inspector
# which is available as a sidebar panel in the Inspector.
# The correct localization of this file might be to keep it in
# English, or another language commonly spoken among web developers.
# You want to make that choice consistent across the developer tools.
# A good criteria is the language in which you'd find the best
# documentation on web development on the web.

# LOCALIZATION NOTE (player.animationNameLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the animation name.
player.animationNameLabel=Animação:

# LOCALIZATION NOTE (player.transitionNameLabel):
# This string is displayed in each animation player widget. It is the label
# displayed in the header, when the element is animated by mean of a css
# transition
player.transitionNameLabel=Transição

# LOCALIZATION NOTE (player.animationDurationLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the animation duration.
player.animationDurationLabel=Duração:

# LOCALIZATION NOTE (player.animationDelayLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the animation delay.
player.animationDelayLabel=Atraso:

# LOCALIZATION NOTE (player.animationRateLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the animation playback rate.
player.animationRateLabel=Taxa de reprodução:

# LOCALIZATION NOTE (player.animationIterationCountLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the number of times the animation is set to repeat.
player.animationIterationCountLabel=Repetições:

# LOCALIZATION NOTE (player.infiniteIterationCount):
# In case the animation repeats infinitely, this string is displayed next to the
# player.animationIterationCountLabel string, instead of a number.
player.infiniteIterationCount=&#8734;

# LOCALIZATION NOTE (player.infiniteIterationCountText):
# See player.infiniteIterationCount for a description of what this is.
# Unlike player.infiniteIterationCount, this string isn't used in HTML, but in
# a tooltip.
player.infiniteIterationCountText=∞

# LOCALIZATION NOTE (player.timeLabel):
# This string is displayed in each animation player widget, to indicate either
# how long (in seconds) the animation lasts, or what is the animation's current
# time (in seconds too);
player.timeLabel=%Ss

# LOCALIZATION NOTE (player.playbackRateLabel):
# This string is displayed in each animation player widget, as the label of
# drop-down list items that can be used to change the rate at which the
# animation runs (1× being the default, 2× being twice as fast).
player.playbackRateLabel=%S×

# LOCALIZATION NOTE (player.runningOnCompositorTooltip):
# This string is displayed as a tooltip for the icon that indicates that the
# animation is running on the compositor thread.
player.runningOnCompositorTooltip=Esta animação está a ser executada na thread de composição

# LOCALIZATION NOTE (timeline.rateSelectorTooltip):
# This string is displayed in the timeline toolbar, as the tooltip of the
# drop-down list that can be used to change the rate at which the animations
# run.
timeline.rateSelectorTooltip=Definir as taxas de reprodução das animações

# LOCALIZATION NOTE (timeline.pauseResumeButtonTooltip):
# This string is displayed in the timeline toolbar, as the tooltip of the
# pause/resume button that can be used to pause or resume the animations
timeline.pausedButtonTooltip=Retomar as animações

# LOCALIZATION NOTE (timeline.pauseResumeButtonTooltip):
# This string is displayed in the timeline toolbar, as the tooltip of the
# pause/resume button that can be used to pause or resume the animations
timeline.resumedButtonTooltip=Pausar as animações

# LOCALIZATION NOTE (timeline.rewindButtonTooltip):
# This string is displayed in the timeline toolbar, as the tooltip of the
# rewind button that can be used to rewind the animations
timeline.rewindButtonTooltip=Rebobinar as animações

# LOCALIZATION NOTE (timeline.timeGraduationLabel):
# This string is displayed at the top of the animation panel, next to each time
# graduation, to indicate what duration (in milliseconds) this graduation
# corresponds to.
timeline.timeGraduationLabel=%Sms

# LOCALIZATION NOTE (timeline.cssanimation.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of a CSS Animation in the timeline UI.
# %S will be replaced by the name of the animation at run-time.
timeline.cssanimation.nameLabel=%S - Animação CSS

# LOCALIZATION NOTE (timeline.csstransition.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of a CSS Transition in the timeline UI.
# %S will be replaced by the name of the transition at run-time.
timeline.csstransition.nameLabel=%S - Transição CSS

# LOCALIZATION NOTE (timeline.scriptanimation.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of a script-generated animation in the timeline UI.
# %S will be replaced by the name of the animation at run-time.
timeline.scriptanimation.nameLabel=%S - Animação do script

# LOCALIZATION NOTE (timeline.scriptanimation.unnamedLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over an unnamed script-generated animation in the timeline UI.
timeline.scriptanimation.unnamedLabel=Animação do script

# LOCALIZATION NOTE (timeline.unknown.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of an unknown animation type in the timeline UI.
# This can happen if devtools couldn't figure out the type of the animation.
# %S will be replaced by the name of the transition at run-time.
timeline.unknown.nameLabel=%S
