//===--- PthreadLockChecker.cpp - Check for locking problems ---*- C++ -*--===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This defines PthreadLockChecker, a simple lock -> unlock checker.
// Also handles XNU locks, which behave similarly enough to share code.
//
//===----------------------------------------------------------------------===//

#include "ClangSACheckers.h"
#include "clang/StaticAnalyzer/Core/BugReporter/BugType.h"
#include "clang/StaticAnalyzer/Core/Checker.h"
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CheckerContext.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"

using namespace clang;
using namespace ento;

namespace {

struct LockState {
  enum Kind {
    Destroyed,
    Locked,
    Unlocked,
    UntouchedAndPossiblyDestroyed,
    UnlockedAndPossiblyDestroyed
  } K;

private:
  LockState(Kind K) : K(K) {}

public:
  static LockState getLocked() { return LockState(Locked); }
  static LockState getUnlocked() { return LockState(Unlocked); }
  static LockState getDestroyed() { return LockState(Destroyed); }
  static LockState getUntouchedAndPossiblyDestroyed() {
    return LockState(UntouchedAndPossiblyDestroyed);
  }
  static LockState getUnlockedAndPossiblyDestroyed() {
    return LockState(UnlockedAndPossiblyDestroyed);
  }

  bool operator==(const LockState &X) const {
    return K == X.K;
  }

  bool isLocked() const { return K == Locked; }
  bool isUnlocked() const { return K == Unlocked; }
  bool isDestroyed() const { return K == Destroyed; }
  bool isUntouchedAndPossiblyDestroyed() const {
    return K == UntouchedAndPossiblyDestroyed;
  }
  bool isUnlockedAndPossiblyDestroyed() const {
    return K == UnlockedAndPossiblyDestroyed;
  }

  void Profile(llvm::FoldingSetNodeID &ID) const {
    ID.AddInteger(K);
  }
};

class PthreadLockChecker
    : public Checker<check::PostStmt<CallExpr>, check::DeadSymbols> {
  mutable std::unique_ptr<BugType> BT_doublelock;
  mutable std::unique_ptr<BugType> BT_doubleunlock;
  mutable std::unique_ptr<BugType> BT_destroylock;
  mutable std::unique_ptr<BugType> BT_initlock;
  mutable std::unique_ptr<BugType> BT_lor;
  enum LockingSemantics {
    NotApplicable = 0,
    PthreadSemantics,
    XNUSemantics
  };
public:
  void checkPostStmt(const CallExpr *CE, CheckerContext &C) const;
  void checkDeadSymbols(SymbolReaper &SymReaper, CheckerContext &C) const;

  void AcquireLock(CheckerContext &C, const CallExpr *CE, SVal lock,
                   bool isTryLock, enum LockingSemantics semantics) const;

  void ReleaseLock(CheckerContext &C, const CallExpr *CE, SVal lock) const;
  void DestroyLock(CheckerContext &C, const CallExpr *CE, SVal Lock,
                   enum LockingSemantics semantics) const;
  void InitLock(CheckerContext &C, const CallExpr *CE, SVal Lock) const;
  void reportUseDestroyedBug(CheckerContext &C, const CallExpr *CE) const;
  ProgramStateRef resolvePossiblyDestroyedMutex(ProgramStateRef state,
                                                const MemRegion *lockR,
                                                const SymbolRef *sym) const;
};
} // end anonymous namespace

// A stack of locks for tracking lock-unlock order.
REGISTER_LIST_WITH_PROGRAMSTATE(LockSet, const MemRegion *)

// An entry for tracking lock states.
REGISTER_MAP_WITH_PROGRAMSTATE(LockMap, const MemRegion *, LockState)

// Return values for unresolved calls to pthread_mutex_destroy().
REGISTER_MAP_WITH_PROGRAMSTATE(DestroyRetVal, const MemRegion *, SymbolRef)

void PthreadLockChecker::checkPostStmt(const CallExpr *CE,
                                       CheckerContext &C) const {
  ProgramStateRef state = C.getState();
  const LocationContext *LCtx = C.getLocationContext();
  StringRef FName = C.getCalleeName(CE);
  if (FName.empty())
    return;

  if (CE->getNumArgs() != 1 && CE->getNumArgs() != 2)
    return;

  if (FName == "pthread_mutex_lock" ||
      FName == "pthread_rwlock_rdlock" ||
      FName == "pthread_rwlock_wrlock")
    AcquireLock(C, CE, state->getSVal(CE->getArg(0), LCtx),
                false, PthreadSemantics);
  else if (FName == "lck_mtx_lock" ||
           FName == "lck_rw_lock_exclusive" ||
           FName == "lck_rw_lock_shared")
    AcquireLock(C, CE, state->getSVal(CE->getArg(0), LCtx),
                false, XNUSemantics);
  else if (FName == "pthread_mutex_trylock" ||
           FName == "pthread_rwlock_tryrdlock" ||
           FName == "pthread_rwlock_trywrlock")
    AcquireLock(C, CE, state->getSVal(CE->getArg(0), LCtx),
                true, PthreadSemantics);
  else if (FName == "lck_mtx_try_lock" ||
           FName == "lck_rw_try_lock_exclusive" ||
           FName == "lck_rw_try_lock_shared")
    AcquireLock(C, CE, state->getSVal(CE->getArg(0), LCtx),
                true, XNUSemantics);
  else if (FName == "pthread_mutex_unlock" ||
           FName == "pthread_rwlock_unlock" ||
           FName == "lck_mtx_unlock" ||
           FName == "lck_rw_done")
    ReleaseLock(C, CE, state->getSVal(CE->getArg(0), LCtx));
  else if (FName == "pthread_mutex_destroy")
    DestroyLock(C, CE, state->getSVal(CE->getArg(0), LCtx), PthreadSemantics);
  else if (FName == "lck_mtx_destroy")
    DestroyLock(C, CE, state->getSVal(CE->getArg(0), LCtx), XNUSemantics);
  else if (FName == "pthread_mutex_init")
    InitLock(C, CE, state->getSVal(CE->getArg(0), LCtx));
}

// When a lock is destroyed, in some semantics(like PthreadSemantics) we are not
// sure if the destroy call has succeeded or failed, and the lock enters one of
// the 'possibly destroyed' state. There is a short time frame for the
// programmer to check the return value to see if the lock was successfully
// destroyed. Before we model the next operation over that lock, we call this
// function to see if the return value was checked by now and set the lock state
// - either to destroyed state or back to its previous state.

// In PthreadSemantics, pthread_mutex_destroy() returns zero if the lock is
// successfully destroyed and it returns a non-zero value otherwise.
ProgramStateRef PthreadLockChecker::resolvePossiblyDestroyedMutex(
    ProgramStateRef state, const MemRegion *lockR, const SymbolRef *sym) const {
  const LockState *lstate = state->get<LockMap>(lockR);
  // Existence in DestroyRetVal ensures existence in LockMap.
  // Existence in Destroyed also ensures that the lock state for lockR is either
  // UntouchedAndPossiblyDestroyed or UnlockedAndPossiblyDestroyed.
  assert(lstate->isUntouchedAndPossiblyDestroyed() ||
         lstate->isUnlockedAndPossiblyDestroyed());

  ConstraintManager &CMgr = state->getConstraintManager();
  ConditionTruthVal retZero = CMgr.isNull(state, *sym);
  if (retZero.isConstrainedFalse()) {
    if (lstate->isUntouchedAndPossiblyDestroyed())
      state = state->remove<LockMap>(lockR);
    else if (lstate->isUnlockedAndPossiblyDestroyed())
      state = state->set<LockMap>(lockR, LockState::getUnlocked());
  } else
    state = state->set<LockMap>(lockR, LockState::getDestroyed());

  // Removing the map entry (lockR, sym) from DestroyRetVal as the lock state is
  // now resolved.
  state = state->remove<DestroyRetVal>(lockR);
  return state;
}

void PthreadLockChecker::AcquireLock(CheckerContext &C, const CallExpr *CE,
                                     SVal lock, bool isTryLock,
                                     enum LockingSemantics semantics) const {

  const MemRegion *lockR = lock.getAsRegion();
  if (!lockR)
    return;

  ProgramStateRef state = C.getState();
  const SymbolRef *sym = state->get<DestroyRetVal>(lockR);
  if (sym)
    state = resolvePossiblyDestroyedMutex(state, lockR, sym);

  SVal X = state->getSVal(CE, C.getLocationContext());
  if (X.isUnknownOrUndef())
    return;

  DefinedSVal retVal = X.castAs<DefinedSVal>();

  if (const LockState *LState = state->get<LockMap>(lockR)) {
    if (LState->isLocked()) {
      if (!BT_doublelock)
        BT_doublelock.reset(new BugType(this, "Double locking",
                                        "Lock checker"));
      ExplodedNode *N = C.generateErrorNode();
      if (!N)
        return;
      auto report = llvm::make_unique<BugReport>(
          *BT_doublelock, "This lock has already been acquired", N);
      report->addRange(CE->getArg(0)->getSourceRange());
      C.emitReport(std::move(report));
      return;
    } else if (LState->isDestroyed()) {
      reportUseDestroyedBug(C, CE);
      return;
    }
  }

  ProgramStateRef lockSucc = state;
  if (isTryLock) {
    // Bifurcate the state, and allow a mode where the lock acquisition fails.
    ProgramStateRef lockFail;
    switch (semantics) {
    case PthreadSemantics:
      std::tie(lockFail, lockSucc) = state->assume(retVal);
      break;
    case XNUSemantics:
      std::tie(lockSucc, lockFail) = state->assume(retVal);
      break;
    default:
      llvm_unreachable("Unknown tryLock locking semantics");
    }
    assert(lockFail && lockSucc);
    C.addTransition(lockFail);

  } else if (semantics == PthreadSemantics) {
    // Assume that the return value was 0.
    lockSucc = state->assume(retVal, false);
    assert(lockSucc);

  } else {
    // XNU locking semantics return void on non-try locks
    assert((semantics == XNUSemantics) && "Unknown locking semantics");
    lockSucc = state;
  }

  // Record that the lock was acquired.
  lockSucc = lockSucc->add<LockSet>(lockR);
  lockSucc = lockSucc->set<LockMap>(lockR, LockState::getLocked());
  C.addTransition(lockSucc);
}

void PthreadLockChecker::ReleaseLock(CheckerContext &C, const CallExpr *CE,
                                     SVal lock) const {

  const MemRegion *lockR = lock.getAsRegion();
  if (!lockR)
    return;

  ProgramStateRef state = C.getState();
  const SymbolRef *sym = state->get<DestroyRetVal>(lockR);
  if (sym)
    state = resolvePossiblyDestroyedMutex(state, lockR, sym);

  if (const LockState *LState = state->get<LockMap>(lockR)) {
    if (LState->isUnlocked()) {
      if (!BT_doubleunlock)
        BT_doubleunlock.reset(new BugType(this, "Double unlocking",
                                          "Lock checker"));
      ExplodedNode *N = C.generateErrorNode();
      if (!N)
        return;
      auto Report = llvm::make_unique<BugReport>(
          *BT_doubleunlock, "This lock has already been unlocked", N);
      Report->addRange(CE->getArg(0)->getSourceRange());
      C.emitReport(std::move(Report));
      return;
    } else if (LState->isDestroyed()) {
      reportUseDestroyedBug(C, CE);
      return;
    }
  }

  LockSetTy LS = state->get<LockSet>();

  // FIXME: Better analysis requires IPA for wrappers.

  if (!LS.isEmpty()) {
    const MemRegion *firstLockR = LS.getHead();
    if (firstLockR != lockR) {
      if (!BT_lor)
        BT_lor.reset(new BugType(this, "Lock order reversal", "Lock checker"));
      ExplodedNode *N = C.generateErrorNode();
      if (!N)
        return;
      auto report = llvm::make_unique<BugReport>(
          *BT_lor, "This was not the most recently acquired lock. Possible "
                   "lock order reversal", N);
      report->addRange(CE->getArg(0)->getSourceRange());
      C.emitReport(std::move(report));
      return;
    }
    // Record that the lock was released.
    state = state->set<LockSet>(LS.getTail());
  }

  state = state->set<LockMap>(lockR, LockState::getUnlocked());
  C.addTransition(state);
}

void PthreadLockChecker::DestroyLock(CheckerContext &C, const CallExpr *CE,
                                     SVal Lock,
                                     enum LockingSemantics semantics) const {

  const MemRegion *LockR = Lock.getAsRegion();
  if (!LockR)
    return;

  ProgramStateRef State = C.getState();

  const SymbolRef *sym = State->get<DestroyRetVal>(LockR);
  if (sym)
    State = resolvePossiblyDestroyedMutex(State, LockR, sym);

  const LockState *LState = State->get<LockMap>(LockR);
  // Checking the return value of the destroy method only in the case of
  // PthreadSemantics
  if (semantics == PthreadSemantics) {
    if (!LState || LState->isUnlocked()) {
      SymbolRef sym = C.getSVal(CE).getAsSymbol();
      if (!sym) {
        State = State->remove<LockMap>(LockR);
        C.addTransition(State);
        return;
      }
      State = State->set<DestroyRetVal>(LockR, sym);
      if (LState && LState->isUnlocked())
        State = State->set<LockMap>(
            LockR, LockState::getUnlockedAndPossiblyDestroyed());
      else
        State = State->set<LockMap>(
            LockR, LockState::getUntouchedAndPossiblyDestroyed());
      C.addTransition(State);
      return;
    }
  } else {
    if (!LState || LState->isUnlocked()) {
      State = State->set<LockMap>(LockR, LockState::getDestroyed());
      C.addTransition(State);
      return;
    }
  }
  StringRef Message;

  if (LState->isLocked()) {
    Message = "This lock is still locked";
  } else {
    Message = "This lock has already been destroyed";
  }

  if (!BT_destroylock)
    BT_destroylock.reset(new BugType(this, "Destroy invalid lock",
                                     "Lock checker"));
  ExplodedNode *N = C.generateErrorNode();
  if (!N)
    return;
  auto Report = llvm::make_unique<BugReport>(*BT_destroylock, Message, N);
  Report->addRange(CE->getArg(0)->getSourceRange());
  C.emitReport(std::move(Report));
}

void PthreadLockChecker::InitLock(CheckerContext &C, const CallExpr *CE,
                                  SVal Lock) const {

  const MemRegion *LockR = Lock.getAsRegion();
  if (!LockR)
    return;

  ProgramStateRef State = C.getState();

  const SymbolRef *sym = State->get<DestroyRetVal>(LockR);
  if (sym)
    State = resolvePossiblyDestroyedMutex(State, LockR, sym);

  const struct LockState *LState = State->get<LockMap>(LockR);
  if (!LState || LState->isDestroyed()) {
    State = State->set<LockMap>(LockR, LockState::getUnlocked());
    C.addTransition(State);
    return;
  }

  StringRef Message;

  if (LState->isLocked()) {
    Message = "This lock is still being held";
  } else {
    Message = "This lock has already been initialized";
  }

  if (!BT_initlock)
    BT_initlock.reset(new BugType(this, "Init invalid lock",
                                  "Lock checker"));
  ExplodedNode *N = C.generateErrorNode();
  if (!N)
    return;
  auto Report = llvm::make_unique<BugReport>(*BT_initlock, Message, N);
  Report->addRange(CE->getArg(0)->getSourceRange());
  C.emitReport(std::move(Report));
}

void PthreadLockChecker::reportUseDestroyedBug(CheckerContext &C,
                                               const CallExpr *CE) const {
  if (!BT_destroylock)
    BT_destroylock.reset(new BugType(this, "Use destroyed lock",
                                     "Lock checker"));
  ExplodedNode *N = C.generateErrorNode();
  if (!N)
    return;
  auto Report = llvm::make_unique<BugReport>(
      *BT_destroylock, "This lock has already been destroyed", N);
  Report->addRange(CE->getArg(0)->getSourceRange());
  C.emitReport(std::move(Report));
}

void PthreadLockChecker::checkDeadSymbols(SymbolReaper &SymReaper,
                                          CheckerContext &C) const {
  ProgramStateRef State = C.getState();

  // TODO: Clean LockMap when a mutex region dies.

  DestroyRetValTy TrackedSymbols = State->get<DestroyRetVal>();
  for (DestroyRetValTy::iterator I = TrackedSymbols.begin(),
                                 E = TrackedSymbols.end();
       I != E; ++I) {
    const SymbolRef Sym = I->second;
    const MemRegion *lockR = I->first;
    bool IsSymDead = SymReaper.isDead(Sym);
    // Remove the dead symbol from the return value symbols map.
    if (IsSymDead)
      State = resolvePossiblyDestroyedMutex(State, lockR, &Sym);
  }
  C.addTransition(State);
}

void ento::registerPthreadLockChecker(CheckerManager &mgr) {
  mgr.registerChecker<PthreadLockChecker>();
}
