libQGLViewer  Version 2.6.1
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Friends Macros
Frame Member List

This is the complete list of members for Frame, including all inherited members.

alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0)Frame
constraint() const Frame
coordinatesOf(const Vec &src) const Frame
coordinatesOfFrom(const Vec &src, const Frame *const from) const Frame
coordinatesOfIn(const Vec &src, const Frame *const in) const Frame
domElement(const QString &name, QDomDocument &document) const Framevirtual
Frame()Frame
Frame(const Frame &frame)Frame
Frame(const Vec &position, const Quaternion &orientation)Frame
getCoordinatesOf(const qreal src[3], qreal res[3]) const Frame
getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const Frame
getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) const Frame
getInverseCoordinatesOf(const qreal src[3], qreal res[3]) const Frame
getInverseTransformOf(const qreal src[3], qreal res[3]) const Frame
getLocalCoordinatesOf(const qreal src[3], qreal res[3]) const Frame
getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) const Frame
getLocalInverseTransformOf(const qreal src[3], qreal res[3]) const Frame
getLocalTransformOf(const qreal src[3], qreal res[3]) const Frame
getMatrix(GLdouble m[4][4]) const Frame
getMatrix(GLdouble m[16]) const Frame
getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const Frame
getPosition(qreal &x, qreal &y, qreal &z) const Frame
getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const Frame
getTransformOf(const qreal src[3], qreal res[3]) const Frame
getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const Frame
getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) const Frame
getTranslation(qreal &x, qreal &y, qreal &z) const Frame
getWorldMatrix(GLdouble m[4][4]) const Frame
getWorldMatrix(GLdouble m[16]) const Frame
initFromDOMElement(const QDomElement &element)Framevirtualslot
interpolated()Framesignal
inverse() const Frame
inverseCoordinatesOf(const Vec &src) const Frame
inverseTransformOf(const Vec &src) const Frame
localCoordinatesOf(const Vec &src) const Frame
localInverseCoordinatesOf(const Vec &src) const Frame
localInverseTransformOf(const Vec &src) const Frame
localTransformOf(const Vec &src) const Frame
matrix() const Frame
modified()Framesignal
operator=(const Frame &frame)Frame
orientation() const Frame
position() const Frame
projectOnLine(const Vec &origin, const Vec &direction)Frame
referenceFrame() const Frame
rotate(Quaternion &q)Frame
rotate(const Quaternion &q)Frame
rotate(qreal q0, qreal q1, qreal q2, qreal q3)Frame
rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3)Frame
rotateAroundPoint(Quaternion &rotation, const Vec &point)Frame
rotateAroundPoint(const Quaternion &rotation, const Vec &point)Frame
rotation() const Frame
setConstraint(Constraint *const constraint)Frame
setFromMatrix(const GLdouble m[4][4])Frame
setFromMatrix(const GLdouble m[16])Frame
setOrientation(const Quaternion &orientation)Frame
setOrientation(qreal q0, qreal q1, qreal q2, qreal q3)Frame
setOrientationWithConstraint(Quaternion &orientation)Frame
setPosition(const Vec &position)Frame
setPosition(qreal x, qreal y, qreal z)Frame
setPositionAndOrientation(const Vec &position, const Quaternion &orientation)Frame
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)Frame
setPositionWithConstraint(Vec &position)Frame
setReferenceFrame(const Frame *const refFrame)Frame
setRotation(const Quaternion &rotation)Frame
setRotation(qreal q0, qreal q1, qreal q2, qreal q3)Frame
setRotationWithConstraint(Quaternion &rotation)Frame
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)Frame
setTranslation(const Vec &translation)Frame
setTranslation(qreal x, qreal y, qreal z)Frame
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)Frame
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)Frame
setTranslationWithConstraint(Vec &translation)Frame
transformOf(const Vec &src) const Frame
transformOfFrom(const Vec &src, const Frame *const from) const Frame
transformOfIn(const Vec &src, const Frame *const in) const Frame
translate(Vec &t)Frame
translate(const Vec &t)Frame
translate(qreal x, qreal y, qreal z)Frame
translate(qreal &x, qreal &y, qreal &z)Frame
translation() const Frame
worldInverse() const Frame
worldMatrix() const Frame
~Frame()Framevirtual