/*

OOBasicSoundReferencePoint.h

No-op implementation of OOSoundReferencePoint; see OOSound.h for information
about sound architecture.

Oolite
Copyright (C) 2004-2013 Giles C Williams and contributors

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.

*/

#import <Foundation/Foundation.h>
#import "OOMaths.h"


@interface OOSoundReferencePoint: NSObject

// Positional audio attributes are ignored in this implementation
- (void)setPosition:(Vector)inPosition;
- (void)setVelocity:(Vector)inVelocity;
- (void)setOrientation:(Vector)inOrientation;

@end
