/*
 * Copyright (C) 2010 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#ifndef PlatformCALayer_h
#define PlatformCALayer_h

#if USE(ACCELERATED_COMPOSITING)

#include "GraphicsContext.h"
#include "PlatformCAAnimation.h"
#include "PlatformCALayerClient.h"
#include <QuartzCore/CABase.h>
#include <wtf/CurrentTime.h>
#include <wtf/HashMap.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
#include <wtf/RetainPtr.h>
#include <wtf/Vector.h>
#include <wtf/text/StringHash.h>
#include <wtf/text/WTFString.h>

OBJC_CLASS AVPlayerLayer;

namespace WebCore {

class PlatformCALayer;

typedef Vector<RefPtr<PlatformCALayer> > PlatformCALayerList;

class PlatformCALayer : public RefCounted<PlatformCALayer> {
public:
    static CFTimeInterval currentTimeToMediaTime(double t) { return CACurrentMediaTime() + t - WTF::currentTime(); }

    // LayerTypeRootLayer is used on some platforms. It has no backing store, so setNeedsDisplay
    // should not call CACFLayerSetNeedsDisplay, but rather just notify the renderer that it
    // has changed and should be re-rendered.
    enum LayerType {
        LayerTypeLayer,
        LayerTypeWebLayer,
        LayerTypeTransformLayer,
        LayerTypeWebTiledLayer,
        LayerTypeTiledBackingLayer,
        LayerTypePageTiledBackingLayer,
        LayerTypeRootLayer,
        LayerTypeAVPlayerLayer,
        LayerTypeCustom
    };
    enum FilterType { Linear, Nearest, Trilinear };

    static PassRefPtr<PlatformCALayer> create(LayerType, PlatformCALayerClient*);
    
    // This function passes the layer as a void* rather than a PlatformLayer because PlatformLayer
    // is defined differently for Obj C and C++. This allows callers from both languages.
    static PassRefPtr<PlatformCALayer> create(void* platformLayer, PlatformCALayerClient*);

    PassRefPtr<PlatformCALayer> clone(PlatformCALayerClient*) const;

    ~PlatformCALayer();
    
    // This function passes the layer as a void* rather than a PlatformLayer because PlatformLayer
    // is defined differently for Obj C and C++. This allows callers from both languages.
    static PlatformCALayer* platformCALayer(void* platformLayer);
    
    PlatformLayer* platformLayer() const;

#if PLATFORM(WIN)
    bool usesTiledBackingLayer() const { return false; }
#else
    bool usesTiledBackingLayer() const { return m_layerType == LayerTypePageTiledBackingLayer || m_layerType == LayerTypeTiledBackingLayer; }
#endif

    PlatformCALayer* rootLayer() const;
    
    // A list of sublayers that GraphicsLayerCA should maintain as the first sublayers.
    const PlatformCALayerList* customSublayers() const { return m_customSublayers.get(); }
    
    static bool isValueFunctionSupported();
    
    PlatformCALayerClient* owner() const { return m_owner; }
    void setOwner(PlatformCALayerClient*);

    void animationStarted(CFTimeInterval beginTime);
    void ensureAnimationsSubmitted();

    // Layout support
    void setNeedsLayout();


    void setNeedsDisplay(const FloatRect* dirtyRect = 0);
    
    // This tells the layer tree to commit changes and perform a render, without do a setNeedsDisplay on any layer.
    void setNeedsCommit();

    void setContentsChanged();
    
    LayerType layerType() const { return m_layerType; }

    PlatformCALayer* superlayer() const;
    void removeFromSuperlayer();
    void setSublayers(const PlatformCALayerList&);
    void removeAllSublayers();
    void appendSublayer(PlatformCALayer*);
    void insertSublayer(PlatformCALayer*, size_t index);
    void replaceSublayer(PlatformCALayer* reference, PlatformCALayer*);
    size_t sublayerCount() const;

    // This method removes the sublayers from the source and reparents them to the current layer.
    // Any sublayers previously in the current layer are removed.
    void adoptSublayers(PlatformCALayer* source);
    
    void addAnimationForKey(const String& key, PlatformCAAnimation* animation);    
    void removeAnimationForKey(const String& key);
    PassRefPtr<PlatformCAAnimation> animationForKey(const String& key);
    
    PlatformCALayer* mask() const;
    void setMask(PlatformCALayer*);
    
    bool isOpaque() const;
    void setOpaque(bool);

    FloatRect bounds() const;
    void setBounds(const FloatRect&);

    FloatPoint3D position() const;
    void setPosition(const FloatPoint3D&);
    void setPosition(const FloatPoint& pos) { setPosition(FloatPoint3D(pos.x(), pos.y(), 0)); }

    FloatPoint3D anchorPoint() const;
    void setAnchorPoint(const FloatPoint3D&);

    TransformationMatrix transform() const;
    void setTransform(const TransformationMatrix&);

    TransformationMatrix sublayerTransform() const;
    void setSublayerTransform(const TransformationMatrix&);

    TransformationMatrix contentsTransform() const;
    void setContentsTransform(const TransformationMatrix&);

    bool isHidden() const;
    void setHidden(bool);

    bool isGeometryFlipped() const;
    void setGeometryFlipped(bool);

    bool isDoubleSided() const;
    void setDoubleSided(bool);

    bool masksToBounds() const;
    void setMasksToBounds(bool);
    
    bool acceleratesDrawing() const;
    void setAcceleratesDrawing(bool);

    CFTypeRef contents() const;
    void setContents(CFTypeRef);

    FloatRect contentsRect() const;
    void setContentsRect(const FloatRect&);

    void setMinificationFilter(FilterType);
    void setMagnificationFilter(FilterType);

    Color backgroundColor() const;
    void setBackgroundColor(const Color&);

    float borderWidth() const;
    void setBorderWidth(float);

    Color borderColor() const;
    void setBorderColor(const Color&);

    float opacity() const;
    void setOpacity(float);
    
#if ENABLE(CSS_FILTERS)
    void setFilters(const FilterOperations&);
    static bool filtersCanBeComposited(const FilterOperations&);
    void copyFiltersFrom(const PlatformCALayer*);
#endif

    String name() const;
    void setName(const String&);

    FloatRect frame() const;
    void setFrame(const FloatRect&);

    float speed() const;
    void setSpeed(float);

    CFTimeInterval timeOffset() const;
    void setTimeOffset(CFTimeInterval);
    
    float contentsScale() const;
    void setContentsScale(float);

    TiledBacking* tiledBacking();

#if PLATFORM(WIN)
    HashMap<String, RefPtr<PlatformCAAnimation> >& animations() { return m_animations; }
#endif

#if PLATFORM(WIN) && !defined(NDEBUG)
    void printTree() const;
#endif

#if PLATFORM(MAC) && (PLATFORM(IOS) || __MAC_OS_X_VERSION_MIN_REQUIRED >= 1070)
    void synchronouslyDisplayTilesInRect(const FloatRect&);
#endif

protected:
    PlatformCALayer(LayerType, PlatformLayer*, PlatformCALayerClient*);
    
private:
    AVPlayerLayer* playerLayer() const;

    PlatformCALayerClient* m_owner;
    LayerType m_layerType;
    
    OwnPtr<PlatformCALayerList> m_customSublayers;
#if PLATFORM(MAC) || PLATFORM(WIN)
    RetainPtr<PlatformLayer> m_layer;
#endif

#if PLATFORM(WIN)
    HashMap<String, RefPtr<PlatformCAAnimation> > m_animations;
#endif

#if PLATFORM(MAC)
#ifdef __OBJC__
    RetainPtr<NSObject> m_delegate;
#else
    RetainPtr<void> m_delegate;
#endif
#endif
};

}

#endif // USE(ACCELERATED_COMPOSITING)

#endif // PlatformCALayer_h
