/*
 * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javafx.scene.shape;

import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.PickRay;
import com.sun.javafx.geom.Vec3d;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.scene.DirtyBits;
import com.sun.javafx.scene.input.PickResultChooser;
import com.sun.javafx.sg.prism.NGBox;
import com.sun.javafx.sg.prism.NGNode;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.input.PickResult;

/**
 * The {@code Box} class defines a 3 dimensional box with the specified size.
 * A {@code Box} is a 3D geometry primitive created with a given depth, width,
 * and height. It is centered at the origin.
 *
 * @since JavaFX 8.0
 */
public class Box extends Shape3D {

    private TriangleMesh mesh;

    /**
     * Creates a new instance of {@code Box} of dimension 2 by 2 by 2.
     */
    
    public static final double DEFAULT_SIZE = 2;
    
    public Box() {
        this(DEFAULT_SIZE, DEFAULT_SIZE, DEFAULT_SIZE);
    }

    /**
     * Creates a new instance of {@code Box} of dimension width by height 
     * by depth.
     */
    public Box(double width, double height, double depth) {
        setWidth(width);
        setHeight(height);
        setDepth(depth);
    }
    
    /**
     * Defines the depth or the Z dimension of the Box.
     *
     * @defaultValue 2.0
     */
    private DoubleProperty depth;

    public final void setDepth(double value) {
        depthProperty().set(value);
    }

    public final double getDepth() {
        return depth == null ? 2 : depth.get();
    }

    public final DoubleProperty depthProperty() {
        if (depth == null) {
            depth = new SimpleDoubleProperty(Box.this, "depth", DEFAULT_SIZE) {
                @Override
                public void invalidated() {
                    impl_markDirty(DirtyBits.MESH_GEOM);
                    manager.invalidateBoxMesh(key);
                    key = 0;
                    impl_geomChanged();
                }
            };
        }
        return depth;
    }

    /**
     * Defines the height or the Y dimension of the Box.
     *
     * @defaultValue 2.0
     */
    private DoubleProperty height;

    public final void setHeight(double value) {
        heightProperty().set(value);
    }

    public final double getHeight() {
        return height == null ? 2 : height.get();
    }

    public final DoubleProperty heightProperty() {
        if (height == null) {
            height = new SimpleDoubleProperty(Box.this, "height", DEFAULT_SIZE) {
                @Override
                public void invalidated() {
                    impl_markDirty(DirtyBits.MESH_GEOM);
                    manager.invalidateBoxMesh(key);
                    key = 0;
                    impl_geomChanged();
                }
            };
        }
        return height;
    }

    /**
     * Defines the width or the X dimension of the Box.
     *
     * @defaultValue 2.0
     */
    private DoubleProperty width;

    public final void setWidth(double value) {
        widthProperty().set(value);
    }

    public final double getWidth() {
        return width == null ? 2 : width.get();
    }

    public final DoubleProperty widthProperty() {
        if (width == null) {
            width = new SimpleDoubleProperty(Box.this, "width", DEFAULT_SIZE) {
                @Override
                public void invalidated() {
                    impl_markDirty(DirtyBits.MESH_GEOM);
                    manager.invalidateBoxMesh(key);
                    key = 0;
                    impl_geomChanged();
                }
            };
        }
        return width;
    }
    /**
     * @treatAsPrivate implementation detail
     * @deprecated This is an internal API that is not intended for use and will be removed in the next version
     */
    @Deprecated
    @Override
    protected NGNode impl_createPeer() {
        return new NGBox();
    }

    /**
     * @treatAsPrivate implementation detail
     * @deprecated This is an internal API that is not intended for use and will be removed in the next version
     */
    @Deprecated
    public void impl_updatePeer() {
        super.impl_updatePeer();
        if (impl_isDirty(DirtyBits.MESH_GEOM)) {
            NGBox peer = impl_getPeer();
            final float w = (float) getWidth();
            final float h = (float) getHeight();
            final float d = (float) getDepth();
            if (w < 0 || h < 0 || d < 0) {
                peer.updateMesh(null);
            } else {
                if (key == 0) {
                    key = generateKey(w, h, d);
                }
                mesh = manager.getBoxMesh(w, h, d, key);
                mesh.impl_updatePG();
                peer.updateMesh(mesh.impl_getPGTriangleMesh());
            }
        }
    }
    
    /**
     * @treatAsPrivate implementation detail
     * @deprecated This is an internal API that is not intended for use and will be removed in the next version
     */
    @Deprecated
    @Override
    public BaseBounds impl_computeGeomBounds(BaseBounds bounds, BaseTransform tx) {
        final float w = (float) getWidth();
        final float h = (float) getHeight();
        final float d = (float) getDepth();

        if (w < 0 || h < 0 || d < 0) {
            return bounds.makeEmpty();
        }

        final float hw = w * 0.5f;
        final float hh = h * 0.5f;
        final float hd = d * 0.5f;
        
        bounds = bounds.deriveWithNewBounds(-hw, -hh, -hd, hw, hh, hd);
        bounds = tx.transform(bounds, bounds);
        return bounds;
    }

    /**
     * @treatAsPrivate implementation detail
     * @deprecated This is an internal API that is not intended for use and will be removed in the next version
     */
    @Deprecated
    @Override
    protected boolean impl_computeContains(double localX, double localY) {
        double w = getWidth();
        double h = getHeight();
        return -w <= localX && localX <= w && 
                -h <= localY && localY <= h;
    }

    /**
     * @treatAsPrivate implementation detail
     * @deprecated This is an internal API that is not intended for use and will be removed in the next version
     */
    @Deprecated
    @Override
    protected boolean impl_computeIntersects(PickRay pickRay, PickResultChooser pickResult) {

        final double w = getWidth();
        final double h = getHeight();
        final double d = getDepth();
        final double hWidth = w / 2.0;
        final double hHeight = h / 2.0;
        final double hDepth = d / 2.0;
        final Vec3d dir = pickRay.getDirectionNoClone();
        final double invDirX = dir.x == 0.0 ? Double.POSITIVE_INFINITY : (1.0 / dir.x);
        final double invDirY = dir.y == 0.0 ? Double.POSITIVE_INFINITY : (1.0 / dir.y);
        final double invDirZ = dir.z == 0.0 ? Double.POSITIVE_INFINITY : (1.0 / dir.z);
        final Vec3d origin = pickRay.getOriginNoClone();
        final double originX = origin.x;
        final double originY = origin.y;
        final double originZ = origin.z;
        final boolean signX = invDirX < 0.0;
        final boolean signY = invDirY < 0.0;
        final boolean signZ = invDirZ < 0.0;

        double t0 = Double.NEGATIVE_INFINITY;
        double t1 = Double.POSITIVE_INFINITY;
        char side0 = '0';
        char side1 = '0';

        if (Double.isInfinite(invDirX)) {
            if (-hWidth <= originX && hWidth >= originX) {
                // move on, we are inside for the whole length
            } else {
                return false;
            }
        } else {
            t0 = ((signX ? hWidth : -hWidth) - originX) * invDirX;
            t1 = ((signX ? -hWidth : hWidth) - originX) * invDirX;
            side0 = signX ? 'X' : 'x';
            side1 = signX ? 'x' : 'X';
        }

        if (Double.isInfinite(invDirY)) {
            if (-hHeight <= originY && hHeight >= originY) {
                // move on, we are inside for the whole length
            } else {
                return false;
            }
        } else {
            final double ty0 = ((signY ? hHeight : -hHeight) - originY) * invDirY;
            final double ty1 = ((signY ? -hHeight : hHeight) - originY) * invDirY;

            if ((t0 > ty1) || (ty0 > t1)) {
                return false;
            }
            if (ty0 > t0) {
                side0 = signY ? 'Y' : 'y';
                t0 = ty0;
            }
            if (ty1 < t1) {
                side1 = signY ? 'y' : 'Y';
                t1 = ty1;
            }
        }

        if (Double.isInfinite(invDirZ)) {
            if (-hDepth <= originZ && hDepth >= originZ) {
                // move on, we are inside for the whole length
            } else {
                return false;
            }
        } else {
            double tz0 = ((signZ ? hDepth : -hDepth) - originZ) * invDirZ;
            double tz1 = ((signZ ? -hDepth : hDepth) - originZ) * invDirZ;

            if ((t0 > tz1) || (tz0 > t1)) {
                return false;
            }
            if (tz0 > t0) {
                side0 = signZ ? 'Z' : 'z';
                t0 = tz0;
            }
            if (tz1 < t1) {
                side1 = signZ ? 'z' : 'Z';
                t1 = tz1;
            }
        }

        char side = side0;
        double t = t0;
        final CullFace cullFace = getCullFace();
        final double minDistance = pickRay.getNearClip();
        final double maxDistance = pickRay.getFarClip();

        if (t0 > maxDistance) {
            return false;
        }
        if (t0 < minDistance || cullFace == CullFace.FRONT) {
            if (t1 >= minDistance && t1 <= maxDistance && cullFace != CullFace.BACK) {
                side = side1;
                t = t1;
            } else {
                return false;
            }
        }

        if (Double.isInfinite(t) || Double.isNaN(t)) {
            // We've got a nonsense pick ray or box size.
            return false;
        }

        if (pickResult != null && pickResult.isCloser(t)) {
            Point3D point = PickResultChooser.computePoint(pickRay, t);

            Point2D txtCoords = null;
            
            switch (side) {
                case 'x': // left
                    txtCoords = new Point2D(
                            0.5 - point.getZ() / d,
                            0.5 + point.getY() / h);
                    break;
                case 'X': // right
                    txtCoords = new Point2D(
                            0.5 + point.getZ() / d,
                            0.5 + point.getY() / h);
                    break;
                case 'y': // top
                    txtCoords = new Point2D(
                            0.5 + point.getX() / w,
                            0.5 - point.getZ() / d);
                    break;
                case 'Y': // bottom
                    txtCoords = new Point2D(
                            0.5 + point.getX() / w,
                            0.5 + point.getZ() / d);
                    break;
                case 'z': // front
                    txtCoords = new Point2D(
                            0.5 + point.getX() / w,
                            0.5 + point.getY() / h);
                    break;
                case 'Z': // back
                    txtCoords = new Point2D(
                            0.5 - point.getX() / w,
                            0.5 + point.getY() / h);
                    break;
                default:
                    // No hit with any of the planes. We must have had a zero
                    // pick ray direction vector. Should never happen.
                    return false;
            }

            pickResult.offer(this, t, PickResult.FACE_UNDEFINED, point, txtCoords);
        }
        
        return true;
    }

    static TriangleMesh createMesh(float w, float h, float d) {

        // NOTE: still create mesh for degenerated box       
        float hw = w / 2f;
        float hh = h / 2f;
        float hd = d / 2f;

        float points[] = {
            -hw, -hh, -hd,
             hw, -hh, -hd,
             hw,  hh, -hd,
            -hw,  hh, -hd,
            -hw, -hh,  hd,
             hw, -hh,  hd,
             hw,  hh,  hd,
            -hw,  hh,  hd};

        float texCoords[] = {0, 0, 1, 0, 1, 1, 0, 1};

        // Specifies hard edges.
        int faceSmoothingGroups[] = {
            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
        };

        int faces[] = {
            0, 0, 2, 2, 1, 1,
            2, 2, 0, 0, 3, 3,            
            1, 0, 6, 2, 5, 1,
            6, 2, 1, 0, 2, 3,            
            5, 0, 7, 2, 4, 1,
            7, 2, 5, 0, 6, 3,
            4, 0, 3, 2, 0, 1,
            3, 2, 4, 0, 7, 3,            
            3, 0, 6, 2, 2, 1,
            6, 2, 3, 0, 7, 3,
            4, 0, 1, 2, 5, 1,
            1, 2, 4, 0, 0, 3,
        };

        TriangleMesh mesh = new TriangleMesh(true);
        mesh.getPoints().setAll(points);
        mesh.getTexCoords().setAll(texCoords);
        mesh.getFaces().setAll(faces);
        mesh.getFaceSmoothingGroups().setAll(faceSmoothingGroups);

        return mesh;
    }

    private static int generateKey(float w, float h, float d) {
        int hash = 3;
        hash = 97 * hash + Float.floatToIntBits(w);
        hash = 97 * hash + Float.floatToIntBits(h);
        hash = 97 * hash + Float.floatToIntBits(d);
        return hash;
    }
}
