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 * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * questions.
 */

package javafx.animation;

/**
Builder class for javafx.animation.StrokeTransition
@see javafx.animation.StrokeTransition
@deprecated This class is deprecated and will be removed in the next version
* @since JavaFX 2.0
*/
@javax.annotation.Generated("Generated by javafx.builder.processor.BuilderProcessor")
@Deprecated
public final class StrokeTransitionBuilder extends javafx.animation.TransitionBuilder<javafx.animation.StrokeTransitionBuilder> implements javafx.util.Builder<javafx.animation.StrokeTransition> {
    protected StrokeTransitionBuilder() {
    }
    
    /** Creates a new instance of StrokeTransitionBuilder. */
    @SuppressWarnings({"deprecation", "rawtypes", "unchecked"})
    public static javafx.animation.StrokeTransitionBuilder create() {
        return new javafx.animation.StrokeTransitionBuilder();
    }
    
    private int __set;
    public void applyTo(javafx.animation.StrokeTransition x) {
        super.applyTo(x);
        int set = __set;
        if ((set & (1 << 0)) != 0) x.setDuration(this.duration);
        if ((set & (1 << 1)) != 0) x.setFromValue(this.fromValue);
        if ((set & (1 << 2)) != 0) x.setShape(this.shape);
        if ((set & (1 << 3)) != 0) x.setToValue(this.toValue);
    }
    
    private javafx.util.Duration duration;
    /**
    Set the value of the {@link javafx.animation.StrokeTransition#getDuration() duration} property for the instance constructed by this builder.
    */
    public javafx.animation.StrokeTransitionBuilder duration(javafx.util.Duration x) {
        this.duration = x;
        __set |= 1 << 0;
        return this;
    }
    
    private javafx.scene.paint.Color fromValue;
    /**
    Set the value of the {@link javafx.animation.StrokeTransition#getFromValue() fromValue} property for the instance constructed by this builder.
    */
    public javafx.animation.StrokeTransitionBuilder fromValue(javafx.scene.paint.Color x) {
        this.fromValue = x;
        __set |= 1 << 1;
        return this;
    }
    
    private javafx.scene.shape.Shape shape;
    /**
    Set the value of the {@link javafx.animation.StrokeTransition#getShape() shape} property for the instance constructed by this builder.
    */
    public javafx.animation.StrokeTransitionBuilder shape(javafx.scene.shape.Shape x) {
        this.shape = x;
        __set |= 1 << 2;
        return this;
    }
    
    private javafx.scene.paint.Color toValue;
    /**
    Set the value of the {@link javafx.animation.StrokeTransition#getToValue() toValue} property for the instance constructed by this builder.
    */
    public javafx.animation.StrokeTransitionBuilder toValue(javafx.scene.paint.Color x) {
        this.toValue = x;
        __set |= 1 << 3;
        return this;
    }
    
    /**
    Make an instance of {@link javafx.animation.StrokeTransition} based on the properties set on this builder.
    */
    public javafx.animation.StrokeTransition build() {
        javafx.animation.StrokeTransition x = new javafx.animation.StrokeTransition();
        applyTo(x);
        return x;
    }
}
