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pygame.freetype.get_error | — | Return the latest FreeType2 error |
pygame.freetype.get_version | — | Return the FreeType 2 version |
pygame.freetype.init | — | Initialize the underlying FreeType 2 library. |
pygame.freetype.quit | — | Shut down the underlying FreeType 2 library. |
pygame.freetype.was_init | — | Return whether the the FreeType 2 library is initialized. |
pygame.freetype.get_default_resolution | — | Return the default pixel size in dots per inch |
pygame.freetype.set_default_resolution | — | Set the default pixel size in dots per inch for the module |
pygame.freetype.get_default_font | — | Get the filename of the default font |
pygame.freetype.Font | — | Create a new Font instance from a supported font file. |
— Note that some features may change before a formal release
The pygame.freetypeEnhanced Pygame module for loading and rendering computer fonts module allows for the rendering of all font file formats supported by FreeType, namely TTF, Type1, CFF, OpenType, SFNT, PCF, FNT, BDF, PFR and Type42 fonts. It can render any UTF-32 character in a font file.
This module is a replacement for pygame.fontpygame module for loading and rendering fonts. It has all of the functionality of the original, plus many new features. Yet is has absolutely no dependencies on the SDL_ttf library. The pygame.freetypeEnhanced Pygame module for loading and rendering computer fonts module is not itself backward compatible with pygame.fontpygame module for loading and rendering fonts. Instead, a new pygame.ftfont provides a drop-in replacement for pygame.fontpygame module for loading and rendering fonts.
Most of the work done with fonts is done by using the actual Font objects. The module by itself only has routines to initialize itself and create Font objects with pygame.freetype.Font().
You can load fonts from the system by using the pygame.freetype.SysFont() function. There are a few other functions to help find system fonts.
For now undefined character codes are replaced with the undefined character. How undefined codes are handled may become configurable in a future release.
Pygame comes with a builtin default font. This can always be accessed by passing None as the font name to the Font constructor.
New in Pygame 1.9.2
Return a description of the last error which occurred in the FreeType2 library, or None if no errors have occurred.
Returns the version of the FreeType2 library which was used to build the ‘freetype’ module.
Note that the freetype module depends on the FreeType 2 library. It will not compile with the original FreeType 1.0. Hence, the first element of the tuple will always be “2”.
This function initializes the underlying FreeType 2 library and must be called before trying to use any of the functionality of the ‘freetype’ module.
However, this function will be automatically called by pygame.init(). It is safe to call this function more than once.
Optionally, you may specify a default size for the Glyph cache: this is the maximum number of glyphs that will be cached at any given time by the module. Exceedingly small values will be automatically tuned for performance. Also a default pixel resolution, in dots per inch, can be given to adjust font scaling.
This function de-initializes the freetype module. After calling this function, you should not invoke any class, method or function related to the freetype module as they are likely to fail or might give unpredictable results. It is safe to call this function even if the module hasn’t been initialized yet.
Returns whether the the FreeType 2 library is initialized.
Returns the default pixel size, in dots per inch for the module. If not changed it will be 72.
Set the default pixel size, in dots per inch, for the module. If the optional argument is omitted or zero the resolution is reset to 72.
Return the filename of the system font. This is not the full path to the file. This file can usually be found in the same directory as the font module, but it can also be bundled in separate archives.
pygame.freetype.Font.name | — | Proper font name. |
pygame.freetype.Font.path | — | Font file path |
pygame.freetype.Font.get_rect | — | Return the size and offset of rendered text |
pygame.freetype.Font.get_metrics | — | Return the glyph metrics for the given text |
pygame.freetype.Font.height | — | The unscaled height of the font in font units |
pygame.freetype.Font.ascender | — | The unscaled ascent of the font in font units |
pygame.freetype.Font.descender | — | The unscaled descent of the font in font units |
pygame.freetype.Font.get_sized_ascender | — | The scaled ascent of the font in pixels |
pygame.freetype.Font.get_sized_descender | — | The scaled descent of the font in pixels |
pygame.freetype.Font.get_sized_height | — | The scaled height of the font in pixels |
pygame.freetype.Font.get_sized_glyph_height | — | The scaled bounding box height of the font in pixels |
pygame.freetype.Font.render | — | Return rendered text as a surface |
pygame.freetype.Font.render_to | — | Render text onto an existing surface |
pygame.freetype.Font.render_raw | — | Return rendered text as a string of bytes |
pygame.freetype.Font.render_raw_to | — | Render text into an array of ints |
pygame.freetype.Font.style | — | The font’s style flags |
pygame.freetype.Font.underline | — | The state of the font’s underline style flag |
pygame.freetype.Font.strong | — | The state of the font’s strong style flag |
pygame.freetype.Font.oblique | — | The state of the font’s oblique style flag |
pygame.freetype.Font.wide | — | The state of the font’s wide style flag |
pygame.freetype.Font.strength | — | The strength associated with the strong or wide font styles |
pygame.freetype.Font.underline_adjustment | — | Adjustment factor for the underline position |
pygame.freetype.Font.fixed_width | — | Gets whether the font is fixed-width |
pygame.freetype.Font.antialiased | — | Font anti-aliasing mode |
pygame.freetype.Font.kerning | — | Character kerning mode |
pygame.freetype.Font.vertical | — | Font vertical mode |
pygame.freetype.Font.origin | — | Font render to text origin mode |
pygame.freetype.Font.pad | — | padded boundary mode |
pygame.freetype.Font.ucs4 | — | Enable UCS-4 mode |
pygame.freetype.Font.resolution | — | Pixel resolution in dots per inch |
Argument file can be either a string representing the font’s filename, a file-like object containing the font, or None; if None, the default, built-in font is used.
Optionally, a ptsize argument may be specified to set the default size in points, which will be used when rendering the font. The size can also be passed explicitly to each method call. Because of the way the caching system works, specifying a default size on the constructor doesn’t imply a performance gain over manually passing the size on each function call.
If the font file has more than one font, the font to load can be chosen with the index argument. An exception is raised for an out-of-range font index value.
The style argument will set the default style (oblique, underline, strong) used to draw this font. This style may be overridden on any Font.render() call.
The optional vertical argument, an integer, sets the default orientation for the font: 0 (False) for horizontal, any other value (True) for vertical. See Font.vertical.
The optional ucs4 argument, an integer, sets the default text translation mode: 0 (False) recognize UTF-16 surrogate pairs, any other value (True), to treat Unicode text as UCS-4, with no surrogate pairs. See Font.ucs4.
The optional resolution argument sets the pixel size, in dots per inch, for use in scaling glyphs for this Font instance. If 0 then the default module value, set by freetype.init(), is used. The Font object’s resolution can only be changed by reinitializing the Font instance.
Read only. Returns the real (long) name of the font, as recorded in the font file.
Read only. Returns the path of the loaded font file
Gets the final dimensions and origin, in pixels, of ‘text’ using the current point size, style, rotation and orientation. These are either taken from the arguments, if given, else from the default values set for the font object.
Returns a rect containing the width and height of the text’s bounding box and the position of the text’s origin. The origin can be used to align separately rendered pieces of text. It gives the baseline position and bearing at the start of the text.
If text is a char (byte) string, then its encoding is assumed to be LATIN1.
Returns the glyph metrics for each character in ‘text’.
The glyph metrics are returned inside a list; each character will be represented as a tuple inside the list with the following values:
(min_x, max_x, min_y, max_y, horizontal_advance_x, horizontal_advance_y)
The bounding box min_x, max_y, min_y, and max_y values are returned as grid-fitted pixel coordinates of type int. The advance values are float values.
The calculations are done using the font’s default size in points. Optionally you may specify another point size to use.
The metrics are adjusted for the current rotation, strong, and oblique settings.
If text is a char (byte) string, then its encoding is assumed to be LATIN1.
Read only. Gets the height of the font. This is the average value of all glyphs in the font.
Read only. Return the number of units from the font’s baseline to the top of the bounding box.
Read only. Return the height in font units for the font descent. The descent is the number of units from the font’s baseline to the bottom of the bounding box.
Return the number of units from the font’s baseline to the top of the bounding box. It is not adjusted for strong or rotation.
Return the number of pixels from the font’s baseline to the top of the bounding box. It is not adjusted for strong or rotation.
Read only. Gets the height of the font. This is the average value of all glyphs in the font. It is not adjusted for strong or rotation.
Return the glyph bounding box height of the font in pixels. This is the average value of all glyphs in the font. It is not adjusted for strong or rotation.
Returns a new pygame.Surfacepygame object for representing images, with the text rendered to it in the color given by ‘fgcolor’. If bgcolor is given, the surface will be filled with this color. If no background color is given, the surface is filled with zero alpha opacity. Normally the returned surface has a 32 bit pixel size. However, if bgcolor is None and anti-aliasing is disabled a two color 8 bit surface with colorkey set for the background color is returned.
The return value is a tuple: the new surface and the bounding rectangle giving the size and origin of the rendered text.
If an empty string is passed for text then the returned Rect is zero width and the height of the font. If dest is None the returned surface is the same dimensions as the boundary rect. The rect will test False.
The rendering is done using the font’s default size in points and its default style, without any rotation, and taking into account fonts which are set to be drawn vertically via the Font.vertical() attribute. Optionally you may specify another point size to use via the ‘ptsize’ argument, a text rotation via the ‘rotation’ argument, or a new text style via the ‘style’ argument.
If text is a char (byte) string, then its encoding is assumed to be LATIN1.
Renders the string ‘text’ to a pygame.Surfacepygame object for representing images ‘surf’, using the color ‘fgcolor’.
Argument ‘dest’ is an (x, y) surface coordinate pair. If either x or y is not an integer it is converted to one if possible. Any sequence, including Rect, for which the first two elements are positions x and y is accepted.
If a background color is given, the surface is first filled with that color. The text is blitted next. Both the background fill and text rendering involve full alpha blits. That is, the alpha values of both the foreground and background colors, as well as those of the destination surface if it has per-pixel alpha.
The return value is a rectangle giving the size and position of the rendered text within the surface.
If an empty string is passed for text then the returned Rect is zero width and the height of the font. The rect will test False.
By default, the point size and style set for the font are used if not passed as arguments. The text is unrotated unless a non-zero rotation value is given.
If text is a char (byte) string, then its encoding is assumed to be LATIN1.
Like Font.render() but the tuple returned is an 8 bit monochrome string of bytes and its size. The foreground color is 255, the background 0, useful as an alpha mask for a foreground pattern.
Render to an array object exposing an array struct interface. The array must be two dimensional with integer items. The default dest value, None, is equivalent to (0, 0).
Gets or sets the default style of the Font. This default style will be used for all text rendering and size calculations unless overridden specifically in the `render()` or `get_size()` calls. The style value may be a bit-wise OR of one or more of the following constants:
STYLE_NONE
STYLE_UNDERLINE
STYLE_OBLIQUE
STYLE_STRONG
STYLE_WIDE
These constants may be found on the FreeType constants module. Optionally, the default style can be modified or obtained accessing the individual style attributes (underline, oblique, strong).
Gets or sets whether the font will be underlined when drawing text. This default style value will be used for all text rendering and size calculations unless overridden specifically in the `render()` or `get_size()` calls, via the ‘style’ parameter.
Gets or sets whether the font will be bold when drawing text. This default style value will be used for all text rendering and size calculations unless overridden specifically in the `render()` or `get_size()` calls, via the ‘style’ parameter.
Gets or sets whether the font will be rendered as oblique. This default style value will be used for all text rendering and size calculations unless overridden specifically in the `render()` or `get_size()` calls, via the ‘style’ parameter.
Gets or sets whether the font will be stretched horizontally when drawing text. It produces a result similar to font.Font’s bold. This style is only available for unrotated text.
The amount by which a font glyph’s size is enlarged for the strong or wide transformations, as a fraction of the untransformed size. For the wide style only the horizontal dimension is increased. For strong text both the horizontal and vertical dimensions are enlarged. A wide style of strength 1/12 is equivalent to the font.Font bold style. The default is 1/36.
Gets or sets a factor which, when positive, is multiplied with the font’s underline offset to adjust the underline position. A negative value turns an underline into a strike-through or overline. It is multiplied with the ascender. Accepted values are between -2.0 and 2.0 inclusive. A value of 0.5 closely matches Tango underlining. A value of 1.0 mimics SDL_ttf.
Read only. Returns whether this Font is a fixed-width (bitmap) font.
Note that scalable fonts whose glyphs are all the same width (i.e. monospace TTF fonts used for programming) are not considered fixed width.
Gets or sets the font’s anti-aliasing mode. This defaults to True on all fonts, which are rendered with full 8 bit blending.
Setting this to False will enable monochrome rendering. This should provide a small speed gain and reduce cache memory size.
Gets or sets the font’s kerning mode. This defaults to False on all fonts, which will be rendered by default without kerning.
Setting this to true will change all rendering methods to do kerning between character pairs for surface size calculation and all render operations.
Gets or sets whether the font is a vertical font such as fonts in fonts representing Kanji glyphs or other styles of vertical writing.
Changing this attribute will cause the font to be rendering vertically, and affects all other methods which manage glyphs or text layouts to use vertical metrics accordingly.
Note that the FreeType library doesn’t automatically detect whether a font contains glyphs which are always supposed to be drawn vertically, so this attribute must be set manually by the user.
Also note that several font formats (especially bitmap based ones) don’t contain the necessary metrics to draw glyphs vertically, so drawing in those cases will give unspecified results.
If set True, then when rendering to an existing surface, the position is taken to be that of the text origin. Otherwise the render position is the top-left corner of the text bounding box.
If set True, then the text boundary rectangle will be inflated to match that of font.Font. Otherwise, the boundary rectangle is just large enough for the text.
Gets or sets the decoding of Unicode text. By default, the freetype module performs UTF-16 surrogate pair decoding on Unicode text. This allows 32-bit escape sequences (‘Uxxxxxxxx’) between 0x10000 and 0x10FFFF to represent their corresponding UTF-32 code points on Python interpreters built with a UCS-2 unicode type (on Windows, for instance). It also means character values within the UTF-16 surrogate area (0xD800 to 0xDFFF) are considered part of a surrogate pair. A malformed surrogate pair will raise an UnicodeEncodeError. Setting ucs4 True turns surrogate pair decoding off, letting interpreters with a UCS-4 unicode type access the full UCS-4 character range.
Gets the pixel size used in scaling font glyphs for this Font instance.