Qt version specific code. More...
Functions | |
void | BuildSignalData (const QObject *inObject, QVector< ConnectionData > &outConnections) |
Builds a list of all signals and their connections for the given object. | |
void | BuildSlotData (const QObject *inObject, QVector< ConnectionData > &outConnections) |
Builds a list of all slots and their connections for the given object. |
Qt version specific code.
Contains functions that use the private API of Qt to access information about an object's signals, slots and active connections. Note that since Qt 4.6.0, it is required to lock a specific mutex before accessing the connection data of an object using: QMutexLocker locker(signalSlotLock(const QObject*)); Unfortunately the signalSlotLock method and the mutex it returns are all defined in qobject.cpp at file level scope and are thus unaccessible. As a result these methods and Conan in general are not thread safe. To be fair, this is not such a big deal during normal use. Connections are usually made during or after Object construction, and for the large part this is done on the gui thread (where Conan lives).
void conan::priv::BuildSignalData | ( | const QObject * | inObject, | |
QVector< ConnectionData > & | outConnections | |||
) |
Builds a list of all signals and their connections for the given object.
[in] | inObject | The object |
[out] | outConnections | Contains all the object's signals and their connections |
void conan::priv::BuildSlotData | ( | const QObject * | inObject, | |
QVector< ConnectionData > & | outConnections | |||
) |
Builds a list of all slots and their connections for the given object.
[in] | inObject | The object |
[out] | outConnections | Contains all the object's slots and their connections |