/*
 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 *
 */

#include "config.h"
#include "wine/port.h"

#include "d3d10core_private.h"

WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);

static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}

const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
{
    d3d10_null_wined3d_object_destroyed,
};

/* Inner IUnknown methods */

static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
{
    return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
}

static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
{
    struct d3d10_device *device = impl_from_IUnknown(iface);

    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);

    if (IsEqualGUID(riid, &IID_ID3D10Device1)
            || IsEqualGUID(riid, &IID_ID3D10Device)
            || IsEqualGUID(riid, &IID_IUnknown))
    {
        *out = &device->ID3D10Device1_iface;
    }
    else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
    {
        *out = &device->ID3D10Multithread_iface;
    }
    else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
    {
        *out = &device->IWineDXGIDeviceParent_iface;
    }
    else
    {
        WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
        *out = NULL;
        return E_NOINTERFACE;
    }

    IUnknown_AddRef((IUnknown *)*out);
    return S_OK;
}

static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
{
    struct d3d10_device *This = impl_from_IUnknown(iface);
    ULONG refcount = InterlockedIncrement(&This->refcount);

    TRACE("%p increasing refcount to %u\n", This, refcount);

    return refcount;
}

static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
{
    struct d3d10_device *device = impl_from_IUnknown(iface);
    ULONG refcount = InterlockedDecrement(&device->refcount);

    TRACE("%p decreasing refcount to %u.\n", device, refcount);

    if (!refcount)
    {
        if (device->wined3d_device)
            wined3d_device_decref(device->wined3d_device);
        wine_rb_destroy(&device->sampler_states, NULL, NULL);
        wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
        wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
        wine_rb_destroy(&device->blend_states, NULL, NULL);
    }

    return refcount;
}

/* IUnknown methods */

static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
        void **ppv)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
}

static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    return IUnknown_AddRef(This->outer_unk);
}

static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    return IUnknown_Release(This->outer_unk);
}

/* ID3D10Device methods */

static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
            iface, start_slot, buffer_count, buffers);

    for (i = 0; i < buffer_count; ++i)
    {
        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);

        wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
                buffer ? buffer->wined3d_buffer : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
            iface, start_slot, view_count, views);

    for (i = 0; i < view_count; ++i)
    {
        struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);

        wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
                view ? view->wined3d_view : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
        ID3D10PixelShader *shader)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);

    TRACE("iface %p, shader %p\n", iface, shader);

    wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
}

static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
            iface, start_slot, sampler_count, samplers);

    for (i = 0; i < sampler_count; ++i)
    {
        struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);

        wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
                sampler ? sampler->wined3d_sampler : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
        ID3D10VertexShader *shader)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);

    TRACE("iface %p, shader %p\n", iface, shader);

    wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
}

static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
        UINT start_index_location, INT base_vertex_location)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);

    TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
            iface, index_count, start_index_location, base_vertex_location);

    wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
    wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
}

static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
        UINT start_vertex_location)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);

    TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
            iface, vertex_count, start_vertex_location);

    wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
}

static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
            iface, start_slot, buffer_count, buffers);

    for (i = 0; i < buffer_count; ++i)
    {
        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);

        wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
                buffer ? buffer->wined3d_buffer : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
        ID3D10InputLayout *input_layout)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);

    TRACE("iface %p, input_layout %p\n", iface, input_layout);

    wined3d_device_set_vertex_declaration(This->wined3d_device,
            layout ? layout->wined3d_decl : NULL);
}

static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
        UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
            iface, start_slot, buffer_count, buffers, strides, offsets);

    for (i = 0; i < buffer_count; ++i)
    {
        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);

        wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
                buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
        ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);

    TRACE("iface %p, buffer %p, format %s, offset %u.\n",
            iface, buffer, debug_dxgi_format(format), offset);

    wined3d_device_set_index_buffer(This->wined3d_device,
            buffer_impl ? buffer_impl->wined3d_buffer : NULL,
            wined3dformat_from_dxgi_format(format));
    if (offset) FIXME("offset %u not supported.\n", offset);
}

static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
        UINT instance_index_count, UINT instance_count, UINT start_index_location,
        INT base_vertex_location, UINT start_instance_location)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);

    TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
            "\tbase_vertex_location %d, start_instance_location %u.\n",
            iface, instance_index_count, instance_count, start_index_location,
            base_vertex_location, start_instance_location);

    wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
    wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
            instance_index_count, start_instance_location, instance_count);
}

static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
        UINT instance_vertex_count, UINT instance_count,
        UINT start_vertex_location, UINT start_instance_location)
{
    FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
            "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
            start_vertex_location, start_instance_location);
}

static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
            iface, start_slot, buffer_count, buffers);

    for (i = 0; i < buffer_count; ++i)
    {
        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);

        wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
                buffer ? buffer->wined3d_buffer : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);

    TRACE("iface %p, shader %p.\n", iface, shader);

    wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
}

static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
        D3D10_PRIMITIVE_TOPOLOGY topology)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);

    TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));

    wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
}

static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
            iface, start_slot, view_count, views);

    for (i = 0; i < view_count; ++i)
    {
        struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);

        wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
                view ? view->wined3d_view : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
            iface, start_slot, sampler_count, samplers);

    for (i = 0; i < sampler_count; ++i)
    {
        struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);

        wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
                sampler ? sampler->wined3d_sampler : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_query *query;

    TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);

    query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
    wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
}

static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
            iface, start_slot, view_count, views);

    for (i = 0; i < view_count; ++i)
    {
        struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);

        wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
                view ? view->wined3d_view : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
            iface, start_slot, sampler_count, samplers);

    for (i = 0; i < sampler_count; ++i)
    {
        struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);

        wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
                sampler ? sampler->wined3d_sampler : NULL);
    }
}

static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
        UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
        ID3D10DepthStencilView *depth_stencil_view)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_depthstencil_view *dsv;
    unsigned int i;

    TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
            iface, render_target_view_count, render_target_views, depth_stencil_view);

    for (i = 0; i < render_target_view_count; ++i)
    {
        struct d3d10_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);

        wined3d_device_set_rendertarget_view(device->wined3d_device, i,
                rtv ? rtv->wined3d_view : NULL, FALSE);
    }
    for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
    {
        wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
    }

    dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
    wined3d_device_set_depth_stencil_view(device->wined3d_device,
            dsv ? dsv->wined3d_view : NULL);
}

static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
        ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    const D3D10_BLEND_DESC *desc;

    TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
            iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);

    if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f)
        FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
                blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]);
    memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
    if (!(device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state)))
    {
        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
        wined3d_device_set_render_state(device->wined3d_device,
                WINED3D_RS_COLORWRITEENABLE, D3D10_COLOR_WRITE_ENABLE_ALL);
        wined3d_device_set_render_state(device->wined3d_device,
                WINED3D_RS_COLORWRITEENABLE1, D3D10_COLOR_WRITE_ENABLE_ALL);
        wined3d_device_set_render_state(device->wined3d_device,
                WINED3D_RS_COLORWRITEENABLE2, D3D10_COLOR_WRITE_ENABLE_ALL);
        wined3d_device_set_render_state(device->wined3d_device,
                WINED3D_RS_COLORWRITEENABLE3, D3D10_COLOR_WRITE_ENABLE_ALL);
        return;
    }

    desc = &device->blend_state->desc;
    /* glSampleCoverage() */
    if (desc->AlphaToCoverageEnable)
        FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
    /* glEnableIndexedEXT(GL_BLEND, ...) */
    FIXME("Per-rendertarget blend enable not implemented.\n");
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->BlendEnable[0]);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->SrcBlend);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->DestBlend);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->BlendOp);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->SrcBlendAlpha);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->DestBlendAlpha);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->BlendOpAlpha);
    FIXME("Color mask > 3 not implemented.\n");
    wined3d_device_set_render_state(device->wined3d_device,
            WINED3D_RS_COLORWRITEENABLE, desc->RenderTargetWriteMask[0]);
    wined3d_device_set_render_state(device->wined3d_device,
            WINED3D_RS_COLORWRITEENABLE1, desc->RenderTargetWriteMask[1]);
    wined3d_device_set_render_state(device->wined3d_device,
            WINED3D_RS_COLORWRITEENABLE2, desc->RenderTargetWriteMask[2]);
    wined3d_device_set_render_state(device->wined3d_device,
            WINED3D_RS_COLORWRITEENABLE3, desc->RenderTargetWriteMask[3]);
}

static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
        ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);

    TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
            iface, depth_stencil_state, stencil_ref);

    device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
    device->stencil_ref = stencil_ref;
}

static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
        UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int count, i;

    TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);

    count = min(target_count, 4);
    for (i = 0; i < count; ++i)
    {
        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);

        wined3d_device_set_stream_output(device->wined3d_device, i,
                buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
    }

    for (i = count; i < 4; ++i)
    {
        wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
    }
}

static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
{
    FIXME("iface %p stub!\n", iface);
}

static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    const D3D10_RASTERIZER_DESC *desc;

    TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);

    if (!(device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state)))
    {
        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW);
        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
        return;
    }

    desc = &device->rasterizer_state->desc;
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
    /* glFrontFace() */
    if (desc->FrontCounterClockwise)
        FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise);
    /* OpenGL style depth bias. */
    if (desc->DepthBias || desc->SlopeScaledDepthBias)
        FIXME("Ignoring depth bias.\n");
    /* GL_DEPTH_CLAMP */
    if (!desc->DepthClipEnable)
        FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
    wined3d_device_set_render_state(device->wined3d_device,
            WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable);
}

static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
        UINT viewport_count, const D3D10_VIEWPORT *viewports)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct wined3d_viewport wined3d_vp;

    TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);

    if (viewport_count > 1)
        FIXME("Multiple viewports not implemented.\n");

    if (!viewport_count)
        return;

    wined3d_vp.x = viewports[0].TopLeftX;
    wined3d_vp.y = viewports[0].TopLeftY;
    wined3d_vp.width = viewports[0].Width;
    wined3d_vp.height = viewports[0].Height;
    wined3d_vp.min_z = viewports[0].MinDepth;
    wined3d_vp.max_z = viewports[0].MaxDepth;

    wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
}

static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
        UINT rect_count, const D3D10_RECT *rects)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);

    TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);

    if (rect_count > 1)
        FIXME("Multiple scissor rects not implemented.\n");

    if (!rect_count)
        return;

    wined3d_device_set_scissor_rect(device->wined3d_device, rects);
}

static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
        ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
        ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
{
    FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
            "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
            iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
            src_resource, src_subresource_idx, src_box);
}

static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
        ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
{
    struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
    struct d3d10_device *device = impl_from_ID3D10Device(iface);

    TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);

    wined3d_dst_resource = wined3d_resource_from_resource(dst_resource);
    wined3d_src_resource = wined3d_resource_from_resource(src_resource);
    wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
}

static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
        ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
        const void *data, UINT row_pitch, UINT depth_pitch)
{
    FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
            iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
}

static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
        ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
    const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
    HRESULT hr;

    TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
            iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);

    if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, &color)))
        ERR("Failed to clear view, hr %#x.\n", hr);
}

static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
        ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
{
    FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
            iface, depth_stencil_view, flags, depth, stencil);
}

static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
        ID3D10ShaderResourceView *shader_resource_view)
{
    FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
}

static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
        ID3D10Resource *dst_resource, UINT dst_subresource_idx,
        ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
{
    FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
            "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
            iface, dst_resource, dst_subresource_idx,
            src_resource, src_subresource_idx, debug_dxgi_format(format));
}

static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
            iface, start_slot, buffer_count, buffers);

    for (i = 0; i < buffer_count; ++i)
    {
        struct wined3d_buffer *wined3d_buffer;
        struct d3d10_buffer *buffer_impl;

        if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
        {
            buffers[i] = NULL;
            continue;
        }

        buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
        buffers[i] = &buffer_impl->ID3D10Buffer_iface;
        ID3D10Buffer_AddRef(buffers[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
            iface, start_slot, view_count, views);

    for (i = 0; i < view_count; ++i)
    {
        struct wined3d_shader_resource_view *wined3d_view;
        struct d3d10_shader_resource_view *view_impl;

        if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
        {
            views[i] = NULL;
            continue;
        }

        view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
        views[i] = &view_impl->ID3D10ShaderResourceView_iface;
        ID3D10ShaderResourceView_AddRef(views[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_pixel_shader *shader_impl;
    struct wined3d_shader *wined3d_shader;

    TRACE("iface %p, shader %p.\n", iface, shader);

    if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
    {
        *shader = NULL;
        return;
    }

    shader_impl = wined3d_shader_get_parent(wined3d_shader);
    *shader = &shader_impl->ID3D10PixelShader_iface;
    ID3D10PixelShader_AddRef(*shader);
}

static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
            iface, start_slot, sampler_count, samplers);

    for (i = 0; i < sampler_count; ++i)
    {
        struct d3d10_sampler_state *sampler_impl;
        struct wined3d_sampler *wined3d_sampler;

        if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
        {
            samplers[i] = NULL;
            continue;
        }

        sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
        samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
        ID3D10SamplerState_AddRef(samplers[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_vertex_shader *shader_impl;
    struct wined3d_shader *wined3d_shader;

    TRACE("iface %p, shader %p.\n", iface, shader);

    if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
    {
        *shader = NULL;
        return;
    }

    shader_impl = wined3d_shader_get_parent(wined3d_shader);
    *shader = &shader_impl->ID3D10VertexShader_iface;
    ID3D10VertexShader_AddRef(*shader);
}

static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
            iface, start_slot, buffer_count, buffers);

    for (i = 0; i < buffer_count; ++i)
    {
        struct wined3d_buffer *wined3d_buffer;
        struct d3d10_buffer *buffer_impl;

        if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
        {
            buffers[i] = NULL;
            continue;
        }

        buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
        buffers[i] = &buffer_impl->ID3D10Buffer_iface;
        ID3D10Buffer_AddRef(buffers[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct wined3d_vertex_declaration *wined3d_declaration;
    struct d3d10_input_layout *input_layout_impl;

    TRACE("iface %p, input_layout %p.\n", iface, input_layout);

    if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
    {
        *input_layout = NULL;
        return;
    }

    input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
    *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
    ID3D10InputLayout_AddRef(*input_layout);
}

static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
            iface, start_slot, buffer_count, buffers, strides, offsets);

    for (i = 0; i < buffer_count; ++i)
    {
        struct wined3d_buffer *wined3d_buffer;
        struct d3d10_buffer *buffer_impl;

        if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
                &wined3d_buffer, &offsets[i], &strides[i])))
            ERR("Failed to get vertex buffer.\n");

        if (!wined3d_buffer)
        {
            buffers[i] = NULL;
            continue;
        }

        buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
        buffers[i] = &buffer_impl->ID3D10Buffer_iface;
        ID3D10Buffer_AddRef(buffers[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
        ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    enum wined3d_format_id wined3d_format;
    struct wined3d_buffer *wined3d_buffer;
    struct d3d10_buffer *buffer_impl;

    TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);

    wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
    *format = dxgi_format_from_wined3dformat(wined3d_format);
    *offset = 0; /* FIXME */
    if (!wined3d_buffer)
    {
        *buffer = NULL;
        return;
    }

    buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
    *buffer = &buffer_impl->ID3D10Buffer_iface;
    ID3D10Buffer_AddRef(*buffer);
}

static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
            iface, start_slot, buffer_count, buffers);

    for (i = 0; i < buffer_count; ++i)
    {
        struct wined3d_buffer *wined3d_buffer;
        struct d3d10_buffer *buffer_impl;

        if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
        {
            buffers[i] = NULL;
            continue;
        }

        buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
        buffers[i] = &buffer_impl->ID3D10Buffer_iface;
        ID3D10Buffer_AddRef(buffers[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_geometry_shader *shader_impl;
    struct wined3d_shader *wined3d_shader;

    TRACE("iface %p, shader %p.\n", iface, shader);

    if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
    {
        *shader = NULL;
        return;
    }

    shader_impl = wined3d_shader_get_parent(wined3d_shader);
    *shader = &shader_impl->ID3D10GeometryShader_iface;
    ID3D10GeometryShader_AddRef(*shader);
}

static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
        D3D10_PRIMITIVE_TOPOLOGY *topology)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);

    TRACE("iface %p, topology %p\n", iface, topology);

    wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
}

static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
            iface, start_slot, view_count, views);

    for (i = 0; i < view_count; ++i)
    {
        struct wined3d_shader_resource_view *wined3d_view;
        struct d3d10_shader_resource_view *view_impl;

        if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
        {
            views[i] = NULL;
            continue;
        }

        view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
        views[i] = &view_impl->ID3D10ShaderResourceView_iface;
        ID3D10ShaderResourceView_AddRef(views[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
            iface, start_slot, sampler_count, samplers);

    for (i = 0; i < sampler_count; ++i)
    {
        struct d3d10_sampler_state *sampler_impl;
        struct wined3d_sampler *wined3d_sampler;

        if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
        {
            samplers[i] = NULL;
            continue;
        }

        sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
        samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
        ID3D10SamplerState_AddRef(samplers[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
        ID3D10Predicate **predicate, BOOL *value)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct wined3d_query *wined3d_predicate;
    struct d3d10_query *predicate_impl;

    TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);

    if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
    {
        *predicate = NULL;
        return;
    }

    predicate_impl = wined3d_query_get_parent(wined3d_predicate);
    *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
    ID3D10Predicate_AddRef(*predicate);
}

static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
            iface, start_slot, view_count, views);

    for (i = 0; i < view_count; ++i)
    {
        struct wined3d_shader_resource_view *wined3d_view;
        struct d3d10_shader_resource_view *view_impl;

        if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
        {
            views[i] = NULL;
            continue;
        }

        view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
        views[i] = &view_impl->ID3D10ShaderResourceView_iface;
        ID3D10ShaderResourceView_AddRef(views[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
            iface, start_slot, sampler_count, samplers);

    for (i = 0; i < sampler_count; ++i)
    {
        struct d3d10_sampler_state *sampler_impl;
        struct wined3d_sampler *wined3d_sampler;

        if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
        {
            samplers[i] = NULL;
            continue;
        }

        sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
        samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
        ID3D10SamplerState_AddRef(samplers[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
        UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct wined3d_rendertarget_view *wined3d_view;

    TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
            iface, view_count, render_target_views, depth_stencil_view);

    if (render_target_views)
    {
        struct d3d10_rendertarget_view *view_impl;
        unsigned int i;

        for (i = 0; i < view_count; ++i)
        {
            if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
                    || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
            {
                render_target_views[i] = NULL;
                continue;
            }

            render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
            ID3D10RenderTargetView_AddRef(render_target_views[i]);
        }
    }

    if (depth_stencil_view)
    {
        struct d3d10_depthstencil_view *view_impl;

        if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
                || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
        {
            *depth_stencil_view = NULL;
        }
        else
        {
            *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
            ID3D10DepthStencilView_AddRef(*depth_stencil_view);
        }
    }
}

static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
        ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);

    TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
            iface, blend_state, blend_factor, sample_mask);

    if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
        ID3D10BlendState_AddRef(*blend_state);
    memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
    *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
}

static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
        ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);

    TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
            iface, depth_stencil_state, stencil_ref);

    if ((*depth_stencil_state = device->depth_stencil_state
            ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
        ID3D10DepthStencilState_AddRef(*depth_stencil_state);
    *stencil_ref = device->stencil_ref;
}

static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
        UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
            iface, buffer_count, buffers, offsets);

    for (i = 0; i < buffer_count; ++i)
    {
        struct wined3d_buffer *wined3d_buffer;
        struct d3d10_buffer *buffer_impl;

        if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
        {
            buffers[i] = NULL;
            continue;
        }

        buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
        buffers[i] = &buffer_impl->ID3D10Buffer_iface;
        ID3D10Buffer_AddRef(buffers[i]);
    }
}

static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);

    TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);

    if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
        ID3D10RasterizerState_AddRef(*rasterizer_state);
}

static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
        UINT *viewport_count, D3D10_VIEWPORT *viewports)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct wined3d_viewport wined3d_vp;

    TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);

    if (!viewports)
    {
        *viewport_count = 1;
        return;
    }

    if (!*viewport_count)
        return;

    wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);

    viewports[0].TopLeftX = wined3d_vp.x;
    viewports[0].TopLeftY = wined3d_vp.y;
    viewports[0].Width = wined3d_vp.width;
    viewports[0].Height = wined3d_vp.height;
    viewports[0].MinDepth = wined3d_vp.min_z;
    viewports[0].MaxDepth = wined3d_vp.max_z;

    if (*viewport_count > 1)
        memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
}

static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);

    TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);

    if (!rects)
    {
        *rect_count = 1;
        return;
    }

    if (!*rect_count)
        return;

    wined3d_device_get_scissor_rect(device->wined3d_device, rects);
    if (*rect_count > 1)
        memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
}

static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
{
    TRACE("iface %p.\n", iface);

    /* In the current implementation the device is never removed, so we can
     * just return S_OK here. */

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
{
    FIXME("iface %p, flags %#x stub!\n", iface, flags);

    return E_NOTIMPL;
}

static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
{
    FIXME("iface %p stub!\n", iface);

    return 0;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
        REFGUID guid, UINT *data_size, void *data)
{
    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
        REFGUID guid, UINT data_size, const void *data)
{
    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
        REFGUID guid, const IUnknown *data)
{
    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);

    return E_NOTIMPL;
}

static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
{
    static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    unsigned int i;

    TRACE("iface %p.\n", iface);

    wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
    for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
    {
        wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL);
    }
    for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
    {
        wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL);
    }
    for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
    {
        wined3d_device_set_vs_cb(device->wined3d_device, i, NULL);
    }
    wined3d_device_set_geometry_shader(device->wined3d_device, NULL);
    for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
    {
        wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL);
    }
    for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
    {
        wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL);
    }
    for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
    {
        wined3d_device_set_gs_cb(device->wined3d_device, i, NULL);
    }
    wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
    for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
    {
        wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL);
    }
    for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
    {
        wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL);
    }
    for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
    {
        wined3d_device_set_ps_cb(device->wined3d_device, i, NULL);
    }
    for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
    {
        wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
    }
    wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
    wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
    wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED);
    for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
    {
        wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
    }
    wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
    ID3D10Device1_OMSetDepthStencilState(iface, NULL, 0);
    ID3D10Device1_OMSetBlendState(iface, NULL, blend_factor, D3D10_DEFAULT_SAMPLE_MASK);
    ID3D10Device1_RSSetViewports(iface, 0, NULL);
    ID3D10Device1_RSSetScissorRects(iface, 0, NULL);
    ID3D10Device1_RSSetState(iface, NULL);
    for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
    {
        wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
    }
    wined3d_device_set_predication(device->wined3d_device, NULL, FALSE);
}

static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
{
    FIXME("iface %p stub!\n", iface);
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
        const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_buffer *object;
    HRESULT hr;

    FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    hr = d3d10_buffer_init(object, This, desc, data);
    if (FAILED(hr))
    {
        WARN("Failed to initialize buffer, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    *buffer = &object->ID3D10Buffer_iface;

    TRACE("Created ID3D10Buffer %p\n", object);

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
        const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
{
    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
        const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
        ID3D10Texture2D **texture)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_texture2d *object;
    HRESULT hr;

    FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_texture2d_init(object, device, desc, data)))
    {
        WARN("Failed to initialize texture, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    *texture = &object->ID3D10Texture2D_iface;

    TRACE("Created ID3D10Texture2D %p\n", object);

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
        const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
        ID3D10Texture3D **texture)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_texture3d *object;
    HRESULT hr;

    TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_texture3d_init(object, device, desc, data)))
    {
        WARN("Failed to initialize texture, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created 3D texture %p.\n", object);
    *texture = &object->ID3D10Texture3D_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
        ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_shader_resource_view *object;
    HRESULT hr;

    TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);

    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_shader_resource_view_init(object, device, resource, desc)))
    {
        WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created shader resource view %p.\n", object);
    *view = &object->ID3D10ShaderResourceView_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
        ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_rendertarget_view *object;
    HRESULT hr;

    TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);

    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_rendertarget_view_init(object, device, resource, desc)))
    {
        WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created rendertarget view %p.\n", object);
    *view = &object->ID3D10RenderTargetView_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
        ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_depthstencil_view *object;
    HRESULT hr;

    TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);

    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_depthstencil_view_init(object, device, resource, desc)))
    {
        WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created depthstencil view %p.\n", object);
    *view = &object->ID3D10DepthStencilView_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
        const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
        const void *shader_byte_code, SIZE_T shader_byte_code_length,
        ID3D10InputLayout **input_layout)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_input_layout *object;
    HRESULT hr;

    TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
            "\tshader_byte_code_length %lu, input_layout %p\n",
            iface, element_descs, element_count, shader_byte_code,
            shader_byte_code_length, input_layout);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    hr = d3d10_input_layout_init(object, This, element_descs, element_count,
            shader_byte_code, shader_byte_code_length);
    if (FAILED(hr))
    {
        WARN("Failed to initialize input layout, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created input layout %p.\n", object);
    *input_layout = &object->ID3D10InputLayout_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
        const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_vertex_shader *object;
    HRESULT hr;

    TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
            iface, byte_code, byte_code_length, shader);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
    if (FAILED(hr))
    {
        WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created vertex shader %p.\n", object);
    *shader = &object->ID3D10VertexShader_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
        const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_geometry_shader *object;
    HRESULT hr;

    TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
            iface, byte_code, byte_code_length, shader);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
    if (FAILED(hr))
    {
        WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created geometry shader %p.\n", object);
    *shader = &object->ID3D10GeometryShader_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
        const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
        UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
{
    FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
            "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
            iface, byte_code, byte_code_length, output_stream_decls,
            output_stream_decl_count, output_stream_stride, shader);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
        const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
{
    struct d3d10_device *This = impl_from_ID3D10Device(iface);
    struct d3d10_pixel_shader *object;
    HRESULT hr;

    TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
            iface, byte_code, byte_code_length, shader);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
    if (FAILED(hr))
    {
        WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created pixel shader %p.\n", object);
    *shader = &object->ID3D10PixelShader_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
        const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_blend_state *object;
    struct wine_rb_entry *entry;
    HRESULT hr;

    TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);

    if (!desc)
        return E_INVALIDARG;

    if ((entry = wine_rb_get(&device->blend_states, desc)))
    {
        object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_blend_state, entry);

        TRACE("Returning existing blend state %p.\n", object);
        *blend_state = &object->ID3D10BlendState_iface;
        ID3D10BlendState_AddRef(*blend_state);

        return S_OK;
    }

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_blend_state_init(object, device, desc)))
    {
        WARN("Failed to initialize blend state, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created blend state %p.\n", object);
    *blend_state = &object->ID3D10BlendState_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
        const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_depthstencil_state *object;
    struct wine_rb_entry *entry;
    HRESULT hr;

    TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);

    if (!desc)
        return E_INVALIDARG;

    if ((entry = wine_rb_get(&device->depthstencil_states, desc)))
    {
        object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);

        TRACE("Returning existing depthstencil state %p.\n", object);
        *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
        ID3D10DepthStencilState_AddRef(*depth_stencil_state);

        return S_OK;
    }

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_depthstencil_state_init(object, device, desc)))
    {
        WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created depthstencil state %p.\n", object);
    *depth_stencil_state = &object->ID3D10DepthStencilState_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
        const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_rasterizer_state *object;
    struct wine_rb_entry *entry;
    HRESULT hr;

    TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);

    if (!desc)
        return E_INVALIDARG;

    if ((entry = wine_rb_get(&device->rasterizer_states, desc)))
    {
        object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_rasterizer_state, entry);

        TRACE("Returning existing rasterizer state %p.\n", object);
        *rasterizer_state = &object->ID3D10RasterizerState_iface;
        ID3D10RasterizerState_AddRef(*rasterizer_state);

        return S_OK;
    }


    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_rasterizer_state_init(object, device, desc)))
    {
        WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created rasterizer state %p.\n", object);
    *rasterizer_state = &object->ID3D10RasterizerState_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
        const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_sampler_state *object;
    struct wine_rb_entry *entry;
    HRESULT hr;

    TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);

    if (!desc)
        return E_INVALIDARG;

    if ((entry = wine_rb_get(&device->sampler_states, desc)))
    {
        object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_sampler_state, entry);

        TRACE("Returning existing sampler state %p.\n", object);
        *sampler_state = &object->ID3D10SamplerState_iface;
        ID3D10SamplerState_AddRef(*sampler_state);

        return S_OK;
    }

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_sampler_state_init(object, device, desc)))
    {
        WARN("Failed to initialize sampler state, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created sampler state %p.\n", object);
    *sampler_state = &object->ID3D10SamplerState_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
        const D3D10_QUERY_DESC *desc, ID3D10Query **query)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_query *object;
    HRESULT hr;

    TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);

    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_query_init(object, device, desc, FALSE)))
    {
        WARN("Failed to initialize query, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created query %p.\n", object);
    *query = &object->ID3D10Query_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
        const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
{
    struct d3d10_device *device = impl_from_ID3D10Device(iface);
    struct d3d10_query *object;
    HRESULT hr;

    TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);

    if (!desc)
        return E_INVALIDARG;

    if (desc->Query != D3D10_QUERY_OCCLUSION_PREDICATE && desc->Query != D3D10_QUERY_SO_OVERFLOW_PREDICATE)
    {
        WARN("Query type %#x is not a predicate.\n", desc->Query);
        return E_INVALIDARG;
    }

    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d10_query_init(object, device, desc, TRUE)))
    {
        WARN("Failed to initialize predicate, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created predicate %p.\n", object);
    *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
        const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
{
    FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
        DXGI_FORMAT format, UINT *format_support)
{
    FIXME("iface %p, format %s, format_support %p stub!\n",
            iface, debug_dxgi_format(format), format_support);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
        DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
{
    FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
            iface, debug_dxgi_format(format), sample_count, quality_level_count);

    return E_NOTIMPL;
}

static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
{
    FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
        const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
        UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
{
    FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
            "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
            iface, desc, type, active_counters, name, name_length,
            units, units_length, description, description_length);

    return E_NOTIMPL;
}

static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
{
    FIXME("iface %p stub!\n", iface);

    return 0;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
        HANDLE resource_handle, REFIID guid, void **resource)
{
    FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
            iface, resource_handle, debugstr_guid(guid), resource);

    return E_NOTIMPL;
}

static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
{
    FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
}

static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
{
    FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
        ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
{
    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
        const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
{
    FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);

    return E_NOTIMPL;
}

static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
{
    FIXME("iface %p stub!\n", iface);

    return D3D10_FEATURE_LEVEL_10_1;
}

static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
{
    /* IUnknown methods */
    d3d10_device_QueryInterface,
    d3d10_device_AddRef,
    d3d10_device_Release,
    /* ID3D10Device methods */
    d3d10_device_VSSetConstantBuffers,
    d3d10_device_PSSetShaderResources,
    d3d10_device_PSSetShader,
    d3d10_device_PSSetSamplers,
    d3d10_device_VSSetShader,
    d3d10_device_DrawIndexed,
    d3d10_device_Draw,
    d3d10_device_PSSetConstantBuffers,
    d3d10_device_IASetInputLayout,
    d3d10_device_IASetVertexBuffers,
    d3d10_device_IASetIndexBuffer,
    d3d10_device_DrawIndexedInstanced,
    d3d10_device_DrawInstanced,
    d3d10_device_GSSetConstantBuffers,
    d3d10_device_GSSetShader,
    d3d10_device_IASetPrimitiveTopology,
    d3d10_device_VSSetShaderResources,
    d3d10_device_VSSetSamplers,
    d3d10_device_SetPredication,
    d3d10_device_GSSetShaderResources,
    d3d10_device_GSSetSamplers,
    d3d10_device_OMSetRenderTargets,
    d3d10_device_OMSetBlendState,
    d3d10_device_OMSetDepthStencilState,
    d3d10_device_SOSetTargets,
    d3d10_device_DrawAuto,
    d3d10_device_RSSetState,
    d3d10_device_RSSetViewports,
    d3d10_device_RSSetScissorRects,
    d3d10_device_CopySubresourceRegion,
    d3d10_device_CopyResource,
    d3d10_device_UpdateSubresource,
    d3d10_device_ClearRenderTargetView,
    d3d10_device_ClearDepthStencilView,
    d3d10_device_GenerateMips,
    d3d10_device_ResolveSubresource,
    d3d10_device_VSGetConstantBuffers,
    d3d10_device_PSGetShaderResources,
    d3d10_device_PSGetShader,
    d3d10_device_PSGetSamplers,
    d3d10_device_VSGetShader,
    d3d10_device_PSGetConstantBuffers,
    d3d10_device_IAGetInputLayout,
    d3d10_device_IAGetVertexBuffers,
    d3d10_device_IAGetIndexBuffer,
    d3d10_device_GSGetConstantBuffers,
    d3d10_device_GSGetShader,
    d3d10_device_IAGetPrimitiveTopology,
    d3d10_device_VSGetShaderResources,
    d3d10_device_VSGetSamplers,
    d3d10_device_GetPredication,
    d3d10_device_GSGetShaderResources,
    d3d10_device_GSGetSamplers,
    d3d10_device_OMGetRenderTargets,
    d3d10_device_OMGetBlendState,
    d3d10_device_OMGetDepthStencilState,
    d3d10_device_SOGetTargets,
    d3d10_device_RSGetState,
    d3d10_device_RSGetViewports,
    d3d10_device_RSGetScissorRects,
    d3d10_device_GetDeviceRemovedReason,
    d3d10_device_SetExceptionMode,
    d3d10_device_GetExceptionMode,
    d3d10_device_GetPrivateData,
    d3d10_device_SetPrivateData,
    d3d10_device_SetPrivateDataInterface,
    d3d10_device_ClearState,
    d3d10_device_Flush,
    d3d10_device_CreateBuffer,
    d3d10_device_CreateTexture1D,
    d3d10_device_CreateTexture2D,
    d3d10_device_CreateTexture3D,
    d3d10_device_CreateShaderResourceView,
    d3d10_device_CreateRenderTargetView,
    d3d10_device_CreateDepthStencilView,
    d3d10_device_CreateInputLayout,
    d3d10_device_CreateVertexShader,
    d3d10_device_CreateGeometryShader,
    d3d10_device_CreateGeometryShaderWithStreamOutput,
    d3d10_device_CreatePixelShader,
    d3d10_device_CreateBlendState,
    d3d10_device_CreateDepthStencilState,
    d3d10_device_CreateRasterizerState,
    d3d10_device_CreateSamplerState,
    d3d10_device_CreateQuery,
    d3d10_device_CreatePredicate,
    d3d10_device_CreateCounter,
    d3d10_device_CheckFormatSupport,
    d3d10_device_CheckMultisampleQualityLevels,
    d3d10_device_CheckCounterInfo,
    d3d10_device_CheckCounter,
    d3d10_device_GetCreationFlags,
    d3d10_device_OpenSharedResource,
    d3d10_device_SetTextFilterSize,
    d3d10_device_GetTextFilterSize,
    d3d10_device_CreateShaderResourceView1,
    d3d10_device_CreateBlendState1,
    d3d10_device_GetFeatureLevel,
};

static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
{
    /* IUnknown methods */
    d3d10_device_inner_QueryInterface,
    d3d10_device_inner_AddRef,
    d3d10_device_inner_Release,
};

static inline struct d3d10_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
{
    return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Multithread_iface);
}

static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
{
    struct d3d10_device *device = impl_from_ID3D10Multithread(iface);

    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);

    return IUnknown_QueryInterface(device->outer_unk, iid, out);
}

static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
{
    struct d3d10_device *device = impl_from_ID3D10Multithread(iface);

    TRACE("iface %p.\n", iface);

    return IUnknown_AddRef(device->outer_unk);
}

static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
{
    struct d3d10_device *device = impl_from_ID3D10Multithread(iface);

    TRACE("iface %p.\n", iface);

    return IUnknown_Release(device->outer_unk);
}

static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
{
    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
}

static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
{
    TRACE("iface %p.\n", iface);

    wined3d_mutex_unlock();
}

static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
{
    FIXME("iface %p, protect %#x stub!\n", iface, protect);

    return TRUE;
}

static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
{
    FIXME("iface %p stub!\n", iface);

    return TRUE;
}

static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
{
    d3d10_multithread_QueryInterface,
    d3d10_multithread_AddRef,
    d3d10_multithread_Release,
    d3d10_multithread_Enter,
    d3d10_multithread_Leave,
    d3d10_multithread_SetMultithreadProtected,
    d3d10_multithread_GetMultithreadProtected,
};

/* IWineDXGIDeviceParent IUnknown methods */

static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
{
    return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
}

static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
        REFIID riid, void **ppv)
{
    struct d3d10_device *device = device_from_dxgi_device_parent(iface);
    return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
}

static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
{
    struct d3d10_device *device = device_from_dxgi_device_parent(iface);
    return IUnknown_AddRef(device->outer_unk);
}

static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
{
    struct d3d10_device *device = device_from_dxgi_device_parent(iface);
    return IUnknown_Release(device->outer_unk);
}

static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
        IWineDXGIDeviceParent *iface)
{
    struct d3d10_device *device = device_from_dxgi_device_parent(iface);
    return &device->device_parent;
}

static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
{
    /* IUnknown methods */
    dxgi_device_parent_QueryInterface,
    dxgi_device_parent_AddRef,
    dxgi_device_parent_Release,
    /* IWineDXGIDeviceParent methods */
    dxgi_device_parent_get_wined3d_device_parent,
};

static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
{
    return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
}

static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
        struct wined3d_device *wined3d_device)
{
    struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);

    TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);

    wined3d_device_incref(wined3d_device);
    device->wined3d_device = wined3d_device;
}

static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
{
    TRACE("device_parent %p.\n", device_parent);
}

static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
{
    TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
}

static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
        void *container_parent, struct wined3d_surface *surface, void **parent,
        const struct wined3d_parent_ops **parent_ops)
{
    TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
            device_parent, container_parent, surface, parent, parent_ops);

    *parent = container_parent;
    *parent_ops = &d3d10_null_wined3d_parent_ops;

    return S_OK;
}

static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
        void *container_parent, struct wined3d_volume *volume, void **parent,
        const struct wined3d_parent_ops **parent_ops)
{
    TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
            device_parent, container_parent, volume, parent, parent_ops);

    *parent = container_parent;
    *parent_ops = &d3d10_null_wined3d_parent_ops;

    return S_OK;
}

static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
        void *container_parent, const struct wined3d_resource_desc *wined3d_desc, struct wined3d_surface **surface)
{
    struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
    struct wined3d_resource *sub_resource;
    struct d3d10_texture2d *texture;
    D3D10_TEXTURE2D_DESC desc;
    HRESULT hr;

    FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
            device_parent, container_parent, wined3d_desc, surface);

    FIXME("Implement DXGI<->wined3d usage conversion\n");

    desc.Width = wined3d_desc->width;
    desc.Height = wined3d_desc->height;
    desc.MipLevels = 1;
    desc.ArraySize = 1;
    desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
    desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
    desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
    desc.Usage = D3D10_USAGE_DEFAULT;
    desc.BindFlags = D3D10_BIND_RENDER_TARGET;
    desc.CPUAccessFlags = 0;
    desc.MiscFlags = 0;

    if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
            &desc, NULL, (ID3D10Texture2D **)&texture)))
    {
        ERR("CreateTexture2D failed, returning %#x\n", hr);
        return hr;
    }

    sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
    *surface = wined3d_surface_from_resource(sub_resource);
    wined3d_surface_incref(*surface);
    ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);

    return S_OK;
}

static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
        struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
{
    struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
    IWineDXGIDevice *wine_device;
    HRESULT hr;

    TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);

    if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface,
            &IID_IWineDXGIDevice, (void **)&wine_device)))
    {
        ERR("Device should implement IWineDXGIDevice.\n");
        return E_FAIL;
    }

    hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
    IWineDXGIDevice_Release(wine_device);
    if (FAILED(hr))
    {
        ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
        return hr;
    }

    return S_OK;
}

static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
{
    device_parent_wined3d_device_created,
    device_parent_mode_changed,
    device_parent_activate,
    device_parent_surface_created,
    device_parent_volume_created,
    device_parent_create_swapchain_surface,
    device_parent_create_swapchain,
};

static void *d3d10_rb_alloc(size_t size)
{
    return HeapAlloc(GetProcessHeap(), 0, size);
}

static void *d3d10_rb_realloc(void *ptr, size_t size)
{
    return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
}

static void d3d10_rb_free(void *ptr)
{
    HeapFree(GetProcessHeap(), 0, ptr);
}

static int d3d10_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
{
    const D3D10_SAMPLER_DESC *ka = key;
    const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_sampler_state, entry)->desc;

    return memcmp(ka, kb, sizeof(*ka));
}

static const struct wine_rb_functions d3d10_sampler_state_rb_ops =
{
    d3d10_rb_alloc,
    d3d10_rb_realloc,
    d3d10_rb_free,
    d3d10_sampler_state_compare,
};

static int d3d10_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
{
    const D3D10_BLEND_DESC *ka = key;
    const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_blend_state, entry)->desc;

    return memcmp(ka, kb, sizeof(*ka));
}

static const struct wine_rb_functions d3d10_blend_state_rb_ops =
{
    d3d10_rb_alloc,
    d3d10_rb_realloc,
    d3d10_rb_free,
    d3d10_blend_state_compare,
};

static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
{
    const D3D10_DEPTH_STENCIL_DESC *ka = key;
    const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
            const struct d3d10_depthstencil_state, entry)->desc;

    return memcmp(ka, kb, sizeof(*ka));
}

static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
{
    d3d10_rb_alloc,
    d3d10_rb_realloc,
    d3d10_rb_free,
    d3d10_depthstencil_state_compare,
};

static int d3d10_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
{
    const D3D10_RASTERIZER_DESC *ka = key;
    const D3D10_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_rasterizer_state, entry)->desc;

    return memcmp(ka, kb, sizeof(*ka));
}

static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops =
{
    d3d10_rb_alloc,
    d3d10_rb_realloc,
    d3d10_rb_free,
    d3d10_rasterizer_state_compare,
};

HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
{
    device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
    device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
    device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
    device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
    device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
    device->refcount = 1;
    /* COM aggregation always takes place */
    device->outer_unk = outer_unknown;

    if (wine_rb_init(&device->blend_states, &d3d10_blend_state_rb_ops) == -1)
    {
        WARN("Failed to initialize blend state rbtree.\n");
        return E_FAIL;
    }
    device->blend_factor[0] = 1.0f;
    device->blend_factor[1] = 1.0f;
    device->blend_factor[2] = 1.0f;
    device->blend_factor[3] = 1.0f;

    if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
    {
        WARN("Failed to initialize depthstencil state rbtree.\n");
        wine_rb_destroy(&device->blend_states, NULL, NULL);
        return E_FAIL;
    }

    if (wine_rb_init(&device->rasterizer_states, &d3d10_rasterizer_state_rb_ops) == -1)
    {
        WARN("Failed to initialize rasterizer state rbtree.\n");
        wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
        wine_rb_destroy(&device->blend_states, NULL, NULL);
        return E_FAIL;
    }

    if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
    {
        WARN("Failed to initialize sampler state rbtree.\n");
        wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
        wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
        wine_rb_destroy(&device->blend_states, NULL, NULL);
        return E_FAIL;
    }

    return S_OK;
}
