# -*- coding: utf-8 -*-
# This file is part of Xpra.
# Copyright (C) 2011 Serviware (Arthur Huillet, <ahuillet@serviware.com>)
# Copyright (C) 2010-2019 Antoine Martin <antoine@xpra.org>
# Copyright (C) 2008 Nathaniel Smith <njs@pobox.com>
# Xpra is released under the terms of the GNU GPL v2, or, at your option, any
# later version. See the file COPYING for details.

import os
import hashlib
import threading
from math import sqrt
from collections import deque

from xpra.os_util import memoryview_to_bytes, strtobytes, bytestostr, monotonic_time
from xpra.util import envint, envbool, csv, typedict, first_time
from xpra.server.window.windowicon_source import WindowIconSource
from xpra.server.window.content_guesser import guess_content_type, get_content_type_properties
from xpra.server.window.window_stats import WindowPerformanceStatistics
from xpra.server.window.batch_config import DamageBatchConfig
from xpra.server.window.batch_delay_calculator import calculate_batch_delay, get_target_speed, get_target_quality
from xpra.server.cystats import time_weighted_average, logp #@UnresolvedImport
from xpra.rectangle import rectangle, add_rectangle, remove_rectangle, merge_all   #@UnresolvedImport
from xpra.server.picture_encode import rgb_encode, webp_encode, mmap_send
from xpra.simple_stats import get_list_stats
from xpra.codecs.xor.cyxor import xor_str           #@UnresolvedImport
from xpra.codecs.argb.argb import argb_swap         #@UnresolvedImport
from xpra.codecs.rgb_transform import rgb_reformat
from xpra.codecs.loader import get_codec
from xpra.codecs.codec_constants import PREFERED_ENCODING_ORDER, LOSSY_PIXEL_FORMATS
from xpra.net import compression
from xpra.log import Logger

log = Logger("window", "encoding")
refreshlog = Logger("window", "refresh")
compresslog = Logger("window", "compress")
damagelog = Logger("window", "damage")
scalinglog = Logger("scaling")
iconlog = Logger("icon")
deltalog = Logger("delta")
avsynclog = Logger("av-sync")
statslog = Logger("stats")
bandwidthlog = Logger("bandwidth")


AUTO_REFRESH = envbool("XPRA_AUTO_REFRESH", True)
AUTO_REFRESH_QUALITY = envint("XPRA_AUTO_REFRESH_QUALITY", 100)
AUTO_REFRESH_SPEED = envint("XPRA_AUTO_REFRESH_SPEED", 50)

INITIAL_QUALITY = envint("XPRA_INITIAL_QUALITY", 65)
INITIAL_SPEED = envint("XPRA_INITIAL_SPEED", 40)

LOCKED_BATCH_DELAY = envint("XPRA_LOCKED_BATCH_DELAY", 1000)

MAX_PIXELS_PREFER_RGB = envint("XPRA_MAX_PIXELS_PREFER_RGB", 4096)
MAX_RGB = envint("XPRA_MAX_RGB", 512*1024)

DELTA = envbool("XPRA_DELTA", True)
MIN_DELTA_SIZE = envint("XPRA_MIN_DELTA_SIZE", 1024)
MAX_DELTA_SIZE = envint("XPRA_MAX_DELTA_SIZE", 32768)
MAX_DELTA_HITS = envint("XPRA_MAX_DELTA_HITS", 20)
MIN_WINDOW_REGION_SIZE = envint("XPRA_MIN_WINDOW_REGION_SIZE", 1024)
MAX_SOFT_EXPIRED = envint("XPRA_MAX_SOFT_EXPIRED", 5)
ACK_JITTER = envint("XPRA_ACK_JITTER", 20)
ACK_TOLERANCE = envint("XPRA_ACK_TOLERANCE", 100)
SLOW_SEND_THRESHOLD = envint("XPRA_SLOW_SEND_THRESHOLD", 20*1000*1000)

HAS_ALPHA = envbool("XPRA_ALPHA", True)
FORCE_BATCH = envint("XPRA_FORCE_BATCH", True)
STRICT_MODE = envint("XPRA_ENCODING_STRICT_MODE", False)
MERGE_REGIONS = envbool("XPRA_MERGE_REGIONS", True)
INTEGRITY_HASH = envint("XPRA_INTEGRITY_HASH", False)
MAX_SYNC_BUFFER_SIZE = envint("XPRA_MAX_SYNC_BUFFER_SIZE", 256)*1024*1024        #256MB
AV_SYNC_RATE_CHANGE = envint("XPRA_AV_SYNC_RATE_CHANGE", 20)
AV_SYNC_TIME_CHANGE = envint("XPRA_AV_SYNC_TIME_CHANGE", 500)
PAINT_FLUSH = envbool("XPRA_PAINT_FLUSH", True)
SEND_TIMESTAMPS = envbool("XPRA_SEND_TIMESTAMPS", False)
DAMAGE_STATISTICS = envbool("XPRA_DAMAGE_STATISTICS", False)

HARDCODED_ENCODING = os.environ.get("XPRA_HARDCODED_ENCODING")

INFINITY = float("inf")
TRANSPARENCY_ENCODINGS = ("webp", "png", "rgb32")
LOSSLESS_ENCODINGS = ("rgb", "png", "png/P", "png/L")
REFRESH_ENCODINGS = ("webp", "png", "rgb24", "rgb32", "jpeg2000")


class DelayedRegions(object):
    def __init__(self, damage_time, regions, encoding, options):
        self.expired = False
        self.damage_time = damage_time
        self.regions = regions
        self.encoding = encoding
        self.options = options or {}


def capr(v):
    return min(100, max(0, int(v)))

"""
We create a Window Source for each window we send pixels for.

The UI thread calls 'damage' for screen updates,
we eventually call 'ClientConnection.call_in_encode_thread' to queue the damage compression,
the function can then submit the packet using the 'queue_damage_packet' callback.

(also by 'send_window_icon' and clibpoard packets)
"""
class WindowSource(WindowIconSource):

    _encoding_warnings = set()

    def __init__(self,
                    idle_add, timeout_add, source_remove,
                    ww, wh,
                    record_congestion_event, queue_size, call_in_encode_thread, queue_packet, compressed_wrapper,
                    statistics,
                    wid, window, batch_config, auto_refresh_delay,
                    av_sync, av_sync_delay,
                    video_helper,
                    server_core_encodings, server_encodings,
                    encoding, encodings, core_encodings, window_icon_encodings, encoding_options, icons_encoding_options,
                    rgb_formats,
                    default_encoding_options,
                    mmap, mmap_size, bandwidth_limit, jitter):
        WindowIconSource.__init__(self, window_icon_encodings, icons_encoding_options)
        self.idle_add = idle_add
        self.timeout_add = timeout_add
        self.source_remove = source_remove
        # mmap:
        self._mmap = mmap
        self._mmap_size = mmap_size

        self.init_vars()

        self.start_time = monotonic_time()
        self.ui_thread = threading.current_thread()

        self.record_congestion_event = record_congestion_event  #callback for send latency problems
        self.queue_size   = queue_size                  #callback to get the size of the damage queue
        self.call_in_encode_thread = call_in_encode_thread  #callback to add damage data which is ready to compress to the damage processing queue
        self.queue_packet = queue_packet                #callback to add a network packet to the outgoing queue
        self.compressed_wrapper = compressed_wrapper    #callback utility for making compressed wrappers
        self.wid = wid
        self.window = window                            #only to be used from the UI thread!
        self.global_statistics = statistics             #shared/global statistics from ClientConnection
        self.statistics = WindowPerformanceStatistics()
        self.av_sync = av_sync
        self.av_sync_delay = av_sync_delay
        self.av_sync_delay_target = av_sync_delay
        self.av_sync_delay_base = 0
        self.av_sync_frame_delay = 0
        self.av_sync_timer = None
        self.encode_queue = []
        self.encode_queue_max_size = 10

        self.server_core_encodings = server_core_encodings
        self.server_encodings = server_encodings
        self.encoding = encoding                        #the current encoding
        self.encodings = encodings                      #all the encodings supported by the client
        self.core_encodings = core_encodings            #the core encodings supported by the client
        self.rgb_formats = rgb_formats                  #supported RGB formats (RGB, RGBA, ...) - used by mmap
        self.encoding_options = encoding_options        #extra options which may be specific to the encoder (ie: x264)
        self.rgb_zlib = compression.use_zlib and encoding_options.boolget("rgb_zlib", True)     #server and client support zlib pixel compression (not to be confused with 'rgb24zlib'...)
        self.rgb_lz4 = compression.use_lz4 and encoding_options.boolget("rgb_lz4", False)       #server and client support lz4 pixel compression
        self.rgb_lzo = compression.use_lzo and encoding_options.boolget("rgb_lzo", False)       #server and client support lzo pixel compression
        self.client_bit_depth = encoding_options.intget("bit-depth", 24)
        self.supports_transparency = HAS_ALPHA and encoding_options.boolget("transparency")
        self.full_frames_only = self.is_tray or encoding_options.boolget("full_frames_only")
        self.supports_flush = PAINT_FLUSH and encoding_options.boolget("flush")
        self.client_refresh_encodings = encoding_options.strlistget("auto_refresh_encodings", [])
        self.max_soft_expired = max(0, min(100, encoding_options.intget("max-soft-expired", MAX_SOFT_EXPIRED)))
        self.send_timetamps = encoding_options.boolget("send-timestamps", SEND_TIMESTAMPS)
        self.supports_delta = ()
        if not window.is_tray() and DELTA:
            self.supports_delta = [x for x in encoding_options.strlistget("supports_delta", []) if x in ("png", "rgb24", "rgb32")]
            if self.supports_delta:
                self.delta_buckets = min(25, encoding_options.intget("delta_buckets", 1))
                self.delta_pixel_data = [None for _ in range(self.delta_buckets)]
        self.batch_config = batch_config
        #auto-refresh:
        self.auto_refresh_delay = auto_refresh_delay
        self.base_auto_refresh_delay = auto_refresh_delay
        self.last_auto_refresh_message = None
        self.video_helper = video_helper
        if window.is_shadow():
            self.max_delta_size = -1

        self.is_idle = False
        self.is_OR = window.is_OR()
        self.is_tray = window.is_tray()
        self.is_shadow = window.is_shadow()
        self.has_alpha = window.has_alpha()
        self.window_dimensions = ww, wh
        #where the window is mapped on the client:
        self.mapped_at = None
        self.fullscreen = not self.is_tray and window.get("fullscreen")
        if default_encoding_options.get("scaling.control") is None:
            self.scaling_control = None     #means "auto"
        else:
            self.scaling_control = default_encoding_options.intget("scaling.control", 1)    #ClientConnection sets defaults with the client's scaling.control value
        self.scaling = None
        self.maximized = False          #set by the client!
        self.iconic = False
        self.content_type = ""
        self.window_signal_handlers = []
        #watch for changes to properties that are used to derive the content-type:
        for x in ["content-type"] + list(get_content_type_properties()):
            if x in window.get_dynamic_property_names():
                sid = window.connect("notify::%s" % x, self.content_type_changed)
                self.window_signal_handlers.append(sid)
        self.content_type_changed(window)
        if "iconic" in window.get_dynamic_property_names():
            self.iconic = window.get_property("iconic")
            sid = window.connect("notify::iconic", self._iconic_changed)
            self.window_signal_handlers.append(sid)
        if "fullscreen" in window.get_dynamic_property_names():
            sid = window.connect("notify::fullscreen", self._fullscreen_changed)
            self.window_signal_handlers.append(sid)
        if "children" in window.get_internal_property_names():
            #we just copy the value to an attribute of window-source,
            #so that we can access it from any thread
            def children_updated(*_args):
                self.children = window.get_property("children")
            sid = window.connect("notify::children", children_updated)
            self.window_signal_handlers.append(sid)
            children_updated()
        else:
            self.children = None

        #for deciding between small regions and full screen updates:
        self.max_small_regions = 40
        self.max_bytes_percent = 60
        self.small_packet_cost = 1024
        if mmap and mmap_size>0:
            #with mmap, we can move lots of data around easily
            #so favour large screen updates over small packets
            self.max_small_regions = 10
            self.max_bytes_percent = 25
            self.small_packet_cost = 4096
        self.bandwidth_limit = bandwidth_limit
        self.jitter = jitter

        self.pixel_format = None                            #ie: BGRX
        self.image_depth = window.get_property("depth")

        # general encoding tunables (mostly used by video encoders):
        self._encoding_quality = deque(maxlen=100)   #keep track of the target encoding_quality: (event time, info, encoding speed)
        self._encoding_quality_info = {}
        self._encoding_speed = deque(maxlen=100)     #keep track of the target encoding_speed: (event time, info, encoding speed)
        self._encoding_speed_info = {}
        # they may have fixed values:
        self._fixed_quality = default_encoding_options.get("quality", -1)
        self._fixed_min_quality = capr(default_encoding_options.get("min-quality", 0))
        self._fixed_speed = default_encoding_options.get("speed", -1)
        self._fixed_min_speed = capr(default_encoding_options.get("min-speed", 0))
        self._encoding_hint = None
        self._quality_hint = self.window.get("quality", -1)
        if "quality" in window.get_dynamic_property_names():
            sid = window.connect("notify::quality", self.quality_changed)
            self.window_signal_handlers.append(sid)
        self._speed_hint = self.window.get("speed", -1)
        if "speed" in window.get_dynamic_property_names():
            sid = window.connect("notify::speed", self.speed_changed)
            self.window_signal_handlers.append(sid)
        if "encoding" in window.get_dynamic_property_names():
            sid = window.connect("notify::encoding", self.encoding_changed)
            self.window_signal_handlers.append(sid)
        #will be overriden by update_quality() and update_speed() called from update_encoding_selection()
        #just here for clarity:
        nobwl = (self.bandwidth_limit or 0)<=0
        if self._quality_hint>=0:
            self._current_quality = capr(self._quality_hint)
        elif self._fixed_quality>=0:
            self._current_quality = capr(self._fixed_quality)
        else:
            self._current_quality = capr(encoding_options.intget("initial_quality", INITIAL_QUALITY*(1+int(nobwl))))
        if self._speed_hint>=0:
            self._current_speed = capr(self._speed_hint)
        elif self._fixed_speed>=0:
            self._current_speed = capr(self._fixed_speed)
        else:
            self._current_speed = capr(encoding_options.intget("initial_speed", INITIAL_SPEED*(1+int(nobwl))))
        self._want_alpha = False
        self._lossless_threshold_base = 85
        self._lossless_threshold_pixel_boost = 20
        self._rgb_auto_threshold = MAX_PIXELS_PREFER_RGB

        self.init_encoders()
        self.update_encoding_selection(encoding, [], init=True)
        log("initial encoding for %s: %s", self.wid, self.encoding)

    def __repr__(self):
        return "WindowSource(%s : %s)" % (self.wid, self.window_dimensions)


    def init_encoders(self):
        self._encoders = {
            "rgb24" : self.rgb_encode,
            "rgb32" : self.rgb_encode,
            }
        self.enc_pillow = get_codec("enc_pillow")
        if self.enc_pillow:
            for x in self.enc_pillow.get_encodings():
                if x in self.server_core_encodings:
                    self._encoders[x] = self.pillow_encode
        #prefer these native encoders over the Pillow version:
        if "webp" in self.server_core_encodings:
            self._encoders["webp"] = self.webp_encode
        self.enc_jpeg = get_codec("enc_jpeg")
        if "jpeg" in self.server_core_encodings and self.enc_jpeg:
            self._encoders["jpeg"] = self.jpeg_encode
        if self._mmap and self._mmap_size>0:
            self._encoders["mmap"] = self.mmap_encode
        self.full_csc_modes = typedict()
        self.parse_csc_modes(self.encoding_options.dictget("full_csc_modes", default_value=None))

    def init_vars(self):
        self.server_core_encodings = ()
        self.server_encodings = ()
        self.encoding = None
        self.encodings = ()
        self.encoding_last_used = None
        self.auto_refresh_encodings = ()
        self.core_encodings = ()
        self.rgb_formats = ()
        self.full_csc_modes = typedict()
        self.client_refresh_encodings = ()
        self.encoding_options = {}
        self.rgb_zlib = False
        self.rgb_lz4 = False
        self.rgb_lzo = False
        self.supports_transparency = False
        self.full_frames_only = False
        self.supports_delta = ()
        self.delta_buckets = 0
        self.delta_pixel_data = ()
        self.suspended = False
        self.strict = STRICT_MODE
        #
        self.decode_error_refresh_timer = None
        self.may_send_timer = None
        self.auto_refresh_delay = 0
        self.base_auto_refresh_delay = 0
        self.min_auto_refresh_delay = 50
        self.video_helper = None
        self.refresh_quality = AUTO_REFRESH_QUALITY
        self.refresh_speed = AUTO_REFRESH_SPEED
        self.refresh_event_time = 0
        self.refresh_target_time = 0
        self.refresh_timer = None
        self.refresh_regions = []
        self.timeout_timer = None
        self.expire_timer = None
        self.soft_timer = None
        self.soft_expired = 0
        self.max_soft_expired = MAX_SOFT_EXPIRED
        self.min_delta_size = MIN_DELTA_SIZE
        self.max_delta_size = MAX_DELTA_SIZE
        self.is_OR = False
        self.is_tray = False
        self.is_shadow = False
        self.has_alpha = False
        self.window_dimensions = 0, 0
        self.fullscreen = False
        self.scaling_control = None
        self.scaling = None
        self.maximized = False
        #
        self.bandwidth_limit = 0
        self.max_small_regions = 0
        self.max_bytes_percent = 0
        self.small_packet_cost = 0
        #
        self._encoding_quality = []
        self._encoding_quality_info = {}
        self._encoding_speed = []
        self._encoding_speed_info = {}
        #
        self._fixed_quality = -1
        self._fixed_min_quality = 0
        self._fixed_speed = -1
        self._fixed_min_speed = 0
        #
        self._damage_delayed = None
        self._sequence = 1
        self._damage_cancelled = 0
        self._damage_packet_sequence = 1

    def cleanup(self):
        self.cancel_damage()
        log("encoding_totals for wid=%s with primary encoding=%s : %s",
            self.wid, self.encoding, self.statistics.encoding_totals)
        self.init_vars()
        #make sure we don't queue any more screen updates for encoding:
        self._damage_cancelled = INFINITY
        self.batch_config.cleanup()
        #we can only clear the encoders after clearing the whole encoding queue:
        #(because mmap cannot be cancelled once queued for encoding)
        self.call_in_encode_thread(False, self.encode_ended)

    def encode_ended(self):
        log("encode_ended()")
        self._encoders = {}
        self.idle_add(self.ui_cleanup)

    def ui_cleanup(self):
        log("ui_cleanup: will disconnect %s", self.window_signal_handlers)
        for sid in self.window_signal_handlers:
            self.window.disconnect(sid)
        self.window_signal_handlers = []
        self.window = None
        self.batch_config = None
        self.get_best_encoding = None
        self.statistics = None
        self.global_statistics = None


    def get_info(self):
        #should get prefixed with "client[M].window[N]." by caller
        """
            Add window specific stats
        """
        info = self.statistics.get_info()
        info.update(WindowIconSource.get_info(self))
        einfo = info.setdefault("encoding", {})     #defined in statistics.get_info()
        einfo.update(self.get_quality_speed_info())
        einfo.update({
                      ""                    : self.encoding,
                      "lossless_threshold"  : {
                                               "base"           : self._lossless_threshold_base,
                                               "pixel_boost"    : self._lossless_threshold_pixel_boost
                                               },
                      })
        try:
            #ie: get_strict_encoding -> "strict_encoding"
            einfo["selection"] = self.get_best_encoding.__name__.replace("get_", "")
        except AttributeError:
            pass

        #"encodings" info:
        esinfo = {
                  ""                : self.encodings,
                  "core"            : self.core_encodings,
                  "auto-refresh"    : self.client_refresh_encodings,
                  "csc_modes"       : self.full_csc_modes or {},
                  }
        larm = self.last_auto_refresh_message
        if larm:
            esinfo = {"auto-refresh"    : {
                "quality"       : self.refresh_quality,
                "speed"         : self.refresh_speed,
                "min-delay"     : self.min_auto_refresh_delay,
                "delay"         : self.auto_refresh_delay,
                "base-delay"    : self.base_auto_refresh_delay,
                "last-event"    : {
                    "elapsed"    : int(1000*(monotonic_time()-larm[0])),
                    "message"    : larm[1],
                    }
                }
            }

        now = monotonic_time()
        buckets_info = {}
        for i,x in enumerate(self.delta_pixel_data):
            if x:
                w, h, pixel_format, coding, store, buflen, _, hits, last_used = x
                buckets_info[i] = w, h, pixel_format, coding, store, buflen, hits, int((now-last_used)*1000)
        #remove large default dict:
        info.update({
                "idle"                  : self.is_idle,
                "dimensions"            : self.window_dimensions,
                "suspended"             : self.suspended or False,
                "content"               : self.content_type,
                "bandwidth-limit"       : self.bandwidth_limit,
                "av-sync"               : {
                                           "enabled"    : self.av_sync,
                                           "current"    : self.av_sync_delay,
                                           "target"     : self.av_sync_delay_target
                                           },
                "encodings"             : esinfo,
                "rgb_threshold"         : self._rgb_auto_threshold,
                "mmap"                  : bool(self._mmap) and (self._mmap_size>0),
                "last_used"             : self.encoding_last_used or "",
                "full-frames-only"      : self.full_frames_only,
                "supports-transparency" : self.supports_transparency,
                "flush"                 : self.supports_flush,
                "delta"                 : {""               : self.supports_delta,
                                           "buckets"        : self.delta_buckets,
                                           "bucket"         : buckets_info,
                                           },
                "property"              : self.get_property_info(),
                "content-type"          : self.content_type or "",
                "batch"                 : self.batch_config.get_info(),
                "soft-timeout"          : {
                                           "expired"        : self.soft_expired,
                                           "max"            : self.max_soft_expired,
                                           },
                "send-timetamps"        : self.send_timetamps,
                "rgb_formats"           : self.rgb_formats,
                "bit-depth"             : {
                    "source"                : self.image_depth,
                    "client"                : self.client_bit_depth,
                    },
                })
        ma = self.mapped_at
        if ma:
            info["mapped-at"] = ma
        info["damage.fps"] = int(self.get_damage_fps())
        if self.pixel_format:
            info["pixel-format"] = self.pixel_format
        return info

    def get_damage_fps(self):
        now = monotonic_time()
        cutoff = now-5
        lde = tuple(x[0] for x in tuple(self.statistics.last_damage_events) if x[0]>=cutoff)
        fps = 0
        if len(lde)>=2:
            elapsed = now-min(lde)
            if elapsed>0:
                fps = len(lde) // elapsed
        return fps

    def get_quality_speed_info(self):
        info = {}
        def add_list_info(prefix, v, vinfo):
            if not v:
                return
            l = tuple(v)
            if not l:
                li = {}
            else:
                li = get_list_stats(x for _, x in l)
            li.update(vinfo)
            info[prefix] = li
        add_list_info("quality", self._encoding_quality, self._encoding_quality_info)
        add_list_info("speed", self._encoding_speed, self._encoding_speed_info)
        return info

    def get_property_info(self):
        return {
                "fullscreen"            : self.fullscreen or False,
                #speed / quality properties (not necessarily the same as the video encoder settings..):
                "encoding-hint"         : self._encoding_hint or "",
                "min_speed"             : self._fixed_min_speed,
                "speed"                 : self._fixed_speed,
                "speed-hint"            : self._speed_hint,
                "min_quality"           : self._fixed_min_quality,
                "quality"               : self._fixed_quality,
                "quality-hint"          : self._quality_hint,
                }


    def go_idle(self):
        self.is_idle = True
        self.lock_batch_delay(LOCKED_BATCH_DELAY)

    def no_idle(self):
        self.is_idle = False
        self.unlock_batch_delay()

    def lock_batch_delay(self, delay):
        """ use a fixed delay until unlock_batch_delay is called """
        if not self.batch_config.locked:
            self.batch_config.locked = True
            self.batch_config.saved = self.batch_config.delay
        self.batch_config.delay = max(delay, self.batch_config.delay)

    def unlock_batch_delay(self):
        if self.iconic or not self.batch_config.locked:
            return
        self.batch_config.locked = False
        self.batch_config.delay = self.batch_config.saved


    def suspend(self):
        self.cancel_damage()
        self.statistics.reset()
        self.suspended = True

    def resume(self):
        assert self.ui_thread == threading.current_thread()
        self.cancel_damage()
        self.statistics.reset()
        self.suspended = False
        self.refresh({"quality" : 100})
        if not self.is_OR and not self.is_tray and "icons" in self.window.get_property_names():
            self.send_window_icon()

    def refresh(self, options={}):
        assert self.ui_thread == threading.current_thread()
        w, h = self.window.get_dimensions()
        self.damage(0, 0, w, h, options)


    def set_scaling(self, scaling):
        scalinglog("set_scaling(%s)", scaling)
        self.scaling = scaling
        self.reconfigure(True)

    def set_scaling_control(self, scaling_control):
        scalinglog("set_scaling_control(%s)", scaling_control)
        if scaling_control is None:
            self.scaling_control = None
        else:
            self.scaling_control = max(0, min(100, scaling_control))
        self.reconfigure(True)

    def _fullscreen_changed(self, _window, *_args):
        self.fullscreen = self.window.get_property("fullscreen")
        log("window fullscreen state changed: %s", self.fullscreen)
        self.reconfigure(True)

    def _iconic_changed(self, _window, *_args):
        self.iconic = self.window.get_property("iconic")
        if self.iconic:
            self.go_idle()
        else:
            self.no_idle()

    def content_type_changed(self, window, *args):
        self.content_type = window.get("content-type") or guess_content_type(window)
        log("content_type_changed(%s, %s) content-type=%s", window, args, self.content_type)
        return True

    def quality_changed(self, window, *args):
        self._quality_hint = window.get("quality", -1)
        log("quality_changed(%s, %s) quality=%s", window, args, self._quality_hint)
        return True

    def speed_changed(self, window, *args):
        self._speed_hint = window.get("speed", -1)
        log("speed_changed(%s, %s) speed=%s", window, args, self._speed_hint)
        return True

    def encoding_changed(self, window, *args):
        v = window.get("encoding", None)
        if v and v not in self._encoders:
            log.warn("Warning: invalid encoding hint '%s'", v)
            log.warn(" this encoding is not supported")
            v = None
        self._encoding_hint = v
        self.assign_encoding_getter()
        log("encoding_changed(%s, %s) encoding-hint=%s, selection=%s",
            window, args, self._encoding_hint, self.get_best_encoding)
        return True


    def set_client_properties(self, properties):
        #filter out stuff we don't care about
        #to see if there is anything to set at all,
        #and if not, don't bother doing the potentially expensive update_encoding_selection()
        for k in ("workspace", "screen"):
            if k in properties:
                del properties[k]
        if properties:
            self.do_set_client_properties(properties)

    def do_set_client_properties(self, properties):
        self.maximized = properties.boolget("maximized", False)
        self.client_bit_depth = properties.intget("bit-depth", self.client_bit_depth)
        self.client_refresh_encodings = properties.strlistget("encoding.auto_refresh_encodings", self.client_refresh_encodings)
        self.full_frames_only = self.is_tray or properties.boolget("encoding.full_frames_only", self.full_frames_only)
        self.supports_transparency = HAS_ALPHA and properties.boolget("encoding.transparency", self.supports_transparency)
        self.encodings = properties.strlistget("encodings", self.encodings)
        self.core_encodings = properties.strlistget("encodings.core", self.core_encodings)
        rgb_formats = properties.strlistget("encodings.rgb_formats", self.rgb_formats)
        if not self.supports_transparency:
            #remove rgb formats with alpha
            rgb_formats = [x for x in rgb_formats if x.find("A")<0]
        self.rgb_formats = rgb_formats
        self.parse_csc_modes(properties.dictget("encoding.full_csc_modes", default_value=None))
        self.update_encoding_selection(self.encoding, [])


    def parse_csc_modes(self, full_csc_modes):
        #only override if values are specified:
        log("parse_csc_modes(%s) current value=%s", full_csc_modes, self.full_csc_modes)
        if full_csc_modes is not None and isinstance(full_csc_modes, dict):
            self.full_csc_modes = typedict(full_csc_modes)


    def set_auto_refresh_delay(self, d):
        self.auto_refresh_delay = d
        self.update_refresh_attributes()

    def set_av_sync_delay(self, new_delay):
        self.av_sync_delay_base = new_delay
        self.may_update_av_sync_delay()

    def may_update_av_sync_delay(self):
        #set the target then schedule a timer to gradually
        #get the actual value "av_sync_delay" moved towards it
        self.av_sync_delay_target = max(0, self.av_sync_delay_base - self.av_sync_frame_delay)
        self.schedule_av_sync_update()

    def schedule_av_sync_update(self, delay=0):
        avsynclog("schedule_av_sync_update(%i) wid=%i, delay=%i, target=%i, timer=%s",
                  delay, self.wid, self.av_sync_delay, self.av_sync_delay_target, self.av_sync_timer)
        if not self.av_sync:
            self.av_sync_delay = 0
            return
        if self.av_sync_delay==self.av_sync_delay_target:
            return  #already up to date
        if self.av_sync_timer:
            return  #already scheduled
        self.av_sync_timer = self.timeout_add(delay, self.update_av_sync_delay)

    def update_av_sync_delay(self):
        self.av_sync_timer = None
        delta = self.av_sync_delay_target-self.av_sync_delay
        if delta==0:
            return
        #limit the rate of change:
        rdelta = min(AV_SYNC_RATE_CHANGE, max(-AV_SYNC_RATE_CHANGE, delta))
        avsynclog("update_av_sync_delay() wid=%i, current=%s, target=%s, adding %s (capped to +-%s from %s)",
                  self.wid, self.av_sync_delay, self.av_sync_delay_target, rdelta, AV_SYNC_RATE_CHANGE, delta)
        self.av_sync_delay += rdelta
        if self.av_sync_delay!=self.av_sync_delay_target:
            self.schedule_av_sync_update(AV_SYNC_TIME_CHANGE)


    def set_new_encoding(self, encoding, strict):
        if strict is not None or STRICT_MODE:
            self.strict = strict or STRICT_MODE
        if self.encoding==encoding:
            return
        self.statistics.reset()
        self.delta_pixel_data = [None for _ in range(self.delta_buckets)]
        self.update_encoding_selection(encoding)


    def update_encoding_selection(self, encoding=None, exclude=(), init=False):
        #now we have the real list of encodings we can use:
        #"rgb32" and "rgb24" encodings are both aliased to "rgb"
        common_encodings = [x for x in self._encoders if x in self.core_encodings and x not in exclude]
        #"rgb" is a pseudo encoding and needs special code:
        if "rgb24" in  common_encodings or "rgb32" in common_encodings:
            common_encodings.append("rgb")
        self.common_encodings = [x for x in PREFERED_ENCODING_ORDER if x in common_encodings]
        if not self.common_encodings:
            raise Exception("no common encodings found (server: %s vs client: %s, excluding: %s)" % (csv(self._encoders.keys()), csv(self.core_encodings), csv(exclude)))
        #ensure the encoding chosen is supported by this source:
        if (encoding in self.common_encodings or encoding=="auto") and len(self.common_encodings)>1:
            self.encoding = encoding
        else:
            self.encoding = self.common_encodings[0]
        log("ws.update_encoding_selection(%s, %s, %s) encoding=%s, common encodings=%s",
            encoding, exclude, init, self.encoding, self.common_encodings)
        assert self.encoding is not None
        #auto-refresh:
        if self.client_refresh_encodings:
            #client supplied list, honour it:
            ropts = set(self.client_refresh_encodings)
        else:
            #sane defaults:
            ropts = set(REFRESH_ENCODINGS)  #default encodings for auto-refresh
        if self.refresh_quality<100 and self.image_depth>16:
            ropts.add("jpeg")
        are = ()
        if self.supports_transparency:
            are = tuple(x for x in self.common_encodings if x in ropts and x in TRANSPARENCY_ENCODINGS)
        if not are:
            are = tuple(x for x in self.common_encodings if x in ropts) or self.common_encodings
        self.auto_refresh_encodings = tuple(x for x in PREFERED_ENCODING_ORDER if x in are)
        log("update_encoding_selection: client refresh encodings=%s, auto_refresh_encodings=%s",
            self.client_refresh_encodings, self.auto_refresh_encodings)
        self.update_quality()
        self.update_speed()
        self.update_encoding_options()
        self.update_refresh_attributes()

    def _more_lossless(self):
        return False

    def update_encoding_options(self, force_reload=False):
        self._want_alpha = self.is_tray or (self.has_alpha and self.supports_transparency)
        ml = self._more_lossless()
        self._lossless_threshold_base = min(90-10*ml, 60-ml*20+self._current_speed//5)
        if self.content_type=="text" or self.is_shadow:
            self._lossless_threshold_base -= 20
        self._lossless_threshold_pixel_boost = max(5, 20-self._current_speed//5)
        #calculate the threshold for using rgb
        #if speed is high, assume we have bandwidth to spare
        smult = max(0.25, (self._current_speed-50)/5.0)
        qmult = max(0, self._current_quality/20.0)
        pcmult = float(min(20, 0.5+self.statistics.packet_count))/20.0
        max_rgb_threshold = 32*1024
        min_rgb_threshold = 2048
        cv = self.global_statistics.congestion_value
        if cv>0.1:
            max_rgb_threshold = int(32*1024/(1+cv))
            min_rgb_threshold = 1024
        bwl = self.bandwidth_limit
        if bwl:
            max_rgb_threshold = min(max_rgb_threshold, max(bwl//1000, 1024))
        v = int(MAX_PIXELS_PREFER_RGB * pcmult * smult * qmult * (1 + int(self.is_OR or self.is_tray or self.is_shadow)*2))
        self._rgb_auto_threshold = min(max_rgb_threshold, max(min_rgb_threshold, v))
        self.assign_encoding_getter()
        log("update_encoding_options(%s) wid=%i, want_alpha=%s, speed=%i, quality=%i, bandwidth-limit=%i, lossless threshold: %s / %s, rgb auto threshold=%i (min=%i, max=%i), get_best_encoding=%s",
                        force_reload, self.wid, self._want_alpha, self._current_speed, self._current_quality, bwl, self._lossless_threshold_base, self._lossless_threshold_pixel_boost, self._rgb_auto_threshold, min_rgb_threshold, max_rgb_threshold, self.get_best_encoding)

    def assign_encoding_getter(self):
        self.get_best_encoding = self.get_best_encoding_impl()

    def get_best_encoding_impl(self):
        if HARDCODED_ENCODING:
            return self.hardcoded_encoding
        if self._encoding_hint and self._encoding_hint in self._encoders:
            return self.encoding_is_hint
        #choose which method to use for selecting an encoding
        #first the easy ones (when there is no choice):
        if self._mmap and self._mmap_size>0:
            return self.encoding_is_mmap
        elif self.encoding=="png/L":
            #(png/L would look awful if we mixed it with something else)
            return self.encoding_is_pngL
        elif self.image_depth==8:
            #no other option:
            return self.encoding_is_pngP
        elif self.strict and self.encoding!="auto":
            #honour strict flag
            if self.encoding=="rgb":
                #choose between rgb32 and rgb24 already
                #as alpha support does not change without going through this method
                if self._want_alpha and "rgb32" in self.common_encodings:
                    return self.encoding_is_rgb32
                assert "rgb24" in self.common_encodings
                return self.encoding_is_rgb24
            return self.get_strict_encoding
        elif self._want_alpha or self.is_tray:
            if self.encoding in ("rgb", "rgb32") and "rgb32" in self.common_encodings:
                return self.encoding_is_rgb32
            if self.encoding in ("png", "png/P"):
                #chosen encoding does alpha, stick to it:
                #(prevents alpha bleeding artifacts,
                # as different encoders may encode alpha differently)
                return self.get_strict_encoding
            #choose an alpha encoding and keep it?
            return self.get_transparent_encoding
        elif self.encoding=="rgb":
            #if we're here we don't need alpha, so try rgb24 first:
            if "rgb24" in self.common_encodings:
                return self.encoding_is_rgb24
            if "rgb32" in self.common_encodings:
                return self.encoding_is_rgb32
        return self.get_best_encoding_impl_default()

    def get_best_encoding_impl_default(self):
        #stick to what is specified or use rgb for small regions:
        if self.encoding=="auto":
            return self.get_auto_encoding
        return self.get_current_or_rgb

    def hardcoded_encoding(self, *_args):
        return HARDCODED_ENCODING

    def encoding_is_hint(self, *_args):
        return self._encoding_hint

    def encoding_is_mmap(self, *_args):
        return "mmap"

    def encoding_is_pngL(self, *_args):
        return "png/L"

    def encoding_is_pngP(self, *_args):
        return "png/P"

    def encoding_is_rgb32(self, *_args):
        return "rgb32"

    def encoding_is_rgb24(self, *_args):
        return "rgb24"

    def get_strict_encoding(self, *_args):
        return self.encoding

    def get_transparent_encoding(self, w, h, speed, quality, current_encoding):
        #small areas prefer rgb, also when high speed and high quality
        if current_encoding in TRANSPARENCY_ENCODINGS:
            return current_encoding
        pixel_count = w*h
        if "rgb32" in self.common_encodings and (pixel_count<self._rgb_auto_threshold or (quality>=90 and speed>=90) or (self.image_depth>24 and self.client_bit_depth>24)):
            #the only encoding that can do higher bit depth at present
            return "rgb32"
        for x in TRANSPARENCY_ENCODINGS:
            if x in self.common_encodings:
                return x
        #so we don't have an encoding that does transparency...
        return self.get_auto_encoding(w, h, speed, quality)

    def get_auto_encoding(self, w, h, speed, quality, *_args):
        if w*h<self._rgb_auto_threshold:
            return "rgb24"
        co = self.common_encodings
        depth = self.image_depth
        if depth>24 and "rgb32" in co and self.client_bit_depth>24:
            #the only encoding that can do higher bit depth at present
            return "rgb32"
        if depth in (24, 32) and "webp" in co and w>=2 and h>=2:
            return "webp"
        if "png" in co and ((quality>=80 and speed<80) or depth<=16):
            return "png"
        if "jpeg" in co and w>=2 and h>=2:
            return "jpeg"
        if "jpeg2000" in co and w>=32 and h>=32:
            return "jpeg2000"
        return (x for x in co if x!="rgb").next()

    def get_current_or_rgb(self, pixel_count, *_args):
        if pixel_count<self._rgb_auto_threshold:
            return "rgb24"
        return self.encoding


    def map(self, mapped_at):
        self.mapped_at = mapped_at
        self.no_idle()

    def unmap(self):
        self.cancel_damage()
        self.statistics.reset()
        self.go_idle()


    def cancel_damage(self):
        """
        Use this method to cancel all currently pending and ongoing
        damage requests for a window.
        Damage methods will check this value via 'is_cancelled(sequence)'.
        """
        damagelog("cancel_damage() wid=%s, dropping delayed region %s, %s queued encodes, and all sequences up to %s",
                  self.wid, self._damage_delayed, len(self.encode_queue), self._sequence)
        #for those in flight, being processed in separate threads, drop by sequence:
        self._damage_cancelled = self._sequence
        self.cancel_expire_timer()
        self.cancel_may_send_timer()
        self.cancel_soft_timer()
        self.cancel_refresh_timer()
        self.cancel_timeout_timer()
        self.cancel_av_sync_timer()
        self.cancel_decode_error_refresh_timer()
        #if a region was delayed, we can just drop it now:
        self.refresh_regions = []
        self._damage_delayed = None
        self.delta_pixel_data = [None for _ in range(self.delta_buckets)]
        #make sure we don't account for those as they will get dropped
        #(generally before encoding - only one may still get encoded):
        for sequence in tuple(self.statistics.encoding_pending.keys()):
            if self._damage_cancelled>=sequence:
                try:
                    del self.statistics.encoding_pending[sequence]
                except KeyError:
                    #may have been processed whilst we checked
                    pass

    def cancel_expire_timer(self):
        et = self.expire_timer
        if et:
            self.expire_timer = None
            self.source_remove(et)

    def cancel_may_send_timer(self):
        mst = self.may_send_timer
        if mst:
            self.may_send_timer = None
            self.source_remove(mst)

    def cancel_soft_timer(self):
        st = self.soft_timer
        if st:
            self.soft_timer = None
            self.source_remove(st)

    def cancel_refresh_timer(self):
        rt = self.refresh_timer
        if rt:
            self.refresh_timer = None
            self.source_remove(rt)
            self.refresh_event_time = 0
            self.refresh_target_time = 0

    def cancel_timeout_timer(self):
        tt = self.timeout_timer
        if tt:
            self.timeout_timer = None
            self.source_remove(tt)

    def cancel_av_sync_timer(self):
        avst = self.av_sync_timer
        if avst:
            self.av_sync_timer = None
            self.source_remove(avst)


    def is_cancelled(self, sequence=INFINITY):
        """ See cancel_damage(wid) """
        return self._damage_cancelled>=sequence


    def calculate_batch_delay(self, has_focus, other_is_fullscreen, other_is_maximized):
        if self.batch_config.locked:
            return
        #calculations take time (CPU), see if we can just skip it this time around:
        now = monotonic_time()
        lr = self.statistics.last_recalculate
        elapsed = now-lr
        statslog("calculate_batch_delay for wid=%i current batch delay=%i, last update %.1f seconds ago",
                 self.wid, self.batch_config.delay, elapsed)
        if self.batch_config.delay<=2*DamageBatchConfig.START_DELAY and lr>0 and elapsed<60 and self.get_packets_backlog()==0:
            #delay is low-ish, figure out if we should bother updating it
            lde = tuple(self.statistics.last_damage_events)
            if not lde:
                return      #things must have got reset anyway
            since_last = tuple((pixels, compressed_size) for t, _, pixels, _, compressed_size, _
                               in tuple(self.statistics.encoding_stats) if t>=lr)
            if len(since_last)<=5:
                statslog("calculate_batch_delay for wid=%i, skipping - only %i events since the last update",
                         self.wid, len(since_last))
                return
            pixel_count = sum(v[0] for v in since_last)
            ww, wh = self.window_dimensions
            if pixel_count<=ww*wh:
                statslog("calculate_batch_delay for wid=%i, skipping - only %i pixels updated since the last update",
                         self.wid, pixel_count)
                return
            if self._mmap_size<=0:
                statslog("calculate_batch_delay for wid=%i, %i pixels updated since the last update",
                         self.wid, pixel_count)
                #if pixel_count<8*ww*wh:
                nbytes = sum(v[1] for v in since_last)
                #less than 16KB/s since last time? (or <=64KB)
                max_bytes = max(4, int(elapsed))*16*1024
                if nbytes<=max_bytes:
                    statslog("calculate_batch_delay for wid=%i, skipping - only %i bytes sent since the last update",
                             self.wid, nbytes)
                    return
                statslog("calculate_batch_delay for wid=%i, %i bytes sent since the last update", self.wid, nbytes)
        calculate_batch_delay(self.wid, self.window_dimensions, has_focus,
                              other_is_fullscreen, other_is_maximized,
                              self.is_OR, self.soft_expired, self.batch_config,
                              self.global_statistics, self.statistics, self.bandwidth_limit)
        #update the normalized value:
        ww, wh = self.window_dimensions
        self.batch_config.delay_per_megapixel = int(self.batch_config.delay*1000000//(ww*wh))
        self.statistics.last_recalculate = now
        self.update_av_sync_frame_delay()

    def update_av_sync_frame_delay(self):
        self.av_sync_frame_delay = 0
        self.may_update_av_sync_delay()

    def update_speed(self):
        statslog("update_speed() suspended=%s, mmap=%s, current=%i, hint=%i, fixed=%i, encoding=%s, sequence=%i",
                 self.suspended, bool(self._mmap),
                 self._current_speed, self._speed_hint, self._fixed_speed,
                 self.encoding, self._sequence)
        if self.suspended:
            self._encoding_speed_info = {"suspended" : True}
            return
        if self._mmap:
            self._encoding_speed_info = {"mmap" : True}
            return
        speed = self._speed_hint
        if speed>=0:
            self._current_speed = capr(speed)
            self._encoding_speed_info = {"hint" : True}
            return
        speed = self._fixed_speed
        if speed>=0:
            self._current_speed = capr(speed)
            self._encoding_speed_info = {"fixed" : True}
            return
        if self._sequence<10:
            self._encoding_speed_info = {"pending" : True}
            return
        now = monotonic_time()
        #make a copy to work on:
        speed_data = list(self._encoding_speed)
        info, target, max_speed = get_target_speed(self.window_dimensions, self.batch_config,
                                                   self.global_statistics, self.statistics,
                                                   self.bandwidth_limit, self._fixed_min_speed, speed_data)
        speed_data.append((monotonic_time(), target))
        speed = int(time_weighted_average(speed_data, min_offset=1, rpow=1.1))
        speed = max(0, self._fixed_min_speed, speed)
        speed = int(min(max_speed, speed))
        self._current_speed = speed
        statslog("update_speed() speed=%2i (target=%2i, max=%2i) for wid=%i, info=%s",
                 speed, target, max_speed, self.wid, info)
        self._encoding_speed_info = info
        self._encoding_speed.append((monotonic_time(), speed))
        ww, wh = self.window_dimensions
        self.global_statistics.speed.append((now, ww*wh, speed))

    def set_min_speed(self, min_speed):
        if self._fixed_min_speed!=min_speed:
            self._fixed_min_speed = min_speed
            self.reconfigure(True)

    def set_speed(self, speed):
        if self._fixed_speed != speed:
            self._fixed_speed = speed
            self.reconfigure(True)

    def get_speed(self, _encoding):
        return self._current_speed


    def update_quality(self):
        statslog("update_quality() suspended=%s, mmap=%s, current=%i, hint=%i, fixed=%i, encoding=%s, sequence=%i",
                 self.suspended, bool(self._mmap),
                 self._current_quality, self._quality_hint, self._fixed_quality,
                 self.encoding, self._sequence)
        if self.suspended:
            self._encoding_quality_info = {"suspended" : True}
            return
        if self._mmap:
            self._encoding_quality_info = {"mmap" : True}
            return
        quality = self._quality_hint
        if quality>=0:
            self._current_quality = capr(quality)
            self._encoding_quality_info = {"hint" : True}
            return
        quality = self._fixed_quality
        if quality>=0:
            self._current_quality = capr(quality)
            self._encoding_quality_info = {"fixed" : True}
            return
        if self.encoding in LOSSLESS_ENCODINGS:
            #the user has selected an encoding which does not use quality
            #so skip the calculations!
            self._encoding_quality_info = {"lossless" : self.encoding}
            self._current_quality = 100
            return
        if self._sequence<10:
            self._encoding_quality_info = {"pending" : True}
            return
        now = monotonic_time()
        info, target = get_target_quality(self.window_dimensions, self.batch_config,
                                          self.global_statistics, self.statistics,
                                          self.bandwidth_limit, self._fixed_min_quality, self._fixed_min_speed)
        if self.content_type=="text":
            target = min(100, target+20)
        elif self.content_type=="video":
            target = max(0, target-20)
        #make a copy to work on:
        ves_copy = list(self._encoding_quality)
        ves_copy.append((now, target))
        quality = int(time_weighted_average(ves_copy, min_offset=0.1, rpow=1.2))
        quality = max(0, self._fixed_min_quality, quality)
        quality = int(min(99, quality))
        self._current_quality = quality
        statslog("update_quality() quality=%2i (target=%2i) for wid=%i, info=%s", quality, target, self.wid, info)
        self._encoding_quality_info = info
        self._encoding_quality.append((now, quality))
        ww, wh = self.window_dimensions
        self.global_statistics.quality.append((now, ww*wh, quality))

    def set_min_quality(self, min_quality):
        if self._fixed_min_quality!=min_quality:
            self._fixed_min_quality = min_quality
            self.update_quality()
            self.reconfigure(True)

    def set_quality(self, quality):
        if self._fixed_quality!=quality:
            self._fixed_quality = quality
            self._current_quality = quality
            self.reconfigure(True)

    def get_quality(self, _encoding):
        #overriden in window video source
        return self._current_quality


    def update_refresh_attributes(self):
        if self.auto_refresh_delay==0:
            self.base_auto_refresh_delay = 0
            return
        ww, wh = self.window_dimensions
        cv = self.global_statistics.congestion_value
        #try to take into account:
        # - window size: bigger windows are more costly, refresh more slowly
        # - when quality is low, we can refresh more slowly
        # - when speed is low, we can also refresh slowly
        # - delay a lot more when we have bandwidth issues
        sizef = sqrt(float(ww*wh)/(1000*1000))      #more than 1 megapixel -> delay more
        qf = (150-self._current_quality)/100.0
        sf = (150-self._current_speed)/100.0
        cf = (100+cv*500)/100.0    #high congestion value -> very high delay
        #bandwidth limit is used to set a minimum on the delay
        min_delay = int(max(100*cf, self.auto_refresh_delay, 50 * sizef, self.batch_config.delay*4))
        bwl = self.bandwidth_limit
        if bwl>0:
            #1Mbps -> 1s, 10Mbps -> 0.1s
            min_delay = max(min_delay, 1000*1000*1000//bwl)
        max_delay = int(1000*cf)
        raw_delay = int(sizef * qf * sf * cf)
        if self.content_type=="text":
            raw_delay = raw_delay*2//3
        elif self.content_type=="video":
            raw_delay = raw_delay*3//2
        delay = max(min_delay, min(max_delay, raw_delay))
        refreshlog("update_refresh_attributes() wid=%i, sizef=%.2f, content-type=%s, qf=%.2f, sf=%.2f, cf=%.2f, batch delay=%i, bandwidth-limit=%s, min-delay=%i, max-delay=%i, delay=%i",
                   self.wid, sizef, self.content_type, qf, sf, cf, self.batch_config.delay, bwl, min_delay, max_delay, delay)
        self.do_set_auto_refresh_delay(min_delay, delay)
        rs = AUTO_REFRESH_SPEED
        rq = AUTO_REFRESH_QUALITY
        bits_per_pixel = float(bwl)/(1+ww*wh)
        if self._current_quality<70 and (cv>0.1 or (bwl>0 and bits_per_pixel<1)):
            #when bandwidth is scarce, don't use lossless refresh,
            #switch to almost-lossless:
            rs = AUTO_REFRESH_SPEED//2
            rq = 100-cv*10
            if bwl>0:
                rq -= sqrt(1000*1000//bwl)
            rs = min(50, max(0, rs))
            rq = min(99, max(80, int(rq), self._current_quality+30))
        refreshlog("update_refresh_attributes() wid=%i, refresh quality=%i%%, refresh speed=%i%%, for cv=%.2f, bwl=%i",
                   self.wid, rq, rs, cv, bwl)
        self.refresh_quality = rq
        self.refresh_speed = rs

    def do_set_auto_refresh_delay(self, min_delay, delay):
        refreshlog("do_set_auto_refresh_delay%s", (min_delay, delay))
        self.min_auto_refresh_delay = int(min_delay)
        self.base_auto_refresh_delay = int(delay)


    def reconfigure(self, force_reload=False):
        self.update_quality()
        self.update_speed()
        self.update_encoding_options(force_reload)
        self.update_refresh_attributes()


    def damage(self, x, y, w, h, options={}):
        """ decide what to do with the damage area:
            * send it now (if not congested)
            * add it to an existing delayed region
            * create a new delayed region if we find the client needs it
            Also takes care of updating the batch-delay in case of congestion.
            The options dict is currently used for carrying the
            "quality" and "override_options" values, and potentially others.
            When damage requests are delayed and bundled together,
            specify an option of "override_options"=True to
            force the current options to override the old ones,
            otherwise they are only merged.
        """
        assert self.ui_thread == threading.current_thread()
        if self.suspended:
            return
        if w==0 or h==0:
            damagelog("damage%-24s ignored zero size", (x, y, w, h, options))
            #we may fire damage ourselves,
            #in which case the dimensions may be zero (if so configured by the client)
            return
        ww, wh = self.window.get_dimensions()
        if ww==0 or wh==0:
            damagelog("damage%s window size %ix%i ignored", (x, y, w, h, options), ww, wh)
            return
        now = monotonic_time()
        if options.pop("damage", False):
            damagelog("damage%s wid=%i", (x, y, w, h, options), self.wid)
            self.statistics.last_damage_events.append((now, x,y,w,h))
            self.global_statistics.damage_events_count += 1
            self.statistics.damage_events_count += 1
        if self.window_dimensions != (ww, wh):
            self.statistics.last_resized = now
            self.window_dimensions = ww, wh
            log("window dimensions changed: %ix%i", ww, wh)
            self.encode_queue_max_size = max(2, min(30, MAX_SYNC_BUFFER_SIZE//(ww*wh*4)))
        if self.full_frames_only:
            x, y, w, h = 0, 0, ww, wh
        self.do_damage(ww, wh, x, y, w, h, options)
        self.statistics.last_damage_event_time = now

    def do_damage(self, ww, wh, x, y, w, h, options):
        now = monotonic_time()
        if self.refresh_timer and (w*h>=ww*wh//4 or w*h>=512*1024):
            #large enough screen update: cancel refresh timer
            self.cancel_refresh_timer()

        delayed = self._damage_delayed
        if delayed:
            #use existing delayed region:
            regions = delayed.regions
            if not self.full_frames_only:
                region = rectangle(x, y, w, h)
                add_rectangle(regions, region)
            #merge/override options
            if options is not None:
                override = options.get("override_options", False)
                existing_options = delayed.options
                for k in options.keys():
                    if k=="override_options":
                        continue
                    if override or k not in existing_options:
                        existing_options[k] = options[k]
            damagelog("do_damage%-24s wid=%s, using existing %i delayed regions created %.1fms ago",
                (x, y, w, h, options), self.wid, len(regions), now-delayed.damage_time)
            if not self.expire_timer and not self.soft_timer and self.soft_expired==0:
                log.error("Error: bug, found a delayed region without a timer!")
                self.expire_timer = self.timeout_add(0, self.expire_delayed_region)
            return

        delay = options.get("delay", self.batch_config.delay)
        if now-self.statistics.last_resized<0.250:
            #recently resized, batch more
            delay = max(50, delay+25)
        gs = self.global_statistics
        if gs and now-gs.last_congestion_time<1:
            delay = int(delay * (2-(now-gs.last_congestion_time)))
        qsize = self.queue_size()
        if qsize>4:
            #the queue is getting big, try to slow down progressively:
            delay = max(10, min(self.batch_config.min_delay, delay)) * (qsize/4.0)
        delay = max(delay, options.get("min_delay", 0))
        delay = min(delay, options.get("max_delay", self.batch_config.max_delay))
        delay = int(delay)
        elapsed = now-self.batch_config.last_event
        if elapsed>delay:
            #batch delay has already elapsed since we last processed a screen update,
            #so we don't need to wait much longer:
            delay = self.batch_config.min_delay
        if not self.must_batch(delay):
            #send without batching:
            damagelog("do_damage%-24s wid=%s, sending now with sequence %s",
                      (x, y, w, h, options), self.wid, self._sequence)
            actual_encoding = options.get("encoding")
            if actual_encoding is None:
                q = options.get("quality") or self._current_quality
                s = options.get("speed") or self._current_speed
                actual_encoding = self.get_best_encoding(w, h, s, q, self.encoding)
            if self.must_encode_full_frame(actual_encoding):
                x, y = 0, 0
                w, h = ww, wh
            delay = max(delay, self.batch_config.min_delay)
            self.batch_config.last_delays.append((now, delay))
            self.batch_config.last_actual_delays.append((now, delay))
            def damage_now():
                if self.is_cancelled():
                    return
                self.window.acknowledge_changes()
                self.batch_config.last_event = monotonic_time()
                self.process_damage_region(now, x, y, w, h, actual_encoding, options)
            self.idle_add(damage_now)
            return

        #create a new delayed region:
        regions = [rectangle(x, y, w, h)]
        actual_encoding = options.get("encoding", self.encoding)
        self._damage_delayed = DelayedRegions(now, regions, actual_encoding, options)
        damagelog("do_damage%-24s wid=%s, scheduling batching expiry for sequence %s in %i ms",
                  (x, y, w, h, options), self.wid, self._sequence, delay)
        self.batch_config.last_delays.append((now, delay))
        expire_delay = max(self.batch_config.min_delay, min(self.batch_config.expire_delay, delay))
        due = now+delay
        self.expire_timer = self.timeout_add(expire_delay, self.expire_delayed_region, due)

    def must_batch(self, delay):
        if FORCE_BATCH:
            return True
        if self.batch_config.always or delay>self.batch_config.min_delay or self.bandwidth_limit>0:
            return True
        now = monotonic_time()
        gs = self.global_statistics
        if gs and now-gs.last_congestion_time<60:
            return True
        ldet = self.statistics.last_damage_event_time
        if ldet and now-ldet<self.batch_config.min_delay:
            #last damage event was recent,
            #avoid swamping the encode queue / connection / client paint handler
            return True
        #only send without batching when things are going well:
        # - no packets backlog from the client
        # - the amount of pixels waiting to be encoded is less than one full frame refresh
        # - no more than 10 regions waiting to be encoded
        packets_backlog = self.get_packets_backlog()
        if packets_backlog>0:
            return True
        pixels_encoding_backlog, enc_backlog_count = self.statistics.get_pixels_encoding_backlog()
        if enc_backlog_count>10:
            return True
        ww, wh = self.window.get_dimensions()
        if pixels_encoding_backlog>ww*wh:
            return True
        #work out if we have too many damage requests
        #or too many pixels in those requests
        #for the last time_unit, and if so we force batching on
        event_min_time = now-self.batch_config.time_unit
        all_pixels = tuple(pixels for _,event_time,pixels in self.global_statistics.damage_last_events if event_time>event_min_time)
        eratio = float(len(all_pixels)) / self.batch_config.max_events
        if eratio>1.0:
            return True
        pratio = float(sum(all_pixels)) / self.batch_config.max_pixels
        if pratio>1.0:
            return True
        try:
            t, _ = self.batch_config.last_delays[-5]
            #do batch if we got more than 5 damage events in the last 10 milliseconds:
            return monotonic_time()-t<0.010
        except IndexError:
            #probably not enough events to grab -5
            return False

    def get_packets_backlog(self):
        s = self.statistics
        gs = self.global_statistics
        if not s or not gs:
            return 0
        latency_tolerance_pct = int(min(self._damage_packet_sequence, 10)*min(monotonic_time()-gs.last_congestion_time, 10))
        return s.get_packets_backlog(latency_tolerance_pct)

    def expire_delayed_region(self, due=0):
        """ mark the region as expired so damage_packet_acked can send it later,
            and try to send it now.
        """
        self.expire_timer = None
        delayed = self._damage_delayed
        if not delayed:
            #region has been sent
            return False
        if self.soft_timer:
            #a soft timer will take care of it soon
            return False
        delayed.expired = True
        self.cancel_may_send_timer()
        self.may_send_delayed()
        delayed = self._damage_delayed
        if not delayed:
            #got sent
            return False
        now = monotonic_time()
        if now<due:
            #not due yet, don't allow soft expiry, just try again later:
            delay = int(1000*(due-now))
            expire_delay = max(self.batch_config.min_delay, min(self.batch_config.expire_delay, delay))
            self.expire_timer = self.timeout_add(expire_delay, self.expire_delayed_region, due)
            return False
        #the region has not been sent yet because we are waiting for damage ACKs from the client
        max_soft_expired = min(1+self.statistics.damage_events_count//2, self.max_soft_expired)
        if self.soft_expired<max_soft_expired:
            #there aren't too many regions soft expired yet
            #so use the "soft timer":
            self.soft_expired += 1
            #we have already waited for "expire delay" to get here,
            #wait gradually more as we soft expire more regions:
            soft_delay = self.soft_expired*self.batch_config.expire_delay
            self.soft_timer = self.timeout_add(soft_delay, self.delayed_region_soft_timeout)
        else:
            if max_soft_expired==self.max_soft_expired:
                #only record this congestion if this is a new event,
                #otherwise we end up perpetuating it
                #because congestion events lower the latency tolerance
                #which makes us more sensitive to packets backlog
                celapsed = monotonic_time()-self.global_statistics.last_congestion_time
                if celapsed<10:
                    late_pct = 2*100*self.soft_expired
                    delay = now-due
                    self.networksend_congestion_event("soft-expire limit: %ims, %i/%i" % (delay, self.soft_expired, self.max_soft_expired), late_pct)
            #NOTE: this should never happen...
            #the region should now get sent when we eventually receive the pending ACKs
            #but if somehow they go missing... clean it up from a timeout:
            if not self.timeout_timer:
                delayed_region_time = delayed.damage_time
                self.timeout_timer = self.timeout_add(self.batch_config.timeout_delay, self.delayed_region_timeout, delayed_region_time)
        return False

    def delayed_region_soft_timeout(self):
        self.soft_timer = None
        self.do_send_delayed()
        return False

    def delayed_region_timeout(self, delayed_region_time):
        self.timeout_timer = None
        delayed = self._damage_delayed
        if delayed is None:
            #delayed region got sent
            return False
        region_time = delayed.damage_time
        if region_time!=delayed_region_time:
            #this is a different region
            return False
        #ouch: same region!
        now = monotonic_time()
        options = delayed.options
        elapsed = int(1000 * (now - region_time))
        log.warn("Warning: delayed region timeout")
        log.warn(" region is %i seconds old, will retry - bad connection?", elapsed//1000)
        self._log_late_acks(log.warn)
        #re-try: cancel anything pending and do a full quality refresh
        self.cancel_damage()
        self.cancel_expire_timer()
        self.cancel_refresh_timer()
        self.cancel_soft_timer()
        self._damage_delayed = None
        self.full_quality_refresh(options)
        return False

    def _log_late_acks(self, log_fn):
        dap = dict(self.statistics.damage_ack_pending)
        if dap:
            now = monotonic_time()
            log_fn(" %i late responses:", len(dap))
            for seq in sorted(dap.keys()):
                ack_data = dap[seq]
                if ack_data[3]==0:
                    log_fn(" %6i %-5s: queued but not sent yet", seq, ack_data[1])
                else:
                    log_fn(" %6i %-5s: %3is", seq, ack_data[1], now-ack_data[3])


    def _may_send_delayed(self):
        #this method is called from the timer,
        #we know we can clear it (and no need to cancel it):
        self.may_send_timer = None
        self.may_send_delayed()

    def may_send_delayed(self):
        """ send the delayed region for processing if the time is right """
        dd = self._damage_delayed
        if not dd:
            log("window %s delayed region already sent", self.wid)
            return
        damage_time = dd.damage_time
        packets_backlog = self.get_packets_backlog()
        now = monotonic_time()
        actual_delay = int(1000 * (now-damage_time))
        if packets_backlog>0:
            if actual_delay>self.batch_config.timeout_delay:
                log("send_delayed for wid %s, elapsed time %ims is above limit of %.1f",
                    self.wid, actual_delay, self.batch_config.timeout_delay)
                key = ("timeout-damage-delay", self.wid, damage_time)
                if first_time(key):
                    log.warn("Warning: timeout on screen updates for window %i,", self.wid)
                    log.warn(" already delayed for more than %i seconds", actual_delay//1000)
                self.statistics.reset_backlog()
                return
            log("send_delayed for wid %s, delaying again because of backlog:", self.wid)
            log(" batch delay is %i, elapsed time is %ims", self.batch_config.delay, actual_delay)
            if actual_delay>=1000:
                self._log_late_acks(log)
            else:
                log(" %s packets", packets_backlog)
            #this method will fire again from damage_packet_acked
            return
        #if we're here, there is no packet backlog, but there may be damage acks pending or a bandwidth limit to honour,
        #if there are acks pending, may_send_delayed() should be called again from damage_packet_acked,
        #if not, we must either process the region now or set a timer to check again later
        def check_again(delay=actual_delay/10.0):
            #schedules a call to check again:
            delay = int(min(self.batch_config.max_delay, max(10, delay)))
            self.may_send_timer = self.timeout_add(delay, self._may_send_delayed)
        #locked means a fixed delay we try to honour,
        #this code ensures that we don't fire too early if called from damage_packet_acked
        if self.batch_config.locked:
            if self.batch_config.delay>actual_delay:
                #ensure we honour the fixed delay
                #(as we may get called from a damage ack before we expire)
                check_again(self.batch_config.delay-actual_delay)
            else:
                self.do_send_delayed()
            return
        bwl = self.bandwidth_limit
        if bwl>0:
            used = self.statistics.get_bitrate()
            bandwidthlog("may_send_delayed() wid=%3i : bandwidth limit=%i, used=%i : %i%%",
                         self.wid, bwl, used, 100*used//bwl)
            if used>=bwl:
                check_again(50)
                return
        pixels_encoding_backlog, enc_backlog_count = self.statistics.get_pixels_encoding_backlog()
        ww, wh = self.window_dimensions
        if pixels_encoding_backlog>=(ww*wh):
            log("send_delayed for wid %s, delaying again because too many pixels are waiting to be encoded: %s",
                self.wid, ww*wh)
            if self.statistics.get_acks_pending()==0:
                check_again()
            return
        if enc_backlog_count>10:
            log("send_delayed for wid %s, delaying again because too many damage regions are waiting to be encoded: %s",
                self.wid, enc_backlog_count)
            if self.statistics.get_acks_pending()==0:
                check_again()
            return
        #no backlog, so ok to send, clear soft-expired counter:
        self.soft_expired = 0
        log("send_delayed for wid %s, batch delay is %ims, elapsed time is %ims",
            self.wid, self.batch_config.delay, actual_delay)
        self.do_send_delayed()

    def do_send_delayed(self):
        self.cancel_timeout_timer()
        self.cancel_soft_timer()
        delayed = self._damage_delayed
        if delayed:
            self._damage_delayed = None
            now = monotonic_time()
            actual_delay = int(1000 * (now-delayed.damage_time))
            self.batch_config.last_actual_delays.append((now, actual_delay))
            self.send_delayed_regions(delayed)
        return False

    def send_delayed_regions(self, delayed_regions):
        """ Called by 'send_delayed' when we expire a delayed region,
            There may be many rectangles within this delayed region,
            so figure out if we want to send them all or if we
            just send one full window update instead.
        """
        # It's important to acknowledge changes *before* we extract them,
        # to avoid a race condition.
        assert self.ui_thread == threading.current_thread()
        if not self.window.is_managed():
            return
        self.window.acknowledge_changes()
        self.batch_config.last_event = monotonic_time()
        if not self.is_cancelled():
            dr = delayed_regions
            self.do_send_delayed_regions(dr.damage_time, dr.regions, dr.encoding, dr.options)

    def do_send_delayed_regions(self, damage_time, regions, coding, options, exclude_region=None, get_best_encoding=None):
        ww,wh = self.window_dimensions
        speed = options.get("speed") or self._current_speed
        quality = options.get("quality") or self._current_quality
        get_best_encoding = get_best_encoding or self.get_best_encoding
        def get_encoding(w, h):
            return get_best_encoding(w, h, speed, quality, coding)

        def send_full_window_update(cause):
            actual_encoding = get_encoding(ww, wh)
            log("send_delayed_regions: using full window update %sx%s as %5s: %s, from %s",
                ww, wh, actual_encoding, cause, get_best_encoding)
            assert actual_encoding is not None
            self.process_damage_region(damage_time, 0, 0, ww, wh, actual_encoding, options)

        if exclude_region is None:
            if self.full_frames_only:
                send_full_window_update("full-frames-only set")
                return

            if len(regions)>self.max_small_regions:
                #too many regions!
                send_full_window_update("too many regions: %i" % len(regions))
                return
            if ww*wh<=MIN_WINDOW_REGION_SIZE:
                #size is too small to bother with regions:
                send_full_window_update("small window: %ix%i" % (ww, wh))
                return
            regions = tuple(set(regions))
        else:
            non_ex = set()
            for r in regions:
                for v in r.substract_rect(exclude_region):
                    non_ex.add(v)
            regions = tuple(non_ex)

        if MERGE_REGIONS and len(regions)>1:
            merge_threshold = ww*wh*self.max_bytes_percent//100
            pixel_count = sum(rect.width*rect.height for rect in regions)
            packet_cost = pixel_count+self.small_packet_cost*len(regions)
            log("send_delayed_regions: packet_cost=%s, merge_threshold=%s, pixel_count=%s",
                packet_cost, merge_threshold, pixel_count)
            if packet_cost>=merge_threshold and exclude_region is None:
                send_full_window_update("bytes cost (%i) too high (max %i)" % (packet_cost, merge_threshold))
                return
            #try to merge all the regions to see if we save anything:
            merged = merge_all(regions)
            if exclude_region:
                merged_rects = merged.substract_rect(exclude_region)
                merged_pixel_count = sum(r.width*r.height for r in merged_rects)
            else:
                merged_rects = (merged,)
                merged_pixel_count = merged.width*merged.height
            merged_packet_cost = merged_pixel_count+self.small_packet_cost*len(merged_rects)
            log("send_delayed_regions: merged=%s, merged_bytes_cost=%s, bytes_cost=%s, merged_pixel_count=%s, pixel_count=%s",
                     merged_rects, merged_packet_cost, packet_cost, merged_pixel_count, pixel_count)
            if merged_packet_cost<packet_cost or merged_pixel_count<pixel_count:
                #better, so replace with merged regions:
                regions = merged_rects

        if not regions:
            #nothing left after removing the exclude region
            return
        if len(regions)==1:
            merged = regions[0]
            #if we end up with just one region covering almost the entire window,
            #refresh the whole window (ie: when the video encoder mask rounded the dimensions down)
            if merged.x<=1 and merged.y<=1 and abs(ww-merged.width)<2 and abs(wh-merged.height)<2:
                send_full_window_update("merged region covers almost the whole window")
                return

        #figure out which encoding will get used,
        #and shortcut out if this needs to be a full window update:
        i_reg_enc = []
        for i,region in enumerate(regions):
            actual_encoding = get_encoding(region.width, region.height)
            if self.must_encode_full_frame(actual_encoding):
                log("send_delayed_regions: using full frame for %s encoding of %ix%i",
                    actual_encoding, region.width, region.height)
                self.process_damage_region(damage_time, 0, 0, ww, wh, actual_encoding, options)
                #we can stop here (full screen update will include the other regions)
                return
            i_reg_enc.append((i, region, actual_encoding))

        #reversed so that i=0 is last for flushing
        for i, region, actual_encoding in reversed(i_reg_enc):
            self.process_damage_region(damage_time, region.x, region.y, region.width, region.height, actual_encoding, options, flush=i)
        log("send_delayed_regions: sent %i regions using %s", len(i_reg_enc), [v[2] for v in i_reg_enc])


    def must_encode_full_frame(self, _encoding):
        #WindowVideoSource overrides this method
        return self.full_frames_only


    def free_image_wrapper(self, image):
        """ when not running in the UI thread,
            call this method to free an image wrapper safely
        """
        #log("free_image_wrapper(%s) thread_safe=%s", image, image.is_thread_safe())
        if image.is_thread_safe():
            image.free()
        else:
            self.idle_add(image.free)


    def process_damage_region(self, damage_time, x, y, w, h, coding, options, flush=None):
        """
            Called by 'damage' or 'send_delayed_regions' to process a damage region.

            Actual damage region processing:
            we extract the rgb data from the pixmap and:
            * if doing av-sync, we place the data on the encode queue with a timer,
              when the timer fires, we queue the work for the damage thread
            * without av-sync, we just queue the work immediately
            The damage thread will call make_data_packet_cb which does the actual compression.
            This runs in the UI thread.
        """
        assert self.ui_thread == threading.current_thread()
        assert coding is not None
        if w==0 or h==0:
            return
        if not self.window.is_managed():
            log("the window %s is not composited!?", self.window)
            return
        self._sequence += 1
        sequence = self._sequence
        if self.is_cancelled(sequence):
            log("get_window_pixmap: dropping damage request with sequence=%s", sequence)
            return

        rgb_request_time = monotonic_time()
        image = self.window.get_image(x, y, w, h)
        if image is None:
            log("get_window_pixmap: no pixel data for window %s, wid=%s", self.window, self.wid)
            return
        if self.is_cancelled(sequence):
            image.free()
            return
        self.pixel_format = image.get_pixel_format()
        self.image_depth = image.get_depth()

        now = monotonic_time()
        item = (w, h, damage_time, now, image, coding, sequence, options, flush)
        self.call_in_encode_thread(True, self.make_data_packet_cb, *item)
        log("process_damage_region: wid=%i, adding pixel data to encode queue (%4ix%-4i - %5s), elapsed time: %.1f ms, request time: %.1f ms",
                self.wid, w, h, coding, 1000*(now-damage_time), 1000*(now-rgb_request_time))


    def make_data_packet_cb(self, w, h, damage_time, process_damage_time, image, coding, sequence, options, flush):
        """ This function is called from the damage data thread!
            Extra care must be taken to prevent access to X11 functions on window.
        """
        self.statistics.encoding_pending[sequence] = (damage_time, w, h)
        try:
            packet = self.make_data_packet(damage_time, process_damage_time, image, coding, sequence, options, flush)
        finally:
            self.free_image_wrapper(image)
            del image
            try:
                del self.statistics.encoding_pending[sequence]
            except KeyError:
                #may have been cancelled whilst we processed it
                pass
        #NOTE: we MUST send it (even if the window is cancelled by now..)
        #because the code may rely on the client having received this frame
        if not packet:
            return
        #queue packet for sending:
        self.queue_damage_packet(packet, damage_time, process_damage_time, options)


    def schedule_auto_refresh(self, packet, options):
        if not self.can_refresh():
            self.cancel_refresh_timer()
            return
        encoding = strtobytes(packet[6])
        region = rectangle(*packet[2:6])    #x,y,w,h
        client_options = packet[10]     #info about this packet from the encoder
        if (encoding.startswith(b"png") and (self.image_depth<=24 or self.image_depth==32)) or encoding.startswith(b"rgb"):
            actual_quality = 100
            lossy = False
        else:
            actual_quality = client_options.get("quality", 0)
            lossy = (
                actual_quality<self.refresh_quality or
                client_options.get("csc") in LOSSY_PIXEL_FORMATS or
                client_options.get("scaled_size") is not None
                )
        schedule = False
        msg = ""
        if not lossy or options.get("auto_refresh", False):
            #substract this region from the list of refresh regions:
            #(window video source may remove it from the video subregion)
            self.remove_refresh_region(region)
            if not self.refresh_timer:
                #nothing due for refresh, still nothing to do
                msg = "nothing to do"
            elif not self.refresh_regions:
                msg = "covered all regions that needed a refresh, cancelling refresh timer"
                self.cancel_refresh_timer()
            else:
                msg = "removed rectangle from regions, keeping existing refresh timer"
        else:
            #if we're here: the window is still valid and this was a lossy update,
            #of some form (lossy encoding with low enough quality, or using CSC subsampling, or using scaling)
            #so we probably need an auto-refresh (re-schedule it if one was due already)
            #try to add the rectangle to the refresh list:
            pixels_modified = self.add_refresh_region(region)
            if pixels_modified==0 and self.refresh_timer:
                msg = "keeping existing timer (all pixels outside area)"
            else:
                msg = "added pixels to refresh regions"
                if self.refresh_regions:
                    schedule = True
        now = monotonic_time()
        if schedule:
            #figure out the proportion of pixels that need refreshing:
            #(some of those rectangles may overlap,
            # so the value may be greater than the size of the window)
            pixels = sum(rect.width*rect.height for rect in self.refresh_regions)
            ww, wh = self.window_dimensions
            pct = int(min(100, 100*pixels//(ww*wh)) * (1+self.global_statistics.congestion_value))
            if not self.refresh_timer:
                #we must schedule a new refresh timer
                self.refresh_event_time = now
                sched_delay = max(self.min_auto_refresh_delay, int(self.base_auto_refresh_delay * sqrt(pct) // 10))
                self.refresh_target_time = now + sched_delay/1000.0
                self.refresh_timer = self.timeout_add(sched_delay, self.refresh_timer_function, options)
                msg += ", scheduling refresh in %sms (pct=%i, batch=%i)" % (sched_delay, pct, self.batch_config.delay)
            else:
                #add to the target time,
                #but don't use sqrt() so this will not move it forwards for small updates following bigger ones:
                sched_delay = max(self.min_auto_refresh_delay, int(self.base_auto_refresh_delay * pct // 100))
                target_time = self.refresh_target_time
                self.refresh_target_time = max(target_time, now + sched_delay/1000.0)
                msg += ", re-scheduling refresh (due in %ims, %ims added - sched_delay=%s, pct=%i, batch=%i)" % (1000*(self.refresh_target_time-now), 1000*(self.refresh_target_time-target_time), sched_delay, pct, self.batch_config.delay)
        self.last_auto_refresh_message = now, msg
        refreshlog("auto refresh: %5s screen update (actual quality=%3i, lossy=%5s), %s (region=%s, refresh regions=%s)",
                   encoding, actual_quality, lossy, msg, region, self.refresh_regions)

    def remove_refresh_region(self, region):
        #removes the given region from the refresh list
        #(also overriden in window video source)
        remove_rectangle(self.refresh_regions, region)

    def add_refresh_region(self, region):
        #adds the given region to the refresh list
        #returns the number of pixels in the region update
        #(overriden in window video source to exclude the video region)
        #Note: this does not run in the UI thread!
        add_rectangle(self.refresh_regions, region)
        return region.width*region.height

    def can_refresh(self):
        if not AUTO_REFRESH:
            return False
        w = self.window
        #safe to call from any thread (does not call X11):
        if not w or not w.is_managed():
            #window is gone
            return False
        if self.auto_refresh_delay<=0 or self.is_cancelled() or not self.auto_refresh_encodings or self._mmap:
            #can happen during cleanup
            return False
        return True

    def refresh_timer_function(self, damage_options):
        """ Must be called from the UI thread:
            this makes it easier to prevent races and we're allowed to use the window object.
            And for that reason, it may re-schedule itself safely here too.
            We figure out if now is the right time to do the refresh,
            and if not re-schedule.
        """
        #timer is running now, clear so we don't try to cancel it somewhere else:
        #re-do some checks that may have changed:
        if not self.can_refresh():
            self.refresh_timer = None
            self.refresh_event_time = 0
            return False
        ret = self.refresh_event_time
        if ret==0:
            self.refresh_timer = None
            return False
        delta = self.refresh_target_time - monotonic_time()
        if delta<0.050:
            #this is about right (due already or due shortly)
            self.refresh_timer = None
            self.timer_full_refresh()
            return False
        #re-schedule ourselves:
        self.refresh_timer = self.timeout_add(int(delta*1000), self.refresh_timer_function, damage_options)
        refreshlog("refresh_timer_function: rescheduling auto refresh timer with extra delay %ims", int(1000*delta))
        return False

    def timer_full_refresh(self):
        #copy event time and list of regions (which may get modified by another thread)
        ret = self.refresh_event_time
        self.refresh_event_time = 0
        regions = self.refresh_regions
        self.refresh_regions = []
        if self.can_refresh() and regions and ret>0:
            now = monotonic_time()
            options = self.get_refresh_options()
            refresh_exclude = self.get_refresh_exclude()
            refreshlog("timer_full_refresh() after %ims, auto_refresh_encodings=%s, options=%s, regions=%s, refresh_exclude=%s",
                       1000.0*(monotonic_time()-ret), self.auto_refresh_encodings, options, regions, refresh_exclude)
            WindowSource.do_send_delayed_regions(self, now, regions, self.auto_refresh_encodings[0], options, exclude_region=refresh_exclude, get_best_encoding=self.get_refresh_encoding)
        return False

    def get_refresh_encoding(self, w, h, speed, quality, coding):
        refresh_encodings = self.auto_refresh_encodings
        encoding = refresh_encodings[0]
        if self.refresh_quality<100 and self.image_depth in (24, 32):
            for x in ("jpeg", "webp"):
                if x in self.auto_refresh_encodings:
                    return x
        best_encoding = self.get_best_encoding(w, h, self.refresh_speed, self.refresh_quality, encoding)
        if best_encoding not in refresh_encodings:
            best_encoding = refresh_encodings[0]
        refreshlog("get_refresh_encoding(%i, %i, %i, %i, %s)=%s", w, h, speed, quality, coding, best_encoding)
        return best_encoding

    def get_refresh_exclude(self):
        #overriden in window video source to exclude the video subregion
        return None

    def full_quality_refresh(self, damage_options={}):
        #can be called from:
        # * xpra control channel
        # * send timeout
        # * client decoding error
        if not self.window or not self.window.is_managed():
            #this window is no longer managed
            return
        if not self.auto_refresh_encodings or self.is_cancelled():
            #can happen during cleanup
            return
        refresh_regions = self.refresh_regions
        #since we're going to refresh the whole window,
        #we don't need to track what needs refreshing:
        self.refresh_regions = []
        w, h = self.window_dimensions
        refreshlog("full_quality_refresh() for %sx%s window with pending refresh regions: %s", w, h, refresh_regions)
        new_options = damage_options.copy()
        encoding = self.auto_refresh_encodings[0]
        new_options.update(self.get_refresh_options())
        refreshlog("full_quality_refresh() using %s with options=%s", encoding, new_options)
        #just refresh the whole window:
        regions = [rectangle(0, 0, w, h)]
        now = monotonic_time()
        damage = DelayedRegions(now, regions, encoding, new_options)
        self.send_delayed_regions(damage)

    def get_refresh_options(self):
        return {
                "optimize"      : False,
                "auto_refresh"  : True,     #not strictly an auto-refresh, just makes sure we won't trigger one
                "quality"       : AUTO_REFRESH_QUALITY,
                "speed"         : AUTO_REFRESH_SPEED,
                }

    def queue_damage_packet(self, packet, damage_time=0, process_damage_time=0, options={}):
        """
            Adds the given packet to the packet_queue,
            (warning: this runs from the non-UI 'encode' thread)
            we also record a number of statistics:
            - damage packet queue size
            - number of pixels in damage packet queue
            - damage latency (via a callback once the packet is actually sent)
        """
        #packet = ["draw", wid, x, y, w, h, coding, data, self._damage_packet_sequence, rowstride, client_options]
        width, height, coding, data, damage_packet_sequence, _, client_options = packet[4:11]
        ldata = len(data)
        actual_batch_delay = process_damage_time-damage_time
        ack_pending = [0, coding, 0, 0, 0, width*height, client_options]
        statistics = self.statistics
        statistics.damage_ack_pending[damage_packet_sequence] = ack_pending
        def start_send(bytecount):
            ack_pending[0] = monotonic_time()
            ack_pending[2] = bytecount
        def damage_packet_sent(bytecount):
            now = monotonic_time()
            ack_pending[3] = now
            ack_pending[4] = bytecount
            if process_damage_time>0:
                statistics.damage_out_latency.append((now, width*height, actual_batch_delay, now-process_damage_time))
            elapsed_ms = int((now-ack_pending[0])*1000)
            #only record slow send as congestion events
            #if the bandwidth limit is already below the threshold:
            if ldata>1024 and self.bandwidth_limit<SLOW_SEND_THRESHOLD:
                #if this packet completed late, record congestion send speed:
                max_send_delay = 5 + self.estimate_send_delay(ldata)
                if elapsed_ms>max_send_delay:
                    self.networksend_congestion_event("slow send", (elapsed_ms*100/max_send_delay)-100, int(ldata*8*1000/elapsed_ms))
            self.schedule_auto_refresh(packet, options)
        if process_damage_time>0:
            now = monotonic_time()
            damage_in_latency = now-process_damage_time
            statistics.damage_in_latency.append((now, width*height, actual_batch_delay, damage_in_latency))
        #log.info("queuing %s packet with fail_cb=%s", coding, fail_cb)
        self.queue_packet(packet, self.wid, width*height, start_send, damage_packet_sent, self.get_fail_cb(packet), client_options.get("flush", 0))

    def networksend_congestion_event(self, source, late_pct, cur_send_speed=0):
        gs = self.global_statistics
        if not gs:
            return
        #calculate the send speed for the packet we just sent:
        now = monotonic_time()
        send_speed = cur_send_speed
        avg_send_speed = 0
        if len(gs.bytes_sent)>=5:
            #find a sample more than a second old
            #(hopefully before the congestion started)
            i = 1
            while i<4:
                stime1, svalue1 = gs.bytes_sent[-i]
                i += 1
                if now-stime1>1:
                    break
            #find a sample more than 4 seconds earlier,
            #with at least 64KB sent in between:
            t = 0
            while i<len(gs.bytes_sent):
                stime2, svalue2 = gs.bytes_sent[-i]
                t = stime1-stime2
                if t>10:
                    #too far back, not enough data sent in 10 seconds
                    break
                if t>=4 and (svalue1-svalue2)>=65536:
                    break
                i += 1
            if 4<=t<=10:
                #calculate the send speed over that interval:
                bcount = svalue1-svalue2
                avg_send_speed = int(bcount*8//t)
                if cur_send_speed:
                    #weighted average,
                    #when we're very late, the value is much more likely to be correct
                    send_speed = (avg_send_speed*100 + cur_send_speed*late_pct)//2//(100+late_pct)
                else:
                    send_speed = avg_send_speed
        bandwidthlog("networksend_congestion_event(%s, %i, %i) %iKbps (average=%iKbps) for wid=%i",
                     source, late_pct, cur_send_speed, send_speed//1024, avg_send_speed//1024, self.wid)
        rtt = self.refresh_target_time
        if rtt:
            #a refresh now would really hurt us!
            self.refresh_target_time = max(rtt, now+2)
        self.record_congestion_event(source, late_pct, send_speed)


    def get_fail_cb(self, packet):
        def resend():
            log("paint packet failure, resending")
            x,y,width,height = packet[2:6]
            damage_packet_sequence = packet[8]
            self.damage_packet_acked(damage_packet_sequence, width, height, 0, "")
            self.idle_add(self.damage, x, y, width, height)
        return resend

    def estimate_send_delay(self, bytecount):
        #how long it should take to send this packet (in milliseconds)
        #based on the bandwidth available (if we know it):
        bl = self.bandwidth_limit
        if bl>0:
            #estimate based on current bandwidth limit:
            return 1000*bytecount*8//max(200000, bl)
        return int(10*logp(bytecount/1024.0))


    def damage_packet_acked(self, damage_packet_sequence, width, height, decode_time, message):
        """
            The client is acknowledging a damage packet,
            we record the 'client decode time' (provided by the client itself)
            and the "client latency".
            If we were waiting for pending ACKs to send an expired damage packet,
            check for it.
            (warning: this runs from the non-UI network parse thread,
            don't access the window from here!)
        """
        statslog("packet decoding sequence %s for window %s: %sx%s took %.1fms",
                      damage_packet_sequence, self.wid, width, height, decode_time/1000.0)
        if decode_time>0:
            self.statistics.client_decode_time.append((monotonic_time(), width*height, decode_time))
        elif decode_time<0:
            self.client_decode_error(decode_time, message)
        pending = self.statistics.damage_ack_pending.get(damage_packet_sequence)
        if pending is None:
            log("cannot find sent time for sequence %s", damage_packet_sequence)
            return
        del self.statistics.damage_ack_pending[damage_packet_sequence]
        gs = self.global_statistics
        start_send_at, _, start_bytes, end_send_at, end_bytes, pixels, client_options = pending
        bytecount = end_bytes-start_bytes
        #it is possible
        #that we get the ack before we've had a chance to call
        #damage_packet_sent, so we must validate the data:
        if bytecount>0 and end_send_at>0:
            if decode_time>0:
                self.global_statistics.record_latency(self.wid, decode_time, start_send_at, end_send_at, pixels, bytecount)
            #we can ignore some packets:
            # * the first frame (frame=0) of video encoders can take longer to decode
            #   as we have to create a decoder context
            frame_no = client_options.get("frame", None)
            # when flushing a screen update as multiple packets (network layer aggregation),
            # we could ignore all but the last one (flush=0):
            #flush = client_options.get("flush", 0)
            if frame_no!=0:
                netlatency = int(1000*gs.min_client_latency*(100+ACK_JITTER)//100)
                sendlatency = min(200, self.estimate_send_delay(bytecount))
                #decode = pixels//100000         #0.1MPixel/s: 2160p -> 8MPixels, 80ms budget
                now = monotonic_time()
                live_time = int(1000*(now-self.statistics.init_time))
                ack_tolerance = self.jitter + ACK_TOLERANCE + max(0, 200-live_time//10)
                latency = netlatency + sendlatency + decode_time + ack_tolerance
                #late_by and latency are in ms, timestamps are in seconds:
                actual = int(1000*(now-start_send_at))
                late_by = actual-latency
                if late_by>0 and (live_time>=1000 or pixels>=4096):
                    actual_send_latency = actual-netlatency-decode_time
                    late_pct = actual_send_latency*100//(1+sendlatency)
                    if pixels<=4096 or actual_send_latency<=0:
                        #small packets can really skew things, don't bother
                        #(this also filters out scroll packets which are tiny)
                        send_speed = 0
                    else:
                        send_speed = bytecount*8*1000//actual_send_latency
                    #statslog("send latency: expected up to %3i, got %3i, %6iKB sent in %3i ms: %5iKbps",
                    #    latency, actual, bytecount//1024, actual_send_latency, send_speed//1024)
                    self.networksend_congestion_event("late-ack for sequence %6i: late by %3ims, target latency=%3i (%s)" % (damage_packet_sequence, late_by, latency, (netlatency, sendlatency, decode_time, ack_tolerance)), late_pct, send_speed)
        damage_delayed = self._damage_delayed
        if not damage_delayed:
            self.soft_expired = 0
        elif damage_delayed.expired:
            def call_may_send_delayed():
                self.cancel_may_send_timer()
                self.may_send_delayed()
            #this function is called from the network thread,
            #call via idle_add to prevent race conditions:
            self.idle_add(call_may_send_delayed)

    def client_decode_error(self, error, message):
        #don't print error code -1, which is just a generic code for error
        emsg = {-1 : ""}.get(error, error)
        def s(v):
            try:
                return (v or b"").decode("utf8")
            except (AttributeError, UnicodeDecodeError):
                return str(v)
        if emsg:
            emsg = (" %s" % s(emsg)).replace("\n", "").replace("\r", "")
        log.warn("Warning: client decoding error:")
        if message or emsg:
            log.warn(" %s%s", s(message), emsg)
        else:
            log.warn(" unknown cause")
        self.global_statistics.decode_errors += 1
        #something failed client-side, so we can't rely on the delta being available
        self.delta_pixel_data = [None for _ in range(self.delta_buckets)]
        if self.window:
            delay = min(1000, 250+self.global_statistics.decode_errors*100)
            self.decode_error_refresh_timer = self.timeout_add(delay, self.decode_error_refresh)

    def decode_error_refresh(self):
        self.decode_error_refresh_timer = None
        self.full_quality_refresh()

    def cancel_decode_error_refresh_timer(self):
        dert = self.decode_error_refresh_timer
        if dert:
            self.decode_error_refresh_timer = None
            self.source_remove(dert)


    def make_data_packet(self, damage_time, process_damage_time, image, coding, sequence, options, flush):
        """
            Picture encoding - non-UI thread.
            Converts a damage item picked from the 'compression_work_queue'
            by the 'encode' thread and returns a packet
            ready for sending by the network layer.

            * 'mmap' will use 'mmap_encode'
            * 'jpeg' and 'png' are handled by 'pillow_encode'
            * 'webp' uses 'webp_encode'
            * 'h264', 'h265', 'vp8' and 'vp9' use 'video_encode'
            * 'rgb24' and 'rgb32' use 'rgb_encode'
        """
        if self.is_cancelled(sequence) or self.suspended:
            log("make_data_packet: dropping data packet for window %s with sequence=%s", self.wid, sequence)
            return  None
        x = image.get_target_x()
        y = image.get_target_y()
        w = image.get_width()
        h = image.get_height()
        assert w>0 and h>0, "invalid dimensions: %sx%s" % (w, h)

        #more useful is the actual number of bytes (assuming 32bpp)
        #since we generally don't send the padding with it:
        isize = w*h
        psize = isize*4
        log("make_data_packet: image=%s, damage data: %s", image, (self.wid, x, y, w, h, coding))
        start = monotonic_time()
        delta, store, bucket, hits = -1, -1, -1, 0
        pixel_format = image.get_pixel_format()
        #use delta pre-compression for this encoding if:
        #* client must support delta (at least one bucket)
        #* encoding must be one that supports delta (usually rgb24/rgb32 or png)
        #* size is worth xoring (too small is pointless, too big is too expensive)
        #* the pixel format is supported by the client
        # (if we have to rgb_reformat the buffer, it really complicates things)
        if self.delta_buckets>0 and (coding in self.supports_delta) and self.min_delta_size<isize<self.max_delta_size and \
            pixel_format in self.rgb_formats:
            #this may save space (and lower the cost of xoring):
            image.may_restride()
            #we need to copy the pixels because some encodings
            #may modify the pixel array in-place!
            dpixels = image.get_pixels()
            assert dpixels, "failed to get pixels from %s" % image
            dpixels = memoryview_to_bytes(dpixels)
            dlen = len(dpixels)
            store = sequence
            deltalog("delta available for %s and %i %s pixels on wid=%i", coding, isize, pixel_format, self.wid)
            for i, dr in enumerate(tuple(self.delta_pixel_data)):
                if dr is None:
                    continue
                lw, lh, lpixel_format, lcoding, lsequence, buflen, ldata, hits, _ = dr
                if lw==w and lh==h and lpixel_format==pixel_format and lcoding==coding and buflen==dlen:
                    bucket = i
                    if MAX_DELTA_HITS>0 and hits<MAX_DELTA_HITS:
                        deltalog("delta: using matching bucket %s: %sx%s (%s, %i bytes, sequence=%i, hit count=%s)",
                                 i, lw, lh, lpixel_format, dlen, lsequence, hits)
                        #xor with this matching delta bucket:
                        delta = lsequence
                        xored = xor_str(dpixels, ldata)
                        image.set_pixels(xored)
                        dr[-1] = monotonic_time()            #update last used time
                        hits += 1
                        dr[-2] = hits               #update hit count
                    else:
                        deltalog("delta: too many hits for bucket %s: %s, clearing it", bucket, hits)
                        hits = 0
                        self.delta_pixel_data[i] = None
                        delta = -1
                    break

        #by default, don't set rowstride (the container format will take care of providing it):
        encoder = self._encoders.get(coding)
        if encoder is None:
            if self.is_cancelled(sequence):
                return None
            raise Exception("BUG: no encoder not found for %s" % coding)
        ret = encoder(coding, image, options)
        if ret is None:
            log("%s%s returned None", encoder, (coding, image, options))
            #something went wrong.. nothing we can do about it here!
            return  None

        coding, data, client_options, outw, outh, outstride, bpp = ret
        coding = bytestostr(coding)
        #check cancellation list again since the code above may take some time:
        #but always send mmap data so we can reclaim the space!
        if coding!="mmap" and (self.is_cancelled(sequence) or self.suspended):
            log("make_data_packet: dropping data packet for window %s with sequence=%s", self.wid, sequence)
            return  None
        #tell client about delta/store for this pixmap:
        if delta>=0:
            client_options["delta"] = delta
            client_options["bucket"] = bucket
        csize = len(data)
        if store>0:
            if delta>0 and csize>=psize*40//100:
                #compressed size is more than 40% of the original
                #maybe delta is not helping us, so clear it:
                self.delta_pixel_data[bucket] = None
                deltalog("delta: clearing bucket %i (compressed size=%s, original size=%s)", bucket, csize, psize)
                #TODO: could tell the clients they can clear it too
                #(add a new client capability and send it a zero store value)
            else:
                #find the bucket to use:
                if bucket<0:
                    lpd = self.delta_pixel_data
                    try:
                        bucket = lpd.index(None)
                        deltalog("delta: found empty bucket %i", bucket)
                    except ValueError:
                        #find a bucket which has not been used recently
                        t = 0
                        bucket = 0
                        for i,dr in enumerate(lpd):
                            if dr and (t==0 or dr[-1]<t):
                                t = dr[-1]
                                bucket = i
                        deltalog("delta: using oldest bucket %i", bucket)
                self.delta_pixel_data[bucket] = [w, h, pixel_format, coding, store, len(dpixels), dpixels, hits, monotonic_time()]
                client_options["store"] = store
                client_options["bucket"] = bucket
                #record number of frames and pixels:
                totals = self.statistics.encoding_totals.setdefault("delta", [0, 0])
                totals[0] = totals[0] + 1
                totals[1] = totals[1] + w*h
                deltalog("delta: client options=%s (for region %s)", client_options, (x, y, w, h))
        if INTEGRITY_HASH and coding!="mmap":
            #could be a compressed wrapper or just raw bytes:
            try:
                v = data.data
            except AttributeError:
                v = data
            md5 = hashlib.md5(v).hexdigest()
            client_options["z.md5"] = md5
            client_options["z.len"] = len(data)
            log("added len and hash of compressed data integrity %19s: %8i / %s", type(v), len(v), md5)
        #actual network packet:
        if self.supports_flush and flush not in (None, 0):
            client_options["flush"] = flush
        if self.send_timetamps:
            client_options["ts"] = image.get_timestamp()
        end = monotonic_time()
        if DAMAGE_STATISTICS:
            client_options['damage_time'] = int(damage_time * 1000)
            client_options['process_damage_time'] = int(process_damage_time * 1000)
            client_options['damage_packet_time'] = int(end * 1000)
        compresslog("compress: %5.1fms for %4ix%-4i pixels at %4i,%-4i for wid=%-5i using %9s with ratio %5.1f%%  (%5iKB to %5iKB), sequence %5i, client_options=%s",
                 (end-start)*1000.0, outw, outh, x, y, self.wid, coding, 100.0*csize/psize, psize//1024, csize//1024, self._damage_packet_sequence, client_options)
        self.statistics.encoding_stats.append((end, coding, w*h, bpp, csize, end-start))
        return self.make_draw_packet(x, y, outw, outh, coding, data, outstride, client_options, options)

    def make_draw_packet(self, x, y, outw, outh, coding, data, outstride, client_options={}, _options={}):
        packet = ("draw", self.wid, x, y, outw, outh, strtobytes(coding), data, self._damage_packet_sequence, outstride, client_options)
        self.global_statistics.packet_count += 1
        self.statistics.packet_count += 1
        self._damage_packet_sequence += 1
        #record number of frames and pixels:
        totals = self.statistics.encoding_totals.setdefault(coding, [0, 0])
        totals[0] = totals[0] + 1
        totals[1] = totals[1] + outw*outh
        self.encoding_last_used = coding
        #log("make_data_packet: returning packet=%s", packet[:7]+[".."]+packet[8:])
        return packet


    def webp_encode(self, coding, image, options):
        q = options.get("quality") or self.get_quality(coding)
        s = options.get("speed") or self.get_speed(coding)
        pixel_format = image.get_pixel_format()
        #the native webp encoder only takes BGRX / BGRA as input,
        #but the client may be able to swap channels,
        #so it may be able to process RGBX / RGBA:
        client_rgb_formats = self.full_csc_modes.strlistget("webp", ("BGRA", "BGRX", ))
        if pixel_format not in client_rgb_formats:
            if not rgb_reformat(image, client_rgb_formats, self.supports_transparency):
                raise Exception("cannot find compatible rgb format to use for %s! (supported: %s)" % (pixel_format, self.rgb_formats))
        return webp_encode(image, self.supports_transparency, q, s, self.content_type)

    def rgb_encode(self, coding, image, options):
        s = options.get("speed") or self._current_speed
        return rgb_encode(coding, image, self.rgb_formats, self.supports_transparency, s,
                          self.rgb_zlib, self.rgb_lz4, self.rgb_lzo)

    def no_r210(self, image, rgb_formats):
        rgb_format = image.get_pixel_format()
        if rgb_format=="r210":
            argb_swap(image, rgb_formats, self.supports_transparency)

    def jpeg_encode(self, coding, image, options):
        self.no_r210(image, ["RGB"])
        q = options.get("quality") or self.get_quality(coding)
        s = options.get("speed") or self.get_speed(coding)
        return self.enc_jpeg.encode(image, q, s, options)

    def pillow_encode(self, coding, image, options):
        #for more information on pixel formats supported by PIL / Pillow, see:
        #https://github.com/python-imaging/Pillow/blob/master/libImaging/Unpack.c
        assert coding in self.server_core_encodings
        q = options.get("quality") or self.get_quality(coding)
        s = options.get("speed") or self.get_speed(coding)
        transparency = self.supports_transparency and options.get("transparency", True)
        return self.enc_pillow.encode(coding, image, q, s, transparency)

    def mmap_encode(self, coding, image, _options):
        assert coding=="mmap"
        assert self._mmap and self._mmap_size>0
        v = mmap_send(self._mmap, self._mmap_size, image, self.rgb_formats, self.supports_transparency)
        if v is None:
            return None
        mmap_info, mmap_free_size, written = v
        self.global_statistics.mmap_bytes_sent += written
        self.global_statistics.mmap_free_size = mmap_free_size
        #the data we send is the index within the mmap area:
        client_options = {"rgb_format" : image.get_pixel_format()}
        return "mmap", mmap_info, client_options, image.get_width(), image.get_height(), image.get_rowstride(), 32
