# class Base64 | Base64 encoder/decoder class. More...
Full name | `TelEngine::Base64`
Definition | `#include <yateclass.h>`
Inherits | TelEngine::DataBlock [public ]
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#### Public Methods

- inline Base64 ()
- inline Base64 (void* src, unsigned int len, bool copyData = true)
- void encode (String& dest, unsigned int lineLen = 0, bool lineAtEnd = false)
- bool decode (DataBlock& dest, bool liberal = true)
- inline Base64& operator<< (const String& value)
- inline Base64& operator<< (const DataBlock& data)
- inline Base64& operator<< (const char* value)

## Detailed Description

Base64 encoder/decoder class

inline Base64 () | ### Base64

Constructor

inline Base64 (void* src, unsigned int len, bool copyData = true) | ### Base64

Constructor. Set the buffer

Parameters:

src | Initial data buffer
len | Initial data buffer length
copyData | True to make a copy of the received data

void encode (String& dest, unsigned int lineLen = 0, bool lineAtEnd = false) | ### encode

Encode this buffer to a destination string

Parameters:

dest | Destination string
lineLen | The length of a line. If non 0, a line break (CR/LF) will be inserted in the encoded data after each lineLine characters. No line break will be added after the last line. Use the lineAtEnd parameter to do that
lineAtEnd | True to add a line break at the end of encoded data

bool decode (DataBlock& dest, bool liberal = true) | ### decode

Decode this buffer to a destination one

Parameters:

dest | Destination data buffer
liberal | True to use 'liberal' rules when decoding. Some non alphabet characters (such as CR, LF, TAB, SPACE or the Base64 padding char '=') will be accepted and ignored. The resulting number of Base64 chars to decode must be a valid one

Returns: True on succes, false if an invalid (non Base64) character was found or the number of Base64 characters is invalid (must be a multiple of 4 plus 0, 2 or 3 characters) or the padding is incorrect

inline Base64& operator<< (const String& value) | ### operator<<

Base64 append operator for Strings

inline Base64& operator<< (const DataBlock& data) | ### operator<<

Base64 append operator for DataBlocks

inline Base64& operator<< (const char* value) | ### operator<<

Base64 append operator for C strings

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